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Digital Foundry: PlayStation 4 Pro Review: The First 4K Games Console?

MysteryM

Member
The biggest problem for the pro is the lack of memory, I really wish Sony had upped it by another 4gb. It's great having high res visuals but the asset quality doesn't match it. I want to see high res PC textures running.
 

Vuze

Member
Terrible shadows on pc (Medium settings?)
What? Check again. The bush shadow is especially apparent.
The shadows are softer and more natural on PC, perhaps that's the "Sun Soft Shadows" feature that's available on PC turned up to max.

I also feel kinda silly looking at highly compressed 1920x1080 screengrabs from YT videos to judge 4K quality.
 
The biggest problem for the pro is the lack of memory, I really wish Sony had upped it by another 4gb. It's great having high res visuals but the asset quality doesn't match it. I want to see high res PC textures running.

Another 4gb of memory would be too expensive to implement. There are games like like Killing Floor 2 that are using some of the new 1GB of DDR3 RAM to put in ultra quality textures!
 
Better color correction on the hair even in 4k mode? It looks better to me
The Sun/Bloom looks quite a bit stronger in the Pro vs the PC, I don't think it's just gamma. It makes it more difficult to compare as it's somewhat blowing out the texture detail on the Pro.

Still impressive. What I'd be more curious is to see framerate/visual quality comparisons with the 470/480 and 1060, seeing how close each system is to each other in a more reasonably priced comparison. I think ROTT looks close to the PC at 4k in some spots, less/more so in others, but I'd also like to see it run at 1440p on the PC too to see if it's closer to that or indeed true 4k to get a better idea of how beneficial the checkerboard render is.
 

MysteryM

Member
Another 4gb of memory would be too expensive to implement. There are games like like Killing Floor 2 that are using some of the new 1GB of DDR3 RAM to put in ultra quality textures!

But wasn't it confirmed to be 512mb allocated to games with the other 512mb going to the os?
 
hair looks better on the Pro here. Maybe because its softer. less artixacts. Pc is a lot sharper.

The PS4 Pro actually has a graphical setting which adds the cutscene quality hair in gameplay. It was announced in the PS4 Pro video the Tomb Raider channel had uploaded and taken down a few days ago.

But wasn't it confirmed to be 512mb allocated to games with the other 512mb going to the os?

Yup! That's why I said some! Killing Floor 2 was able to up their textures to ultra with the small amount of RAM they had. I'm def not saying it's something you'll see often, if ever again, as they'd need multiple GB's of RAM to really increase texture quality across the board like you mentioned.
 

Flandy

Member
The PS4 Pro actually has an exclusive graphical setting which is cutscene quality hair. It was announced in the PS4 Pro video the Tomb Raider channel had uploaded and taken down a few days ago.

Pretty sure that's not exclusive. I remember there being a setting above the standard hair works hair which was used in cutscenes
 
Another 4gb of memory would be too expensive to implement.
Not to mention rather difficult with a 256bit bus unless you want segmented memory.
There are games like like Killing Floor 2 that are using some of the new 1GB of DDR3 RAM to put in ultra quality textures!
No, no game can access the 1GB of DDR3 ram. The 1GB of DDR3 is used to free up 512mb from the existing 8GB of GDDR5 which in the PS4, only 5GB is available for game developers. The extra DDR3 allows the OS to give 512MB of that back to game devs so they now can access 5.5 in the Pro, the other 512MB it frees up is used by the OS to render the UI in 4k.

The 1GB DDR3 is used to hold apps in memory to enable faster switching from apps like Netflix between gaming sessions. It's managed entirely by the OS and developers don't have access to it from everything I've read.
 

Haines

Banned
I have newbie question.

I completely understand that older games dont get any performance reso bump from pro unless patched. They play exactly the same.

So its more of a tv question, maybe? If i play the same games i used to play, on my new 4k tv...does that give any sort of visual edge over my old 1080p set?
 
The PS4 Pro actually has an exclusive graphical setting which is cutscene quality hair. It was announced in the PS4 Pro video the Tomb Raider channel had uploaded and taken down a few days ago.


.

awesome. Looks very good and because of this it's less distracting.
More immersion.

Edit: Not exclusive? Doesn't matter. Still just as awesome.
 

UrbanRats

Member
The PS4 Pro actually has an exclusive graphical setting which is cutscene quality hair. It was announced in the PS4 Pro video the Tomb Raider channel had uploaded and taken down a few days ago.

? I think hair on Very high on PC is cutscene hair.
I think it was described as such in the NVIDIA tweak guide.
 
Pretty sure that's not exclusive. I remember there being a setting above the standard hair works hair which was used in cutscenes

You're right! I was in middle of editing my post when I saw your reply!

? I think hair on Very high on PC is cutscene hair.
I think it was described as such in the NVIDIA tweak guide.

I edited my post! Realized my mistake pretty soon after posting!

Not to mention rather difficult with a 256bit bus unless you want segmented memory.

