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PS4 surpassed Wii U in Japan

killatopak

Member
What 'consoles in general' would benefit from AAA JRPGs if you're not talking specifically about the PS4?
What other console are you talking about then? Especially one that's getting FFXV, DQXI and KH3? Or do you think PS5 will sell better than PS4?

Give me a single console game from japan that fits my description of being able to garner interest from both the west and in japan.

Don't expect me to pull imaginary games from my ass to prove a point.

--
PS4 as it is now, missed its chance in to blow up in Japan the way ps2 or 3ds did. The ball is completely in Nintendo's hand. It's first year will largely determine the way it's life goes.

--
PSVR and Summer Lesson will teach NX some manners and wipe the floor with it, mmw!!1

I'm kinda wondering if NX will support VR. I remember I made a thread that talks about how Nintendo is interested in exploring VR but is waiting for a more comfortable solution. I really want to have a portable VR. That would be bonkers. Summer Lesson outside? I can fap on the subway!
 

MacTag

Banned
DQ XI will be the eighth Dragon Quest game released on 3DS (which I believe puts it at the highest number of DQ releases for any console over the DS),
DS and 3DS are technically tied for 10.

FC: 4 main
SFC: 2 main, 2 remakes, 1 spinoff
PS1: 1 main, 1 remake, 2 spinoffs
PS2: 1 main, 1 remake, 3 spinoffs
Wii: 1 main, 1 collection, 3 spinoffs
Wii U: 1 main
PS3: 3 spinoffs
PS4: 2 main, 4 spinoffs

GB: 2 remakes, 3 spinoffs
GBA: 4 spinoffs
DS: 1 main, 3 remakes, 6 spinoffs
PSP: 1 spinoff
3DS: 2 main, 2 remakes, 5 spinoffs, 1 app
PSV: 3 spinoffs

NX: 2 main

I mean in terms of first-party games. Uncharted, Gravity Rush, WipEout, etc were more like games for home console rather than for portable device.
Sounds like Mario Kart, Smash Bros and Xenoblade.

Vita is healthy ahead of PS4 and WiiU
5 million isn't exactly the picture of health and isn't it already behind PS4 launch aligned anyway?
 

Oregano

Member
Consoles are nowhere near as big as they were at one time in Japan, but they aren't really 'dead' as people proclaim. Generally speaking, PS4 usually sells about 100k a month in Japan on average which is, proportionately, around the same level the USA does considering the US is twice as big in terms of population(around 200k average most of the time in NPD) Hell, this month alone they sold about 150k in just 2 weeks with the release of the slim and Persona 5(which at this moment on PS4 alone has sold more than any previous Persona game lifetime)

The issue is that software doesn't catch on nearly as much as it does on 3DS. Which i lay down to not being so many titles for the Japanese market on display just yet compared to 3DS, which literally is just a Japanese game playing machine.

PS4 gets a similar amount of releases as 3DS. Actually it might get more, Vita definitely does. PS4 also has much better third party support.

Give me a single console game from japan that fits my description of being able to garner interest from both the west and in japan.

Don't expect me to pull imaginary games from my ass to prove a point.

I'm kind of wondering what your point actually is.

Also Splatoon was a worldwide success and will outsell every PS4 game in Japan.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
PS4 gets a similar amount of releases as 3DS. Actually it might get more, Vita definitely does. PS4 also has much better third party support.

I'm talking about Japanese releases, PS4 has a lot less 'auto sellers' like Monster Hunter and Dragon's Quest right now. The Japanese games on PS4 and Vita so far are usually niche in themselves and only get a certain amount of sales because of low interest.
 
The PS4 is doing well because it doubled down on the Western 'core' audience and abandoned the Japanese market.
Its more Xbox than the Xbox is.

If it wanted to resuscitate that market, it would have to start moving money away from securing Western exclusives with Western studios and start funding Japanese studios instead.

There is literally zero indication of that happening.



What 'consoles in general' would benefit from AAA JRPGs if you're not talking specifically about the PS4?

What? It should be apparent to most that the Japanese market has simply moved away from consoles. PS4 will be getting the biggest IP's in JP like DQ11, FF15, FF7R but it won't cause a sudden change as that interest for the format is just no longer there. Thats why Japanese companies are looking at foreign markets like Asia and West more than before, and its why PS4's success in such markets leads to better than expected Japanese support.
 

butman

Member
And they want to make Beyond Good & Evil 2 NX exclusive. By the time that it's released there will be trillions of PS4.
 

killatopak

Member
I'm kind of wondering what your point actually is.

