Yo.
Yo.
He literally said two different things about the games features right before/after release.
Edit:
Check out @NoMansSky's Tweet:
https://twitter.com/NoMansSky/status/762688708764135425?s=09
Check out @NoMansSky's Tweet:
https://twitter.com/NoMansSky/status/763270512277594112?s=09
Timestamps. How do they work?
Jack. You're preaching to the converted here. I'm with you that he has been talking shit.
What we're arguing here is semantics. I don't think YOUR narrative fits what Sean has been doing for the last couple of years. I think what he's been doing is bullshit, but I don't think it's
lying. I don't think he is actively misleading or giving immediately, presently false information. Those tweets around launch prove nothing - they're basically hot air. It's much more likely that in 1-2 months he'll publish an open letter saying "Our ambition and disorganisation got the better of us and things had to be cut; we're sorry". That's basically what Molyneux said.
Again, those tweets reveal, IMO, a semantic distinction. I think the "not a multiplayer game" line is similar to how one could say 'Journey is not a multiplayer game BUT there may be other players in your playspace'. I.e. multiplayer is a passing aspect, a minor feature. You wouldn't call seeing the ghosts of other players in Dark Souls 'multiplayer'.
But we can't know. That's what's frustrating me about this situation - and again, the main beef we have in this thread is that Hello Games/Sean aren't confirming anything. They're not outright saying 'Yes there is' or 'No there's not'. They're just saying nothing.
The
only situation in which the 'Sean is a liar' narrative is true is if Sean comes out saying "We never planned for MP in the first place. All the things I said in these interviews were not true and I knew it. I said all of these things in these interviews because I wanted to get people hyped for my game even if it were lying" or if an email/whistleblower leak reveals as much.
And I really,
really doubt that is what will happen, or that it's the case behind this.
Joe Danger 1
Fuck Xbox, PS Rulz!
Sorry xbros! We will give you more content! Xbox Rulz!
Sorry Psbros, we will give you more content than xboys but you have to pay for it all over again
Joe Danger Times 2
See: Joe Danger 1
This is what Sean does. He will say whatever he can to fit the current narrative to sell a product.
I don't see 1. how this is relevant, and 2. how this contradicts anything I'm saying. It's just a different topic.
We know from data mining and packet capture that MP doesn't and probably never existed while we can fuckin find the live "unscripted" E3 showing in the files.
Dude.
Dude.
Stop making excuses for him.
I'm not making any excuses for him. Again, that's YOUR narrative. I'm not giving Sean a free pass here. I'm saying he's in the wrong. We agree on the ends - we just disagree on the means.
No no, dude. Stop. Seriously.
Take it easy, man.
I do live streams of me fumbling through code (hey, you try coding 30 steps ahead in your brain and talk to people in real time and answer questions before all that code in your brain vanishes) because it might help another dev or maybe folks just like seeing that process of making an enemy, animating them and the code that goes behind it. So people can see the process.
Plenty of devs do it right. Then there's this guy. But you have to make excuses? Come the fuck on.
One of the teams I work with do the same thing. Lots of Unreal and C# livestreams. I fully agree with you that not taking this stuff seriously makes the game dev space more toxic and will lead to a lot of trouble for devs if they're not careful with their PR.
Regarding the coding stuff: remember the ambition of the project. This isn't a microgame. No Man's Sky aimed literally for the stars. A developer earlier in this thread pointed out that a lot of the junk Sean was saying sounds like feature creep. That these things seemed like realities when he said them, but that when crunchtime came, they were obviously unrealistic and just bloat, so they were cut.
C'mon, man. Literally the day before, day of, and day after, he was still claiming multiplayer in the game, LOL... Get real!!!
I don't think he was? He hasn't "claimed" multiplayer was in the game sinec 2015 IIRC. As in he hasn't explicitly said "You can see (or play with) other people" since 2015. [Edit: The closest thing is the 'Two players are going to meet today' Tweet but that doesn't really explain anything. It sounds like it means they will physically meet - but if so, why would he say that? Why would he say this if it's not in the game? (Has anyone tried to meet in the game since? I know one of those players was encountering various issues and their experiment was fraught.)]
His communication has danced around the issue around launch, rather than outright saying anything either way.
The GTA example doesn't really work here because that's a very minor feature in one of the most feature-packed games ever released. It's not core to the game at all, just a bit of fluff. A better example would be if Houser said you could travel to Vice City or something like that.
That's ridiculous. NMS's multiplayer function was always - always - touted as a minor feature. Like a passing, optional thing that
might happen. If anything the drug dealing economy and system in GTAV was a much bigger feature than NMS's multiplayer.
Well, you can deal with drugs. Take missions to help out the weed store you buy and profit off it. They just nerfed drug dealing like Sean nerfed elements and crafting. Still there, but in a more limited form.
Not the same in any way.
I don't really find the idea that a normal dev team can be so close to launch and not know if their game is going to have multiplayer to be convincing. Like shipping boxes with incorrect information speaks to a real shitshow going on behind closed doors.
And like you said anyways, not coming out and clarifying is the big unacceptable thing.
Yeah, I wish they'd even say "things were tough in the last few months so we had to cut a lot". Even that would be a drop of thirst-quenching fresh water in an shit-filled ocean of scrutiny and doubt and criticism.
I think a big contention here is that we're all calling it 'multiplayer' when, in most cases, Murray didn't really say it was multiplayer. I don't think he ever used that word. Again, from stuff he's described it's likely that it was just like seeing other players' ghosts in Dark Souls. "Shared experience", "more like Journey", etc. That's hardly 'multiplayer'. And that's the sort of thing that would be easy to cut in the last few months before release. We're not talking a full-fledged mode with matchmaking etc.
Of course that could be totally wrong and the 'Can you play with your friends' > 'Yes' thing is evidence to the contrary and still a crock of shit.
Good stuff, Junior.