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Project Sonic 2017 Trailer (Holiday 2017, PS4/XBO/PC/NX)

Damn, so more racing down narrow hallways and quickstep chase scenes with shoe horned 2D sections.

sonic-cd-intro-2-o.gif


One day my sweet. One day.
 

Opa-Pa

Member
As soon as I saw flames I thought "man this is gonna be lame" but then classic Sonic showed up and I was so confused. I thought the safest and most boring thing they could do would be Gens 2 (and I adored Generations), but if they say it's not a sequel... It actually makes sense. The last time Sonic got a generally good reception was with Gens, so the best way to play it safe but not TOO safe would be to keep the dual Sonic mechanic but in a completely new game.

If it's as good as Generations then I'm in. Also there's no way they're not making these as cringey and edgy as possible on purpose lmao anymore, I kinda like it.

And well, if everything goes wrong, at least Mania looks amazing and I'm sure won't disappoint.
 
The irony of making this comment and posting this gif.


Realistically this would be a scripted sequence.

"Realistically" meaning with the lack of competency or effort invested by Sonic Team in construction real 3D spaces and giving you the tools to find your way to where you want to go.

Just mash the go fast button whenever you hit the obstacles coming at your too fast to see on the hallway, but look at how fast you're going!

What sonic game was ever like this
Actually, what sonic game would ever be like this

The one I wanted to see announced today.
 

GamerJM

Banned
Between getting an honest to god new 2D Sonic made by people most likely to actually make a great game and getting an entirely new modern game that seemingly revisits the most well received 3D Sonic formula to date, I don't see what there is to complain about here.

You think 3D Sonic is shit and the series hasn't been good since '94? Well, now you've got Sonic Mania.

You like 3D Sonic and want to see more of it? You've got the Sonic Team project.

They're catering to both styles here and actually getting the right people for the job this time. Sure, like with any Sonic game, skepticism is entirely warranted, but I don't see anything bad about the direction they're going in so far. Everyone wins.

Except Adventure fans, haha

Honestly I just kind of wanted Sega to either refine Adventure or Lost World, since I think both gameplay styles have a ton of untapped potential due to rushed games and not due to anything inherent with the gameplay styles.

I don't blame them for going back to Generatoins style assuming this actually plays like Generations, though. Those games were really well-received. I still don't like that style as much as the other 3D games, though. Boosting feels like it was a main mechanic of the games designed for a small portion of people who play it (speedrunners), and using it at all if you don't know the level layouts either leads to your death or you skipping right past a significant portion of the level. I really like Generations in spite of the style though because everything else about it was great.
 

BlackJace

Member
"Realistically" meaning with the lack of competency or effort invested by Sonic Team in construction real 3D spaces and giving you the tools to find your way to where you want to go.

Just mash the go fast button whenever you hit the obstacles coming at your too fast to see on the hallway, but look at how fast you're going!



The one I wanted to see announced today.

I mean all that's in that gif is Sonic spindashing down a mountain and leaping to a chain on which he runs to Tiny Planet.

Is that...what you want? I'm honestly curious.
 
The irony of making this comment and posting this gif.


Realistically this would be a scripted sequence.

What sonic game was ever like this
Actually, what sonic game would ever be like this
An open-world (as seen in that gif), 3D Sonic platformer with a momentum physics based parkour system. Playable Tails and Knuckles with unique abilities to reach places Sonic can't.

Tell me that doesn't have you salivating. I dream of that gif and more being playable one day.

As long as we have the "press boost to go fast down the narrow hallway" style, it seems like it'll never happen.
 

bman94

Member
Eggman finally had the balls.

I'm excited for this and can't wait till we see more. I like it when Sonic Team does the more serious storylines. They actually give some weight to whats actually going on in the stages rather than just a random assortment of disconnected levels. Keep the story outta Mania, but I want to see what they can do with this. If it follows some of the seriousness of the Archie comics I'm all for it. Leave the saturday morning stuff to Sonic Boom.

Does anyone actually think those dystopian future settings are a good fit for Sonic?