Also Splatoon was a worldwide success and will outsell every PS4 game in Japan.


The point is as simple as it gets.

Produce more games for consoles, more sales will follow especially if you do so at the start of the console's life cycle. Wii U dropped the ball because games was so far in between and a large amount of 1st party games were instead funneled into the 3DS.

PS4 wasn't as big as it could have been because games supported in its initial years were largely catered to the west while leaving Japan hanging. Japan was left with 3rd party games which weren't much to begin with.

Splatoon was released when the Wii U was already considered dead. All the games I gave as an example were games that were going to be released in the future.
 

Oregano

Member
I'm talking about Japanese releases, PS4 has a lot less 'auto sellers' like Monster Hunter and Dragon's Quest right now. The Japanese games on PS4 and Vita so far are usually niche in themselves and only get a certain amount of sales because of low interest.

PS4 has as many mainline DQs as 3DS and in recent years has received as many spin offs. EDIT: Forgot DQX hasn't released on PS4 yet so technically one less mainline DQ, but its the MMO one.

EDIT:
The point is as simple as it gets.

Produce more games for consoles, more sales will follow especially if you do so at the start of the console's life cycle. Wii U dropped the ball because games was so far in between and a large amount of 1st party games were instead funneled into the 3DS.

PS4 wasn't as big as it could have been because games supported in its initial years were largely catered to the west while leaving Japan hanging. Japan was left with 3rd party games which weren't much to begin with.

Splatoon was released when the Wii U was already considered dead. All the games I gave as an example were games that were going to be released in the future.

Oh yes, if only Sony had released one of their mega hit IPs on PS4 like ummm or umm.... well they had runaway success Knack.

The PS4 has been getting Japan catered games since release, unless you think things like Tales and Yakuza are western focused games.
 

CaptNink

Member
XBO
tumblr_inline_o3hn8qk56R1ri065t_500.gif

LOL! Good one!
 

LordRaptor

Member
Give me a single console game from japan that fits my description of being able to garner interest from both the west and in japan.

Don't expect me to pull imaginary games from my ass to prove a point.

I don't think developers should be spending money on making "AAA JRPGs" as you suggested they should be where they currently have a survivable niche, so I'm obviously not claiming there are Japanese titles with universal appeal that just need more money spending on them.

e:
If there is a resurgence of AAA JRPGs like DQ, the upcoming FFXV, KH 3 and other unused ips then there might be a resurgence in japanese console gaming.

That;s what you said. I asked why anyone would do that.
 

killatopak

Member
Oh yes, if only Sony had released one of their mega hit IPs on PS4 like ummm or umm.... well they had runaway success Knack.

The PS4 has been getting Japan catered games since release, unless you think things like Tales and Yakuza are western focused games.

These are the games on japanese release:

Assassin's Creed 4
Battlefield 4
Call of Duty: Ghosts
Doki-Doki Universe
Dream Club: Host Girls on Stage
Driveclub
Dynasty Warriors 8: Xtreme Legends
FIFA 14
Final Fantasy 14: A Realm Reborn beta
Hohokum
Killzone: Shadow Fall
Knack
Natural Doctrine
Puzzle 4 Sudoku
Tottemo E Mahjong Plus
Resogun
Strider
Watch Dogs
Yakuza: Restoration

Bolded are the Japanese games.
The only AAA title is Yakuza. That's like saying Wii U released with Zombie U and calling that a lot of AAA games.

I don't think developers should be spending money on making "AAA JRPGs" as you suggested they should be where they currently have a survivable niche, so I'm obviously not claiming there are Japanese titles with universal appeal that just need more money spending on them.

Niche games will stay niche and that's why they won't attract casuals which AAA can. Those niche are largely the 3m owners. They don't even need to be fully AAA. It just needs to be an IP that can attract casuals. Chrono Trigger 2 or some shit. Use dem ips.
That;s what you said. I asked why anyone would do that.
Exactly. Where are they now currently? Wait for them to drop. There's not much games released that are in Japan that have universal appeal. Add that to the fact that most AAA games that have been released that do have universal appeal also released on the PS3. Dynasty Warriors did, Yakuza did and every other release since then. Only this year and the next does the PS4 have games that are exclusive to it.

Look at Splatoon and tell me that didn't make the Wii U sales in Japan go up at least for a short while.
 

