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Nintendo NX rumored to use Nvidia's Pascal GPU architecture

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LordOfChaos

Member
Exactly! I mean, do I honestly think this thing will be like Oculus? No, but there are certain setups, like the Cardboard/GearVR setup you mentioned, that could do it. But, what's really neat to think about is how Nintendo has used combinations of sensors and stuff in the past to make things happen. I love that glasses-less 3D patent because of how it uses camera tracking with sensor recognition to achieve a really cool effect.

It may not be totally VR, but I don't doubt at all there will be some neat 3D and/or AR-related-ish things it could potentially do!

Yeah, I mean, it may not stack up to the big boy VR, but since they already have a screen with powerful processors and sensors using it like that could be a very low cost entry point to VR for many people, and still miles above Cardboard/GearVR. Especially with the detachable controllers! That may just work out...Pascal is also well suited to VR and takes much less of a performance hit from it with SMP/SMS and lens matching.


With how vehemently Nintendo has spoken against VR in the past and the associated costs of VR, I'mma call bullshit.

They later said it was delayed to incorporate upcoming technology, and then these rumors started popping up...

http://www.escapistmagazine.com/news/view/167601-Nintendo-NX-Delayed-to-Add-VR

Companies are allowed to change. A powerful portable unit combined with a base station could make for a fairly inexpensive but decent quality VR experience. Just hope the PPI is decent on the screen, it's very grainy on my 750p iPhone 6S on Cardboard as the resolution is halved per eye. Looks like sitting in front of a 90s CRT SDTV.
 

optimiss

Junior Member
We aim to please.



AR already happened on a basic level 5 years ago on 3DS.

I think they could pull off decent AR from a tech point of view but I've never seen anyone make AR engaging for more than a few minutes. Of course, if anyone is going to find the fun in it it will be Nintendo.
 

MuchoMalo

Banned
They later said it was delayed to incorporate upcoming technology, and then these rumors started popping up...

http://www.escapistmagazine.com/news/view/167601-Nintendo-NX-Delayed-to-Add-VR

Companies are allowed to change. A powerful portable unit combined with a base station could make for a fairly inexpensive but decent quality VR experience. Just hope the PPI is decent on the screen, it's very grainy on my 750p iPhone 6S on Cardboard as the resolution is halved per eye.

Can we stop posting Digitimes rumors please? They're just covering their asses for their report from last year about NX starting production in early 2016. Nothing they say should be taken seriously.

This is all obviously my opinion, but really, it seems clear to me that it's clickbait site that looks professional.
 

Drangleic

Neo Member
Hey guys ! Gameblog.fr seems to me nothing but a joke you know... As far as i know most of their so-called informations are just clickbait...
 

catbrush

Member
You can't have non-stereoscopic VR... Unless one eye is blacked out.

image.php


My point was that a handheld, non-HMD, VR-like experience could be provided using gyroscope+eye/head/body tracking.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Ok, my sincere apologies to Mucho - in retrospect, I was too harsh to him, even a bit rude. Mea culpa.
 
I honestly don't think Nintendo is going to jump on the VR bandwagon yet even if the capabilities is still there,
Remember the 3D in GameCube
and the 2 Wii U pads possibility,
It was there but wasn't done.
 

M3d10n

Member
A 512GFLOP part doing about ~50% of the XB1? That should handle XB1 games in 720p just fine, also Pascal is the current rumor, which even if all they do is go 3SM or 50% clock increase, they could hit 900p. It would be about the same as a 1.1tflop gcn console.

Aren't most XB1 games 900p already?
 

MuchoMalo

Banned
Ok, my sincere apologies to Mucho - in retrospect, I was too harsh to him, even a bit rude. Mea culpa.

Accepted, and I acknowledge that my previous comments were hyperbolic.

I can't see Nvidia porting the VRWorks SDK to NX, but stranger things have happened.

I'm only mentioning those things. I'm not giving an opinion one way or the other.

My dream is Nvidia Gamestream functionality.

Has NintendOS been announced yet?

Let that be a lesson, mate. :p

Nice name.
 

G.ZZZ

Member
3 SM cores are extremely unlikely. Increase the cost significantly and in a handheld form factor you can't use that many watts so you wouldn't be much faster than 2 SM cores anyway. The shield use top line cooling and is decently big. Increasing wattage over that seems incredibly unrealistic. I expect half that total Wattage, knowing Nintendo.
 
