• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

A polite discourse amongst friends on the importance of MP-elements in No Man's Sky

Status
Not open for further replies.
Apology incoming?
I'm sorry please don't ban me

murray_crack.png
LMAO
 

Klyka

Banned
I want to say one thing that is my biggest peeve with this game and how people are talking about it:

Hello Games has not made a universe.
They have made what LOOKS like a universe, but there is no interaction between anything.
The AI, the environments, the races, nothing does anything. Everything sits there or walks in place.
If you literally just sit there and look at something, nothing will ever happen.
The player is the ONLY thing that does anything in this game and his/her impact on the universe are tiny and have no actual impact.

It is not a universe, it just looks like one.


Even Elite Dangerous has a so called "background simulation".
In No Man Sky, nothing is connected to anything.
 

legend166

Member
So I've only been keeping one eye on the development of this game, because I'm interested whenever devs make huge promises to see if they come off.

Basically this game sounds like Spore 2.0. Is that accurate? Although the base game sounds more fun than Spore.
 
Fixed:

There are so many tweets on Twitter, the chance that anyone finds those tweets and reads them is so slim, depending on how many people use Twitter it might never happen .

The fact that two people can tweet -has blown my mind. It's a testament to their network coders.

There are way too many people posting right now. Maybe some of you can just log out? Decide amongst yourselves plz. That has blown my mind.

The tweets are there. Take a look over to your right - they're right over there. You just can't see them.

a1e170e7-ae4f-42f8-986e-1c01a1acc37e_zpsbdekczds.gif
 

Zyae

Member
You ether die a hero or live long enough to see yourself become the villain.


This dev is revereed by many. I think this plays a big part of people's reluctance in seeing what's in front of them. If this exact game shipped from Ubi what are the reactions?


Sean seems(seemed?) like a nice guy and a genuine one but this whole situation should leave a sour taste kn everyone's mouth. I would guess that the over promises were done out of good intentions and not malice so there is some sympathy there.
 

SomTervo

Member
Reading the last few pages on skyboxes, fake suns, and closed in solar systems with planets that don't orbit is depressing.

Looks like Morrowind Daggerfall is still the "game map size" champ.

That's ridiculous. No Man's Sky is literally trillions of times bigger than daggerfall
 

Bedlam

Member
That's ridiculous. No Man's Sky is literally trillions of times bigger than daggerfall
Not as one seamless world. Daggerfall is that.

Wrong:

"Two players finding each other on a stream in the first day - that has blown my mind. We added a 'scan for other players' in the Galactic Map to try to encourage this happening. We wanted it to happen - but the first day?

We want people to be aware they are in a shared universe. We added online features, and some Easter Eggs to create cool moments. We hope to see those happening... but too many of you are playing right now. More than we could have predicted. It is a testament to how amazing our network coders are that Discoveries are still working at all."

His explanation is server overload. I'd love to hear how this explanation is "completely unrelated".
"Cool moments"... "Easter Eggs" ... "online features". I'm sorry, but you are being fooled by obtuse language.

I almost feel for guys like you a bit because you are about to find out.

We've been over that dozens of times in this thread. It's okay. Many others fell for it, even media outlets such as IGN interpreted it that way.
 

Toparaman

Banned
Can you? The tweets were completely unrelated.

Wrong:

"Two players finding each other on a stream in the first day - that has blown my mind. We added a 'scan for other players' in the Galactic Map to try to encourage this happening. We wanted it to happen - but the first day?

We want people to be aware they are in a shared universe. We added online features, and some Easter Eggs to create cool moments. We hope to see those happening... but too many of you are playing right now. More than we could have predicted. It is a testament to how amazing our network coders are that Discoveries are still working at all."

His explanation is server overload. I'd love to hear how this explanation is "completely unrelated".
 
Maybe when you get to the centre of the universe you trigger a mechanic that procedurally generates everyone in the centre, then we all hold hands together and tell each other tales of our adventures riding across the stars on the back of our crackachu spaceships at warp speed 9...

Make it so captain.

Bro, we already know what's at the center and it's much better than that.

CpZzT8z.png
 

Inviusx

Member
Wait, which parts of this aren't true? Not being facetious, just haven't been following enough to know what the game is actually doing/not doing.

Here are a few snippets of some sweet little lies:

“when you're on a planet, you can see as far as the curvature of that planet. If you walked for years, you could walk all the way around it, arriving back exactly where you started. Our day to night cycle is happening because the planet is rotating on its axis as it spins around the sun. There is real physics to that.

Creatures on a distant planet that nobody has ever visited are drinking from a watering hole or falling asleep because they’re following a formula that determines where they go and what they do; we just don’t run the formula for a place until we get there.”

“Certain animals have an affinity for some objects over others which is part of giving them personality and individual style. They have friends and best friends too. It's just a label on a bit of code—but another creature of the same type nearby is potentially their friend. They ask their friends telepathically where they’re going so they can coordinate.”

Artistic director Grant Duncan recalled roaming an alien planet once shooting at birds out of boredom. “I hit one and it fell into the ocean,” he recalled. “It was floating there on the waves when suddenly, a shark came up and ate it. The first time it happened, it totally blew me away.”