MacTag

Banned
and see the result:

plus Mario Kart 7 and Smash 3DS were designed as a portable games from the beginning, so I don't get your point
Diminishing returns and unified interfaces have led to console games and portable games being a distinction without a real difference. The difference you'd get in GB/SNES, GBC/N64, GBA/GC and DS/Wii software was significantly greater than what we've seen out of 3DS/Wii U. PSP, 3DS and Vita all already felt like minature consoles in terms of their libraries, I don't feel like NX will be any different except it'll now function like a console too if you want to play that way.
 

Toni

Member
Wii U is a console while NX is a hybrid. Consoles are dying in Japan. The fact PS4 passing Wii U is seen as milestone is comical especially for the fact it took this long and shows how dead consoles truly are in Japan.

If anything has a good chance of surpassing PS4 its NX as shown with 3DS.

It is a milestone. And is being downplayed tho?.

I'm sorry, but no gaming console was supposed to sell this much today in japan on a period where smartphones reign supreme. Not only that, but PS4 is outselling THE console that had mario, was coming off of the 15+ million selling Wii and generally had the best chances of pulling decent numbers close to PS3's but fell flat. Now PS4 is on track to do that.

PS4 only got here because of its massive success worldwide. Look at the massive decline of Xbox over there, from a million to 60k.

No console will sell this much ever, EVER again in Japan.

Its a feat worth recognizing.
 

dracula_x

Member
These are the games on japanese release:

Assassin's Creed 4
Battlefield 4
Call of Duty: Ghosts
Doki-Doki Universe
Dream Club: Host Girls on Stage
Driveclub
Dynasty Warriors 8: Xtreme Legends
FIFA 14
Final Fantasy 14: A Realm Reborn beta
Hohokum
Killzone: Shadow Fall
Knack
Natural Doctrine
Puzzle 4 Sudoku
Tottemo E Mahjong Plus
Resogun
Strider
Watch Dogs
Yakuza: Restoration

Bolded are the Japanese games.
The only AAA title is Yakuza. That's like saying Wii U released with Zombie U and calling that a lot of AAA games.

Hohokum was developed by Honeyslug, UK-based company.
 

Eolz

Member
I'm sorry, but no gaming console was supposed to sell this much today in japan. Not only that, but PS4 is outselling THE console the had mario, was coming off of the 15+ million selling Wii and generally had the best chances of pulling decent numbers close to PS3's but fell flat. Now PS4 is on track to do that.

PS4 only got here because of its massive success worldwide. Look at the massive decline of Xbox over there, from a million to 60k.

No console will sell this much ever again in Japan.

Remains to be seen for the last statement.

But yeah, you're right, the PS4 outsold THE console that had no third party support, no price cut, and didn't manage to make its marketing understandable.
 

Thraktor

Member
I don't think the Japanese market in general is something for Nintendo to lose sleep over, on their own they are plenty flexible. But all others should lose sleep over it unless they want to completely lose the dedicated gaming device market in Japan. The publishers put more works on other systems (aside Level 5, even though even them tried moving away with Little Battler first having been on PSP and with YW development having started on Vita originally), but the market imploded so far that the relatively few entries on Nintendo handhelds now are the best-performing franchises for the lack of other platforms. So your selection is kind of self-fulfilling, if e.g. Final Fantasy no longer has a market for the lack of decent home console install base it's also no longer a best-performing franchise in Japan etc. Nurturing a mainstream market receptive to home console gaming is where everyone dropped the balls hard in Japan.

I don't think it has anything to do with "nurturing a mainstream market receptive to home console gaming". Ever since 3D capable handhelds hit the market, Japanese gamers have a clear preference towards playing on handheld devices, so games which are primarily targeted to Japan have moved to handhelds. The fact that ESPN doesn't show a lot of prime-time Rugby isn't them not nurturing Rugby in the US, it's them recognising that americans have almost no interest in Rugby.

The reason mainline Final Fantasy hasn't moved to handhelds is the same reason Resident Evil hasn't moved to handhelds; the majority of its audience is outside Japan, where home consoles hold the bulk of the market. Meanwhile, Square Enix made the decision to move Dragon Quest, which was always a larger franchise in Japan than FF, to handhelds all the way back in 2006, when they realised that's where the market would be. Similarly, the Final Fantasy spin-offs and remakes have been heavily stacked towards handhelds since then.
 
