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Titanfall 2 Multiplayer Technical Test Impressions (XB1/PS4)

SwolBro

Banned
Let's go over some of the stuff Respawn got right so far

  • Gunplay is still very fun
  • Relegating wallhang to a perk is a godsend
  • Stim is fun despite replenishing too slowly
  • New carbine is still juicy
  • They nailed the slide mechanic
  • Music seems like it's going to be as amazing as ever
  • Graphics are cleaner than the original and seem to perform well
  • Networks is a great idea, and once working properly will be wonderful. i see other games copying it
  • Pilot v Pilot mode is actually decent, unlike it was in the original game
  • Grapple is fun after you get the hang of it
  • They made holo pilot useful and fun to use unlike what Bungie did in Reach

Anything else?
 

Tokubetsu

Member
I made a mistake and went to play Titanfall over the tech test. God dammit, I think I'm gonna cancel my vanguard preorder.

Spyglass is giving me constant updates about my Titan, Blisk is commending me on my Titan kills, there's grunts saying how badass I am, the movement isn't as heavy, Titans have speed and boosts are a faster and stronger, Titan shields, I can actually customize my Titan how I want, the R101C handles a lot better than the newer version, wall hanging isn't a perk, stim actually feels like stim, I'm actually a pilot instead of a spectre, Titan v pilot combat is a lot more fun, the Sidewinder, maps feel alive, the UI is clean and doesn't feel cramped, and no glow around enemy pilots.

EDIT: OH and first person embarks and executions. Nothing like having an enemy Titan rip me out of my cockpit and throw me across the map in first person.

The only thing I missed that I kept trying to do from the tech tests was slide.

Constant voice updates, my stryder titan os speaking to me in japanese, clambering up to it in first person, poking enemy position relatively safely because I have shields and multiple effective dashes. Moving across the map like an actual specialized warrior and not a bright glowing dot. So good

All that gone.
Let's go over some of the stuff Respawn got right so far

  • Gunplay is still very fun
  • Relegating wallhang to a perk is a godsend
  • Stim is fun despite replenishing too slowly
  • New carbine is still juicy
  • They nailed the slide mechanic
  • Music seems like it's going to be as amazing as ever
  • Graphics are cleaner than the original and seem to perform well
  • Networks is a great idea, and once working properly will be wonderful. i see other games copying it
  • Pilot v Pilot mode is actually decent, unlike it was in the original game
  • Grapple is fun after you get the hang of it
  • They made holo pilot useful and fun to use unlike what Bungie did in Reach

Anything else?

android/robot pilots
 
I made a mistake and went to play Titanfall over the tech test. God dammit, I think I'm gonna cancel my vanguard preorder.

Spyglass is giving me constant updates about my Titan, Blisk is commending me on my Titan kills, there's grunts saying how badass I am, the movement isn't as heavy, Titans have speed and boosts are a faster and stronger, Titan shields, I can actually customize my Titan how I want, the R101C handles a lot better than the newer version, wall hanging isn't a perk, stim actually feels like stim, I'm actually a pilot instead of a spectre, Titan v pilot combat is a lot more fun, the Sidewinder, maps feel alive, the UI is clean and doesn't feel cramped, and no glow around enemy pilots.

EDIT: OH and first person embarks and executions. Nothing like having an enemy Titan rip me out of my cockpit and throw me across the map in first person.

The only thing I missed that I kept trying to do from the tech tests was slide.

While I won't cancel my preorder, everythings you said is 100 percent truth

That being said, this IS just a tech test. Not an alpha, beta or demo.
They could (and I sincerely hope they do) add a lot as far as presentation is concerned
 

SwolBro

Banned
While I won't cancel my preorder, everythings you said is 100 percent truth

That being said, this IS just a tech test. Not an alpha, beta or demo.
They could (and I sincerely hope they do) add a lot as far as presentation is concerned

i'm confident third person will be gone.
 
Constant voice updates, my stryder titan os speaking to me in japanese, clambering up to it in first person, poking enemy position relatively safely because I have shields and multiple effective dashes. Moving across the map like an actual specialized warrior and not a bright glowing dot. So good
s
Hah- I have Ryoko on my Stryder with auto quad rockets. I don't really know what she says, but it was such a cool thing when they added those voices to te black market.
 

Tokubetsu

Member
Hah- I have Ryoko on my Stryder with auto quad rockets. I don't really know what she says, but it was such a cool thing when they added those voices to te black market.

It was just a nice little flourish that adds a lot to the experience, this was MY titan. You could wrap your own narrative around it.
 