NX won't have neither the screen resolution nor the power needed to run VR games at a decent level. Maybe some 360 videos and very simple apps, but no more than that. AR could happen on a basic level. But I wouldn't put too much hope in this Gameblog info.
i discussed the VR angle in the other thread and it was quickly shut down by the guys in there, What's the new rumor about?

Anyway, i digress in the aspect about power. Mobile VR has quite varied and interesting gaming experiences beyond just watching panoramas and videos. And it seems the graphic capabilty of this device is beyond that.

Also there doesn't need to be stuff like Eye Tracking or all that sensors to have something competitive with Mobile in terms of VR. Also some of the features in the Eurogamer rumor of NX would fit rather nicely with VR.

The biggest obstacle im seing for this is the inclusion of the HD screen.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
I know this will sound ultra silly, but I've dreamt about nx being an *R console. The weird thing is, I'm consciously open to the thought it could be an AR-centric console, but in my dream it was more of a VR console. Go figure.

ps: for the record, I'm not a VR proponent - I think the tech is way too much of an infant at this stage.
 
i discussed the VR angle in the other thread and it was quickly shut down by the guys in there, What's the new rumor about?

Anyway, i digress in the aspect about power. Mobile VR has quite varied and interesting gaming experiences beyond just watching panoramas and videos. And it seems the graphic capabilty of this device is beyond that.

Also there doesn't need to be stuff like Eye Tracking or all that sensors to have something competitive with Mobile in terms of VR. Also some of the features in the Eurogamer rumor of NX would fit rather nicely with VR.

The biggest obstacle im seing for this is the inclusion of the HD screen.

I doubt we'd be seeing VR as we currently know it, because I doubt the base NX would come with a 1080p screen and many here have stated that VR does not work well with 720p resolution or below. Or maybe it depends more on the PPI on the screen. I don't know, but it just seems a bit out of reach for the price tag Nintendo is looking at right now.

However I wouldn't be at all surprised to see some AR features that could be somewhat similar to VR features, like those described in that "window into the screen" patent, or something utilizing eye tracking sensors. It could be possible to have VR-like (or VR-lite) experiences with this device, but as of now it's just speculation based on that Gameblog rumor (which many people cite as being very untrustworthy).
 

KingSnake

The Birthday Skeleton
Anyway, i digress in the aspect about power. Mobile VR has quite varied and interesting gaming experiences beyond just watching panoramas and videos. And it seems the graphic capabilty of this device is beyond that.

Nintendo wouldn't want to make people sick, so they need to comply with the standards. It must render at least 1080p at least at 45 fps (assuming some kind of reprojection to 90 fps) in handheld mode. It would set your brain on fire. Literally.
 
I doubt we'd be seeing VR as we currently know it, because I doubt the base NX would come with a 1080p screen and many here have stated that VR does not work well with 720p resolution or below. Or maybe it depends more on the PPI on the screen. I don't know, but it just seems a bit out of reach for the price tag Nintendo is looking at right now.

However I wouldn't be at all surprised to see some AR features that could be somewhat similar to VR features, like those described in that "window into the screen" patent, or something utilizing eye tracking sensors. It could be possible to have VR-like (or VR-lite) experiences with this device, but as of now it's just speculation based on that Gameblog rumor (which many people cite as being very untrustworthy).
i don't know if you read in the other thread, i eas talking about various things in relation to thi subject. One of them was that what might prevent the inclusion of a 1080P HD screen for VR is not mainly cost related and it has to do more with hardware and the IQ of games when upscaling in handheld mode. And to be clear not for VR but for "normal" play of the more demanding games since they would need either to target 1080P or been upscaled.

On the other hand, last time i checked, eye tracking solutions are massmarket friendly now sure, but they still would eat a significant chunk of the 250 target. To better explain myself, it would be cheaper to include an HD screen than the eye tracking solutions i saw.

Nintendo wouldn't want to make people sick, so they need to comply with the standards. It must render at least 1080p at least at 45 fps (assuming some kind of reprojection to 90 fps) in handheld mode. It would set your brain on fire. Literally.
This doesn't disapproves the point. Nintendo can still include VR as a complementary feature of the NX.

The point is not about them making the latest Zelda epic VR only, just experiences that make sense in the platform. Mobile VR is at a point right now that works rather well even in the low end hardware of the smart phones. Nintendo would provide similar eperiences but with their design might behind it.
 
