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Why are modern JRPGs such a mess?

dlauv

Member
I'm not sure what change in the genre as a whole means, especially since Japanese RPGs have been mechanically diverse for pretty much their entire history. Even on the Famicom, you had action RPGs such as Hydlide, Wizardry clones such as Deep Dungeon, and then the Dragon Quest and Final Fantasy games which are pretty much the only 8-bit RPGs remembered.

Dungeon Crawlers or Wizardry clones are kind of their own niche and subgenre. When I say JRPG, I'm referring to the countless turn-based battle systems remarkably similar to Dragon Quest and Final Fantasy in the 16, 32, and 128 bit eras that died out a bit in the seventh generation outside of mobile gaming devices. Hundreds of similarly playing titles that could support a genre canon/lineage. One recent entry would be the Digimon Cyber Sleuth game or Trails in the Sky.
 

Cirerus

Member
Style over substance. Too much fan service, anime influence and kawaii/waifu shit.

Like in FF3 or 5 the numerous jobs bring a whole world of strategy to the battle system while in Lighitng Returns is more an excuse to see the main character in different clothes.
 
No, I'm saying it's not and comparing it to Seven Pirates, which is, and showing how much more the former sold. The point is that "otaku pandering games" usually don't actually sell that much compared the actual big-selling JRPGs, despite what a lot of people on here seem to think. The ones that pander to otakus just tend to be cheaper to produce, and thus don't need to sell as much to be considered a success usually.

And even EO is also a niche series itself, but manages to outsell Compile Heart's new thing by nearly 8x. The comparison is even more stark when you compare typical otaku games to JRPGs that actually have mainstream appeal such as Pokemon or Dragon Quest.

A handful of games that sell to the same group of 20,000 people every time isn't dominating the market.
 
So I've never gotten past Chapter 1 of TitS FC, but it seemed like a used a lot of these tropes? Like Joshua is an amnesia/fatherless kid, Estelle is his feisty step-sister/love interest, they assemble a rag tag group and go questing together.

.
Trails make uses of Tropes and then turn them around or invoked them into something more meaningful ( Estelle is not just a shallow love interest for example.) What really make Trails different/special is that it's basically a living world where every NPC have their own lives, have relationship with each other and reacts to events (either their own personal events , towards the parties members or current affairs) on their own, their dialogues changes after every single events in the games.
 
If you desire systems with cohesion and relevant theming of these systems just play Xenoblade (The 1st one).

Now there's a game that handled sub-systems right.
 

ohlawd

Member
there are these things called handhelds and most of the good JRPGs have been on those things for the past decade

you're right tho. your post was just an assorted rant with nothing of value
 

casiopao

Member
No, I'm saying it's not and comparing it to Seven Pirates, which is, and showing how much more the former sold. The point is that "otaku pandering games" usually don't actually sell that much compared the actual big-selling JRPGs, despite what a lot of people on here seem to think. The ones that pander to otakus just tend to be cheaper to produce, and thus don't need to sell as much to be considered a success usually.

Ooo. Lol. I read it wrong. And yeah i agree with u 100% there. The Jrpg which does not fully focus on otaku pandering usually will sold more vs those who totally pander towards otaku market as otaku market is just a small market.

Pretty much. I knew there was a section in the game most people considered bad, so as soon as I got there I just went straight to the bosses without wasting any time and was done with it in like an hour in a half. Bravely Default is a great game.

Also it's pretty hard to discuss JRPGs because a lot of people seek very different things in them, which makes their opinions clash all the time. For example you see a lot of people calling Xenoblade's combat trash but I thought the combat and the game in general were genius, it's one of the best games I've played in my life. And I don't know why they didn't enjoy it, it could be because it's not their style and they prefer traditional turn based gameplay, or maybe they thought it was automated nonsense because all they needed to get past bosses was to grind. Who knows. That's JRPGs for you.

Hehe.^_^ I really love Xenoblade battle lol. it is like the full improvement of FF12 battle system which i hate. Hell, even nowadays, i hope i can love more Jrpg like Xenoblade series.^_^(TMS is damn good too though.^^)
 

AmuroChan

Member
From everything you're complaining about, it sounds to me like JRPGs just isn't the genre for you. Some of the things you complain about are the core pillars of the genre's identity.
 

Briarios

Member
OP, have you played Tokyo Mirage Sessions? I was feeling very much the same way until I picked it up. Really a bright, fun game with a fun combat and upgrade system.
 