Let's go over some of the stuff Respawn got right so far

  • Gunplay is still very fun
  • Relegating wallhang to a perk is a godsend
  • Stim is fun despite replenishing too slowly
  • New carbine is still juicy
  • They nailed the slide mechanic
  • Music seems like it's going to be as amazing as ever
  • Graphics are cleaner than the original and seem to perform well
  • Networks is a great idea, and once working properly will be wonderful. i see other games copying it
  • Pilot v Pilot mode is actually decent, unlike it was in the original game
  • Grapple is fun after you get the hang of it
  • They made holo pilot useful and fun to use unlike what Bungie did in Reach

Anything else?
I definitely agree with the Grappling hook but can I ask why you think making Wallhanging a perk is a good idea?
 

Lunar15

Member
I'll be honest: I really didn't like the rodeo mechanic in TF1. I'm not super enthralled with the battery/rodeo mechanic in 2, but it does add a bit of a support role that was missing in 1. I'm not against it and it'd be a fine change if they had nailed other things. TF2, while immensely satisfying to play, absolutely had some problems that needed to be addressed in a sequel. It wasn't perfect. I was very excited for a sequel to build on the absolutely stellar foundation they built while addressing the issues and adding more content.

As it stands though, TF2 is just not a game I'm interested in. Played a few more games and got way better, but it's still just kind of CoD with a neat grapple in my eyes. I'm sure that'll be great for a lot of people, but it's just not what I'm looking for in shooters these days. There's a reason why, after really not enjoying CoD for many years, I got really into Titanfall. Regardless of what the changes are, TF2 just doesn't really have that reason anymore.
 

Big_Al

Unconfirmed Member
Not sure. In hindsight it may have been better, but when MW2 dropped it was a LOT of fun using the new kill-streaks and gaining rank. Plus, most of the maps were a decent evolution over MW. IW at the time hit the nail on the head in producing a sequel that managed to elevate an already popular formula i.e. progression and RPG-lite elements, in a shooter, and make it even more huge. They knew what made MW so popular and simply expanded on it because back then, it was still fresh. I think their problem with TF2 is they already hit the nail on the head with TF and the rest of their back-catalogue and are now shit out of ideas.

Agreed about solo however.


Nah even at the time I ended up trading MW2 a few weeks after getting it. It is up there as one of my biggest crushing gaming disappointments sequel wise, I even queued up at midnight for that fucker for a big expensive special edition. Didn't like many of the maps, didn't like the killstreaks, didn't enjoy the franticness of it compared to COD4 and it added too much for its own good.

Of course it's all well and done now, but this wasn't in hindsight, this was at the actual time it came out and I know I wasn't the only one to feel that way. However of course a lot of folks felt differently and that's fine, but yeah...it wasn't for me.
 

SwolBro

Banned
I definitely agree with the Grappling hook but can I ask why you think making Wallhanging a perk is a good idea?

It's something a lot of people wanted removed or mapped to a different button since the launch of the first game. It makes jumping and ADsing in smaller quarters and off walls and buildings easier. You don't all of a sudden get stuck in a stupid wallhang.
 
Man I hate homestead. Kill a guy in the open, frantically try to pick up his battery and run, knowing full well I'm going to get shot in the back. I do.

There's not enough speed or meaningful maneuverability.


Looking at the 3rd map, I cant make heads or tails of it. certainly seems better than the 2 we have. But the titan and pilot areas seem separated
 

Izuna

Banned
It's something a lot of people wanted removed or mapped to a different button since the launch of the first game. It makes jumping and ADsing in smaller quarters and off walls and buildings easier. You don't all of a sudden get stuck in a stupid wallhang.

Can I just chime in here?

ADS while wallhang makes no sense and was a good thing to not have.
 
I'm downloading this now.

Is this as good as the 1st one or better?

A lot of people who played TF1 are saying that TF2 isn't better due to some of the questionable changes that Respawn implemented - Titan timer, no Attrition (so far), lack of AI, and maps that aren't designed very well with the traversing system.
 
Nah even at the time I ended up trading MW2 a few weeks after getting it. It is up there as one of my biggest crushing gaming disappointments sequel wise, I even queued up at midnight for that fucker for a big expensive special edition. Didn't like many of the maps, didn't like the killstreaks, didn't enjoy the franticness of it compared to COD4 and it added too much for its own good.

Of course it's all well and done now, but this wasn't in hindsight, this was at the actual time it came out and I know I wasn't the only one to feel that way. However of course a lot of folks felt differently and that's fine, but yeah...it wasn't for me.

I didn't like MW2 much either. I thought the maps, in particular, were really bad coming off of CoD4's amazing lineup, and the overload of super powerful killstreaks were not fun. Then you factor in the weapon glitches early on.....yuck. Dropped it by January 2010 when Bayonetta and Mass Effect 2 came out, and never looked back. Such a disappointment after I put like 500 hours into CoD4.
 
Nah even at the time I ended up trading MW2 a few weeks after getting it. It is up there as one of my biggest crushing gaming disappointments sequel wise, I even queued up at midnight for that fucker for a big expensive special edition. Didn't like many of the maps, didn't like the killstreaks, didn't enjoy the franticness of it compared to COD4 and it added too much for its own good.

