Exactly! I mean, do I honestly think this thing will be like Oculus? No, but there are certain setups, like the Cardboard/GearVR setup you mentioned, that could do it. But, what's really neat to think about is how Nintendo has used combinations of sensors and stuff in the past to make things happen. I love that glasses-less 3D patent because of how it uses camera tracking with sensor recognition to achieve a really cool effect.
It may not be totally VR, but I don't doubt at all there will be some neat 3D and/or AR-related-ish things it could potentially do!
With how vehemently Nintendo has spoken against VR in the past and the associated costs of VR, I'mma call bullshit.
We aim to please.
AR already happened on a basic level 5 years ago on 3DS.
They later said it was delayed to incorporate upcoming technology, and then these rumors started popping up...
http://www.escapistmagazine.com/news/view/167601-Nintendo-NX-Delayed-to-Add-VR
Companies are allowed to change. A powerful portable unit combined with a base station could make for a fairly inexpensive but decent quality VR experience. Just hope the PPI is decent on the screen, it's very grainy on my 750p iPhone 6S on Cardboard as the resolution is halved per eye.
You can't have non-stereoscopic VR... Unless one eye is blacked out.
A 512GFLOP part doing about ~50% of the XB1? That should handle XB1 games in 720p just fine, also Pascal is the current rumor, which even if all they do is go 3SM or 50% clock increase, they could hit 900p. It would be about the same as a 1.1tflop gcn console.
To people talking about VR: Google "Nvidia Simultaneous Multi-projection" and "Lens Matched Shading"
Ok, my sincere apologies to Mucho - in retrospect, I was too harsh to him, even a bit rude. Mea culpa.
I can't see Nvidia porting the VRWorks SDK to NX, but stranger things have happened.
Has NintendOS been announced yet?
Let that be a lesson, mate.
Yeah, my phone doesn't even fit in most of my pockets. The real money is going to be in selling larger pockets. Mark my words! Nintendo Pocket coming 2017.
My nexus 6p is useless in any pockets except denim jeans and cargo shorts. Track pants and basketball shorts am cry.The demise of cargo shorts could not have come at a worse time.
Let that be a lesson, mate.I thought you would have been a better contributor by now considering you basically live in this thread
My nexus 6p is useless in any pockets except denim jeans and cargo shorts. Track pants and basketball shorts am cry.
i discussed the VR angle in the other thread and it was quickly shut down by the guys in there, What's the new rumor about?NX won't have neither the screen resolution nor the power needed to run VR games at a decent level. Maybe some 360 videos and very simple apps, but no more than that. AR could happen on a basic level. But I wouldn't put too much hope in this Gameblog info.
i discussed the VR angle in the other thread and it was quickly shut down by the guys in there, What's the new rumor about?
Anyway, i digress in the aspect about power. Mobile VR has quite varied and interesting gaming experiences beyond just watching panoramas and videos. And it seems the graphic capabilty of this device is beyond that.
Also there doesn't need to be stuff like Eye Tracking or all that sensors to have something competitive with Mobile in terms of VR. Also some of the features in the Eurogamer rumor of NX would fit rather nicely with VR.
The biggest obstacle im seing for this is the inclusion of the HD screen.
Anyway, i digress in the aspect about power. Mobile VR has quite varied and interesting gaming experiences beyond just watching panoramas and videos. And it seems the graphic capabilty of this device is beyond that.
i don't know if you read in the other thread, i eas talking about various things in relation to thi subject. One of them was that what might prevent the inclusion of a 1080P HD screen for VR is not mainly cost related and it has to do more with hardware and the IQ of games when upscaling in handheld mode. And to be clear not for VR but for "normal" play of the more demanding games since they would need either to target 1080P or been upscaled.I doubt we'd be seeing VR as we currently know it, because I doubt the base NX would come with a 1080p screen and many here have stated that VR does not work well with 720p resolution or below. Or maybe it depends more on the PPI on the screen. I don't know, but it just seems a bit out of reach for the price tag Nintendo is looking at right now.
However I wouldn't be at all surprised to see some AR features that could be somewhat similar to VR features, like those described in that "window into the screen" patent, or something utilizing eye tracking sensors. It could be possible to have VR-like (or VR-lite) experiences with this device, but as of now it's just speculation based on that Gameblog rumor (which many people cite as being very untrustworthy).
This doesn't disapproves the point. Nintendo can still include VR as a complementary feature of the NX.Nintendo wouldn't want to make people sick, so they need to comply with the standards. It must render at least 1080p at least at 45 fps (assuming some kind of reprojection to 90 fps) in handheld mode. It would set your brain on fire. Literally.
The X1 reaches 500 hiphops or 1 porkchop at half(!) precision. But the chip will likely be undercooked, or at least for portable mode (when not docked/charging). I won't comment on the question if Nvidia porkchops taste better than AMD for the same amount.
I know this will sound ultra silly, but I've dreamt about nx being an *R console. The weird thing is, I'm consciously open to the thought it could be an AR-centric console, but in my dream it was more of a VR console. Go figure.
ps: for the record, I'm not a VR proponent - I think the tech is way too much of an infant at this stage.
Well, maybe not a chip exactly, but...
http://www.osvr.org/partner.html
PixArt is listed on here now. They are a Nintendo supplier. Their "category" reads as "Head and Body Position/Orientation Tracker, Eye Tracker, Head and Finger Trackers." They are offering "Gesture recognition sensors, Multi-finger detection sensors, Eye-tracking sensors, Multiple Object tracking sensors, even customized image related sensors for specific application." Finally, they are "Looking for cooperation opportunity in HMD application."