Orayn

Member
OP, have you played Tokyo Mirage Sessions? I was feeling very much the same way until I picked it up. Really a bright, fun game with a fun combat and upgrade system.

In many ways, it's Persona 4.5: Fire Emblem Edition. It has more anime tropes and lacks the gravitas of a Persona game, but there's still a ton of good stuff in there.
 
Dungeon Crawlers or Wizardry clones are kind of their own niche and subgenre. When I say JRPG, I'm referring to the countless turn-based battle systems remarkably similar to Dragon Quest and Final Fantasy in the 16, 32, and 128 bit eras that died out a bit in the seventh generation outside of mobile gaming devices. Hundreds of similarly playing titles that could support a genre canon. One recent entry would be the Digimon Cyber Sleuth game or Trails in the Sky.

There, that's what I'm talking about. You define a "JRPG" by similarity to Dragon Quest, and if it deviates too much from that basic formula it is no longer a JRPG. Hence your initial complaint that JRPGs "haven't evolved" becomes nonsensical, since you've set up a definition by which it is impossible for them to evolve.
 

Fou-Lu

Member
I disagree with your premise. I still love JRPGs and do not think they are a mess. So many good games ha e come out over the last two gens, especially on handheld.
 

Dark_castle

Junior Member
I can't believe you just used Rogue Galaxy as the poster boy for the downfall of JRPG.

NO, Rogue Galaxy was not perfect, but it's still a good game, far better than most JRPG on PS3 onwards, and its factory system is one of the most complex and unique item creation mechanics in the genre, so I disagree with you saying it tried nothing new.
 

casiopao

Member
True. I find myself wondering where they'll go after the handheld market fades.

Mobile? Sega's Hortensia Saga had one of the best stories i had played for Jrpg in all these recent years. If u are those who wanted FE old style kind of story again with Suikoden battle system, that game is the BALLS.


So I've never gotten past Chapter 1 of TitS FC, but it seemed like a used a lot of these tropes? Like Joshua is an amnesia/fatherless kid, Estelle is his feisty step-sister/love interest, they assemble a rag tag group and go questing together.

I kinda want to blame modern anime, but I don't really know if there's anything worth criticizing or if I just have preferences that 80's/90's anime catered more too. Like right now I'm watching Aldermann in the Sky and Legend of the Galactic Heroes, and they both have a similar concepts with their main protagonist (genius lazy general that wins unwinnable battles using unconventional tactics). Beyond that they're very different shows, but the difference that really strikes me is just how much of an emphasis Legend of the Galactic Heroes places on depth of its history, how populations and popular sentiment limit military strategy and aggression, supply lines, etc. Most shows with a plot revolving around military usually are very character-driven and only touch on the complexities of the army when it's necessary for the plot (usually for putting a Checkov's Gun into whatever strategy they're using), but Legend of the Galactic Heroes are so committed to it that they have multiple episodes that only go into the fictional history inside the series, that don't drive the plot further at all. It's kind of bizarre, I was going to say "You don't really get that in modern anime" but I actually think LotGH is totally unique in that regard.

Anyway, I think modern JRPGs rely too heavily on tropes from modern anime even though nothing I wrote really supports that at all.

Lol. Comparing LoGH to anything is just cruel. LoGH is something totally different as it really focus on expanding the history,culture, background story of even any insignificant character and keep pushing the story. I don't think there is any anime that come close to that masterpiece.T_T SIEG KAISER!!!

Aldermann vs LoGH is not comparable for me as Aldermann comes from Light Novel vs LoGH which is a fully fledged novel. LN is never going to be able to be as detailed as Novel so, Aldermann already loses a lot there. But i do find their effort is not that bad as it also tries to expand the universe and the states of the Empire which is falling badly vs other LN war story which is just bad.T_T
 

dlauv

Member
There, that's what I'm talking about. You define a "JRPG" by similarity to Dragon Quest, and if it deviates too much from that basic formula it is no longer a JRPG. Hence your initial complaint that JRPGs "haven't evolved" becomes nonsensical, since you've set up a definition by which it is impossible for them to evolve.

Not necessarily. FFXI/XII, FFXIV, FFXIII, Xenoblade do decent jobs of effectively overhauling the ATB system with varying degree of success, and ATB being an effective overhaul of the old turn-based gameplay. I've always thought of early MMORPG combat as building on ATB (and making it suitable to the format of course).

But JRPGs are JRPGs, CRPGs are CRPGs, fighting games are fighting games, and so on and so forth. I mean, you wouldn't expect fighting games to play like shmups would you? You wouldn't expect a third-person shooter to play like a fighting game would you?

