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Stardew Valley's word of mouth sales seem insane

notaskwid

Member
Natsume would release the game for full price and no get half the sales.
Btw, I'm waiting for a good artstyle to be edited in this game, even if it's just for the character portraits.
 

wrowa

Member
Natsume would release the game for full price and no get half the sales.
Btw, I'm waiting for a good artstyle to be edited in this game, even if it's just for the character portraits.

Natsume would also have released a game that isn't even half as good as Stardew. Whatever they are doing with their own branch of Harvest Moon games, they are doing it horribly, horribly wrong. It feels like they are just making desperate cash-grabs ever since they lost the "real" Harvest Moon games.

I wonder if they ever entertained the idea of striking a deal with Stardew's developer.
 

Urthor

Member
How can one person outdo the best efforts of several different Japanese firms and their teams over the life of the franchise


This is hilarious.
 
It still would have sold a shit load if released at $60

/s

On the Steam website for this game in the more like this section, was a game called Punch Club. The best description ever:

"Train hard, fight crocodiles and find love. Earn your place in the Punch Club ranks, and discover who brutally murdered your father, in this choose your own adventure boxing management tycoon."
 

bengraven

Member
Read a great article this weekend - not sure if it was posted. It's Kotaku, but worth the read.

Basically there are tons of people pirating the game who, unlike most games, ended up feeling horribly guilty or just fell madly in love and ended up buying the game. There are actual torrent comment pages dozens if not hundreds of posts deep teaching pirates how to transfer their saves to their newly purchased legit version.

As a fan of Chucklefish, I remember how excited I was for this for years and finding out it was available it was an inta-buy for me and I'm glad to see so many people turning around and buying it regardless of how they first heard of it.

How can one person outdo the best efforts of several different Japanese firms and their teams over the life of the franchise


This is hilarious.

This.

My first HM was Back to Nature and even that wasn't perfect due to the crappy controls and isometric view. BtN is still the only HM I can stand playing - the ones that came after are all really really bad.

SDV is basically the Harvest Moon I've always wanted to play.
 

ar4757

Member
I assume a good amount of people are fans of the Harvest Moon/Story of Seasons series since PC requirements are pretty low. Nonetheless great sales for an indie

I just wish the character portraits looked more Japanese-styled (I can't find a waifu), I love the spritework though for the overworld.

I'll buy it someday since it's not a big investment and looks fun
 

Morfeo

The Chuck Norris of Peace
Impressive! Would anybody care to explain what makes the game so fun? Looks pretty generic to me, but I would love to be persuaded into giving it a try.
 

kvn

Member

It's written in XNA, which a) does not support OSX and b) has long been discontinued. He *could* maybe port it to Xbone. For PS4 / Linux / OSX he would have to either a) rewrite the engine, b) port it to Mono.XNA and use that to port it to other platforms, c) outsource the port like the Terraria guy(s) did for example.

I wouldn't get my hopes up. At least not in the near future. Although I guess it could also be the opposite given the success.
 

DryvBy

Member
I've been telling people since release how great this is. One of the few games I was hyped for and NOT disappointed with!
 

kswiston

Member
Natsume would release the game for full price and no get half the sales.

Pretty much. They would also give the game zero publicity and expect it to sell on its own. I feel like a lot of pubs of Japanese games onSteam havent really figured out how to actually sell on the platform. Namco has had success but even they have had some serious mess ups lately, taking the playerbase for granted with cheap cash-ins like Tales of Symphonia.
 
I just wish the character portraits looked more Japanese-styled (I can't find a waifu), I love the spritework though for the overworld.

I'll buy it someday since it's not a big investment and looks fun
If you ever end up buying it you can always mod it so the sprites are more Japanese-y, I saw one mod specifically for that.
 

ar4757

Member
A Pokemon clone would require one fantastic art team, at the very least. Not to mention you're juggling both a compelling single player and online experience.

There's also still being good Pokemon games made, not the case for Harvest Moon. The last high point for the series was FoMT, which was 13 years ago.

Pokemon X/Y are good but Story of Seasons isn't? What
 

Trojan

Member
Impressive! Would anybody care to explain what makes the game so fun? Looks pretty generic to me, but I would love to be persuaded into giving it a try.

I would also like to hear an explanation. I've never played Harvest Moon so I'm curious about the appeal with this game. I have played Terraria but not sure if that's an appropriate analog.
 

dity

Member
I would also like to hear an explanation. I've never played Harvest Moon so I'm curious about the appeal with this game. I have played Terraria but not sure if that's an appropriate analog.
It's fun if you like cleaning things up, caring for animals, watering plants, and being nice to people.
 

ZeroX03

Banned
Pokemon X/Y are good but Story of Seasons isn't? What

Read my clarifications. Are you trying to tell me that Story of Seasons is better than FoMT or earlier titles? Series has been stagnant for over a decade. Looking at the sales of this game, it's pretty clear that the direction the series was going in wasn't what fans were looking for.

XY at least had a huge visual overhaul. HM has been junky 3D for a long time now.
 
I just picked it up myself now, excited to play it. My friend kept nammering in how much time he spent on this game, and it looked just so enticing. Since I been real good with not buying full priced games, I said why not and bought it.
 

Hoo-doo

Banned
I would also like to hear an explanation. I've never played Harvest Moon so I'm curious about the appeal with this game. I have played Terraria but not sure if that's an appropriate analog.

It's a low-stress game with a ton of freedom and continuous, meaningful progression. Everything you do is rewarding in it's own way and gives you new opportunities to expand and diversify your self-designed farm and home. And it's not just about the farm.