The X1 reaches 500 hiphops or 1 porkchop at half(!) precision. But the chip will likely be undercooked, or at least for portable mode (when not docked/charging). I won't comment on the question if Nvidia porkchops taste better than AMD for the same amount.

Fixed for ya :)
 

Schnozberry

Member
I know this will sound ultra silly, but I've dreamt about nx being an *R console. The weird thing is, I'm consciously open to the thought it could be an AR-centric console, but in my dream it was more of a VR console. Go figure.

ps: for the record, I'm not a VR proponent - I think the tech is way too much of an infant at this stage.

AR makes a lot of sense given their experimentation on the 3DS and the reported power envelope of the NX.

I don't want to look through a screen door at a blurry Mario.
 
Well, maybe not a chip exactly, but...

http://www.osvr.org/partner.html

PixArt is listed on here now. They are a Nintendo supplier. Their "category" reads as "Head and Body Position/Orientation Tracker, Eye Tracker, Head and Finger Trackers." They are offering "Gesture recognition sensors, Multi-finger detection sensors, Eye-tracking sensors, Multiple Object tracking sensors, even customized image related sensors for specific application." Finally, they are "Looking for cooperation opportunity in HMD application."

Who knows? I'm sure there is at least a few sensors coming into this thing!

EDIT: Actually...there is another company now offering a SoC solution to sensor management that recently said they are getting involved in a gaming company...

I actually did a little detective work on PixArt after the rumors that they were again partnering w/ Nintendo for NX and it turns out they were working closely w/ Google on Glass. I don't think there's anything to see there, but you never know. The "Multiple Object Tracking Sensor" is what's used for Wii's IR pointer.
 

Easy_D

never left the stone age
I actually did a little detective work on PixArt after the rumors that they were again partnering w/ Nintendo for NX and it turns out they were working closely w/ Google on Glass. I don't think there's anything to see there, but you never know.

These are brave new times with Nintendo investing in Niantic though.
 

Schnozberry

Member
I actually did a little detective work on PixArt after the rumors that they were again partnering w/ Nintendo for NX and it turns out they were working closely w/ Google on Glass. I don't think there's anything to see there, but you never know.

PixArt makes everything from object tracking tech to CMOS Heart Rate Monitors. Vitality sensor here we come!
 
AR makes a lot of sense given their experimentation on the 3DS and the reported power envelope of the NX.

I don't want to look through a screen door at a blurry Mario.
Saying that Nintendo will emphatice AR is not a revelation nor a prediction, is a fact. They did it with the 3DS even since launch and the existence and success of Pokemon GO speaks for itself.

The AR talk would be interesting if the company had some breakthroug technology or implementation that could be used in NX. Or at least some rumors about it. That's why even with the slimmest probability of happening talking about NX VR sounds more appealing to me.
 

LordOfChaos

Member
AR makes a lot of sense given their experimentation on the 3DS and the reported power envelope of the NX.

I don't want to look through a screen door at a blurry Mario.



That's a fair concern. On a small 4.7 inch phone like the 6S, at 750P, Google Cardboard is utterly fuzzy to me, like sitting right in front of an SDTV.

So the NX is "higher than 480p", but I'm assuming a larger screen than the 6S, so to make things decent the resolution would have to be much higher as well.

Maybe not so feasible, unless the VR part was more of a Cardboard-ey afterthought. Or "higher than 480P" is much higher than we thunk.
 
These are brave new times with Nintendo investing in Niantic though.
True, I like what I'm hearing lately. Seems like Nintendo are making quite a few decisions which don't line up with their usual way of thought.
PixArt makes everything from object tracking tech to CMOS Heart Rate Monitors. Vitality sensor here we come!

Yeah, I wouldn't be surprised if they were still involved somehow. If Nintendo could make a vitality sensor that doesn't require you to actually stick your finger in something, it could work. PixArt do offer a green LED type sensor for pulse oximeters, which is apparently better than red LED.
 
i don't know if you read in the other thread, i eas talking about various things in relation to thi subject. One of them was that what might prevent the inclusion of a 1080P HD screen for VR is not mainly cost related and it has to do more with hardware and the IQ of games when upscaling in handheld mode. And to be clear not for VR but for "normal" play of the more demanding games since they would need either to target 1080P or been upscaled.

