At least from my memory of DF comparisons, that X1 edges out PS4 in FPS for some games suggesting CPU bottleneck. Jaguar is really awful.I really don't see games being that CPU limited this gen unless it open world .
At least from my memory of DF comparisons, that X1 edges out PS4 in FPS for some games suggesting CPU bottleneck. Jaguar is really awful.I really don't see games being that CPU limited this gen unless it open world .
I'm hoping for October as well. I would be extremely happy if I could have the console before BF1 releases.
I really don't see Neo being less than $449 USD - Likely $499 USD.
At least from my memory of DF comparisons, that X1 edges out PS4 in FPS for some games suggesting CPU bottleneck. Jaguar is really awful.
There is no way Neo will be $499. My guess is the slim will be $299 and Neo will be $449.
Agreed.
I think they may have thought about doing a smaller Neo @ 399, but decided to make it more powerful for $449. The simple matter is that a $100 difference isn't a large enough delta, but I'd say $150 is.
Microsoft at E3 revealed they were going the expensive route with Scorpio, so there's not too much risk doing the same.
I wouldnt say MS is going expensive. I think next year they can pull of 6tf next year for $399.
But by then the NEO will be 350 or lower.
I also think NEO launches at 399 and the PS4 Slim is sub 300. Maybe 250 if they REALLY want to go nuts but 299 would be my bet.
We've never had such a recent GPU in a console box have we. The polaris RX 480 just launched and we don't know what they've settled on CPU wise or have knowledge of the entire chipset and features of the system. I don't think NEO is scheduled to meet mass market expectations so early, that's what the slim is for.Do you remember the PS3 announcement? They won't go there again, so there's no way it'll be more than $499.
I don't see why it can't be $399.
Because the original PS4 was premium at launch, wasn't it? What's so hard to understand?
Not sure I understand this.
Why would Neo be higher priced when PS4 will be getting dropped in price?
I wouldn't think this would be the case because the original PS4 was intended to be marketed to everyone and accessible for everyone @ $400. Sony is now segmenting their market - the slim is intended to fill the role of the original PS4 and be something that everyone can get, meanwhile the Neo is designed as the high-end experience... which will probably come with a high-end price tag. It's not for everyone and they don't expect it to be the bulk of their sales.
PS4 = Profitable from day one, affordable for most people = $399.99
PS3 = high-end machine for it's day = $599.99
The problem with the PS3 was that even though it was a high-end experience, many people just wanted to play games and weren't comfortable with the high price tag. There was a cheaper $499.99 model with a smaller hard drive (20gb) and no chrome accents but that was still considered kinda pricey at the time.
I still don't understand that comment.
Compress vertex code into FP16 instead of FP32 then fit 2 FP16 into FP32 then decompress the vertex code when you're doing the pixel shading.
Do you remember the PS3 announcement? They won't go there again, so there's no way it'll be more than $499.
I don't see why it can't be $399.
Because the original PS4 was premium at launch, wasn't it? What's so hard to understand?
The new console, which is codenamed Neo, will target hardcore gamers, he said, as well as consumers with a 4K television set looking for more high-resolution content.
There is no way Neo will be $499. My guess is the slim will be $299 and Neo will be $449.
Has there been any word if they are only talking about consoles? I wonder if they would talk about additional unannounced game titles which could serve as potential killer apps for the Neo.
Bound for PSVR will render at 2688 x 1512 on the PS4 I know it has simple graphics but it look amazing & that's over half of 4K resolution running on PS4 at 60FPS on a nice looking game.
Ya'll still don't think it's possible for Neo to run good looking 4K games?
You really are trying to become the next Jeff Rigby, aren't you? Throw around a bunch of terms you half understand in the hopes that it will turn out to be a brilliant insight?
Taking code written for single-precision floating point math and converting arbitrary values to half-precision is a disasterously lossy proposition that would dramatically compromise rendering quality all over the place. Do you understand how horribly limited the range and precision you're talking about is? Developers are explicit about when they're manipulating single-, double-, and half-precision values for very good reasons.
The recently uncovered patent is an interesting peek at a technique likely intended to reduce bandwidth contention in getting vertex shader results to fragment shaders. Packing two 16-but values in a single 32-bit word doesn't involve format conversion or loss of precision, it's just a basic packing operation. Chances are it's being performed here to allow random access to memory to be efficiently cached without the usual cache line assumptions about access patterns.
Has there been any word if they are only talking about consoles? I wonder if they would talk about additional unannounced game titles which could serve as potential killer apps for the Neo.
Here's who House said the Neo is targeted at
That's the same market that they sold the PS4 to (obviously aside from the 4K user). That hardcore gamer is willing to jump in day one for a new console and then upgrade that console. But Sony's also seen that there's a "ceiling" that those gamers find acceptable as far as pricing goes. They saw it when they launched the PS3 and they saw it when MS launched the Xbox One. So with that in mind, why would Sony want to push against that ceiling again?
Has there been any word if they are only talking about consoles? I wonder if they would talk about additional unannounced game titles which could serve as potential killer apps for the Neo.
We don't know that the ceiling is $399. It could have been priced at $449 and still sold extremely well. There is huge gulf between $399 and $599. No console manufacturer has ever really attempted this so we really don't how consumers will react to this new model. And we don't know how many Neo units Sony projects to sell. We know 20 million sold is goal for the year, but I believe the Slim will be the main driving force to hit that number, especially at number like $250. Would not surprise me if Neo projection was 5 million or less.
