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Resident Evil 7 Biohazard announced (PC/XB1/PS4), Jan 2017, PS4 demo out now

Lime

Member
The question does not have to be "Is this a good Resident Evil game?", but instead "is this a good first person horror game?" And frankly, I was not particularly impressed by it as a horror game. The campy narrative ruins any sense of horror, and the blood & gore are just superficial tricks that have been done over and over again to the point that it's just there rather than being legitimately disconcerting.

If it wasn't for the association with Resident Evil, this would be a forgettable horror demo with an above average budget. We'll see how the final product ends up being, but there's only 6 months to go, so I wonder how much different the final product will be.

People thinking that the issues some are having with this game is because of a departure from the RE4-6 formula are completely miscategorizing the arguments being made.
 

Goron2000

best junior ever
Yup. Spotted her a couple of times. I think she's the one at the
end who stabs the other guy.

lVXgyjL.jpg


pugQ80I.jpg

Sup

Scared the shit out of me
 
Pretty much.

It feels like a game for people who haven't played RE for years and an attempt to placate their dim memories of playing them, despite said memories often being incredibly unreliable.

Meanwhile, long-term fans get the shaft.

It's utterly bizarre.

It's the same thing that they did with RE4. That was a very different direction for the series. Suddenly you were no longer just some regular cop that felt overwhelmed and relatively weak compared to what you were up against. Now you were an action hero complete with wrestling moves. And that eventually led to RE6 where you were running around doing knee slides while shooting enemies and going through over the top set-pieces. In many ways RE had reached the same point that God of War had. It was so crazy by the last few entries that they needed to do something very different.

This may or may not work for them. But it's not something that they haven't done before. I know a that as a fan of the preset camera angle games, I sure as hell wasn't happy with the direction the series took starting with 4. It was especially infuriating because of how good the early versions of RE4 looked and how they seemed like a continuation of what REmake had started. RE4 was radically different from where the series was. Particularly after something like REmake. A game that took into a very strong horror direction and is a game that many now feel is the best in the series. So this isn't abandoning fans or anything. It's just a new start like RE4 was a new start. They did three mainline RE's in that style just like they did three mainline RE's in the preset camera angle style.
 

Shauni

Member
The consensus I've seen from RE7 has been mostly positive

There's just a very vocal minority that loved RE5 and 6 who are bitter this is such a huge change in direction

Not true at all, at least not here. This has been a very divisive presentation from both old and new fans.
 

Dusk Golem

A 21st Century Rockefeller
Headphone stuff seems like bs. I just tried it and it doesn't do anything.

That's a shame, I know when I messed with audio settings I got a sound, but it could of been one of the chimes maybe, unless there's something more to it. I'll have to fiddle more with it later.
 

Daffy Duck

Member
I saw one theory on Reddit that someone said these assets (axe and finger) were probably just leftovers not taken out for the demo, imagine if that was the case and there is nothing else to do. Lol.

The transition from VII to EVIL in the end of the trailer is amazing, i literally said "woah".

Yeah, that was fantastic.
 

ishibear

is a goddamn bear
Finished it in like 10 minutes. I'm sure there are hidden stuff, but as an experience, P.T. was a million times more intriguing and other-worldly.

This is just slasher horror reminiscent of all the other first-person horror games that rely on gore and blood to scare the player. Personally I am much more into psychological and abstract horror rather than Texas Chainsaw Massacre of
"crazy family capturing a camera crew"
that we see in this game.

If the narrative and horror are going to be this B-tier low quality, then I'd strongly prefer the game just to be campy action horror that the Resident Evil series is known for.

If I was a RE fan, I'd be worried about this. It's cool to experiment, but the execution gotta be on point then. RE4 managed to perfect its new change of direction, which enabled people to embrace the new elements, but so far with this game it seems like a miscalculated design experimentation with flawed execution. Or slasher horror and campy narratives just don't gel for me.

Again, I don't think this is a creative decision to make RE7 into a first-person horror game, but instead because of development problems at Capcom (Pantha Raid) and budget constraints.

Thanks for the input Lime and a lot of what you bring up is what concerns me the most.

Sure RE has tampered with the idea of ghosts in the series (see RE3.5 or the prototype RE4) but it seems so out of place in a series so focused on scientific blunders that prove catastrophic on society. And RE's scare factor has always been it's jump scares, it has never truly felt like a full blown horror show and that's why this feels so abstract.

I have my fingers crossed that this will still go to third person outside of VR in the actual game. And maybe there will be more emphasis on combat as a defensive decision like the older games.

If this has Mercs I will be stunned

Probably get Raid Mode instead but I prefer both.

Long term fan here. Liked the demo and hyped for the full game.

For years, those of us who liked the action RE games were told the "true fans" only liked the classic games. Now the action fans are saying the same thing. "Old fans are disappointed."

Don't do the same shit. It's possible to enjoy all versions of RE. You should know better.

I was initially unsure how to feel about this but I'm warming up to it.

I'm mostly hoping to learn more about the lead in this one. If this new lead is some sort of elite professional like Jill and the others (remember everyone, RE's leads have all been either elite squad members aka police, STARS, BSAA, Agents, Mercenaries, etc with the exception being Claire who was trained by an elite (Chris)) then I'll be fine with that and that in itself will help it feel more like RE.

It would be glorious for RE to retain its B-Sci-fi/horror movie vibe and appeal as a horror game where even the elite are vulnerable. That's what seperates it from other horror games.

Ngl, I hoped RE7 would improve on what RE6 presented and kinda expected an action survival game with horror themes. Oh well.
 
