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Yes, The Last Guardian has gone gold

lmbotiva

Junior Member
This seriously made me laugh

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lol
 

labx

Banned
Wow. Saying Ico and SotC have shit control is trolling? I honestly think both games are very clunky. Newer "art games" such as Journey spoiled me.

Read other posts of the poster. And saying that Icons and SoTC have clunky gameplay because of newer games is a little hindsight biased from you.

I don't understand why people come to post negative stuff about TLG (I.e.: the game looks boring, it's meh, it's going to fail the hype) in a thread that have the intention of celebrating that finally we are going to play the game. (This do not apply to you).
 

Gbraga

Member
I don't think it's fair to just call them "art games", it looks like a way to appreciate it when you don't actually like the game, because I feel like they don't "need" it, especially Shadow of the Colossus. SotC is a brilliant game for gamey reasons, even if you don't care one bit about the atmosphere, the story or anything else, no other game since then has done battles against giant foes like this game, not even close. Dragon's Dogma was the only one that even tried. Any other game defaults to highly scripted scenes, using bosses as terrain for fighting mobs or QTEs. Or a combination of the previous three.

Shadow of the Colossus is pure gameplay, you find out the weak point, you avoid getting killed, and you have to go there and stab the colossus, there's no flashy animation while you do what the button prompt asks you to, it's an incredible achievement in gameplay design.

I honestly feel like the game is kind of underrated, even though it's considered an all time classic, simply because people are too quick to throw it in the "art games bag", and don't really give it as much credit as it deserves as, you know, a game.

People still speedrun that game, with the world record being less than a month old. They don't speedrun it just because of its merit as an art game, that's for sure.
 

Gbraga

Member
I cant praise any game with such shit framerate and deliberately clumsy controls for its gameplay design.

Fair enough, I'm not trying to shield it from criticism, if anything, it's the opposite, I'm saying it doesn't need to be protected under the "art games" banner, where everything is forgiven, because art.

For example, when Abzu came out and a friend of mine was playing it, the first thing I asked him about was "how are the controls?", and some people will find it weird that I care so much for that game, but the way I see it, it's fundamental to the experience it's trying to achieve. Even if the game only intends to be a relaxing audiovisual experience, how am I supposed to relax if I'm fighting against the controls? It needs to be responsive and fluid. Thankfully, he said it was (still didn't get around to playing it, unfortunately).
 
I cant praise any game with such shit framerate and deliberately clumsy controls for its gameplay design.

Controls ain't clumsy; every input is registered accordingly. If you want to use proper examples take Uncharted's "O" for roll/cover. Or Asssasins Creed for corner based walls and GTA's Euphoria that prioritize animation over input. "Shit framerate" is all that you have in these games that have been addressed by the remaster (aside from the faulty SOTC physics).
 
I cant praise any game with such shit framerate and deliberately clumsy controls for its gameplay design.
You act as if deliberately clumsy controls are a bad thing. What about deliberately tedious or deliberately boring gameplay like Papers Please and Cart Life? Or deliberately simple like a point-n-click? All you do is click the screen
 
You act as if deliberately clumsy controls are a bad thing. What about deliberately tedious or deliberately boring gameplay like Papers Please and Cart Life? Or deliberately simple like a point-n-click? All you do is click the screen

I dont like accidently boring games, so I damn sure don't like deliberately boring ones.
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
I don't understand the mentality behind coming into a thread just to tell people you hate a game that isn't even out yet.

Looking forward to playing TLG over my Christmas holidays.
 

Mutombo

Member
Wow. Saying Ico and SotC have shit control is trolling? I honestly think both games are very clunky. Newer "art games" such as Journey spoiled me.

Gameplay in Journey can be boiled down to walking forward and pressing circle every second to see what happens. You don't need to time, you don't need to experiment, you just need to follow the light and tap that circle button. And: it's enough. They stripped it down to it's essentials, and you get exactly what Journey is intended to be. I would even say that the multiplayer aspect is part of the gameplay as well. The way you feel when you have a companion, the way you 'fall in love' by singing to each other by tapping that circle, and how you struggle at the end. Gameplay and story are intertwined.

The gameplay might not be as responsive in SOTC, but this is not a reflex based game. It's about overcoming hurdles, big and living ones, trying to climb your way to the light and tapping that x button to kill that hurdle. The way gameplay and story are, again, intertwined, is why people love it so much. If you go in expecting 60 FPS and quick and responsive and snappy buttons, then you go in expecting a different game. Every piece of art should be reviewed on its own merits. If you would've kept dying in SOTC because you keep missing a certain jump where your timing needs to be perfect, then yeah, clunky controls shit. But you don't have to time your jumps with absolute perfection, now do you? The gameplay is fine for what it is, and calling it 'shit', is on such a level that the only suitable response would have to be: "shut up and go play call of duty or fifa".

