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Shin Megami Tensei IV: Apocalypse coming to North America in Summer 2016

Aselith

Member
I know this has been pointed out in this thread, but if the "Y u censor our games" crowd jumps on this, you can throw your head back and laugh.

A8CPIFn.png

America is fine with violence they know we can't handle the butts and boobs
 

Eolz

Member
I think I found where the source of your problems come from.

We're not a big company. At all. Minus a few admin and accounting people (and excluding our QA staff, who amount to maybe 10 people at max at any given time), there's maybe 30 people in production/marketing/sales working on multiple titles a year.

Aren't you part of Sega now? Nobody there having any experience of dealing with Europe, or willing to pay for someone (or more) dedicated to deal with Europe?
I wasn't talking about Atlus USA itself, even if some companies smaller or of the same size are doing the same work on as many titles or more, and are capable of releasing a game in a timely manner on two continents, sorry if it felt I implied a localization company was big.

Hopefully you can/will answer to some issues in the previous post or this one.

edit: and sorry for the agressive tone or if it feels like I'm lashing out on you. Again, it's about the whole company (Sega/Atlus) and how Atlus USA/Sega Europe deal (or rather, not deal) with this situation. It's a problem for both sides, and I understand how tiring it must be to hear those complaints.
 

NeonZ

Member
As far as atmosphere goes, this game sidelines the traditional Law and Chaos Routes of the SMT series (they still exist but aren't considered main routes). It still has some very dark moments, but also has much bigger character focus than SMTIV - and the main party and their development aren't tied to SMT's alignments.

Do I need to play SMTIV first or is this a super edition?

This is a sequel with a different protagonist, but old characters still appear. I don't think you really need to play SMTIV though. SMTIVF/A reintroduces the old plot points from a completely different point of view and it fixes some of SMTIV's gameplay flaws.
 

Kensuke

Member
I think I found where the source of your problems come from.

We're not a big company. At all. Minus a few admin and accounting people (and excluding our QA staff, who amount to maybe 10 people at max at any given time), there's maybe 30 people in production/marketing/sales working on multiple titles a year.

Gamers today have different expectations. We're now used to seeing even the smallest indie devs self-publishing their titels and releasing the game on multiple territories at the same time.

Honestly I think the jokey tone of your previous post is really weird. I get the situation is different from SMTIV and that you're not self-publishing this one apparently, but how were we supposed to know that? Why make fun of your EU customers? I understand you guys must be tired getting EU-related questions all the time, but you can't blame us after what happened with SMTIV.
 

AerialAir

Banned
Came here just to say that the trailer looks awesome (Atlus has been doing extremely good trailers lately, especially in the music department. I was completely blown away when I saw Persona 5's first PV) and SMT is my favourite IP, period. That being said, I'm depressed as fuck about when and if this is coming over to Europe. I'll be repeating what a lot of people have already said, but this cannot be talked about too much: if you can't deliver on Europe, leave it to someone else. You've left Odin Sphere to NISA, and they completely delivered on a more than acceptable release date for Europe. Just do the same thing with the 3DS titles, or hand it over to SEGA. I really don't want to be completely burnt on Atlus, since those guys still make my favourite games.
 

weaKwillO

Member
How is the difficulty in this one? Better than SMTIV, I hope? (Difficulty curve, I mean, more than anything, since SMTIV was a breeze after a certain point, whereas I found that Nocturne and Strange Journey both stayed more consistent throughout).

It's still relatively exploitable I found so one may have to find a way to make it more difficult themselves unfortunately. The hardest difficulty which was via DLC for the game called "Doomsday" makes it feel more like Nocturne hard mode since you do much less damage including with smirk, enemies do much more damage and when Nanashi/Protagonist dies in battle, its game over instead of their being a chance to win with the party you still have summoned.
 
Now Sega distributes Atlus' game, doesn't it?

I still have some hope of getting the game soon in Europe.

Not to go too far off topic, but Sega aren't going to be any help here. There's several upcoming Sega (not Atlus) games with no confirmed releases in Europe. Doesn't bode well for the future.
 
part of me wants to play SMTIV again because i imagine over hte next...lets say 6-12 months before a hopeful EU release i could redo it on neutral (which for me had the most interesting last half story). but i've played every outcome.
 

Thoraxes

Member
Using the A in the anarchy symbol to get out the word apocalypse was a good choice.