The same rewarding mechanics permeate every other facet of the game, like the dungeon exploring, mining, interior decorating, crafting, fishing, socializing, building, foraging, etcetera. These facets maybe sound like throwaway bullet-points, but every single one of them offers depth, quests and progression mechanics that continuously expand your abilities and provide you with new items, all leading back to improvements to your character and your farm.

You should definitely give it a shot. Once you hit summer, you'll be hooked.
 
Glad to see this doing well. If it wasn't for all the other games being released in this time frame I would have gotten this already. For now it is on my wishlist until I get through some of my other games.
 

JohnCYQ

Member
I would also like to hear an explanation. I've never played Harvest Moon so I'm curious about the appeal with this game. I have played Terraria but not sure if that's an appropriate analog.

It has the appeals of a Harvest Moon game and expanded on that even more. Many say that its closer to Rune Factory rather than Harvest Moon since you also have some zelda-ish combat thrown in.

There's a lot of things you can do, and you are not really forced to do any particular one, unless you want a really good score by the end of the second year (which does not actually affect anything). Farming (crops and/or raising animals), fishing, mining (which includes the zelda-style combat) are the main activities, they are all viable options for making a living, although crop farming (and making artisan goods with the harvest) is certainly one of the best options in terms of pure profits.

Like with the harvest moon games, you can court, marry and have kids with one of the npcs (5 males, 5 females, same sex marriage is a thing) and with the planned co-op in the future you can possible marry another player as well. The post-marriage content is quite bare at the moment, but the developer has said that there will be updates for that front. You can befriend the other villagers as well, which sometimes gets you new cut-scenes, and they will occasionally mail new cooking recipes or small gifts to you at higher friendship levels.

Its kinda difficult for me to explain more without outright spoiling the stuff that you can unlock, so that's about what I can tell you.
 
It's written in XNA, which a) does not support OSX and b) has long been discontinued. He *could* maybe port it to Xbone. For PS4 / Linux / OSX he would have to either a) rewrite the engine, b) port it to Mono.XNA and use that to port it to other platforms, c) outsource the port like the Terraria guy(s) did for example.

I wouldn't get my hopes up. At least not in the near future. Although I guess it could also be the opposite given the success.

It'll most likely be ported by the use of FNA I'm sure. Basically all games made in XNA in the past that are now on other platforms have been ported with this such as Terraria, Rogue Legacy, Axiom Verge, Fez, etc. This is what Terraria used. So yeah it'll happen when it happens.
 
I'm a horrible person... I won't buy it because the character portraits and names are awful... Will wait till someone releases a mod that allows your to really change the town's people.
 

dity

Member
I'm a horrible person... I won't buy it because the character portraits and names are awful... Will wait till someone releases a mod that allows your to really change the town's people.
It ain't the Sims.

Those people in that virtual town are as important as the farming itself.
 

patapuf

Member
Don't know if I agree with it being designed for that. It's a slow, long game with not a lot of story. Doesn't seem like stream fodder at all to me.

If we go by the most successful stream games that are not competitive MP, it's stuff that's system driven and allows the player make his own narrative. So simulators, the Sims, Minecraft, Roguelikes ect.

I also disagree that this was the intent of the dev, but it's definetly in line with what's popular to stream.
 
Then what names would you prefer?

Just about anything that doesn't read like someone just grabbed names out of their highschool yearbook.

Look, not sure why you're trying to shame me on this, it's my personal opinion and I already admitted I was a horrible person for it.
 

dity

Member
Just about anything that doesn't read like someone just grabbed names out of their homeschool yearbook.

Look, not sure why you're trying to shame me on this, it's my personal opinion and I already admitted I was a horrible person for it.
Since you also have a problem with the portraits, I'm just going to guess the game's not anime enough? Unless you'd like to name the villagers Agathor and Saurudon the Conquerer.

Fuck, should have called my character The Conquerer.
 

Maxim726X

Member
Damn, it even looks like the first HM on the SNES (which I loved).

I just picked it up too based on this thread and some of my friends talking about it.
 
I'm not a fan of these type of games nor do I have any nostalgia for a lot of the elements, but I can see this is a well designed game designed to make players play for a hundred hours plus. AAA developers should pay attention to how it's done. As people in the thread have said, it's trendy on what gamers want right now.
 
You must've gone for Popuri in HM64.


DON'T JUDGE ME!

But seriously, nah mostly went for Ann. If it was a straight HM clone I'd be more okay, but it's more Rune Factory than HM, so "normal" names feel weird to me.

As for the portraits, I kind of think it's the same thing. They look like HS year book pictures (albeit caricatured).

Weird hang ups for sure, but nothing mods won't eventually fix if possible.
 

jj984jj

He's a pretty swell guy in my books anyway.
Former Marvelous guy said on a podcast recently (after the success of Stardew Valley) that he had lobbied internally to get more of their stuff on Steam, but it never got much traction because he was the only one really pushing for it.

Also mentioned that Valve asked Marvelous to do a Steam version of Harvest Moon, apparently Valve was trying to court Japanese developers to get more Japanese games on Steam. Marvelous wasn't interested in it.

Not sure if I should mention the podcast (not sure if he was allowed to be saying that), but it was a former guest on the 8-4 play podcast.

Why not? If he's a former employee it should be fine.
 

Platy

Member
Yes. It was going to at launch, but he decided not to delay the singleplayer since that was ready, as he determined it was going to take a number of months to get all the bugs out of the multiplayer.

This will be local or online ?
 
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