No, no game can access the 1GB of DDR3 ram. The 1GB of DDR3 is used to free up 512mb from the existing 8GB of GDDR5 which in the PS4, only 5GB is available for game developers. The extra DDR3 allows the OS to give 512MB of that back to game devs so they now can access 5.5 in the Pro, the other 512MB it frees up is used by the OS to render the UI in 4k.

The 1GB DDR3 is used to hold apps in memory to enable faster switching from apps like Netflix between gaming sessions. It's managed entirely by the OS and developers don't have access to it from everything I've read.

I know, that's why I said some.
 
If I am using a 1080p display do I select that in the screen options and the game will supersample the 4K image? Or does one of the 4K options have to be selected?
 

farisr

Member
I have newbie question.

I completely understand that older games dont get any performance reso bump from pro unless patched. They play exactly the same.

So its more of a tv question, maybe? If i play the same games i used to play, on my new 4k tv...does that give any sort of visual edge over my old 1080p set?
Well the games are not different, nor is the pro going to create enhancements via scaling automatically. So whether you'd notice improvements depend entirely on the quality of of your 1080p and 4ktv.

For me, even regular content that I was watching looks better on my new TV than it did on my old one.
 
If I am using a 1080p display do I select that in the screen options and the game will supersample the 4K image? Or does one of the 4K options have to be selected?

As long as the game is patched, you won't have to touch a thing. The only time you might want/need to fiddle with a setting is if the game offers multiple modes at 1080p like Rise of the Tomb Raider.
 

platina

Member
The Sun/Bloom looks quite a bit stronger in the Pro vs the PC, I don't think it's just gamma. It makes it more difficult to compare as it's somewhat blowing out the texture detail on the Pro.
Yup, something is definitely different. The gun is also more detailed on ps4 pro in certain shots?
vlcsnap-2016-11-07-137qagw.png

vlcsnap-2016-11-07-13i8lzm.png
 
I know, that's why I said some.
The frequency of texture upgrades is not the contention here:
There are games like like Killing Floor 2 that are using some of the new 1GB of DDR3 RAM to put in ultra quality textures!
That's all I'm correcting. They're not using the DDR3 ram, they can't. No developer can access it. The DDR3 ram just frees up 512mb of the GDDR5 ram from the OS to devs. Your post gives the impression game devs can choose to use a portion of the 1GB of DDR3 - that's just not the case.
 
The frequency of texture upgrades is not the contention here:

That's all I'm correcting. They're not using the DDR3 ram, they can't. No developer can access it. The DDR3 ram just frees up 512mb of the GDDR5 ram from the OS to devs. Your post gives the impression game devs can choose to use a portion of the 1GB of DDR3 - that's just not the case.

Oh wow, I'm sorry! I completely glided right over your correction. That makes way more sense!
 
Yup, something is definitely different. The gun is also more detailed on ps4 pro in certain shots?
Yeah that's a little odd - perhaps a different gun upgrade on the Pro by that point, say a clip upgrade (haven't played the game so can't say)? Otherwise it's noticeably darker clip with some weathering on it.

The shadow in the PC version on the pant leg is far more blocky as well, but the foilage shadows are a little sharper on the PC it seems.

Really though it's ridiculously close when we're talking about a $1500 GPU (albeit the Titan is running it at 60fps of course).
 

Latimer

Banned
Yeah that's a little odd - perhaps a different gun upgrade on the Pro by that point, say a clip upgrade (haven't played the game so can't say)? Otherwise it's noticeably darker clip with some weathering on it.

The shadow in the PC version on the pant leg is far more blocky as well, but the foilage shadows are a little sharper on the PC it seems.

Really though it's ridiculously close when we're talking about a $1500 GPU (albeit the Titan is running it at 60fps of course).

And we're comparing games based on screenbrags of a youtube video.
 

holygeesus

Banned
I think this console launch is rivalling the Wii U's in terms of sheer confusion. I still have no idea really what this console can do. I think I'm just getting old, but consoles are supposed to be the 'easy' option and PCs the more complicated aren't they?
 

icespide

Banned
I think this console launch is rivalling the Wii U's in terms of sheer confusion. I still have no idea really what this console can do. I think I'm just getting old, but consoles are supposed to be the 'easy' option and PCs the more complicated aren't they?

I am just utterly dumbstruck at how someone can claim to have no idea what the console can do if they've even skimmed GAF in the last week. you have to go out of your way to avoid the info
 

fetus8

Member
I am just utterly dumbstruck at how someone can claim to have no idea what the console can do if they've even skimmed GAF in the last week. you have to go out of your way to avoid the info

Especially considering how much media coverage this device has been getting. Especially considering it's major feature is targeting a higher resolution.
 
I am just utterly dumbstruck at how someone can claim to have no idea what the console can do if they've even skimmed GAF in the last week. you have to go out of your way to avoid the info
Indeed. The "consoles are just like PC's now!" is also the most bizarre argument. You get what, 3 options now in a handful of games to tailor them how you want them (framerate over visuals). Compared to PC games, let alone the process to assemble the hardware before you even start a game? It's several orders of magnitude in complexity, the comparison is ridiculous.
 

holygeesus

Banned
I am just utterly dumbstruck at how someone can claim to have no idea what the console can do if they've even skimmed GAF in the last week. you have to go out of your way to avoid the info

I mean in terms of how the console is marketed. I know (roughly) but would any potential buyer on the street, have a clue?