Congrats PS4, it only took you two and a half years and support from the entire dedicated gaming industry to outsell an EOL platform subsisting solely on first party support.

The PS4 hardly had any games the first year .
The entire dedicated gaming industry in Japan are slow as hell.
In fact that is one of the problems over there.
 
Weak sales for home consoles in Japan aside, some of these comments read like the Wii U didn't launch more than a year before the PS4; furthermore, there are still some heavy hitters that have yet to launch which will help boost sales, including PSVR which is an unknown at this point.
 

Toni

Member
Remains to be seen for the last statement.

But yeah, you're right, the PS4 outsold THE console that had no third party support, no price cut, and didn't manage to make its marketing understandable.

Downplay it all you honestly want. Nintendo had million selling IP's over there such as Mario, Monster Hunter, Splatoon, etc. Which gave it long legs.

PS4 had nothing but 3rd party support to help it in its early years. No million selling powerhouses, had no massive-selling predecessor to boost its brand name, etc.

And it did it on a shorter period.

Listen, we can list achievements all day long.

But downplaying this milestone (considering circumstances) and positioning an un-annonced hybrid as the victor in an extremely inconsistent industry is impractical. It just doesn't work that way.
 

Oregano

Member
These are the games on japanese release:

Assassin's Creed 4
Battlefield 4
Call of Duty: Ghosts
Doki-Doki Universe
Dream Club: Host Girls on Stage
Driveclub
Dynasty Warriors 8: Xtreme Legends
FIFA 14
Final Fantasy 14: A Realm Reborn beta
Hohokum
Killzone: Shadow Fall
Knack
Natural Doctrine
Puzzle 4 Sudoku
Tottemo E Mahjong Plus
Resogun
Strider
Watch Dogs
Yakuza: Restoration

Bolded are the Japanese games.
The only AAA title is Yakuza. That's like saying Wii U released with Zombie U and calling that a lot of AAA games.



Niche games will stay niche and that's why they won't attract casuals which AAA can. Those niche are largely the 3m owners. They don't even need to be fully AAA. It just needs to be an IP that can attract casuals. Chrono Trigger 2 or some shit. Use dem ips.

3DS Launch Lineup(from Wikipedia):

AR Games (preloaded application)
Bust-a-Move Universe
Combat of Giants: Dinosaurs 3D
Face Raiders (preloaded application)
Find Mii (preloaded application)
Nintendogs + Cats (three versions)
Professor Layton and the Mask of Miracle
Pro Evolution Soccer 2011 3D
Puzzle Swap (preloaded application)
Ridge Racer 3D
Samurai Warriors: Chronicles
Super Street Fighter IV: 3D Edition

I guess Professor Layton is on par with Yakuza...

Definitely not seeing any lack of support for PS4 though.
 
I honestly thought it happened a while ago, considering the Wii U is a failed system while the PS4 is a successful one. I'm surprised it took this long.

Looking at the LTDs though, the PS4 isn't exactly setting Japan on fire.

The Japanese market for home console has become less important than that of the majority of Western European countries.
 

killatopak

Member
3DS Launch Lineup(from Wikipedia):

AR Games (preloaded application)
Bust-a-Move Universe
Combat of Giants: Dinosaurs 3D
Face Raiders (preloaded application)
Find Mii (preloaded application)
Nintendogs + Cats (three versions)
Professor Layton and the Mask of Miracle
Pro Evolution Soccer 2011 3D
Puzzle Swap (preloaded application)
Ridge Racer 3D
Samurai Warriors: Chronicles
Super Street Fighter IV: 3D Edition

I guess Professor Layton is on par with Yakuza...

Definitely not seeing any lack of support for PS4 though.

As I said earlier, the key here is not just the release games but it's initial years. I mentioned earlier that Nintendo funneled most of their first party teams into making 3ds games on it's initial years so the Wii U had a drought as a result.

PS4 games that were released during it's initial years weren't even completely exclusive. They were released on the PS3 as well making buying the PS4 for japanese people seem like a waste.

It's like Smash 4 wii u vs 3ds. There's no point in buying a wii u if I can buy it on 3ds. Don't say graphics tho cause we know the japanese don't care for them.
 

Thraktor

Member
DS and 3DS are technically tied for 10.