And fuck yeah I can't wait for this. Really happy to finally see it get announced! And summer no less!
 

marmoka

Banned
Lately I'm trying to finish SMTIV in Neutral mode, mastering all challenge quests. Some of the quests are hard as fuck. It's impossible to beat Astaroth, even with my character in level 99, and some demons in levels above 70. I wouldn't be surprised if nobody in this world never beated all challenge quests.

I think I found where the source of your problems come from.

We're not a big company. At all. Minus a few admin and accounting people (and excluding our QA staff, who amount to maybe 10 people at max at any given time), there's maybe 30 people in production/marketing/sales working on multiple titles a year.

I think that in situations like this, NOE should give a hand. It's fine to announce games in Nintendo Directs, but they also need to make things easier to little companies, and specially if the game is exclusive. In this video Shibata announces the game coming to Europe, more than one before the release date.

They should help to avoid another SMTIV-type delay. It should be easy for them to talk with NOA and coordinate for a same day release, at least digitally.

Edit: considering Nintendo and its history in censorship, better to release the game independently. As a European, I prefer to wait a couple of months more than getting a censored game.
 
Glad they got this localized. Not to beat a dead horse but with Nintendo's habit about cutting questionable content I sorta worry about how (FINAL BOSS SPOILER)
YHVH
will be handled.
 

Soriku

Junior Member
Glad they got this localized. Not to beat a dead horse but with Nintendo's habit about cutting questionable content I sorta worry about how (FINAL BOSS SPOILER)
YHVH
will be handled.

Nintendo is not publishing this and nothing in other SMT games has been cut for religious content.

Hell they put back in the gore for the teaser trailer.
 

wrowa

Member
I'll be repeating what a lot of people have already said, but this cannot be talked about too much: if you can't deliver on Europe, leave it to someone else. You've left Odin Sphere to NISA, and they completely delivered on a more than acceptable release date for Europe. Just do the same thing with the 3DS titles, or hand it over to SEGA.

NISA has published most (all?) of Atlus's retail games in Europe for the past... three years? Etrian Odyssey 4, Untold, Untold 2, Etrian Mystery Dungeon, Soul Hackers, Persona Q, Devil Survivor 2: RB,...
 
Day one.

For all the bellyaching I do about the lack of JRPGs on my consoles, I'm very glad that portables exist. 3DS and Vita are doing God's work for JRPG fans.
 

MegaMelon

Member
Looks like I'm importing then. Thank God for the region unlocker on homebrew. I mean, I'll totally get it normally of it's released at the same time in EU as in NA. But after IV, I'm going to take the caution approach.
 

CSX

Member
It is time for Samurai Jonny to make his glorious return.
Yea I know I won't be playing as him again :p

Will be playing same build as I did in SMTIV. #TeamLuck + all da instant death spells

 

AerialAir

Banned
NISA has published most (all?) of Atlus's retail games in Europe for the past... three years? Etrian Odyssey 4, Untold, Untold 2, Etrian Mystery Dungeon, Soul Hackers, Persona Q, Devil Survivor 2: RB,...

Yes, I am aware of that. NISA publishes almost all Atlus' games here, aside from DeSu which was brought to us courtesy of Ghostlight. What I meant was: considering how SMT IV was handled, is it fair to expect a Pesrona Q/Odin Sphere-like treatment, or is it going to go down the SMT4 route? Because they might have a licensing issue preventing them to publish the games fast. Personally, and as a big big fan of Atlus, the sooner they address this issue (regardless of their decision on the localization), the better they get their EU fans back.
 
what about Pokemans

lol going back to Pokemon after SMT...

Even this direct sequel probably has more unique things going for it than any Pokemon iteration ever created. Even with similar themes and monsters, they always come up with something fresh. On the other hand, crazy prediction for Sun/Moon: Play some kid in small time village, leaving with either fire, water or grass animal to gain 8 batches alongside your childhood rival, then take down some goof mafia (in a warp dungeon) and grab the thing on the boxart. Excite! (no)
 
I finished the game a couple weeks ago, it is really fun, I enjoyed it a lot. The tune-ups over SMTIV are solid and I liked the cast and overall tone of the game.

Plus the Tokyo map theme is so good I can´t stop listening to this day

https://www.youtube.com/watch?v=Bc5rboSunV0

On that note: Did they do anything about how utterly terrible the Tokyo World Map / directions are for someone who isn't familiar with Tokyo ?

Having world map demons clip & pathfind and more clearly marking what is and isn't solid barriers would be an enormous help
 

AerialAir

Banned
I finished the game a couple weeks ago, it is really fun, I enjoyed it a lot. The tune-ups over SMTIV are solid and I liked the cast and overall tone of the game.

