I'm sure y'all are probably sick of Pokémon Go news. But still, seemed noteworthy, so:
A couple other new analyst quotes, including from Serkan Toto:
Sources:
http://venturebeat.com/2016/07/11/p...me-ever-to-no-1-on-the-mobile-revenue-charts/
http://venturebeat.com/2016/07/11/p...unprecedented-and-show-nintendos-brand-power/
Via: GoNintendo.com
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Source: GoNintendo.com
- fastest mobile game ever to reach No. 1 in terms of revenues on iOS and Android
- reached that position on the charts in the less than a day on iOS and just four days on Android
- previous record holder was Clash Royale, which took two days on iOS and seven days on Google Play to reach No. 1
“Even though Pokémon Go is only officially open in three countries, the game is generating well over $1 million of net revenue for Niantic Labs. I can easily envision a run-rate of over $1 billion per year with less server issues, a worldwide presence, and more social and player-vs.-player features.” - App Annie communications boss Fabien Pierre-Nicolas
“The Pokémon brand ensures tens of millions of downloads regardless of the game concept. It is one of the biggest gaming and entertainment franchises on the planet. What has been a surprise for Pokémon Go is the several millions of dollars it’s managed to generate in the first few days alone. This is obviously great news for Nintendo as seen by its recent $10 billion market cap jump. My one worry with the game is its longevity as the freshness of the concept wears off and is copied by competitors.” - Newzoo founder and analyst Peter Warman
A couple other new analyst quotes, including from Serkan Toto:
Coming from SuperData Research analyst and chief executive Joost van Dreunen...
“Pokémon Go doing so well initially should not be a surprise: It is one of the most enduring and widely popular game franchises in the world. It has produced no fewer than 18 full feature films, a cartoon series, trading card games, and a slew of swag. More so, even though Pokémon is operated independently, it is part of the Nintendo empire, which saw a similar consumer response with Miitomi. You cannot underestimate the strength of this Japanese giant and its assets, even if contenders have emerged in the last few years.
The initial audience response is more telling of the increasingly lethargic mobile games market. With its growth slowing, it takes an established franchise like Pokémon for the numbers to suddenly, and likely briefly, flutter before reestablishing its previous equilibrium. “What will be critical is the coming period. Can Pokémon Go keep its momentum and cultivate a loyal following. Just like every other mobile game, it will have to face the retention figures after 7, 30, and 90 days.”
Coming from industry analyst Serkan Toto
"Nintendo probably can’t believe their eyes. This is unprecedented. I seriously think Nintendo doesn’t really care about mobile at the moment. I have been saying this for one and half years now,” he said. “Nintendo will make billions of dollars every year on mobile eventually.”
Pokémon Go is making $1.6 million every day from iOS devices in the United States alone, Things are likely to go even more crazy when the game launches elsewhere around the world.
Sources:
http://venturebeat.com/2016/07/11/p...me-ever-to-no-1-on-the-mobile-revenue-charts/
http://venturebeat.com/2016/07/11/p...unprecedented-and-show-nintendos-brand-power/
Via: GoNintendo.com
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The official Pokemon GO page on the Google Play store reveals that the game has been downloaded somewhere inbetween 5 and 10 million times. We don't know if Niantic, Pokemon Co. or Nintendo will put out a press release on how many downloads there have been, so we'll just have to go with this store estimate for now. Either way, it's a super impressive number!
Source: GoNintendo.com