Scores are traditionally segregated into categories: Graphics, Sound/Music, gameplay, Story, etc. As you can see TLG has sever issues on controls, framerate that hampers the visual feedback immensely, especially about a game that emphasize world building and environmental storytelling. So if I were to be hinest, I would severely dock the points according to the experience.
But of course it is a lot more complicated than that. To often than not reviewers tend to use the "forgiving" card that destroys the essence of a point system. I of course do not want to fall in that kind of trap.
If I were to "review". I would rather analyse experience, context and playability to give the most accurate assessment to the game. Much in the same way Digital Foundry breaks down the tech issues. And that - will sound more accurate to convey my playthrough experience. The scoring system is not only a bane on gaming, it's too binary with its application considering how complex video games are.