That's some serious accusation. Do you have receipt on that claim?
You're not seriously claiming that TB wasn't a gator, are you?
That's some serious accusation. Do you have receipt on that claim?
All that said, could there be an issue that the AAA games market is unsustainable without all these value added items?
If they feel the need to keep consumers as uninformed as possible to exploit their hype, the AAA market does not deserve to be sustainable.
Well he started gamergate to talk about ethical and professional concerns relevant to the game press. Not his fault some people started harassing people.You're not seriously claiming that TB wasn't a gator, are you?
Seems simple to resolve. Just don't buy games day one anymore and wait for the first review.
If it helps, when you see a release date, just add seven days to that date and pretend that is the new release date.
If we all do this, problem solved.
Well he started gamergate to talk about ethical and professional concerns relevant to the game press. Not his fault some people started harassing people.
I kinda think AAA gaming is fucked yes, which is why people have been playing with F2P, DLC, season passes, pre order bonuses etc, these games arent getting cheaper, the marketing costs arent being driven down (although i feel they could save money here by redirecting some of those Superbowl ads etc towards social networks and community outreach programs) so yeah I do think an element of this is to preserve the status quo. I do hope the industry figures out a better way of making extra cash off video game development, maybe use the CG assets and make a direct to blu ray movie? idk, i have no answers here either but I fundamentally disagree that the way you do it is to turn around and try and fuck your consumers.All that said, could there be an issue that the AAA games market is unsustainable without all these value added items?
It was never a blanket statement before from a company. They used to do this case by case. Bethesda is now just saying; we are doing it for everything.Developers and publishers have been practicing this and other shit for years. Why is this such a big thing only now?
You're not seriously claiming that TB wasn't a gator, are you?
Seems simple to resolve. Just don't buy games day one anymore and wait for the first review.
If it helps, when you see a release date, just add seven days to that date and pretend that is the new release date.
If we all do this, problem solved.
Well he started gamergate to talk about ethical and professional concerns relevant to the game press. Not his fault some people started harassing people.
I have no idea; I haven't followed it at all. I only know the general gist, and a few people who are utter cunts like Milo Yiannopolis (sp).
Seems simple to resolve. Just don't buy games day one anymore and wait for the first review.
If it helps, when you see a release date, just add seven days to that date and pretend that is the new release date.
If we all do this, problem solved.
A GAFer in one of the GG threads did a great post detailing all the crap TB said, I can't seem to find it. But anybody that followed the events of GG knows about TB and his "position".
That's great and all, but what does it have to do with the merits of launch day embargoes?
I find this to be in really poor taste. It worked out okay for Doom, but Bethesda realizes the hype will be off the charts for the next Fallout or Elder Scrolls. No need to lose some money to bad reviews, if they happen.
I'm not ok with less info ,, I'm the opposite actually: I advise any gamer to not pre-order any game and wait for all the feedback he needs before purchasing.If a game doesn't send out review codes it normally is a bad sign and if we accept what Bethesda is doing now maybe more publishers will follow, making us unable to know which games are trying to hide something. Who do we blame then? Gamers like you who are ok with less well information about games day 1?
Why should gamers that like being informed, who like spending there money wisely, who like playing games at release to be able to talk about it and avoid spoilers, be punished by gamers like you who don't mind the minimum amount of information being available on release.
I've been gaming since the 80s, I can very much tell you I'm not bringing this up for my own sake because a) this wont effect me (right now) as I dont care for pre order knick-knacks b) the video games climate is very very different today people dont wait anymore, they buy on hype alone, and this is a move by publishers to maximize the exploitation of that set of early buyers by giving them as little as possible reason to abort via withholding information on potentially flawed games.
.
Also the decision will effect me long term as publishers skew more this way and start including things generally seen as core game into pre-orders in order to coax more users into the 'get fucked nerd' slice of the venn diagram while deliberately closing off avenues to make an informed decision on whether it is worth the risk of getting a pre-order for the now pre-order exclusive MP maps etc
Developers and publishers have been practicing this and other shit for years. Why is this such a big thing only now?
This is like saying "well, we all know people drive drunk, so just be extra careful on the road. Problem solved!"Seems simple to resolve. Just don't buy games day one anymore and wait for the first review.
If it helps, when you see a release date, just add seven days to that date and pretend that is the new release date.
If we all do this, problem solved.
This is like saying "well, we all know people drive drunk, so just be extra careful on the road. Problem solved!"
No. This doesn't solve the problem of devs/pubs purposefully avoiding pre-release review coverage. The consumer should definitely be informed before making a purchase but when devs/pubs load their games with preorder bonuses and the like - the dev can't fucking ask you to buy their game ahead of time and in the same breath not do what is needed to inform you of what the fuck you are buying.
You make it sound like you're incapable of not buying the game on release day and holding off a couple of days for the review.This is like saying "well, we all know people drive drunk, so just be extra careful on the road. Problem solved!"
No. This doesn't solve the problem of devs/pubs purposefully avoiding pre-release review coverage. The consumer should definitely be informed before making a purchase but when devs/pubs load their games with preorder bonuses and the like - the dev can't fucking ask you to buy their game ahead of time and in the same breath not do what is needed to inform you of what the fuck you are buying.
