Eolz
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I'd absolutely love a Nintendo handheld more powerful than the Vita,are these rumours suggesting that??Or am I just blowing bubbles
Yep. Even if it's not tegra it'll likely be vita tier at worst anyway.
I'd absolutely love a Nintendo handheld more powerful than the Vita,are these rumours suggesting that??Or am I just blowing bubbles
I'd absolutely love a Nintendo handheld more powerful than the Vita,are these rumours suggesting that??Or am I just blowing bubbles
Games run on Windows. Steam as a platform is a storefront with integrated community stuff. It's a glorified web browser. Steam as an app on NX wouldnt allow Windows games to run on NX.
Although, they could have Steam working on NX if NX was based on Linux. Then the Linux games on Steam would be compatible.
Vita was very good when it came out (despite having way too low clockspeeds both on the CPU and on the GPU), but considering how fast mobile tech has been evolving in the last few years, it's a bit outdated now. So yes, should be pretty easy for Nintendo to make a portable console considerably more powerful than the Vita now, while still being cheap and power efficient.I'd absolutely love a Nintendo handheld more powerful than the Vita,are these rumours suggesting that??Or am I just blowing bubbles
I've been thinking about the if and how it could be possible to get a 3rd party partnership with... say something like Steam, on the NX. I know there have been rumors about EA wanting their shop on the WiiU, which Nintendo declined, which led EA to cancel WiiU support, supposedly. But what technical hurdles (apart from the non-technical hurdles such as licensing and fees) would need to be overcome? Would every game have to be "recompiled" or "ported" in order to be able to run on NX? Or do the games run on the Steam platform. If games run on Steam as a platform, would it be possible to make Steam (as app) run on NX and hence, the entire steam library?
Vita was very good when it came out (despite having way too low clockspeeds both on the CPU and on the GPU), but considering how fast mobile tech has been evolving in the last few years, it's a bit outdated now. So yes, should be pretty easy for Nintendo to make a portable console considerably more powerful than the Vita now, while still being cheap and power efficient.
Any low end phone nowaday is faster than Vita. Vita is a 28gflops handheld. 150 dollars chinese smartphones outperform it by a wide margin. But what makes it hard to perceive is two things:
1. Lack of high budget phone games
2. High resolution screens
If NX handheld is on par or slower than Vita... Nintendo would do it on purpose. In fact, Nintendo would have to do it on purpose if it's not 2 to 3 times faster than Vita.
Actually there is something that people don't talk about, regarding the level of graphics on the portable NX.
Portable Nintendo consoles are the base entry level of production value for Japanese devs. If the NX is anything between 2x Vita and WiiU, a looot of portable games won't even use it's resources to the max, for simple budget problems.
But that means something that powerful for a Nintendo portable will be glorious.
Well, it doesnt' mean these games need to use all the ressources. A common thing I seen is the reason Vita wasnt supported was that it was too powerful for small budget titles... This is wrong. Your hardware is never TOO powerful for a game.
The audience that want's small budget titles isn't likely to pay for a high budget hardware. So yes hardware can be too powerful, but in the sense that it makes it too expensive for a certain audience.
I wouldn't be surprised if it's a K1 really. This is Nintendo we're talking about, take a moment to look at the 3DS and marvel at its specs compared to the Vita.
Eh, I don't know much, but I am sure the 3DS and Vita have games that don't use all the resources from their hardware, and people still buy them. A ton of japanese games, really.
Total tech nnob question here:
What would the battery life for the handheld NX be if it packs an X1 and Nintendo makes high profile games for it (which if those demos are anything to go by, we're talking about something more powerful than a WiiU)? Wouldn't it run to 0% after one or two hours? Or is the X1 super power efficent?
I'd absolutely love a Nintendo handheld more powerful than the Vita,are these rumours suggesting that??Or am I just blowing bubbles
The Vita and its great indie and small Japanese Dev Support says otherwise.The audience that want's small budget titles isn't likely to pay for a high budget hardware. So yes hardware can be too powerful, but in the sense that it makes it too expensive for a certain audience.
Despite being pretty weak, the 3DS also had an abysmal battery life even when compared to the Vita. It's pretty odd, not sure if the sleep mode on Vita is done differently, but the Vita can last weeks with one charge and the 3DS can last days.
