ArtHands
Thinks buying more servers can fix a bad patch
Or they just put in an inexpensive rubber harness in the $399 PSVR package.
Once again I really don't get your side's point of view on this. What exactly do you think Sony meant when it said "All PlayStation VR titles will support DualShock 4 controllers.". Do you think they meant that every dual Move controlled game could somehow be mapped to a single DS4 controller held traditionally? As I already pointed out, Sony did a similar thing with the DualShock 3 controllers being a substitute for the Move Navigation controller.
Sony is already on record saying that using the DS4 in place of Move controllers would be an inferior solution so you aren't saying anything new. I'll admit that swinging motions might be pushing it, but I see no problems with holding a gun or picking up objects to examine them with the DS4. Job Simulator, Heist, Audioshield, and Until Dawn: Rush of Blood should work fine with the DS4, just not as well as they potentially would with the Move. All Sony is saying is that if you don't have the Move controller, you could still play those games and I see no reason why that should not be the case.
its going to severely impact and discourage these developers from having fast paced swinging gameplay segments in these games too. Some developers may also want to get their VR motion game out without DS4 compatibility, and they are perfectly find with a lesser audience. Now these developers will have to shove in DS4 compatibility (which isn't going to provide DS4-only players any decent gameplay experience), and that adds up to more resources and time as well.
Sony is doing this so they can artificially pad the number of PSVR games that can be play with a DS4.
I am sure there will be plenty of DS4 PSVR titles in the future. I dont see what's wrong with Sony pointing them toward these games if they do not have a Move.