This isn't nothing new to the series. Sonic CD had "bat future" stages back in what, 1993?
 

J@hranimo

Banned
They want a more open-ended 3D Sonic experience. Honestly who wouldn't want that?

Luckily Generations-style gameplay is more than just narrow pathways and quick step sequences :) It is what it is though. This game is nothing more than a current day AAA teaser trailer of a game like what many devs do. It should be good though since they have a good blueprint since 2008.
 
I mean all that's in that gif is Sonic spindashing down a mountain and leaping to a chain on which he runs to Tiny Planet.

Is that...what you want? I'm honestly curious.

There's probably several open/exploratory SRB2 levels and fanmade 3D Sonic engine test room "skateparks" that better exemplify the idea of true usage of three dimensional space that I wish Sonic would finally get. Mario 64 style, and all that.
 

keero16

Neo Member
This is exactly what I wanted to see. Really happy with all the news tonight. Feels good to be hyped for Sonic again
 

BlackJace

Member
An open-world (as seen in that gif), 3D Sonic platformer with a momentum physics based parkour system. Playable Tails and Knuckles with unique abilities to reach places Sonic can't.

Tell me that doesn't have you salivating. I dream of that gif and more being playable one day.

As long as we have the "press boost to go fast down the narrow hallway" style, it seems like it'll never happen.

You basically just described Sonic Adventure with modern conventions.

And are you sure you mean an open world "as seen in that gif"? Because it looks like it's filled with fuck all if you ask me.

Asking for an open world sonic game with the degree of platforming and physics based momentum expected of the franchise is absurd in nature.
 
I mean all that's in that gif is Sonic spindashing down a mountain and leaping to a chain on which he runs to Tiny Planet.

Is that...what you want? I'm honestly curious.
You're missing the forest for the trees in that gif. Of course I don't just want to play a "press-x to badass" scripted sequence. Look at the big wide world shown there. Imagine if you could pull manuvers as demonstrated in the CD intro by your own accord as you learned and explored the terrain at your disposal. I've had enough of playing Burnout 3 with a Sonic mod.
 

JonCha

Member
I know that was just a sort, 40-50 seconds of cutscene, but it's enough for me! Colors and Generation had the gameplay down, so I'm glad to see SEGA go back to it after 5 years now. I just hope the game's tone isn't too edgy; if this game ends up being called "Sonic Resistance," I'm just going to start shaking my head.



Yeah... And I guess that means Sonic Mania actually is skipping the NX, for whatever reason. I honestly can't fathom why.

Yeah, I agree on both points. They should have built on Colours for the immediate game after it rather than saying Sonic 'has always been a series that has changed'. What they need to do though is make sure that the transition between the two styles isn't jarring.

As for the trailer, I think the tone and story they are hinting at isn't particularly great. They just need to show some gameplay; no-one cares about the motives of the two Sonics.
 
An open-world (as seen in that gif), 3D Sonic platformer with a momentum physics based parkour system. Playable Tails and Knuckles with unique abilities to reach places Sonic can't.

Tell me that doesn't have you salivating. I dream of that gif and more being playable one day.

It doesn't. And the obsession with big open spaces for platforms confuses me. Nah, give me tight obstacle courses any day of the week over big empty nothingness, which large open world would require.
 

BlackJace

Member
Press X to go EVEN FASTER has long since gotten lame (I believe it reached peak lunacy with Sonic Rush), and it's definitely not what I'd like from the franchise going forward.

However, I just don't think a Sonic Adventure with modern open world design would work.
 

Maedhros

Member
Sonic Adventure 1 and 2 are shitty games. It's beyond me how people like these, even back then I thought they were trash.

Also, Open World Sonic will NEVER work. Boost gameplay is still the best transition from the 2D gameplay that the series ever had. Generations got lots of the same things we have in the older games, multiple paths even on the 3D stages (higher = faster, lower = slower).

But what can I say to people who still describe them as "hold boost button to win"...
 
An open-world (as seen in that gif), 3D Sonic platformer with a momentum physics based parkour system. Playable Tails and Knuckles with unique abilities to reach places Sonic can't.

