Even though Uncharted 4 had its problems, I have to say the man is completely brilliant and that Naughty Dog is the best developer in the industry right now. I love the way he takes criticism and some of the criticism has been very vocal and at times hurtful.
But you know that you are you are at the top of your game when people are critical of your work. Go ask Stephen Curry. You know when people talk sh*t about your work or downplay your significance, you are doing some right. Sometimes it's because of jealously and they secretly wish they could be you or have what you have. People will be talking sh*t about Uncharted 4 forever, but I don't think they will even remember Tony Hawk or SuperMan. People do it with the Zelda games, Mario Games, Grand Theft Auto Games, and Naughty Dog games.
We will constantly see people trying to magnify the flaws of Uncharted 4 with things like "it's the best photo game ever" or it's a "walking simulator." Every time Neil sees these threads, he should know it's only because the game is so damn good that someone decided to go and nitpick it's flaws.
We can talk about the pacing and the crates but it's only because these elements stick out in a masterful piece of art. While flawed, it reminds you that this game was created by people absolutely love what they do. Uncharted 4 is a lot of things, but most of all it's a piece of art.
This kind of makes my head hurt. People aren't "jealous" or trying to "downplay significance" when they point out where Uncharted 4 is poorly paced or mechanically lacking. They're pointing it out because they know the game can be better, and they want ND to continue pushing themselves to make better games. Creators benefit from well-meaning constructive criticism.
To be clear: UC4 is an extremely polished game; it's incredibly gorgeous (the best-looking game I've ever seen); and the storytelling and characterization is top-notch (some plot holes and weak motivations aside). But when it comes to the actual
gameplay, it's pretty easy to spot the seams — the demarcation between meaningful player involvement (i.e. controlling the tempo of battle, swinging around the map, ambushing enemies, etc), and the ho-hum tedium of everything else: interacting with highlighted items, moving crates, or executing fairly automated jumping/climbing in super-linear environments.
I appreciate the move away from the over-abundance of combat, but as others have noted, ND still hasn't found an engaging way to spend downtime in these games. Replaying some of these levels will be a bit of a slog once the story is known and the intrigue/sense of discovery is no longer driving us onward. Scotland already felt long in the tooth, and that was the first time through when the witty banter, plot twists, and breathtaking vistas were all new. Imagine how that'll hold up when those superficial qualities are old hat and you're just left with gameplay that half of the time is barely there.
For my tastes, from an actual gameplay standpoint, ND doesn't come close to touching developers like From Software, Platinum or Nintendo — three devs who, at their very best, have a much more rigorous focus on engaging mechanics. There's definitely room for ND to grow in that respect. ND is untouchable when it comes to making cinematic experiences that rival Hollywood productions, but there's still so much more they can do in terms of rich and nuanced gameplay.
All that being said, I'm confident they'll get there. They're incredibly talented folks, and I admire their vision and heart. I just want to see them get better and better.