That's a shame, I know when I messed with audio settings I got a sound, but it could of been one of the chimes maybe, unless there's something more to it. I'll have to fiddle more with it later.
I tried switching all the audio options around. Muted the seperate volumes. Plugged headphones into the controller and had that at full volume.
 
Wait a sec.


So you're telling me there's a secret trailer to be unlocked if one solves the demo ?

No one knows

The significance of the axe and the finger has not been figured out

Demo quickly goes from practical solutions to abstract.

Starting with the time travel aspect of unlicking the axe

That was the first breakthrough hinted by the phone call

Its seems each phone confederation gives the clue for get to thr next phase. Bit of course itsin fucking riddles
 
So I've been standing still for a good 10 mins now with headphones on. So you don't have to trigger the clicking noises. They just happen at a set time? Idk. I didn't hear any for the longest time until just now where I heard two back to back.
 

SkylineRKR

Member
Apparently I didn't beat it, lol

I found the key after watching the tape and seeing the zombie, revealing the crawl space and fireplace handle. Then I went outside and was handcuffed, shit happened and it was over.

But you can open the crawlspace before tape. And you can make a phonecall?
 
Wait a sec.


So you're telling me there's a secret trailer to be unlocked if one solves the demo ?

That's the theory since it's what happened with PT revealing Norman Reedus and the name of the game SIlent Hills, obviously we know RE7 is gonna be called RE7 but in theory the "true ending" could reveal who were playing in this game.
 
Axes, lockpicks, headphones... Holy shit how are you guys finding all these stuff? I thought I was pretty thorough in my play through but I guess not.
 

Shauni

Member
I saw one theory on Reddit that someone said these assets (axe and finger) were probably just leftovers not taken out for the demo, imagine if that was the case and there is nothing else to do. Lol.

It's looking possible, but I don't know, the way you get the axe is so specific that it just being a leftover is a bit much. The finger I can see, though, since it's in a pretty random location. The axe, though...I don't know, just seems like there's more there.
 

zethren

Banned
It's the same thing that they did with RE4. That was a very different direction for the series. Suddenly you were no longer just some regular cop that felt overwhelmed and relatively weak compared to what you were up against. Now you were an action hero complete with wrestling moves. And that eventually led to RE6 where you were running around doing knee slides while shooting enemies and going through over the top set-pieces. In many ways RE had reached the same point that God of War had. It was so crazy by the last few entries that they needed to do something very different.

This may or may not work for them. But it's not something that they haven't done before. I know a that as a fan of the preset camera angle games, I sure as hell wasn't happy with the direction the series took starting with 4. It was especially infuriating because of how good the early versions of RE4 looked and how they seemed like a continuation of what REmake had started. RE4 was radically different from where the series was. Particularly after something like REmake. A game that took into a very strong horror direction and is a game that many now feel is the best in the series. So this isn't abandoning fans or anything. It's just a new start like RE4 was a new start. They did three mainline RE's in that style just like they did three mainline RE's in the preset camera angle style.

This post hits the nail on the head perfectly.

If this brings back the eerie feelings of crawling through the mansion in RE1/REmake, it is a welcome shift in tone.
 
I think the problem with this change is that RE1 and RE4 were both pretty much trendsetters for the industry as a whole. This one is completely the opposite on the first glance. Remain cautious.
 

Seyavesh

Member
ghosts in RE huh

sounds like my boy chris is gonna join the FEAR pointman in the small lineup of action heroes that successfully punch ghosts so hard that they die a second death
 

Jawmuncher

Member
So no one has a problem with ghosts in a resident evil game?

I do. I'm just assuming that they write them off as hallucinations and that there's a airborne virus in that house causing it
Sort of like what the itchy tasty guy was seeing before his ultimate turn
 

SkylineRKR

Member
Was PT ever 100% solved?

I could trigger the giggle by playing the MGS Alert sound close to the mic, but was there a 'canon' way for it to trigger? Something story related? The Jarith thing didn't always work. The alert sound worked 100%.

I didn't know RE7 had all this same stuff, def gonna play it more.
 
Not yet

I feel like the axe is meant to destroy the mannequins

Also ive never been able to leave the room after taking the phone call

If the phone call is meant to serve as a riddle/hint for the next puzzle, then this is by design - after the phone call, you're taken back to the beginning of the demo, meant to reapproach everything.
 

NeoRausch

Member
Was PT ever 100% solved?

I could trigger the giggle by playing the MGS Alert sound close to the mic, but was there a 'canon' way for it to trigger? Something story related? The Jarith thing didn't always work. The alert sound worked 100%.

I didn't know RE7 had all this same stuff, def gonna play it more.

I got trough it and saw the trailer. Never used a mic though.
 

Papercuts

fired zero bullets in the orphanage.
I wonder where they go with RE7 from this demo.

I'm not inclined to play 10 hours of this, and what concerns me is them walking in PT's footprints. RE7 seems like it could be a game based on a teaser for another game.

I didn't hate the demo though. I thought it was a good sequel to PT. The tape concept was novel but I'm wondering just how many original ideas they could have considering they lifted the entire concept.

This is my biggest thing, too. P.T. felt like it worked more to me as a weird surprise that got you interested in what Silent Hills was but was also likely not what it would have played like for similar reasons to what you mentioned. The stuff you do there is...not really something I could see a full game being fun with, as P.T. eventually was just trying to figure out stuff--which also exposed the 'gamey' parts. Eventually the entire horror part felt stripped out in the final part since you could only die once and you just ran around looking for a way to trigger the door opening. It was weird.

I can just read this page and get the same feel, all this weird shit people are just trying to figure out like the finger/axe to the point where you find the same triggers on where the guy kills you. It strips the actual horror part out and becomes this weird metagame, but I just feel like this already was done. So I can't tell what the actual game will really contain from this.
 
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