It's possible to push a genre and make it marketable without having to completely change how a genre plays. Look at how vanilla Uncharted plays and look at its success.

I think the bigger issue here is that CRPGs/WRPGs and JRPGs have given way to Action RPGs as a whole. Action mechanics are simply more marketable.
 

duckroll

Member
Speaking of ROFLMAO...

I can't believe you just used Rogue Galaxy as the poster boy for the downfall of JRPG.

NO, Rogue Galaxy was not perfect, but it's still a good game, far better than most JRPG on PS3 onwards, and its factory system is one of the most complex and unique item creation mechanics in the genre, so I disagree with you saying it tried nothing new.
 

casiopao

Member
In many ways, it's Persona 4.5: Fire Emblem Edition. It has more anime tropes and lacks the gravitas of a Persona game, but there's still a ton of good stuff in there.

It had much better battle system, dungeon setting and no stupid day per move schedule thingy lol.

I really liked TMS a lot lol. Not to mention the boss and some battle can be soo challenging that it is not funny while Persona battle is just so boring.T_T (Tsubasa is god Tier waifu lol.^_^)

Speaking of ROFLMAO...

Thats my reaction everytime i heard someone said Ni no Kuni is good lol.^_^
 

Mik317

Member
I think people simply are exaggerating the success of many of the SNES/PSX era RPGS. A lot of those series don't even exist any more and there weren't any replacement. Add in FF's missteps (which generally feel like SE simply try to do too much every time), others going portable only and you have the current situation. The audience just may not be there any more. Games have to sell a shitload now to justify their existence. Which means, you either create this game that appeals to the west but potentially alienate your home base. Or double down on your home's taste and alienate the west. Or try a weird happy medium and hope it works. Shit is hard.
 
True. I find myself wondering where they'll go after the handheld market fades.

If it makes you feel any better, the 3DS will outsell the PS2 in Japan by the end of this year and become the 3rd best selling dedicated game platform ever.

With the astronomical success of both DS and PSP, I think last gen was a bit of an outlier. The combined sales of 3DS and Vita are around 26m units, which is substantially higher than the GBA and not too far off from the GB/GBC's 32m.
 
Like in FF3 or 5 the numerous jobs bring a whole world of strategy to the battle system while in Lighitng Returns is more an excuse to see the main character in different clothes.

Honestly, I put more thought into my setup in Lightning Returns than probably any other job system in the series (aside from FFXI). I don't think I would have beaten the game without really digging into the systems and setting things up right, where as with FFIII, V, Bravely Default, etc. I always manage to limp across the finish line with bare minimum effort and just about any party make up.
 

Rappy

Member
Maybe you are playing the wrong JRPGs. Try Trails in the Sky.
Sounds more like he isn't playing any JRPG's at all.
I see. That's disappointing.
*prefers old school turn based RPGs* > *is told RPG is old school* > *still gets disappointed*
If by terrible second half you mean a section you can get through in 2 hours. People always over exaggerated that section.

Op play persona 4. Its old but still newer than the game you picked.
I don't get why either. Maybe if they were playing the original first Japanese release? But seeing when these complaints popped up, no, they were not. There's a reason they added all those extra features for the For the Sequel/all localized versions.
 

DanielJr82

Member
I think JRPGs of the past... a lot of it was in your head. I mean they are sprites with text bubbles, not detailed digital actors with dialogue. I hate to say it, but it's like comparing a book to a movie, your mind will always paint the better picture.
 

Dremorak

Banned
Xenoblade Chronicles is certainly not immune to those tropes, but I think it also does a great job of turning some of them on their heads, and in clever ways.

I cant think of any other jrpg that was that long, and I straight away wanted to start again. It even rewards playing through again with heaps of foreshadowing, which at the time meant nothing to me, but after finishing it my jaw was on the floor.

Its in my top 5 games of all time tho, so I might be biased :p
 
Not necessarily. FFXI/XII, FFXIV, FFXIII, Xenoblade do decent jobs of effectively overhauling the ATB system with varying degree of success, and ATB being an effective overhaul of the old turn-based gameplay. I've always thought of early MMORPG combat as building on ATB.

But JRPGs are JRPGs, CRPGs are CRPGs, fighting games are fighting games, and so on and so forth. I mean, you wouldn't want fighting games to play like shmups would you?

I must admit I'm lost in your genre definition there. You count turn-based --> ATB --> FFXIII as a natural progression within a similar battle system, yet Wizardy is its own different subgenre?
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
You bought Rogue Galaxy and not Dark Cloud 2? For shame OP. What else did you expect?