“When you die, you regenerate in the same location,” Murray explained, “but you do lose a great deal of things. We wanted the loss to be meaningful—for you to know that if you make a decision, it has significance.”
 

Maxrunner

Member
If this is true, then it's really shitty

It's not even a small fib. It baits people into imagining a whole lot more. If something miniscule like that happens, people will assume a whole lot more events like that happen too

Am I right in thinking animals just walk or attack?

I really wonder if they wanted a few more months, but sony said no


Why would Sony say anything they're not funding the game, or are they?
 

Jimrpg

Member
One universe, many galaxies linked by a "hyperwarp" method located at the center of each galaxy. Each galaxy has many solar systems that can be warped to and from each other from a menu, but each solar system is just planets, moons, and asteroids surrounded by a skybox at infinity, where a sun is painted at one end, but is not reachable. There is gravity on each planet, but the gravity at each planet is the same, which is odd. No heavy or bouncy planet gravity, which could have been really nice, and incredibly easy to implement. You cannot throw your ship in orbit. If you don't keep your thrusters on, you stop, so you can't maintain a high speed without burning fuel. This game is more exploration than space simulation.

I want to say one thing that is my biggest peeve with this game and how people are talking about it:

Hello Games has not made a universe.
They have made what LOOKS like a universe, but there is no interaction between anything.
The AI, the environments, the races, nothing does anything. Everything sits there or walks in place.
If you literally just sit there and look at something, nothing will ever happen.
The player is the ONLY thing that does anything in this game and his/her impact on the universe are tiny and have no actual impact.

It is not a universe, it just looks like one.


Even Elite Dangerous has a so called "background simulation".
In No Man Sky, nothing is connected to anything.

Not a surprise, considering he worked on Burnout 3 a racing game that was a complete illusion with no actual AI racing.
 
So what is this thread for anymore?

It feels like a cesspool of complaints, people who haven't played the game condemning it, meaningless back and forth based on zero new information.

If Sean says something new, I'm sure it will merit it's own thread, otherwise this feels like a waste of people's time.
 
So what is this thread for anymore?

It feels like a cesspool of complaints, people who haven't played the game condemning it, meaningless back and forth based on zero new information.

If Sean says something new, I'm sure it will merit it's own thread, otherwise this feels like a waste of people's time.

Don't tell people want to do with thier own time. ;p
 
So what is this thread for anymore?

It feels like a cesspool of complaints, people who haven't played the game condemning it, meaningless back and forth based on zero new information.

If Sean says something new, I'm sure it will merit it's own thread, otherwise this feels like a waste of people's time.

Was it a waste of your time posting about how we are all wasting our time?
 

Audioboxer

Member
Here are a few snippets of some sweet little lies:

“when you're on a planet, you can see as far as the curvature of that planet. If you walked for years, you could walk all the way around it, arriving back exactly where you started. Our day to night cycle is happening because the planet is rotating on its axis as it spins around the sun. There is real physics to that.

Creatures on a distant planet that nobody has ever visited are drinking from a watering hole or falling asleep because they’re following a formula that determines where they go and what they do; we just don’t run the formula for a place until we get there.”

“Certain animals have an affinity for some objects over others which is part of giving them personality and individual style. They have friends and best friends too. It's just a label on a bit of code—but another creature of the same type nearby is potentially their friend. They ask their friends telepathically where they’re going so they can coordinate.”

Artistic director Grant Duncan recalled roaming an alien planet once shooting at birds out of boredom. “I hit one and it fell into the ocean,” he recalled. “It was floating there on the waves when suddenly, a shark came up and ate it. The first time it happened, it totally blew me away.”

“When you die, you regenerate in the same location,” Murray explained, “but you do lose a great deal of things. We wanted the loss to be meaningful—for you to know that if you make a decision, it has significance.”

I mean that is Molyneux level bullshit given what the actual end result has been.
 

JesseZao

Member
I want to say one thing that is my biggest peeve with this game and how people are talking about it:

Hello Games has not made a universe.
They have made what LOOKS like a universe, but there is no interaction between anything.
The AI, the environments, the races, nothing does anything. Everything sits there or walks in place.
If you literally just sit there and look at something, nothing will ever happen.
The player is the ONLY thing that does anything in this game and his/her impact on the universe are tiny and have no actual impact.

It is not a universe, it just looks like one.


Even Elite Dangerous has a so called "background simulation".
In No Man Sky, nothing is connected to anything.

Which is why it needs human interaction or it's a flash in a pan.
 

Toparaman

Banned
Not as one seamless world. Daggerfall is that.


"Cool moments"... "Easter Eggs" ... "online features". I'm sorry, but you are being fooled by obtuse language.

I almost feel for guys like you a bit because you are about to find out.

Find out what? Be clearer if you have a coherent argument. Explain to me how "server overload" is not an explanation for the two players not seeing each other.

And just to be very clear, because you seem to be confused: I am not claiming Murray is being honest. I am claiming that Murray gave an explanation. Do you disagree with said claim?
 

