LordOfChaos
Member
Usually it's the reverse before final hardware comes in. At this point prelaunch 360 devkits were still using G5s.
I think you'd be surprised... This is technically the 1 PPU on the PS3, and so it's not using the SPEs that were most of the PS3s CPU power, but it's very similar to the XBOs 3 cores.
Code:
bzip2 Compress (multi-threaded scalar)
PlayStation 3 - 124.1
Power Mac G5 - 168.4
Xeon 5160 - 1194.4
bzip2 Decompress (multi-threaded scalar)
PlayStation 3 - 99.5
Power Mac G5 - 133.1
Xeon 5160 - 1353.3
JPEG Compress (multi-threaded scalar)
PlayStation 3 - 94.8
Power Mac G5 - 103.0
Xeon 5160 - 877.6
JPEG Decompress (multi-threaded scalar)
PlayStation 3 - 72.9
Power Mac G5 - 119.2
Xeon 5160 - 788.9
A full on G5 had a lot higher IPC than either the Cell or Xenon, which were quite narrow and in order designs. A dual core G5 would have compared very favorably to the tri core Xenon, though would have taken more die size and power. The PowerPC 970 FX fetches up to 8 instructions per cycle from the L1 and can decode at the same rate of 8 instructions per cycle, the Xenon was what, 2-issue?