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SemiAccurate: Nintendo NX handheld to use Nvidia Tegra-based Soc

How powerful are A57 cores compared to Wii U, PS3 and Xbox if the handheld is going to use them albeit in a very down clocked form? Are they comparable or is closer to the Wii and Xbox CPU?



A57 cores shits all over Wii U cores. It's slightly faster than PS4/One cores.
 

MuchoMalo

Banned
So, I've been trying to do some calculations based on the Shield Tablet and shrinking that chip down to 16nmFF+ (to approximate battery drain), and as far as I can tell, it may be possible to get over 3 hours of gaming with the same performance as the Tablet with a 2000 mAh battery. With some adjustments, it could probably get to 5-6 hours while still being faster than Wii U. I'm not sure if Nintendo would be willing to use a battery that large, though. It would still all keep them under $200 while being profitable.

Yep as long as they are willing to lose $350 per unit.

I think you are vastly overestimating how powerful Wii U is and underestimating how old the tech in it is. You're 100% wrong.
 

tr1p1ex

Member
It's not what you can do with it, it's what it is inside. That's the point. A slightly better version of what's inside those could do wonders for Nintendo.

Do you even know what thread you are in? You discuss about $500 handhelds, why?

Ok you got nothing to add.
 
I saw your edit. Not that what's now is better, but I don't want to comment on this shitposting.

I still wait for that $500 config and your calculation.

I got you fam.

$80 OLED 540p screen
$50 CPU
$170 Tegra Pascal "Star Destroyer" Superchip
$200 Kimishima's secret sauce

(You can tell I'm an expert)
 

KingSnake

The Birthday Skeleton
Post your $170 Wii U handheld config. And let us know what you base this calculation on as well.

See, that's why you thought that the first sentence in the previous post doesn't make sense. Because you're not paying attention. Not only to my posts, but to anything that was posted in this thread. I already posted the config.
 

tr1p1ex

Member
See, that's why you thought that the first sentence in the previous post doesn't make sense. Because you're not paying attention. Not only to my posts, but to anything that was posted in this thread. I already posted the config.

Woulda been quicker to cut and paste your config then.
 

Instro

Member
Yep as long as they are willing to lose $350 per unit.

???? Nvidia released a shield tablet last year that outperforms the WiiU at $199. I don't see why Nintendo couldn't have a Maxwell or Pascal based handheld next year with similar performance and price point.
 

MuchoMalo

Banned
Yeah yeah you have nothing to add either.

No, that would be you unless you have a source to show that you'd need a $500 BOM for this. Not even the iPad costs $500 to make. SHIELD Tablet K1 is significantly faster than Wii U on paper, and it costs $200. I can assure you that Nvidia isn't losing $300+ on it either. No offense, but you're being ridiculous and you don't know what you're talking about.
 

tr1p1ex

Member
???? Nvidia released a shield tablet last year that outperforms the WiiU at $199. I don't see why Nintendo couldn't have a Maxwell or Pascal based handheld next year with similar performance and price point.

hhhmm. 365 Gflops. That's Wii U territory all right. I will investigate further.
 

tr1p1ex

Member
No, that would be you unless you have a source to show that you'd need a $500 BOM for this. Not even the iPad costs $500 to make. SHIELD Tablet K1 is significantly faster than Wii U on paper, and it costs $200. I can assure you that Nvidia isn't losing $300+ on it either. No offense, but you're being ridiculous and you don't know what you're talking about.

Shield Tablet does have a peak Gflop number on par with the Wii U's Gflop number. But have to find out what peak signifies.

And I don't think its ridiculous to not think a $170 handheld from is going to run Wii early next year. Has anyone ported a 360 game to the Nvidia Shield family?
 
Shield Tablet does have a peak Gflop number on par with the Wii U's Gflop number. But have to find out what peak signifies.

And I don't think its ridiculous to not think a $170 handheld from is going to run Wii early next year. Has anyone ported a 360 game to the Nvidia Shield family?


Metal Gear Rising has been ported to Shield TV. Also Trine 2 to Shield Tablet.
 

bomblord1

Banned
Shield Tablet does have a peak Gflop number on par with the Wii U's Gflop number. But have to find out what peak signifies.

And I don't think its ridiculous to not think a $170 handheld from is going to run Wii early next year. Has anyone ported a 360 game to the Nvidia Shield family?

Metal Gear Rising
https://www.youtube.com/watch?v=ICWfHY8Vlk4

Portal
https://www.youtube.com/watch?v=nBuTDfECtGs

Doom 3 BFG (actually running at a higher resolution and FPS than the ps360 version)
https://www.youtube.com/watch?v=Tk906iHveVI

Borderlands Pre-Sequel
https://www.youtube.com/watch?v=c02FdEnRwvE

Yes
 

MuchoMalo

Banned
Shield Tablet does have a peak Gflop number on par with the Wii U's Gflop number. But have to find out what peak signifies.

And I don't think its ridiculous to not think a $170 handheld from is going to run Wii early next year. Has anyone ported a 360 game to the Nvidia Shield family?