Of course it's all well and done now, but this wasn't in hindsight, this was at the actual time it came out and I know I wasn't the only one to feel that way. However of course a lot of folks felt differently and that's fine, but yeah...it wasn't for me.

It crushed me that mw2 was so liked. What a disastrous departure. Community didnt do what we're doing with tf2 either


Its also clear a LOT of new fans came in with mw2. Im surprised how many never played cod4. Must be ironic to read that if you were a cod2 player haha


But really, cod4 had excellent sound design, and fanfuckingtastic map design

MW2 weapons, ttk, balance, map design was shit

S&d used to be so good but became a giant game of marathon/lightweight users beaming around the map. Cod4 map design and sound design and balance never allowed that

I hate what cod has become. It sucks because I miss cod4 gameplay but everyone play cod for the speed, low ttk, and awful as fuck map design and spawns.

It's funny how respawn/IW shit the bed with such baffling departures from a solid base
 

Mafro

Member
Let's go over some of the stuff Respawn got right so far

  • Gunplay is still very fun
  • Relegating wallhang to a perk is a godsend
  • Stim is fun despite replenishing too slowly
  • New carbine is still juicy
  • They nailed the slide mechanic
  • Music seems like it's going to be as amazing as ever
  • Graphics are cleaner than the original and seem to perform well
  • Networks is a great idea, and once working properly will be wonderful. i see other games copying it
  • Pilot v Pilot mode is actually decent, unlike it was in the original game
  • Grapple is fun after you get the hang of it
  • They made holo pilot useful and fun to use unlike what Bungie did in Reach

Anything else?
Wallhang as a perk is dumb, but I like what they've done with levelling up with it not being XP points like every other shooter.
 
Btw, what do you guys think of spawning/ spawn killing?

It feels as if you always spawn at your initial base in hardpoint and spawns never flip if the enemy has pushed forward.

This is unlike CoD where you will constantly flip
 

Timu

Member
A lot of people who played TF1 are saying that TF2 isn't better due to some of the questionable changes that Respawn implemented - Titan timer, no Attrition (so far), lack of AI, and maps that aren't designed very well with the traversing system.
Dang, well, I hope I enjoy my time with this, but some of this is odd.
 
It's something a lot of people wanted removed or mapped to a different button since the launch of the first game. It makes jumping and ADsing in smaller quarters and off walls and buildings easier. You don't all of a sudden get stuck in a stupid wallhang.

Lets you ADS while moving on walls if you want.
Hmm, I guess if you wanted that though I don't see how these maps benefit that. I don't like it but at least there was a thought for doing it.

I'm downloading this now.

Is this as good as the 1st one or better?
Seems to depend on how you felt about the first game for a number of people. I personally am not liking it and I adored the first game.
 
Dang, well, I hope I enjoy my time with this, but some of this is odd.

Try it out and you might be surprised, like me. I'm still having fun with TF2 despite the changes they've made, with stripped down Titans and traversing (which I hope they can improve upon by launch). Gunplay is still ace, hit detection and latency has been on point for me on PS4. Sliding has been implemented with the movement system to perfection, imo - it's really smooth.
 

manfestival

Member
no longer interested in getting this game if they have gotten rid of attrition. What is the point of this bounty hunt? Why did they feel the need to change everything?!
 
This game is really great, I'm even more hyped for it than before. I think people will come around to it. I'm not feeling like the game is really that much slower and I even like the maps..
 
Looking at the 3rd map, I cant make heads or tails of it. certainly seems better than the 2 we have. But the titan and pilot areas seem separated

I don't think it'll be better than Boomtown, but it's hard to gauge the map with that crappy Pilot v Pilot ground gameplay. The video honestly reminds me of a Blops3 match with very basic Blops3 parkour paths. We'll see.
 

Kaji AF16

Member
I could only play the Training and a match. I liked it a lot; it plays somewhat like the first but with a higher time to kill. It wasn´t on my radar until now, but I will reconsider after next weekend.
 

Alienous

Member
Not considering AI kills on the scoreboard in Bounty Hunt is more evidence that Respawn is tripping over themselves chasing the Call of Duty crowd, I think. That they'd discount them, and just consider Pilot kills as valid in recognition.
 

RoboPlato

I'd be in the dick
I wish we could decide if out character is a robot or human. I know that they want the technicals to decide the appareance but I'd rather be a human character. It's a lot cooler to me if it's humans pulling off these moves than a robot. Keep the helmet and the clothing the same between the two to make it recognizable.
 

Alienous

Member
Man I hate homestead. Kill a guy in the open, frantically try to pick up his battery and run, knowing full well I'm going to get shot in the back. I do.

There's not enough speed or meaningful maneuverability.