Who knows? I'm sure there is at least a few sensors coming into this thing!
EDIT: Actually...there is another company now offering a SoC solution to sensor management that recently said they are getting involved in a gaming company...
I actually did a little detective work on PixArt after the rumors that they were again partnering w/ Nintendo for NX and it turns out they were working closely w/ Google on Glass. I don't think there's anything to see there, but you never know.
I actually did a little detective work on PixArt after the rumors that they were again partnering w/ Nintendo for NX and it turns out they were working closely w/ Google on Glass. I don't think there's anything to see there, but you never know.
Saying that Nintendo will emphatice AR is not a revelation nor a prediction, is a fact. They did it with the 3DS even since launch and the existence and success of Pokemon GO speaks for itself.AR makes a lot of sense given their experimentation on the 3DS and the reported power envelope of the NX.
I don't want to look through a screen door at a blurry Mario.
AR makes a lot of sense given their experimentation on the 3DS and the reported power envelope of the NX.
I don't want to look through a screen door at a blurry Mario.
True, I like what I'm hearing lately. Seems like Nintendo are making quite a few decisions which don't line up with their usual way of thought.These are brave new times with Nintendo investing in Niantic though.
PixArt makes everything from object tracking tech to CMOS Heart Rate Monitors. Vitality sensor here we come!
i don't know if you read in the other thread, i eas talking about various things in relation to thi subject. One of them was that what might prevent the inclusion of a 1080P HD screen for VR is not mainly cost related and it has to do more with hardware and the IQ of games when upscaling in handheld mode. And to be clear not for VR but for "normal" play of the more demanding games since they would need either to target 1080P or been upscaled.
On the other hand, last time i checked, eye tracking solutions are massmarket friendly now sure, but they still would eat a significant chunk of the 250 target. To better explain myself, it would be cheaper to include an HD screen than the eye tracking solutions i saw.
Saying that Nintendo will emphatice AR is not a revelation nor a prediction, is a fact. They did it with the 3DS even since launch and the existence and success of Pokemon GO speaks for itself.
The AR talk would be interesting if the company had some breakthroug technology or implementation that could be used in NX. Or at least some rumors about it. That's why even with the slimmest probability of happening talking about NX VR sounds more appealing to me.
The 3DS doesn't have eye tracking.I thought the major issue with a 1080p screen on a portable is more about the processing power required and the battery life than the cost of the screen itself. The processing power issue could be solved by running all games downscaled to 720p or 540p when in "portable mode" (if such a thing exists) but the screen still eats through a lot more power than a 540p screen would.
Also as far as eye tracking goes, wouldn't they simply use their proprietary technology that was present in the new 3DS? Or, rather, an improved version of that? It's my understanding that the only hardware required for eye tracking is a decent camera and a decent processor capable of running the eye tracking software, though I could be very wrong. That shouldn't be very expensive for them to implement their own proprietary solution, no?
That Nintendo is interested in AR and that they have support it in the past is the fact here.It's not a fact because it hasn't been confirmed by anyone. That's like saying that 3D is a sure thing for NX.
Well, maybe not a chip exactly, but...
http://www.osvr.org/partner.html
PixArt is listed on here now. They are a Nintendo supplier. Their "category" reads as "Head and Body Position/Orientation Tracker, Eye Tracker, Head and Finger Trackers." They are offering "Gesture recognition sensors, Multi-finger detection sensors, Eye-tracking sensors, Multiple Object tracking sensors, even customized image related sensors for specific application." Finally, they are "Looking for cooperation opportunity in HMD application."
Who knows? I'm sure there is at least a few sensors coming into this thing!
EDIT: Actually...there is another company now offering a SoC solution to sensor management that recently said they are getting involved in a gaming company...
Not sure if the best example. It looks kind of bad on my IPhone 6+
Not sure if the best example. It looks kind of bad on my IPhone 6+
Those are nice, but provide an ~30-40% performance uplift for VR when they are working well. That's not really going to fundamentally change the equation for NX.To people talking about VR: Google "Nvidia Simultaneous Multi-projection" and "Lens Matched Shading"
The 3DS doesn't have eye tracking.
Those are nice, but provide an ~30-40% performance uplift for VR when they are working well. That's not really going to fundamentally change the equation for NX.
(I still think the screen will be the primary bottleneck to any real VR application of the device)
The New 3DS doesn't have eye tracking, it has eye recogniton. Difrent things.New3DS has, used for the 3D screen.
Yeah, didn't the Gamecube have stereoscopic 3D capabilities as well?
Those are nice, but provide an ~30-40% performance uplift for VR when they are working well. That's not really going to fundamentally change the equation for NX.
(I still think the screen will be the primary bottleneck to any real VR application of the device)
NX can run that easily.
Related thought: I wonder which version of DQXI NX will get: An up-port of the 3DS version, or a down-port of the PS4 version? I think that the PS4 version makes a lot of sense, considering that this is a game primarily targeted at Japan so I'd think that SE would want a somewhat larger userbase than just the PS4's in Japan for a game of that size. Somehow, I think it'll still end up being the 3DS version though even though that has a huge userbase to sell to in Japan.
But compared to mobile VR?
I'm not of the opinion that VR will happen; I'm just stating related facts.
NX can run that easily.
Related thought: I wonder which version of DQXI NX will get: An up-port of the 3DS version, or a down-port of the PS4 version? I think that the PS4 version makes a lot of sense, considering that this is a game primarily targeted at Japan so I'd think that SE would want a somewhat larger userbase than just the PS4's in Japan for a game of that size. Somehow, I think it'll still end up being the 3DS version though even though that has a huge userbase to sell to in Japan.