FC: 4 main
SFC: 2 main, 2 remakes, 1 spinoff
PS1: 1 main, 1 remake, 2 spinoffs
PS2: 1 main, 1 remake, 3 spinoffs
Wii: 1 main, 1 collection, 3 spinoffs
Wii U: 1 main
PS3: 3 spinoffs
PS4: 2 main, 4 spinoffs

GB: 2 remakes, 3 spinoffs
GBA: 4 spinoffs
DS: 1 main, 3 remakes, 6 spinoffs
PSP: 1 spinoff
3DS: 2 main, 2 remakes, 5 spinoffs, 1 app
PSV: 3 spinoffs

NX: 2 main

Thanks for the clarification. I was just quickly totting up numbers on Wikipedia.

It is a milestone. And is being downplayed tho?.

I'm sorry, but no gaming console was supposed to sell this much today in japan on a period where smartphones reign supreme. Not only that, but PS4 is outselling THE console the had mario, was coming off of the 15+ million selling Wii and generally had the best chances of pulling decent numbers close to PS3's but fell flat. Now PS4 is on track to do that.

PS4 only got here because of its massive success worldwide. Look at the massive decline of Xbox over there, from a million to 60k.

No console will sell this much ever, EVER again in Japan.

Its a feat worth recognizing.

There is no universe in which PS4 taking two and a half years to outsell Wii U is an achievement. It avoids them taking the crown of "worst selling home console either Sony or Nintendo have ever released", but that's not saying much.

To re-iterate, here's a sales graph versus properly successful home consoles for the first two years that I posted a few pages back, with Dreamcast added to provide a baseline for unsuccessful consoles:

ps4_wiiu_japan_sales_comparison2.png


For the first year and a half of its existence, PS4's sales in Japan almost exactly tracked those of a console which was such a massive failure that its maker had to drop out of games hardware altogether. It's improved since then, but let's not pretend that it's anywhere near what Sony would have hoped for.

I see you saying crazy things again .
NX will be getting no where near that number.

The 3DS outsold it, and NX is primarily a follow-up to that, so I don't see why it's such a fantastical idea. I'm certainly not expecting it to hit 20 million, but it's entirely within the realm of possibility.
 
The 3DS outsold it, and NX is primarily a follow-up to that, so I don't see why it's such a fantastical idea. I'm certainly not expecting it to hit 20 million, but it's entirely within the realm of possibility.

The NX is also coming when mobile is bigger in Japan and will keep on growing .
PS2 sold 21 million in Japan .
Don't get me wrong i expect NX to do much better than PS4 or Vita just not nearly as good as 3DS .
 

Snakeyes

Member
Downplay it all you honestly want. Nintendo had million selling IP's over there such as Mario, Monster Hunter, Splatoon, etc. Which gave it long legs.

PS4 had nothing but 3rd party support to help it in its early years. No million selling powerhouses, had no massive-selling predecessor to boost its brand name, etc.
PS1, PS2 and PSP aren't massive selling predecessors that boost brand name? Come on now. Even the PS3 sold over 10 million units, which is nothing to scoff at.

"Nothing but third-party support", lmao.

The entire Japanese gaming industry threw its weight behind the PS4 shortly after it was announced while completely cutting Wii U support (it barely had any in the first place). That was enough to put a very low, GameCube-or-worse ceiling on Wii U sales, as there really isn't much else on there aside from Mario and a left-field hit like Splatoon.

Monster Hunter is irrelevant on home consoles in Japan.
 

Oregano

Member
As I said earlier, the key here is not just the release games but it's initial years. I mentioned earlier that Nintendo funneled most of their first party teams into making 3ds games on it's initial years so the Wii U had a drought as a result.

PS4 games that were released during it's initial years weren't even completely exclusive. They were released on the PS3 as well making buying the PS4 for japanese people seem like a waste.

It's like Smash 4 wii u vs 3ds. There's no point in buying a wii u if I can buy it on 3ds. Don't say graphics tho cause we know the japanese don't care for them.

But isn't the thesis that PS4 hardware sales are low because all the popular stuff is on handhelds and not consoles? So when it's one both sales should be equal?(which also ignores the fact that the DS and PSP dominated Japan in a time when all the popular stuff was on PS2).

PS4 gets pretty much every Vita game nowadays(And exclusives on top) yet those games are still more popular on Vita. What does that tell you?

If the argument is home consoles would sell better if everybody dropped handhelds altogether and put everything on consoles no duh but is that feasible? Would the PS4 sell 20 million+ like the 3DS?
 

killatopak

Member
But isn't the thesis that PS4 hardware sales are low because all the popular stuff is on handhelds and not consoles? So when it's one both sales should be equal?(which also ignores the fact that the DS and PSP dominated Japan in a time when all the popular stuff was on PS2).