Looking at the 3rd map, I cant make heads or tails of it. certainly seems better than the 2 we have. But the titan and pilot areas seem separated

It doesn't look to me like Forward Base Kodai has the density of buldings to facilitate good Pilot vs. Titan play. It has a large, open building in the middle, and not many at the perimeter, whereas I'd say the best Titanfall 1 maps had plenty of places to duck and dodge and climb to outmanoeuvre titans.
 

EL CUCO

Member
I wish we could decide if out character is a robot or human. I know that they want the technicals to decide the appareance but I'd rather be a human character. It's a lot cooler to me if it's humans pulling off these moves than a robot. Keep the helmet and the clothing the same between the two to make it recognizable.
You're gonna have your peg feet, and you're gonna love them :p
 

Big_Al

Unconfirmed Member
I didn't like MW2 much either. I thought the maps, in particular, were really bad coming off of CoD4's amazing lineup, and the overload of super powerful killstreaks were not fun. Then you factor in the weapon glitches early on.....yuck. Dropped it by January 2010 when Bayonetta and Mass Effect 2 came out, and never looked back. Such a disappointment after I put like 500 hours into CoD4.

It crushed me that mw2 was so liked. What a disastrous departure. Community didnt do what we're doing with tf2 either


Its also clear a LOT of new fans came in with mw2. Im surprised how many never played cod4. Must be ironic to read that if you were a cod2 player haha


But really, cod4 had excellent sound design, and fanfuckingtastic map design

MW2 weapons, ttk, balance, map design was shit

S&d used to be so good but became a giant game of marathon/lightweight users beaming around the map. Cod4 map design and sound design and balance never allowed that

I hate what cod has become. It sucks because I miss cod4 gameplay but everyone play cod for the speed, low ttk, and awful as fuck map design and spawns.

It's funny how respawn/IW shit the bed with such baffling departures from a solid base


Been there since the beginning myself :) Hell I remember playing Medal Of Honor Allied Assault back before they formed Infinity Ward. Man, COD2, what a great fucking game.
 

E92 M3

Member
So this video gives us some answers.

https://youtu.be/zyryweXyBxA

Reading between the lines it near confirms what many have thought, although nothing is explicitly said.

The lack of AI/Bounty replacing attrition: "we listened to the community about reducing the annoyance factor of the AI, try and make them have a real purpose"

There were vocal people who either didn't play the original or gave up after some time. Those that did continue to play saw the AI did have a purpose. They were a resource to reduce Titan build time.

No Titan cool down: "You have to earn a Titan this time, not just given one"

They elaborate a little on this later, but surely you earned your Titan in the original Titanfall by farming the resource (the AI) that served 'no purpose'? Alongside other objectives of course.

So the AI and cooldown go hand in hand.

If Respawn removed the AI first, then removal of the countdown makes sense. Without the' easy' resource to reduce build time, then players could sit tight and wait out for their Titan. The countdown had to go.

If Respawn removed the Cooldown first, then the AI still would make some sense. Kills would still up your Titan meter.

The question is, which came first. The removal of AI or the Titan cool down? I think it has to be the removal of AI.

Which then becomes - why?

The message is the feedback from the 'community', but something doesn't sit right with me on that. Especially when the 'community' that continued to play the game pretty much ignored any modes without AI.

The 'community' has now, overwhelmingly, rejected the change. Reddit, GAF, Twitter, even their own forums. Did Respawn get this so wrong?

Respawn didn't make this change for a laugh. Either it is something they truly believe is right, or there is something else.

I just feel a part of the puzzle is missing.

I hate generalizing, but they basically listened to people bitching that didn't play the game or understand what the game was about.

The core mechanics are fun, but Respawn has a lot of fixing to do.
 
Let's go over some of the stuff Respawn got right so far

  • Gunplay is still very fun
  • Relegating wallhang to a perk is a godsend
  • Stim is fun despite replenishing too slowly
  • New carbine is still juicy
  • They nailed the slide mechanic
  • Music seems like it's going to be as amazing as ever
  • Graphics are cleaner than the original and seem to perform well
  • Networks is a great idea, and once working properly will be wonderful. i see other games copying it
  • Pilot v Pilot mode is actually decent, unlike it was in the original game
  • Grapple is fun after you get the hang of it
  • They made holo pilot useful and fun to use unlike what Bungie did in Reach

Anything else?

  • The AI seems more competent and actually seem to do damage to players.
  • Those mini titans (reapers) are really fun to fight.
  • NETWORKS are an amazing idea.
 
played some more, still not a fan of the changes but eh. I like the orange grass map much better than the other map. but they're both too open and then too crowded imo

feels good to be doing well on the score boards again though. titanfall 1 was my shit.

i do have a strong feeling this is gunna get delayed tho.


I hope for a delay. As it sits now it won't budge me off of Overwatch. :(
 
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