I just find it funny that you based all your opinions on a single game to begin with. You should try some other ones that actually have a good mix of things.
 

grumble

Member
Style over substance. Too much fan service, anime influence and kawaii/waifu shit.

Like in FF3 or 5 the numerous jobs bring a whole world of strategy to the battle system while in Lighitng Returns is more an excuse to see the main character in different clothes.

Agreed the fan service and doubling down on otaku has really damaged the genre by making it unappealing to mainstream people.

Also though fans even here on this site trying to confine what a jrpg is into narrow borders then complaining about a lack of innovation.
 
Problem with this analogy is great RTS have always been at home on PC, while consoles have had a noticeable loss of great JRPG.

The transition to handhelds wasn't sudden. Didn't happen overnight and catch the OP offguard like WHOA WHAT HAPPENED. It's 10 years in the making, going back to the NDS/PSP. By now he should know that's where the better jrpgs are.
 

RDreamer

Member
I think JRPGs of the past... a lot of it was in your head. I mean they are sprites with text bubbles, not detailed digital actors with dialogue. I hate to say it, but it's like comparing a book to a movie, your mind will always paint the better picture.

Except that is true with all games. Other genres evolved better to handle that change, whereas it seems JRPGs haven't as much.

What saddens me though is that there still are amazingly creative ideas in the JRPG genre, but no one seems to be able to put it together in a whole package.

If by terrible second half you mean a section you can get through in 2 hours. People always over exaggerated that section.

I wish it was only that small section that was bad with Bravely Default. That game could have been amazing if they just put some sort of effort into the horseshit story and writing. They're so bad I couldn't deal with it to get to the bad section. Gameplay and artstyle were amazing, it just needed something like an FF4-6 story.
 

Orayn

Member
I must admit I'm lost in your genre definition there. You count turn-based --> ATB --> FFXIII as a natural progression within a similar battle system, yet Wizardy is its own different subgenre?

I can kind of see where that argument comes from. Roguelikes and tile-based dungeons crawlers are the primordial soup that both J- and W-RPGs evolved from, and new entries in that genre are still being made.
 

dlauv

Member
I must admit I'm lost in your genre definition there. You count turn-based --> ATB --> FFXIII as a natural progression within a similar battle system, yet Wizardy is its own different subgenre?

Yeah, because Wizardry clones/Dungeon Crawlers have very specific and important gameplay dynamics other than being simply turn-based or not. Some are not turn-based. Some are partially turn-based.

https://en.wikipedia.org/wiki/Dungeon_crawl

This, I think, gives a reasonable explanation as to why.

Same as MMORPG. MMORPG can have action-based combat, but it wouldn't change its more important, defining qualities. Or games of other genres with RPG elements, like Devil May Cry. It doesn't become an RPG or even an ARPG.


True! But that's like five titles and two are MMOs (which introduce vastly important dynamics). They're outnumbered and in FF13's case, it's not preferable. I don't think XII's change was that big, all considered. It just made it harder to manage combat while the fundamentals of ATB were still in play. Like I clarified before:

Anyone who thinks Japanese RPGs have not changed at all since the PS1 era have clearly not been playing Japanese RPGs since the PS1 era.

I have. I don't think they've changed in any meaningful way, mechanically. Maybe that's goalpost moving, but I didn't think such a practical generality required a literality exam.

I don't think three titles over three generations really negate that.
 

Exentryk

Member
Console JRPG devs should reevaluate their target audience. Console games are not selling well in Japan, but they are in the West. Devs need to be asking questions like - who is our primary audience, what age group are we targeting, what's the standard of writing and storytelling, etc.

I still play JRPGs, but mainly for their combat systems. I would love to get a complete package though, with both writing and combat being good.
 

Meicyn

Gold Member
Posting to chime in and say, play Trails.

Trails of Cold Steel II in less than 48 hours and I am STOKED.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
If you get Japanese people writing a plot about more than four characters, it's going to be anime tier.

What is 'anime' tier? That is too broad a generalization to pinpoint IMO.

Console JRPG devs should reevaluate their target audience. Console games are not selling well in Japan, but they are in the West. Devs need to be asking questions like - who is our primary audience, what age group are we targeting, what's the standard of writing and storytelling, etc.

I still play JRPGs, but mainly for their combat systems. I would love to get a complete package though, with both writing and combat being good.