On the other hand, last time i checked, eye tracking solutions are massmarket friendly now sure, but they still would eat a significant chunk of the 250 target. To better explain myself, it would be cheaper to include an HD screen than the eye tracking solutions i saw.

I thought the major issue with a 1080p screen on a portable is more about the processing power required and the battery life than the cost of the screen itself. The processing power issue could be solved by running all games downscaled to 720p or 540p when in "portable mode" (if such a thing exists) but the screen still eats through a lot more power than a 540p screen would.

Also as far as eye tracking goes, wouldn't they simply use their proprietary technology that was present in the new 3DS? Or, rather, an improved version of that? It's my understanding that the only hardware required for eye tracking is a decent camera and a decent processor capable of running the eye tracking software, though I could be very wrong. That shouldn't be very expensive for them to implement their own proprietary solution, no?
 

MuchoMalo

Banned
Saying that Nintendo will emphatice AR is not a revelation nor a prediction, is a fact. They did it with the 3DS even since launch and the existence and success of Pokemon GO speaks for itself.

The AR talk would be interesting if the company had some breakthroug technology or implementation that could be used in NX. Or at least some rumors about it. That's why even with the slimmest probability of happening talking about NX VR sounds more appealing to me.

It's not a fact because it hasn't been confirmed by anyone. That's like saying that 3D is a sure thing for NX.
 
I thought the major issue with a 1080p screen on a portable is more about the processing power required and the battery life than the cost of the screen itself. The processing power issue could be solved by running all games downscaled to 720p or 540p when in "portable mode" (if such a thing exists) but the screen still eats through a lot more power than a 540p screen would.

Also as far as eye tracking goes, wouldn't they simply use their proprietary technology that was present in the new 3DS? Or, rather, an improved version of that? It's my understanding that the only hardware required for eye tracking is a decent camera and a decent processor capable of running the eye tracking software, though I could be very wrong. That shouldn't be very expensive for them to implement their own proprietary solution, no?
The 3DS doesn't have eye tracking.

It's not a fact because it hasn't been confirmed by anyone. That's like saying that 3D is a sure thing for NX.
That Nintendo is interested in AR and that they have support it in the past is the fact here.

What does your heart tell you about AR in the NX? Here, let's bet a 100 dollars paypal about the NX porspect of supporting or not Augmented Reality. i say it will be capable.

Do we have a bet?
 

JackDT

Member
Well, maybe not a chip exactly, but...

http://www.osvr.org/partner.html

PixArt is listed on here now. They are a Nintendo supplier. Their "category" reads as "Head and Body Position/Orientation Tracker, Eye Tracker, Head and Finger Trackers." They are offering "Gesture recognition sensors, Multi-finger detection sensors, Eye-tracking sensors, Multiple Object tracking sensors, even customized image related sensors for specific application." Finally, they are "Looking for cooperation opportunity in HMD application."

Who knows? I'm sure there is at least a few sensors coming into this thing!

EDIT: Actually...there is another company now offering a SoC solution to sensor management that recently said they are getting involved in a gaming company...

The NX has to have something special - every single Nintendo console has had one since forever. Two screens, 3D with no glasses, motion controls, display on the tablet, etc.

Leap Motion style hand tracking is pretty cool and already proven out technically. And it's not being done by any of the other consoles or by the VR headsets right now. For awhile I've thought this makes sense as the NX special thing. It's probably pretty cheap as a couple of cameras and LEDs. And it's something you have to have close to you, like within 3 or 4 feet, which aligns just fine with a portable system.
 

Kimawolf

Member
So just finished some of Mobius Final Fantasy on my phone and I got to say it looks pretty good! Not the blurry mess some people report
So you all think thats the level of game graphics we can expect out of NX? Or even greater?
 

M3d10n

Member
If it does AR it's more likely to be Pokemon GO style AR than strapping the device into a headset. A better performing version of the AR the 3DS did.
 

antonz

Member
Form Factor will be the inevitable determination of what is and isn't possible. So many assumptions being made based on what Nintendo has done with 3DS etc. Its flawed to try and base NX on what's been done before. Battery life is important to Nintendo and that certainly will not change.

However Hardware and how it is presented certainly can and Nintendo even suggested as much that a simplification of architectures etc. can allow them to do more with form factors.
People constantly talk about how they always see kids etc. on their Tablets playing games, watching movies etc. What that reveals is the acceptance of larger devices that are still considered portables. The days of needing a portable device to be as tightly compact as possible are over.
 