I do wonder how much it costs to make a Vita, not sure if Sony ever said. Might help when figuring out the price.
Googled it and the only result that showed up said Sony was making $180 per unit...which is more than likely incorrect.
Too much power isn't an issue as long as the install base is there. There's an extra credits video explaining itThe Vita and its great indie and small Japanese Dev Support says otherwise.
Yeah, but making $180 off of a $250 device when they sold their $400 console at a loss seems unlikely.My understanding (which is extremely limited) is that the Vita was built with standard mobile parts or something of the sort to keep costs down, whereas 3DS' costs were somewhat bloated because Nintendo uses weird custom parts.
However once again my guess is that it will be the ultimate SD machine, I'm thinking more the main screen could be gamepad equivalant at 480p instead of a 540p vita-like screen (which people are believing because of the 1080/2=540 math).
The Vita and its great indie and small Japanese Dev Support says otherwise.
The Vita doesn't sell at all...so no that doesn't say otherwise. It's a huge flop just like the Wii U.The Vita and its great indie and small Japanese Dev Support says otherwise.
Actually, most believe it's 540p because someone (an insider I think?) said some time ago here in GAF that the NX handheld screen would be better than 480p but definitely not what most people expected as a "decent upgrade" aka not 720p either.
Everyone assumed it was 540p since it's the best size in between.
It's higher than you think, but lower than some hope for.
Not really, it shows that despite Games like Killzone, small Budget games still sell. Vitas failure is completely down to Sonys ineptitude, not the unwilligness of people buying high end portables. In fact the price alone should have broken Nintendos neck, so it goes to show how colossal sonys screw up was when Handling the platform.And despite that the system doesn't sell, proving the posters point.
That would be Matt I think.
I thought standby was one of the worst things about it, putting DS and PSP to sleep didn't feel like a gamble like it did with the 3DS.Übermatik;203715168 said:The 3DS battery life has never been a problem for me. In fact, I was really impressed with how long it lasted on standby.
I do tend to play with 3D off/sound down, though.
YES! I was waiting for Nintendo to do this. It just never sat well with me that all of the companies getting the their hardware from the same company, especially when said company was outright favoring one over the others. Its about time Nintendo dumped AMD with the way they were pandering and promoting its competitors hardware.
That's all well and good but the question that must be asked is...will this handheld come with a charger?!?!
Not really, it shows that despite Games like Killzone, small Budget games still sell. Vitas failure is completely down to Sonys ineptitude, not the unwilligness of people buying high end portables. In fact the price alone should have broken Nintendos neck, so it goes to show how colossal sonys screw up was when Handling the platform.
With asset libraries, better Engine scalability and decreased entry hurdles, small Devs wouldn't be at a big disadvantage, even if they don't use all the Hardware Power. Especially on Handhelds this has been proven true over and over again.
That's all well and good but the question that must be asked is...will this handheld come with a charger?!?!
We obviously don't know and thats totally unrelated. Architecture doesn't tell us anything what will be packed in.
Vita was sold at Profit(as far as I know), so yeah Nintendo could easily bring out a high(ish) end Handheld and then iterate on it as years go by, not being locked in with overly obscure architectures decreases production costs and allows for faster and easier iterations as new Tech is available or when old Tech becomes too costly to keep around.Is there any actual evidence that there's a sizable market for a high powered portable? Has that ever actually happened? I guess there's the PSP, but from what I recall of it, it died off pretty quick in North America, and only took of later in Japan when the system sellers came out.
What I'd take away is that there might still be a market for portable systems, but it's almost entirely a matter of how appealing the software is. I don't think there's a huge market for people who are interested in powerful hardware.
Actually, most believe it's 540p because someone (an insider I think?) said some time ago here in GAF that the NX handheld screen would be better than 480p but definitely not what most people expected as a "decent upgrade" aka not 720p either.
Everyone assumed it was 540p since it's the best size in between.
Thanks for clarification. I don't want to look suspicious toward a fellow gaffer with 12 years history, but how reliable is Matt?That would be Matt I think.
Not really, it shows that despite Games like Killzone, small Budget games still sell. Vitas failure is completely down to Sonys ineptitude, not the unwilligness of people buying high end portables. In fact the price alone should have broken Nintendos neck, so it goes to show how colossal sonys screw up was when Handling the platform.