What is your standard of good writing? Is the question
 

Parfait

Member
As someone who praises Star Ocean 4 even I couldn't handle Rogue Galaxy for too long. The areas suffered from 'way too goddamn long' syndrome in a way that Dank Cloud 2 avoided by at least separating the areas on a menu. Bad voice acting was the meme back then, practically every jrpg had some awful dubbing. It's no joke that i feel that FF12 was one of the first truly excellent dubs I ever heard. Even FFX was decent by other game's standards.

That said, I recommend Star Ocean 4.
 

RPGam3r

Member
The transition to handhelds wasn't sudden. Didn't happen overnight and catch the OP offguard like WHOA WHAT HAPPENED. It's 10 years in the making, going back to the NDS/PSP. By now he should know that's where the better jrpgs are.

Sudden or not doesn't mean his missing them (or what he thought of them) isn't real or shouldn't be voiced. Some people don't like playing on handhelds.
 
Problem with this analogy is great RTS have always been at home on PC, while consoles have had a noticeable loss of great JRPG.

But, I mean, you wouldn't really use the lack of visual novels like Ace Attorney or Zero Escape series on consoles to judge the genre, right?

Or strategy games, or puzzle games. Those are other genres that are bigger on portables these days.

Tbh, there's quite a bit of overlap between PCs and portables in the sorts of games they do well.

I see where the gap is being felt, because alot of these other genres were never so big on home consoles, so the lack of truly great heavy hitters on consoles is really obvious. Every E3, very few games for portables are going to get too much focus, so people aren't thinking of them as much.

Tbh though, the whole HD jump killing AA development and all those increased costs makes me happy that the DS and PSP were options. I've seen people say that it allowed companies to run away from HD development, but I don't really see those same games getting developed without portables.

To give you an idea of what I'm talking about:

https://en.wikipedia.org/wiki/Breath_of_Fire#Reception

Not sure how accurate those sales numbers are, but Capcom in 2010 saying the Breath of Fire series was their most successful RPG series at 3.1 million units sold by the fifth game seems pretty dire. And tbh, it's more of these rpgs that are more obviously missing from consoles: they don't sell like Final Fantasy or Kingdom Hearts or Dragon Quest in Japan, but they're damn good, have the support of a major publisher, etc.

So it's a mix of those sorts of games becoming the TWEWY, Radiant Historia, and hell, even Kingdom Hearts BBS (it's bascially as mainline as the numbered releases) on portable consoles, along with the fact that the biggest hitters, like Final Fantasy, Kingdom Hearts, going away.

Alot of the console jrpgs that DO become bigger, like Persona, or Xenoblade, would probably have qualified and really successful examples of those sorts of games, but because the biggest hitters never really came, they sorta became said biggest hitters.

The really shitty crap has always been there, relies on small budgets and fans that are willing to pay a ton for a bunch of stuff to make a profit. They're just more visible now because of lack of region lock, importing, and the dearth of those bigger titles to hide that crap.

tl;dr: Your Wild Arms, Xenosagas, Breath of Fires, NEVER sold well enough to ever continue onto HD consoles, especially the 1st gen of HD consoles. The games that did sell well enough were either better suited to go/stay portable for sales/audience (Dragon Quest, Pokemon) or disappointed/delayed forever (FF for all last gen until 14 2.0?, FFV13, KH3, etc.)

You're overrating the previous success of the genre
 

Zolo

Member
What is 'anime' tier? That is too broad a generalization to pinpoint IMO.

Obviously:
Nausicaa2cover.jpg
 

Orayn

Member
Console JRPG devs should reevaluate their target audience. Console games are not selling well in Japan, but they are in the West. Devs need to be asking questions like - who is our primary audience, what age group are we targeting, what's the standard of writing and storytelling, etc.

I still play JRPGs, but mainly for their combat systems. I would love to get a complete package though, with both writing and combat being good.

I think you need to give Japanese devs more credit, it breaks down into a few groups and most of them do have a pretty good idea of their audience.

Niche: Low-ish budget and sales, focused on a relatively small audience even within Japan, only localized by the grace of God, does well enough to keep going. Neptunia, Atelier, etc.
Semi-niche: Medium budget, generally designed to turn a profit with Japan alone, some concern for an international appeal but not enough to have a huge influence. Tales, most non-Persona SMT, lots of others
"AAA": Generally has a big audience worldwide, localization is a major factor that affects how the games are made. Final Fantasy, Pokemon, etc.

Some of these games fall in between these groups, misfire, or do unexpectedly well, but I don't think there's a huge category of JRPGs that are missing millions of sales.
 
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