Easy_D

never left the stone age
Not sure if the best example. It looks kind of bad on my IPhone 6+

Shouldn't it be possible to get more out of a dedicated gaming device on the same hw though? an iPhone has an entire OS to run. How does the 6+'s hardware compare to the X1?
 

Durante

Member
To people talking about VR: Google "Nvidia Simultaneous Multi-projection" and "Lens Matched Shading"
Those are nice, but provide an ~30-40% performance uplift for VR when they are working well. That's not really going to fundamentally change the equation for NX.

(I still think the screen will be the primary bottleneck to any real VR application of the device)
 

Easy_D

never left the stone age
Those are nice, but provide an ~30-40% performance uplift for VR when they are working well. That's not really going to fundamentally change the equation for NX.

(I still think the screen will be the primary bottleneck to any real VR application of the device)

That's not even a parenthesis, Nintendo's pretty much infamous for poopy screens on their portables, I don't expect the NX to be any different in that regard to be honest. I can't wait for the "Does anyone else have a yellow tint on their NX screen" thread where it's revealed there are some TFT screens in circulation still.
 
New3DS has, used for the 3D screen.
The New 3DS doesn't have eye tracking, it has eye recogniton. Difrent things.

A shame an autostereospic screen have little possibilities of returning, the 3D effect got so good in the New 3DS that is the default way to play, to the point that looking at a 2D screen gives the impression something is amiss.
 

Nanashrew

Banned
Yeah, didn't the Gamecube have stereoscopic 3D capabilities as well?

Yes. http://www.kotaku.com.au/2011/01/the-gamecube-and-the-game-boy-advance-were-3d-compatible/

And IIRC, Luigi's Mansion supports it but was never enabled outside of development because 3D televisions weren't widespread. Gamecube also has a true digital signal too that people have only just now cracked to turn that port into an HDMI out. I imagine had the Gamecube been around a little longer, Nintendo could have provided their own HDMI cables.
 

MuchoMalo

Banned
Oh, guess I should add a video

https://youtu.be/6ipfJv4Qp6g

Mobius Final Fantasy on mobile phones.

NX can run that easily.

Related thought: I wonder which version of DQXI NX will get: An up-port of the 3DS version, or a down-port of the PS4 version? I think that the PS4 version makes a lot of sense, considering that this is a game primarily targeted at Japan so I'd think that SE would want a somewhat larger userbase than just the PS4's in Japan for a game of that size. Somehow, I think it'll still end up being the 3DS version though even though that has a huge userbase to sell to in Japan.

Those are nice, but provide an ~30-40% performance uplift for VR when they are working well. That's not really going to fundamentally change the equation for NX.

(I still think the screen will be the primary bottleneck to any real VR application of the device)

But compared to mobile VR?

I'm not of the opinion that VR will happen; I'm just stating related facts.
 

Hilarion

Member
NX can run that easily.

Related thought: I wonder which version of DQXI NX will get: An up-port of the 3DS version, or a down-port of the PS4 version? I think that the PS4 version makes a lot of sense, considering that this is a game primarily targeted at Japan so I'd think that SE would want a somewhat larger userbase than just the PS4's in Japan for a game of that size. Somehow, I think it'll still end up being the 3DS version though even though that has a huge userbase to sell to in Japan.



But compared to mobile VR?

I'm not of the opinion that VR will happen; I'm just stating related facts.

I can't imagine it being the 3DS version because that version is totally dependent on two screens and that doesn't look like the direction the NX is going.
 
D

Deleted member 465307

Unconfirmed Member
NX can run that easily.

Related thought: I wonder which version of DQXI NX will get: An up-port of the 3DS version, or a down-port of the PS4 version? I think that the PS4 version makes a lot of sense, considering that this is a game primarily targeted at Japan so I'd think that SE would want a somewhat larger userbase than just the PS4's in Japan for a game of that size. Somehow, I think it'll still end up being the 3DS version though even though that has a huge userbase to sell to in Japan.

I'm guessing PS4 version. With the 3DS version, it would lose the gimmick of the two screens. Plus, if the portable really does match or exceed Wii U, I would think the 3DS version would just be very unimpressive compared to everything else on the platform. A toned down version of the PS4 game, from what I can see, seems like it would work.
 
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