Tell me that doesn't have you salivating. I dream of that gif and more being playable one day.

As long as we have the "press boost to go fast down the narrow hallway" style, it seems like it'll never happen.

There is never going to be a 3D sonic platformer game with "momentum based physics". Jesus Christ some of you sonic fans have been using that soundbite for so long it's lost all meaning. How on earth would you even do that in a 3D engine?

And no. It doesn't have me salivating. It sounds like a clusterfuck of collision detection and glitches.
 
The sonic fanbase sucks when it comes to accepting 2D and 3d I see.

I'm sure you were all praising the master emerald about sonic mania tho amirite? Let people want things damn
 
Honestly, if they made an entire gamed filled with levels as good as Modern Sky Sanctuary and Seaside Hill, that'd be just about the best outcome. Those two levels in particular showed that you can have multi-tiered level design work in 3D Sonic games. They're the closet the series has ever gotten to the design philosophy of the original games, and if they can capture that in 3D, that'd be great.
 

JonCha

Member
You're missing the forest for the trees in that gif. Of course I don't just want to play a "press-x to badass" scripted sequence. Look at the big wide world shown there. Imagine if you could pull manuvers as demonstrated in the CD intro by your own accord as you learned and explored the terrain at your disposal. I've had enough of playing Burnout 3 with a Sonic mod.

Did you play Sonic Colours? It's very much a slower-paced, more deliberate Sonic game.
 

Yukinari

Member
Sonic Adventure 1 and 2 are shitty games. It's beyond me how people like these, even back then I thought they were trash.

Also, Open World Sonic will NEVER work. Boost gameplay is still the best transition from the 2D gameplay that the series ever had. Generations got lots of the same things we have in the older games, multiple paths even on the 3D stages (higher = faster, lower = slower).

But what can I say to people who still describe them as "hold boost button to win"...

I honestly would rather play Sonic Heroes with team amy or team sonic than replay SA1. Heroes is a bit jank but its levels feel like a 2D sonic with its multiple paths, not to mention great music.
 

Oreiller

Member
I'm so happy it takes after good 3D Sonic games instead of the Adventure games. The tone seems too serious for my tastes though, but it's only a teaser so whatever.
 

Crayolan

Member
Open-world Sonic is completely unrealistic. Either the levels would have to be insanely large or Sonic would have to move uncharacteristically slow. Plus with such huge spaces it'd be difficult to funnel the player towards the goal. Only way it'd be clear that I can think of is if every level had you running towards something giant off in the distance which you could see from anywhere.
 

Ascenion

Member
I really can't tell if this is Generations 2 or if it's Sonic Adventure 3 with a Generations tinge to it. I can easily see Adventure 3 with Classic Sonic as a character.
 
Sonic Adventure 1 and 2 are shitty games. It's beyond me how people like these, even back then I thought they were trash.

Also, Open World Sonic will NEVER work. Boost gameplay is still the best transition from the 2D gameplay that the series ever had. Generations got lots of the same things we have in the older games, multiple paths even on the 3D stages (higher = faster, lower = slower).

But what can I say to people who still describe them as "hold boost button to win"...

Couldn't disagree more. Unleashed-to-Generations feel like a 3D translation of Advance 2 and the Rush games, and nothing like the classics.
And yes, boost does make playing it feel like a brain-dead experience. And yes, its levels feel like goddamn hallways; feeling even less open than goddamn Advance 2 and the Rush games.
Plus its 2D sections are trash.

The most fun I had from Generations' modern levels were from playing the custom levels that felt more open (including ports of pre-Unleashed levels), and only using boost when absolutely necessary. Make a game like that and I would be sold.

Oh well. I'm just glad Mania happen else I'd be very disappointed.

I honestly would rather play Sonic Heroes with team amy or team sonic than replay SA1. Heroes is a bit jank but its levels feel like a 2D sonic with its multiple paths, not to mention great music.


SA1 still had some perfectly fun levels. Red Mountain especially comes to mind.
The biggest issue Sonic's gameplay has are the camera and glitches, not the level design.
 
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