The horror part from the first few resident evils come from it's clunky controls, actually, and it's a big part of why they still have so many fans. I'm not a fan. But the fact that your character moves like a rotatable table makes every encounter so, well, shitty, therefore scary.
 

synce

Member
Wow, it's finally happening... I won't be preordering just on principle but if there's no nasty surprises or season passes this might actually be the first PS4 game I'll buy full price.
 
Hmm...all this talk about Ico/SotC made me realize that I never played them. I probably should before The Last Guardian.

Yes, you should. They hold up extremely well despite what some may think regarding the controls.

I'll second that regarding Ico. I finally got around to playing it (HD Collection) for the first time last year and I thought it was a great game on all fronts.

I thought the gameplay and general traversal was a ton of fun, love games that focus on platforming as puzzle solving essentially. The original Tomb Raiders were great at this and Ico reminded me of that a bit actually.

The controls can definitely feel peculiar at first but I didn't find them bad by any means and I went in with no expectations either way. It's clearly meant to feel 'realistic' relative to the characters and I think it works quite well. The platforming always feels satisfying and weighty, which is the most important part to me.

I started Shadow... at some point but didn't have time to dedicate to it and shelved it for now until I can fully sit down with it and enjoy it with headphones and so on.
 

Go_Ly_Dow

Member
Could someone please post the The Last Guardian "The Thing" gif please with the dude going apeshit with the gun?

Thanks!
 

gfxtwin

Member
I just have a feeling that even if it's as good as SOTC and ICO in terms of game design and dem feels it will still get nitpicked to death by gamers and some critics over being delayed and having minimalist game design instead of being an open world action RPG with dialogue trees and shit.
 

Hwoar

Member
I just have a feeling that even if it's as good as SOTC and ICO in terms of game design and feels it will still get nitpicked to death by gamers and some critics over being delayed and not being an open world action RPG with dialogue trees and shit.

Yeah I think it may get alot of unfair 'hate'.
 
I just have a feeling that even if it's as good as SOTC and ICO in terms of game design and feels it will still get nitpicked to death by gamers and some critics over being delayed and not being an open world action RPG with dialogue trees and shit.
Oh well. If it's as good as SotC and ICO, then I'll be fine since I still find those games excellent in present day.
 

Servbot24

Banned
I just have a feeling that even if it's as good as SOTC and ICO in terms of game design and dem feels it will still get nitpicked to death by gamers and some critics over being delayed and having minimalist game design instead of being an open world action RPG with dialogue trees and shit.

Doesn't matter too much tbh. I doubt the approval of a new Team Ico game after this hinges on a metacritic score.
 

HStallion

Now what's the next step in your master plan?
Doesn't matter too much tbh. I doubt the approval of a new Team Ico game after this hinges on a metacritic score.

Its true success is whether we get another Don Cheadle and Adam Sandler movie based around Ueda's game.
 

Aters

Member
The horror part from the first few resident evils come from it's clunky controls, actually, and it's a big part of why they still have so many fans. I'm not a fan. But the fact that your character moves like a rotatable table makes every encounter so, well, shitty, therefore scary.

I did try the original RE once. Shit control is shit control, I couldn't stand that game. And I don't count frustration as a form of fear.
 

HStallion

Now what's the next step in your master plan?
I did try the original RE once. Shit control is shit control, I couldn't stand that game. And I don't count frustration as a form of fear.

The games wouldn't have wonderful Mercenary modes if the controls were shitty. Those sub modes rely totally on the fact you've mastered the control system and if it was a shitshow it would make for a shitty mode.
 

Sizzel

Member
So crazy. Finally happening. As long as no one pre orders and waits for reviews everything will be fine.No crazy hype building threads about a ps3 game being the greatest moment ever. So long as we are all objective and not tribal , order will be maintained and peace kept. If the game is good..great for everyone.. if it is terrible no one is out one Iota and we will know why it almost didn't get made.

Everyone is doing that right Gaf? right?
 

ty_hot

Member
I cancelled my preorder today... I just realized I will be travelling the day it releases =( will be back only 10 days later, so by that time I probably can get a cheap copy of it.

anyway, expecting another great game by Ueda. SotC is the best PS2 game for me.
 

gfxtwin

Member
Doesn't matter too much tbh. I doubt the approval of a new Team Ico game after this hinges on a metacritic score.

I know, I just want the game to be successful and to feel like a victory for the dev team after all this time if it is a good game. Even though I would bet that they (GenDesign) aren't going to be making any more games in the Ico/SOTC/TLG universe anyway, but still, like any game, TLG should be appreciated/judged/critiqued/etc for what it is, not how long it took to make it.
 

Haines

Banned
When do reviews hit? Not sure if I want to keep my preorder or not.

But reviews might happen after it ships.
 
I would think the week before release but we'll see.

A week before release reviews is the kind of embargoes given to games that the publishers are 99% confident that it won't be anything less than 85 Metacritic. It's rare.

Maybe a few days if it is really super amazing, but knowing the history behind this game, I wouldn't be surprised if it's only one day prior.
 
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