And I'll admit there are certain aspects of the thing I don't understand. I thought they were going to set a standard i.e. guaranteed 2160p/30fps and already they seem to have abandoned that idea. It just seems muddled to me.
 
I think this console launch is rivalling the Wii U's in terms of sheer confusion. I still have no idea really what this console can do. I think I'm just getting old, but consoles are supposed to be the 'easy' option and PCs the more complicated aren't they?

LMAO. Reading comprehension man. There is information literally everywhere.
 

icespide

Banned
I mean in terms of how the console is marketed. I know (roughly) but would any potential buyer on the street, have a clue?

And I'll admit there are certain aspects of the thing I don't understand. I thought they were going to set a standard i.e. guaranteed 2160p/30fps and already they seem to have abandoned that idea. It just seems muddled to me.

"I still have no idea really what this console can do."

I mean it seems like you have SOME idea
 
I mean in terms of how the console is marketed. I know (roughly) but would any potential buyer on the street, have a clue?

And I'll admit there are certain aspects of the thing I don't understand. I thought they were going to set a standard i.e. guaranteed 2160p/30fps and already they seem to have abandoned that idea. It just seems muddled to me.

All they need to know is that it's a more powerful PS4. How the power is used is up to the developers who make the games.
 

BadAss2961

Member
So what kind of frames do you get with Tomb Raider's higher framerate option for 1080p? Didn't see any data in the DF vid.

I want a thread that's all about how games are running in 1080p.
 
I am just utterly dumbstruck at how someone can claim to have no idea what the console can do if they've even skimmed GAF in the last week. you have to go out of your way to avoid the info

This. Comparing it to the mixed-message Wii U reveal is stupid, the information is available that describes exactly what it can do and game specific details of what each dev is deciding to do with the extra power of the Pro also keep coming out each day.
 
I am just utterly dumbstruck at how someone can claim to have no idea what the console can do if they've even skimmed GAF in the last week. you have to go out of your way to avoid the info

I could believe it personally. I've found the number of posters who seem to be wilfully ignorant about Pro to have rendered a lot of discussion about it nigh-unreadable with how aggressively they've been pushing their misinformation.

I know if I was someone who wasn't informed about such things it'd be easy enough to feel a bit confused by most of the Pro threads on gaf.

Having an OT with a detailed FAQ could cut a lot it down. Is there an OT on gaf yet come to that?
 
So what kind of frames do you get with Tomb Raider's higher framerate option for 1080p? Didn't see any data in the DF vid.
John said a more detailed TR analysis is coming, the problem is they only have 1 Pro to share among the entire staff. They're going to buy one when it comes on sale tomorrow and John will pixel count till his eyes bleed.
 
I think there can be some legitimate criticism with regards to how Sony is marketing this to non-4k TV prospective buyers. The problem is Sony as an organization wants the Pro to push 4K displays, but you don't want to promote them too hard as then you alienate the majority of the public who can't afford one (and the early stages of HDR do indeed ratchet up the buying complexity of a combined Pro+4K HDR TV purchase). So Sony is somewhat at odds here, it's kind of hard to avoid.

Ultimately though, the most sensible decision Sony has made with marketing the Pro is to keep the price under $400, and also to increase the storage to 1TB. The value proposition over the Slim (or the equivalent 1TB XboneS) makes it far simpler even if it's a little difficult to impart game-changing differences to owners of 1080p TV's. You're paying a very small premium for more future proofing.
 
Nah the resolution is noticeable sharper too.

I watched it on a 65" 4k TV from about 1.5 meter away and I specifically payed attention to thin details like leaves of grass etc.
There is really no apparent difference in sharpness/resolution, I don't know why it comes across like that in this screenshot.
I don't see any detail loss compared to the PC version, on very thin details.


Yeah, I mean, look at the leaves of grass.
 

RoboPlato

I'd be in the dick
Kind of surprised MWR isn't using checkerboard since the resolution is pretty much exactly what it needs to be to support it.
 
Yeah we do need a thread specifically about this.

Anyways, does anybody know what's going on here?
...can you be a little more specific with what you're seeing? Is it the somewhat higher fraying with the Pro on the motion blur? As I understand it that can be an artifact of the checkerboard rendering with objects in motion at times, especially with alpha effects. Other than that not sure what's drawing your eye.

Edit: Or do you meant the lack of a dust cloud in the PC ver in the second shot?
 

Drewfonse

Member
Yeah we do need a thread specifically about this.

Anyways, does anybody know what's going on here?

vlcsnap-2016-11-07-14gvkhf.png

vlcsnap-2016-11-07-14quj7h.png


It looks like Lara is fixin' up some Tomb Raiding. Big time. Some ancient artifact or something.

This game is going to melt my face. I can't wait to switch back and forth through the visual modes to see the differences.
 
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