As far as I can tell, the Shield Tablet doesn't throttle. Also, it's close to twice Wii U's actual number. I don't know about the Tablet for sure, but the console has received several last-gen ports. It just got RE5.

Edit: The tablet does have Portal and Half-Life 2 at least.
 

tr1p1ex

Member
As far as I can tell, the Shield Tablet doesn't throttle. Also, it's close to twice Wii U's actual number. I don't know about the Tablet for sure, but the console has received several last-gen ports. It just got RE5.

Edit: The tablet does have Portal and Half-Life 2 at least.

Everything I see says 350ish for Gflops on Wii U. Portal and HL2 are pretty low hanging fruit. HL2 was released in 2004.
 

Eradicate

Member
I don't think there are necessarily two systems so I don't need to do such a thing :p
I think Nvidia will be able to provide something that can outperform the Wii U in a portable form. That might require a handheld chunkier than we're used to, say a large 2 inch+ deep box, like...um... the Shield Portable!
My only doubt is fast RAM performance, idk if they can get something on a par with the 32mb the Wii U had, but it's outside my brainzone.

You know, that brings up some questions. Does the portable "need" to fit in a pocket? Would they go with a "controller-shaped" portable? I mean, I figure they still want to differentiate their product from all the other phones/tablets out there somehow, it's just in what regard. I would think they'd still stick with a traditional handheld shape, but who knows! I can't help but always think of sliders and things, designs that can extend buttons and such in and out for portability reasons. It'd be cool to have a controller-ish handheld!

Maths! How does that work?

LOL!!!

I never said that they would release a $500 handheld.

My point is that developers won't be targeting a huge range of devices with a variety of capabilities. They'll be targeting a relatively small number of devices (probably two, at least initially).

As such they'll be able to push these devices further, because they won't have the baggage inherent in mobile development.

That's a good point about the wide range of devices. It's all so OS-dependent and trying to scale to so many configurations. You can generally get more out of one single device (up to it's "on paper" specs) if you focus solely on that than trying to have something run on everything!

I saw your edit. Not that what's now is better, but I don't want to comment on this shitposting.

I still wait for that $500 config and your calculation.

He really is being pretty ridiculous now and I really don't think we're talking about the same things.

No, that would be you unless you have a source to show that you'd need a $500 BOM for this. Not even the iPad costs $500 to make. SHIELD Tablet K1 is significantly faster than Wii U on paper, and it costs $200. I can assure you that Nvidia isn't losing $300+ on it either. No offense, but you're being ridiculous and you don't know what you're talking about.

I don't know where $500 comes from either. Yikes!

???? Nvidia released a shield tablet last year that outperforms the WiiU at $199. I don't see why Nintendo couldn't have a Maxwell or Pascal based handheld next year with similar performance and price point.

Exactly!

I got you fam.

$80 OLED 540p screen
$50 CPU
$170 Tegra Pascal "Star Destroyer" Superchip
$200 Kimishima's secret sauce

(You can tell I'm an expert)

!!! Dat sauce!
 

MuchoMalo

Banned
Everything I see says 350ish for Gflops on Wii U. Portal and HL2 are pretty low hanging fruit. HL2 was released in 2004.

Well, you have to remember that Android is going to have a lot more overhead than a console OS, and that the games run at the tablet's 1920x1200 native resolution.

Edit: The Talos Principle runs on the tablet as well.
 

Instro

Member
Everything I see says 350ish for Gflops on Wii U. Portal and HL2 are pretty low hanging fruit. HL2 was released in 2004.

The single precision is half that as far as I'm aware, which would be the number people normally discuss as far as flops.
 

tr1p1ex

Member
Metal Gear Rising
https://www.youtube.com/watch?v=ICWfHY8Vlk4

Portal
https://www.youtube.com/watch?v=nBuTDfECtGs

Doom 3 BFG (actually running at a higher resolution and FPS than the ps360 version)
https://www.youtube.com/watch?v=Tk906iHveVI

Borderlands Pre-Sequel
https://www.youtube.com/watch?v=c02FdEnRwvE

Yes

Some promise but Doom 3 came out in 2004. Portal runs on HL2 engine which came out in 2004. Metal Gear Rising is a fighting game. and it only runs on the Shield TV which has much more gpu power.

This is where I'm coming from when I say a NIntendo handheld won't run Zelda Wii U.

Wii U isn't as powerful as a PS4 or X1 but its gpu is still fairly modern architecture. And compared to a handheld, it isn't limited by battery or heat considerations.

You guys have convinced me that I can't speak as roughly about this subject as I thought I could. And so I am going to dig more into the details of the Nvidia mobile cpu/gpu compared to the Wii U cpu/gpu. But I am still seeing it to be a stretch. It still seems like you need everything perfect to make a case for a $170 Wii U handheld.
 

bomblord1

Banned
Some promise but Doom 3 came out in 2004. Portal runs on HL2 engine which came out in 2004. Metal Gear Rising is a fighting game. and it only runs on the Shield TV which has much more gpu power.

This is where I'm coming from when I say a NIntendo handheld won't run Zelda Wii U.

Wii U might not be as powerful as a PS4 or X1 but it has a fairly modern gpu compared to those two. And it isn't limited by a battery or heat considerations like a handheld would be.