That's some serious accusation. Do you have receipt on that claim?
To me as a reader of reviews, the effect is identical.
Game reviewers are used to being paid money to produce hyped up pre-release reviews of mediocre AAA games and are complaining because they are not getting their sweet deals.
Honestly, I kind of find it ridiculous that TB's sweetheart company Blizzard, does this for years and yet he's not bothered
Blizzard normally does not even send reviews copies on launch day, Diablo 3 launch being the more memorable example for this bullshit
But hey, fuck Bethesda right?
To me as a reader of reviews, the effect is identical.
You're not seriously claiming that TB wasn't a gator, are you?
i will continue to pre-order games because it doesn't negatively impact me in any way. but it does benefit me. until that changes, why would i not?
You've never pre-ordered something you didn't like?
I might be imagining things but i think TB said in one of his podcasts that he valued the idea that they originally had but he condemned the shitshow that they became or something like that. I might be completely wrong but i'm pretty sure that i remember him saying something along those lines.
You know you're not getting the game earlier yourself anyway right? This is a strange complaint.I hope Rockstar jumps on this train and stops sending out games early to reviewers.
Seeing all the IGN coverage of GTA V before it released just pissed me off knowing they were playing the game long before I could get my hands on it.
Of course they can. You just need to say "Nope".
If gamers can't control themselves enough to wait on reviews, that's on them. Personally, I'll continue pre-ordering Bethesda games at launch, because they've yet to release something I wasn't happy with, so this policy is utterly irrelevant to me.
Both of you missed the part where I said:You make it sound like you're incapable of not buying the game on release day and holding off a couple of days for the review.
You know, if no one outside the company had access to the games before release Bethesda's arguments might actually hold water. Cherry-picking which kind of impressions might be shared and by whom is ridiculous.
Two options spring to mind:
This is the culmination of years of anti-consumer behaviour that the game reviewers are becoming more fed up with and want to take a stand.
OR
Game reviewers are used to being paid money to produce hyped up pre-release reviews of mediocre AAA games and are complaining because they are not getting their sweet deals.
....
Probably the second one.
Both of you missed the part where I said:
"The consumer should definitely be informed before making a purchase but"
That "but" is the key word to what follows after.
You both also miss the point. If you are withholding content based on preorders and purposefully hiding your game from consumers by way of reviews - you're a prick. Fuck any developer that does this. It's shady as fuck. We are giving out keys to journos and even GAF 2 weeks before release on PS4 and PC with a lift 1 week before release and have no preorder bonuses.
I'm not afraid of my game and I'm not in the business of pulling wool down over someone's eyes. Devs and pubs that do have 1 goal in mind. It's shit, flat out. Then again I feel stuff like preorder bonuses, DLC over legit expansions, micros in full priced games, etc are shit so I have a very poor perception of many in this industry. There's no reason a dev that runs a tight of a ship as I do with a 2-man team can remain consumer focused but pubs and devs with money to burn just look for ways to get more money to burn, consumer be damned.
People are generally unaware that any respectable outlet has a divide between the editorial team and sales. So when they see a higher review score then they think a game deserves (which is all subjective anyway) the easiest accusation to make is they are being bribed.It's more like: reviewers are used to having the time to spend to review games to get them out in a timely fashion. With policies like this, it becomes a race to get reviews out, which is INCREDIBLY unpleasant to do as a reviewer, especially if you care at all about your writing (and lots of writers actually do!).
Remember when Medal of Honor: Warfighter got review copies like... a few hours before the embargo lifted? People were racing at breakneck speed through the campaign to review it (sup, Polygon?) just to get reviews out in time.
Smarter sites, like Kotaku (I freelance for them, fyi), have been comfortable with doing late reviews for a long time. As Stephen Totilo has pointed out, Kotaku's policy of covering games after they're out has proven to be more successful than following the publisher-controlled pre-release hype cycle and relying on PR departments to drip-feed content.
I believe Rock, Paper, Shotgun's John Walker was tweeting the other day about how reviews don't really affect hits that much. Personally, I think it's a holdover from the magazine days, where having reviews actually mattered because that was the only way to access reviews.
In four years of writing about video games professionally, I don't know of anyone who's been paid to write a positive review of a game. There is literally zero evidence of this being this case, ever. I have no idea why this myth persists.
Of course it affects the media outlets. Although to what extend is up for debate. Reviews are not the only content they do of course which gets pageviews.I could be just a sarcastic old uninformed bastard. But I think the only reason the journalists are getting all up upset about this now is that it's starting to affect them more and more. Getting the game at the same time as us means, that amongst other things, that their review is almost pointless.
(I'm not saying their opinions are not worth writing/reading.)
From my understanding embargos are different because they can have a review ready for the release date. Now they have to play and review the game all the while the people they are writing for are playing it already.
Reviewers are getting shafted (as well as us), but acting as if you are helping us by saying don't get pre-orders, saying it in 2016, is like an earthquake warning when my house is in rubble.