After much deliberation with some specialists in the know on the matter, I came up with this.
Gentlemen, I give you... THE PS4 NEO
They know $400 works. Now they may be able to go a bit higher, but this time around they don't have another console to directly compare it to in order to make their pricepoint look better. So why push into the unknown when they're already trying to get gamers to buy into something that hasn't been done in console gaming before?
House did say that they want the Neo to help them hit their 20m target. So while they may expect the slim to pull most of the weight, I don't think they want the Neo to be some sort of slow burner.
This...changes everything.After much deliberation with some specialists in the know on the matter, I came up with this.
Gentlemen, I give you... THE PS4 NEO
After much deliberation with some specialists in the know on the matter, I came up with this.
Gentlemen, I give you... THE PS4 NEO
He did almost quote part of the patent in it's entirety so how wrong can he be? This is not something that I'm up on. It appears to be more than "Packing two 16-but values in a single 32-bit word".You really are trying to become the next Jeff Rigby, aren't you? Throw around a bunch of terms you half understand in the hopes that it will turn out to be a brilliant insight?
Taking code written for single-precision floating point math and converting arbitrary values to half-precision is a disasterously lossy proposition that would dramatically compromise rendering quality all over the place. Do you understand how horribly limited the range and precision you're talking about is? Developers are explicit about when they're manipulating single-, double-, and half-precision values for very good reasons.
The recently uncovered patent is an interesting peek at a technique likely intended to reduce bandwidth contention in getting vertex shader results to fragment shaders. Packing two 16-but values in a single 32-bit word doesn't involve format conversion or loss of precision, it's just a basic packing operation. Chances are it's being performed here to allow random access to memory to be efficiently cached without the usual cache line assumptions about access patterns.
The compression scheme is not just packing two 16 bit values into a single 32 bit word.By way of example, and not by way of limitation, where the parameter values are stored as 32-bit floating point attribute variables, it may not be possible to compress the parameter into 16-bit numbers for storage into one 32-bit value without losing the original data as a result of the 32-bit subtraction.
In the technique 200b depicted in FIG. 2B, the vertex shader 210 may perform vertex shader computations 214, which may include manipulating various parameters of each vertices in the image. The resulting parameters may be compressed at 240 into a smaller data format so that bottlenecks associated with storage and throughput of large numbers may be minimized. The compressed parameters P0', P1', P2' may be written to a parameter cache 236 for temporary storage, and may occupy a smaller amount of the total cache than uncompressed parameters to thereby minimize potential bottlenecks in the cache hardware. The compressed parameters P0', P1', P2' may be copied to a local memory unit 237 on a GPU, which may be memory unit known as a "local data share" (LDS). The compressed parameter values may be accessed from the local data share with a pixel shader 212 implemented by a GPU.
a compression scheme according to various aspects of the present disclosure that allows for the original parameter values to be preserved and decompressed so that they may be accessed by the pixel shader. In the illustrated implementation, parameter interpolation hardware that traditionally performs the subtraction or entire interpolation may be omitted, disabled, or bypassed so that the parameter values may be compressed and decompressed without losing the original parameter values.
Sony was rumored to have been waiting for quality Neo footage awhile back, we will likely see things like BF1 and Horizon footage.
Obviously no Neo exclusive games, but Neo is rumored to have some cool feature(s) that hasn't leaked yet.
They have to take a shot at MS's pixel comment in their conference. They have to. Cmon Sony.
What I want to know regarding the Neo is if it uses the same Primary account activation as the current PS4 or if will be listed as a new device.
This is my bet as well. Makes perfect sense.Neo has to be $399. No way they go $449. Part of the reasom why the slim helps them is that they can make a clear differentiation between the two in pricing.
Neo $399
Slim $249
The Slim is for the mass market this holiday, the NEO if it debuts will not be.
This is my bet as well. Makes perfect sense.
I find it really annoying how much Sony has regressed in terms of online since the PS3 launch. 5 equal concurrent activations for PSN content was really fair later reduced to 3. Then you have the PS4 nonsense which is just bad if you travel and keep multiple systems which was why I subscribed to PS+ in the first place. The loss of free online play was also painful though as mentioned I was already on PS+ by then.Sony's account activation is bullshit. It has been causing me some serious frustration lately.
Due to it clashing with Apple's event I don't think many mainstream press will actually cover it and provide a text feed, but twitter is a good place for that if you can find a gaming site you know will be there. They will likely tweet highlights as it happens. There will also probably be a GAF conference thread you could use provided the site doesn't crash.For events like this, are there any good text feeds of exactly what's going on?
Blogs something?
I'm temporarily in a place where the Internet is just way, way too slow to stream.
I find it really annoying how much Sony has regressed in terms of online since the PS3 launch. 5 equal concurrent activations for PSN content was really fair later reduced to 3. Then you have the PS4 nonsense which is just bad if you travel and keep multiple systems which was why I subscribed to PS+ in the first place. The loss of free online play was also painful though as mentioned I was already on PS+ by then.
For events like this, are there any good text feeds of exactly what's going on?
Blogs something?
I'm temporarily in a place where the Internet is just way, way too slow to stream.