BFG edition was the HD re-release with redone graphics.
 
Some promise but Doom 3 came out in 2004. Portal runs on HL2 engine which came out in 2004. Metal Gear Rising is a fighting game. and it only runs on the Shield TV which has much more gpu power.

This is where I'm coming from when I say a NIntendo handheld won't run Zelda Wii U.

Wii U might not be as powerful as a PS4 or X1 but its gpus is still fairly modern architecture. And compared to a handheld, it isn't limited by battery or heat considerations.

You guys have convinced that I can't speak as roughly about it as I thought I could. And so I am going to dig more into the details of the mobile cpu/gpu compared to the Wii U cpu/gpu. But I am still seeing it to be a stretch. It still seems like you need everything perfect to make a case for a $170 Wii U handheld.



Rising isnt a fighting game. It's an action game with a lot of stuff going on.
 

MuchoMalo

Banned
Some promise but Doom 3 came out in 2004. Portal runs on HL2 engine which came out in 2004. Metal Gear Rising is a fighting game. and it only runs on the Shield TV which has much more gpu power.

This is where I'm coming from when I say a NIntendo handheld won't run Zelda Wii U.

Wii U might not be as powerful as a PS4 or X1 but its gpus is fairly modern architecture. And it isn't limited by a battery or heat considerations like a handheld would be.

So what are you expecting then? On-par with Vita? And no, a 2008 architecture isn't significantly more modern than PS360. It has a few extra graphical features and that's it. The Tegra GPU, however, would be a huge step up in terms of featureset, and with Vulkan and a custom OS the K1 easily beats Wii U. Sorry, but Wii U just isn't good hardware any way you slice it.

And lol, calling MGR a fighting game.
 

LewieP

Member
A 540p display is 518400 pixels.

A 1080p output is 2073600 pixels, and 1920x1200 is 2304000.

You can't directly compare one scenario with another that is pushing a quarter or less as many pixels. The system requirements would be far lower for an equivalent game.
 

tr1p1ex

Member
BFG edition was the HD re-release with redone graphics.

yeah but as someone that has pc gamed for decades I know the same game can run on wildly different hardware with wildly different results.

The main point here is the "framework" of the game was 2004 era. Those games are good targets for mobile gpus because they don't require a ton of processing power and mobile gpus can then pretty them up and give them a higher resolution with little extra fuss.
 

tr1p1ex

Member
So what are you expecting then? On-par with Vita? And no, a 2008 architecture isn't significantly more modern than PS360. It has a few extra graphical features and that's it. The Tegra GPU, however, would be a huge step up in terms of featureset, and with Vulkan and a custom OS the K1 easily beats Wii U. Sorry, but Wii U just isn't good hardware any way you slice it.

And lol, calling MGR a fighting game.

MGR:Reveneance: "The game focuses on fighting enemies using a sword and multiple subweapons to perform combos and counterattacks. " Wikipedia

Wii U silicon was aimed at making a smaller quieter more efficient console. And I think your knowledge of gpus and differences between mobile/desktop gpus mixed with battery life/heat considerations and pricepoints is superficial.
 

Instro

Member
yeah but as someone that has pc gamed for decades I know the same game can run on wildly different hardware with wildly different results.

The main point here is the "framework" of the game was 2004 era.

The Talos Principle is available on the Shield Tablet as well. Very recent, new engine.
 

Eradicate

Member
MGR:Reveneance: "The game focuses on fighting enemies using a sword and multiple subweapons to perform combos and counterattacks. " Wikipedia

Wii U silicon was aimed at making a smaller quieter more efficient console. And I think your knowledge of gpus and differences between mobile/desktop gpus mixed with battery life/heat considerations and pricepoints is superficial.

200x200px-ZC-d023bb02_gorilla-walking-away-gif.gif


Fourth Storm, do you happen to know if any further talk has happened on the site, with the author, in that article, etc. related to this? It's been a week since this came out, so I'm just curious if new information or such is available related to this on there?
 

MuchoMalo

Banned
MGR:Reveneance: "The game focuses on fighting enemies using a sword and multiple subweapons to perform combos and counterattacks. " Wikipedia

Wii U silicon was aimed at making a smaller quieter more efficient console. And I think your knowledge of gpus and differences between mobile/desktop gpus mixed with battery life/heat considerations and pricepoints is superficial.

Well, I guess Zelda is a hack-n-slash RPG then.

Wii U is small and quiet, but there's nothing efficient about it except when compared to last-gen consoles. And trust me, I know a lot more on what I'm talking about than you do.
 

jdstorm

Banned
If the NX is really on industry leading chips. Rather then arguing about downclocked A72s or Parker chips. Wouldn't the most likely option be ARMs new A35 core that is due early 2017 according to its roadmap. For the CPU and a die shrunk X1 for the gpu.

According to rumoured specs you should be able to run a device like that at 1-1.6ghz in the required power/heat window required for a. Portable. Then for a console the X1 can be clocked up to 3ghz. So using the same chips clocked at 3ghz should hypothetically give devs enough power to run full versions of modern engines at 1080p
 
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