PS4 gets pretty much every Vita game nowadays(And exclusives on top) yet those games are still more popular on Vita. What does that tell you?

If the argument is home consoles would sell better if everybody dropped handhelds altogether and put everything on consoles no duh but is that feasible? Would the PS4 sell 20 million+ like the 3DS?

The Vita has 5m+ units sold in Japan. Of course it would sell better. Also, largely of those are niche games as well. All things equal, they would largely depend on the games released on the handheld and the console separately. Release more big budget games on the handheld, the handheld gets more sales and vice versa.
 

Raylan

Banned
Congrats PS4, it only took you two and a half years and support from the entire dedicated gaming industry to outsell an EOL platform subsisting solely on first party support.
I'm sure Andrew House is laughing his ass off, knowing that they outsold the WiiU in Japan, in only 2 1/2 years, after launching over 1 year later, ....with nearly no effort at all.
Congrats indeed.
 

kinger256

Member
To re-iterate, here's a sales graph versus properly successful home consoles for the first two years that I posted a few pages back, with Dreamcast added to provide a baseline for unsuccessful consoles:

ps4_wiiu_japan_sales_comparison2.png


For the first year and a half of its existence, PS4's sales in Japan almost exactly tracked those of a console which was such a massive failure that its maker had to drop out of games hardware altogether. It's improved since then, but let's not pretend that it's anywhere near what Sony would have hoped for.

You're excluding the PS3 which is tracking similarly but went on to sell 10mil.
 

openrob

Member
How could the PS4 have sold more, having launched 14 months later, if not for the fact that it has found buyers at a faster rate?

Well basically, to summarise, software droughts.

When the Wii U had software it was averaging about 40k pw. Similar to the PS4. If you check the Mediacrate threads, for a long while they sold roughly 30-50k units per week each.

For the past, say 4 months, Wii U sales have declined rapidly. Partly (from my understanding) this rapid decline is to do with lack of availability - Nintendo stopped shipping Wii Us. Of course this alone doesn't add up to the ps4s overtaking, but there were patterns of the Wii u declining in sales following a software drought, but when the games were there it sold the same, if not more.

That could never be said for the Wii U in another territory.
 
decent numbers considering the shift in playstyle over there.

Wonder what FF15, RE7, DQ11, VR, & GTS will do. 2017 might be peak year for PS4 in sales, or maybe 2018 when you can get a console+vr unit for cheaper.
 

Oersted

Member
DS and 3DS are technically tied for 10.

FC: 4 main
SFC: 2 main, 2 remakes, 1 spinoff
PS1: 1 main, 1 remake, 2 spinoffs
PS2: 1 main, 1 remake, 3 spinoffs
Wii: 1 main, 1 collection, 3 spinoffs
Wii U: 1 main
PS3: 3 spinoffs
PS4: 2 main, 4 spinoffs

GB: 2 remakes, 3 spinoffs
GBA: 4 spinoffs
DS: 1 main, 3 remakes, 6 spinoffs
PSP: 1 spinoff
3DS: 2 main, 2 remakes, 5 spinoffs, 1 app
PSV: 3 spinoffs

NX: 2 main


Sounds like Mario Kart, Smash Bros and Xenoblade.


5 million isn't exactly the picture of health and isn't it already behind PS4 launch aligned anyway?

I agree on Xenoblade. Rest... ever played them?
 

Takao

Banned
The PS4 hardly had any games the first year .
The entire dedicated gaming industry in Japan are slow as hell.
In fact that is one of the problems over there.

That doesn't change the fact outside of Yo-Kai Watch and Monster Hunter (which wouldn't sell well on it), every major dedicated third party gaming IP is (or will shortly be) on the platform. Metal Gear Solid? Yes. Minecraft? Yes. Resident Evil? Yes. Tales? Yes. Final Fantasy? Yes. Dragon Quest? Yes. Grand Theft Auto? Yes. Overwatch? Yes. Yakuza? Yes. Call of Duty? Yes. Phantasy Star? Yes. God Eater? Yes. Toukiden? Yes. PES? Yes. Kingdom Hearts? Yes. Warriors? Yes. Gundam? Yes. Dragon Ball? Yes. One Piece? Yes. Sword Art Online? Yes.
 
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