Plus the Tokyo map theme is so good I can´t stop listening to this day

https://www.youtube.com/watch?v=Bc5rboSunV0

So, aside from the gameplay, character design and soundtrack, which I've already seen it's good, what do you say about the science fiction/cyberpunk-y part of the game? Is it darker or lighter than the first one when it comes to the game's themes and lore?
 

atlusprime

Atlus PR
Aren't you part of Sega now? Nobody there having any experience of dealing with Europe, or willing to pay for someone (or more) dedicated to deal with Europe?

We're owned by SEGA, and we're publishing under the SEGA of America accounts in North America. (though, to reiterate, it is still 100% the ATLUS brand - you will not see a SEGA logo on the box, etc.)

But none of that involves Europe. Sega Europe is a separate entity with its own staff, timeline, products, etc. They did help publish P4AU in the past, but they again have their own goals and the right to choose whether or not to publish a title from us.

Are we trying to find a more consistent solution for Atlus/SOA? I think so, but it's not going to be a quick process. Every title has its different quirks when publishing in the EU (which probably explains your comment about why it feels like every game is our first time releasing in EU), but we're working on it.

And yeah, thanks for that edit too. It's extremely tiring when 75% of my twitter timeline, NeoGAF, Reddit, our FB/YT comments, etc. are basically a permutation of this:

https://twitter.com/Schiggy69/status/720715867026276352
 
We're owned by SEGA, and we're publishing under the SEGA of America accounts in North America. (though, to reiterate, it is still 100% the ATLUS brand - you will not see a SEGA logo on the box, etc.)

But none of that involves Europe. Sega Europe is a separate entity with its own staff, timeline, products, etc. They did help publish P4AU in the past, but they again have their own goals and the right to choose whether or not to publish a title from us.

Are we trying to find a more consistent solution for Atlus/SOA? I think so, but it's not going to be a quick process. Every title has its different quirks when publishing in the EU (which probably explains your comment about why it feels like every game is our first time releasing in EU), but we're working on it.

And yeah, thanks for that edit too. It's extremely tiring when 75% of my twitter timeline, NeoGAF, Reddit, our FB/YT comments, etc. are basically a permutation of this:

https://twitter.com/Schiggy69/status/720715867026276352

hey man just thanks for the comments! I think a lot of times some responses are venting rather than genuine, not that it excuses them though. hopefully one day there will be a more standardized process. I only really noticed the "EU Thing" with SMT IV which as others have said was more of an exception than a rule. Although I hope to have P5 and others in the meantime I can wait a while. Esp because I don't want to import a US 3DS (nor do I have the money ::)
 

Eolz

Member
We're owned by SEGA, and we're publishing under the SEGA of America accounts in North America. (though, to reiterate, it is still 100% the ATLUS brand - you will not see a SEGA logo on the box, etc.)

But none of that involves Europe. Sega Europe is a separate entity with its own staff, timeline, products, etc. They did help publish P4AU in the past, but they again have their own goals and the right to choose whether or not to publish a title from us.

Are we trying to find a more consistent solution for Atlus/SOA? I think so, but it's not going to be a quick process. Every title has its different quirks when publishing in the EU (which probably explains your comment about why it feels like every game is our first time releasing in EU), but we're working on it.

And yeah, thanks for that edit too. It's extremely tiring when 75% of my twitter timeline, NeoGAF, Reddit, our FB/YT comments, etc. are basically a permutation of this:

https://twitter.com/Schiggy69/status/720715867026276352

Thanks for that new comment, brings some light on how the situation is with Sega in Europe (something that we didn't get any details on when there was this news about the US).
Hopefully Sega will hear about some of those criticisms as well, and try to help/do something about it too.

SMTIVF would be pretty much the perfect game to show some of those efforts after what happened with the previous one. Hope we'll start seeing improvements on several levels over the next two years, and that some people will see this post to cut you some slack.

Again, sorry for the tone, but you seem to understand (a bit) why this is such a big problem for europeans, especially after other companies stepped up compared to the poor treatment we got in the 90s (or with the DS in the case of some publishers...). Most people don't mean it that much since in the end, they really appreciate the work done in terms of dev/localization/marketing/etc, but it's been going a bit too far for a bit too long.
 

xzeldax3

Member
The new subtitle is way better and having the anarchy A as the first letter looks great. I loved SMT IV and can't wait to play this!
 
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