With asset libraries, better Engine scalability and decreased entry hurdles, small Devs wouldn't be at a big disadvantage, even if they don't use all the Hardware Power. Especially on Handhelds this has been proven true over and over again.
A Vita-360 level handheld wouldn't be classified as a super powerful handheld as far as I know. The vita is pretty old and tablets are already reaching that mark.Is there any actual evidence that there's a sizable market for a high powered portable? Has that ever actually happened? I guess there's the PSP, but from what I recall of it, it died off pretty quick in North America, and only took of later in Japan when the system sellers came out.
What I'd take away is that there might still be a market for portable systems, but it's almost entirely a matter of how appealing the software is. I don't think there's a huge market for people who are interested in powerful hardware.
And clearly, the Vita wasn't even powerful enough for the games people wanted to make on it, given how many had issues with sub-native resolution and/or performance.Well, it doesnt' mean these games need to use all the ressources. A common thing I seen is the reason Vita wasnt supported was that it was too powerful for small budget titles... This is wrong. Your hardware is never TOO powerful for a game.
Games run on Windows. Steam as a platform is a storefront with integrated community stuff. It's a glorified web browser. Steam as an app on NX wouldnt allow Windows games to run on NX.
Although, they could have Steam working on NX if NX was based on Linux. Then the Linux games on Steam would be compatible.
A Vita-360 level handheld wouldn't be classified as a super powerful handheld as far as I know. The vita is pretty old and tablets are already reaching that mark.
The issue is building an installbase which would come if the right software is available. Sony threw out a lot of big titles at launch but then that fizzled out hoping 3rd parties would pick up the slack while Nintendo kept investing to make sure the audience grew enough for 3rd parties to keep investing.
Developers for the handheld also have the benefit of reaching the console audience with the NX which is a pretty big win for them if the porting process is as easy as iOS/android (as Nintendo mentioned)
The standards for portable development will increase, but with no other handheld in the works japanese developers would have to choose between NX handheld+console development or investing a lot more to match the expectations of PS4 owners.
Would be admittedly interesting how the japanese market reacts to it.
The standards for portable development will increase, but with no other handheld in the works japanese developers would have to choose between NX handheld+console development or investing a lot more to match the expectations of PS4 owners.
Would be admittedly interesting how the japanese market reacts to it.
Skimmed it. Doesn't really say much. They acknowledge that in the consumer game space there are increasingly more PS4 titles and the PSVR launch this year is going to be the spotlight of the industry. They also acknowledge that both domestic and overseas publishers are releasing a lot of digital stuff on PC using Steam as the main platform. They are committed to releasing more titles on Steam, including their back catalog, via NISA. But with regards to other consoles, they said they're actively looking into supporting the next generation of hardware - both PSVR and the NX, but it doesn't sound like a firm commitment.
Would be pretty wise to get UE4 support on the console and portable if that's the case. Hope it's already up and running.Oh, I was really just asking because of the "Vitas failure is completely down to Sonys ineptitude, not the unwilligness of people buying high end portables" part. Didn't mean to imply that a Vita-level handheld can't sell now.
In terms of creating an install base, Nintendo's also in a much better position because they have IPs that have already been selling on handheld for a while. Considering the drastic action they took after they failed to do that with the 3DS, I'm guessing that Nintendo isn't going to rely on low-budget experiments when the NX launches.
As for Japanese developers investing in PS4, there's already been a very intentional effort towards that. I believe it's partly due to Unreal Engine 4's Japanese documentation making console development much easier for them than it was last gen, and partly because they realize that they'll need to hit the PS4 if they want to remain relevant to the rest of the world.
Well, honestly, the 3DS just seemed weak because the Vita was a thing. The 3DS was basically staying within Nintendo's usual trend for their handheld generations, Sony leapfrogged them with both PSPs. Not that it worked out for them, as the PSP, while it did very respectable numbers, couldn't compete with the DS juggernaut, and the Vita was a massive car crash in terms of sales while the 3DS, while it is a big drop from the DS, still sold pretty damn well. It's really only the Wii and Wii U that cut down on console power. If anything, in the handheld space, it's the PSP and Vita that essentially did the opposite, the main problem being that they sacrificed affordability to do so.
By Nintendo's usual trend, I do expect the NX handheld to be at least previous-gen console power, probably the handheld equivalent of the Wii U at least.