Bedlam

Member
Find out what? Be clearer if you have a coherent argument. Explain to me how "server overload" is not an explanation for the two players not seeing each other.

And just to be very clear, because you seem to be confused: I am not claiming Murray is being honest. I am claiming that Murray gave an explanation. Do you disagree with said claim?
This explanation was not related to that specific "meeting". And he never even acknowledged that the two couldn't see each other - even when people pressed him about it. So in his view, this might as well have been a successful meeting of two players.

What I think this series of tweets was is another example of deliberately obtuse messaging - making people think that server issues are the reason for players not seeing each other but not outright saying it. He uses these vague statements because sometime after the PC version is out, he will have to clarify that you can never see other players in NMS. Bet on it.
 
Find out what? Be clearer if you have a coherent argument. Explain to me how "server overload" is not an explanation for the two players not seeing each other.

And just to be very clear, because you seem to be confused: I am not claiming Murray is being honest. I am claiming that Murray gave an explanation. Do you disagree with said claim?

That's not an explanation though. Just saying "server overload" does not answer the question "Does NMS have multiplayer." I'm not sure why you are so confused by that.

A simple yes, but we are experiencing server overload would be an acceptable answer.
 
So kinda off topic question. Is it normal this close to a games launch to have almost no official info on PC? I asked in the review thread if any of the reviewers had been bringing that up but no one said anything.

I mean I think it's pretty unfair that we had PS4 footage and info out the wazoo but pretty much zilch on PC.
 

Uthred

Member
So kinda off topic question. Is it normal this close to a games launch to have almost no official info on PC? I asked in the review thread if any of the reviewers had been bringing that up but no one said anything.

I mean I think it's pretty unfair that we had PS4 footage and info out the wazoo but pretty much zilch on PC.

The lack of information on the PC version was and continues to be as bizarre as it is frustrating. Thankfully the pre-order ships are apparently dogshit because people should be leery about picking up the PC version at launch given the complete lack of information.

Here are a few snippets of some sweet little lies:

“when you're on a planet, you can see as far as the curvature of that planet. If you walked for years, you could walk all the way around it, arriving back exactly where you started. Our day to night cycle is happening because the planet is rotating on its axis as it spins around the sun. There is real physics to that.

So is this a lie because you cant walk around a planet or because it doesnt take years (in or out of game)?

Creatures on a distant planet that nobody has ever visited are drinking from a watering hole or falling asleep because they’re following a formula that determines where they go and what they do; we just don’t run the formula for a place until we get there.”

People in other threads have mentioned observing behaviour like this, which part is the lie?
 

RealMeat

Banned
So what is this thread for anymore?

It feels like a cesspool of complaints, people who haven't played the game condemning it, meaningless back and forth based on zero new information.

If Sean says something new, I'm sure it will merit it's own thread, otherwise this feels like a waste of people's time.

I'm just here for Crackachu pics.
 

gossi

Member
So kinda off topic question. Is it normal this close to a games launch to have almost no official info on PC? I asked in the review thread if any of the reviewers had been bringing that up but no one said anything.

I mean I think it's pretty unfair that we had PS4 footage and info out the wazoo but pretty much zilch on PC.

There's lots of PC footage. The Sony launch trailer was done on PC (it's 60fps), as was the IGN view features. Unfortunately they were presented as PlayStation so the confusion is understandable.

They only just uploaded the PC version to Steam, so.. Yeah. Hence the lack of reviews etc. It's landing hot. It's a tiny indie release.
 

majik13

Member
The more I watch of this game the more I think I know why you can't see other players and maybe why it wasn't implemented.

THERE IS LITERALLY NO CHARACTER MODEL.

There is no visible hands holding the guns, it is just a floating gun.
When you commander a ship you are just inserted into the model with no view of your body, as if they just moved the camera into a ship.

Just my guess.

probably already mentioned, but pretty sure I saw an interview the other day saying they actually did model characters and you would see the models when you saw another player.
 
There's lots of PC footage. The Sony launch trailer was done on PC (it's 60fps), as was the IGN view features. Unfortunately they were presented as PlayStation so the confusion is understandable.

They only just uploaded the PC version to Steam, so.. Yeah. Hence the lack of reviews etc. It's landing hot. It's a tiny indie release.

I guess my thought train on those would be that If they really where running on PC then they probably had it running at PS4 settings or something. Maybe even PS4 dev code that was 60fps pre patch. I don't know lol. That's why I asked why there was hardly any official PC info.

probably already mentioned, but pretty sure I saw an interview the other day saying they actually did model characters and you would see the models when you saw another player.

Yes, they did say that...
 

Saganator

Member
I have a very small sliver of hope that Hello Games is quiet because the PC version has all goodies and Sony made HG be quiet about it as long as possible.
 

nynt9

Member
Given the real limitations on how solar systems seem to work in this game, is anyone else doubting the 18 quintillion planet claim? If you can't really directly fly from system to system and players could, with not too much effort, meet up on launch day, maybe the universe in the game isn't that big and it's all smoke and mirrors. That number is the theoretical upper limit on the amount of planets, but who knows if it's actually achievable?
 
Status
Not open for further replies.
Top Bottom