• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Super Mario Odyssey Announced (Holiday 2017)

a916

Member
Super_Mario_Odyssey.png


In terms of art direction, this looks worse than Mario 64 to you?

That's not what people are talking about, in that, the art style's don't clash. In the NDC, they very clearly do.
 
l think it's pretty obvious looking at other games like Splatoon 2 and Xenoblade 2 there's barely any graphical differences between Wii U and Switch games. Good old Nintendo.
I remember when i was saying that the switch would just be a Wii U level machine given how all the games in the trailer looked exactly like the wiiU counterparts and so many people jumped at me saying how that was crazy talk. Well, here it is.

Having said that, I'm totally on with wiiu level graphics on a handheld but i think it's really bad if Zelda docked is 900p and 30fps with pop in and all these other issues. Like no way I'm investing 500 euros for that.
 

Rodin

Member
Not an exaggeration at all. Mario really looks fantastic, and better than many of the good looking PS3 games. I mean yeah, UC3 might looks better, and maybe a few more, but not much else.

If it runs at 60FPS then especially what he said is not an exaggeration at all - I would be hugely impressed if the game is really running at 60.

The game IS running at 60fps, it's open world and it's miles ahead of any PS3 game in lighting and shaders. U3 doesn't even touch it, and it isn't supposed to. It's an old game for a 9 years old console.

HrdcwXG.png


So is this the size of the entire hub world? Because eh it seems pretty small.
That's one part of that level.

That's not what people are talking about, in that, the art style's don't clash. In the NDC, they very clearly do.

Assuming you're talking about the city here... because they're supposed to?

Ever watched Space Jam?


EDIT:
Yeah, and that worked, this clearly doesn't. No one's arguing that it can't work, it very clearly doesn't here.
We're going to agree to disagree then.
 

Astral Dog

Member
Not an exaggeration at all. Mario really looks fantastic, and better than many of the good looking PS3 games. I mean yeah, UC3 might looks better, and maybe a few more, but not much else.

If it runs at 60FPS then especially what he said is not an exaggeration at all - I would be hugely impressed if the game is really running at 60.
Why would they go for 3 if all past msinline Mario games have been 60? Dont worry :)
 

bengraven

Member
Kid came in to our lunch room:

"You guys see the Nintendo endorsed Grand Theft Mario?"

No.

Oh.

Really kid?

"Hur hur, it's exactly GTA."

My eyes itch now.
 
Super_Mario_Odyssey.png


In terms of art direction, this looks worse than Mario 64 to you?

It looks good as it's own thing. In the context of a game with all these different worlds there's definitely a clear inconsistency in art direction in my opinion. And it has nothing to do with there being different worlds. No game has more different worlds than galaxy but there's a clear line that threads the whole package together and just makes it look polished. This game looks very disjointed and some levels like the city one look boring and uninspired.

My opinion.
 

Astral Dog

Member
I remember when i was saying that the switch would just be a Wii U level machine given how all the games in the trailer looked exactly like the wiiU counterparts and so many people jumped at me saying how that was crazy talk. Well, here it is.

Having said that, I'm totally on with wiiu level graphics on a handheld but i think it's really bad if Zelda docked is 900p and 30fps with pop in and all these other issues. Like no way I'm investing 500 euros for that.
Odyssey might be 3D World on steroids. But its still much more technically accomplished. Look again at the reveal trailer for both ;)
 

me0wish

Member
It seriously looks like those ugly ass unreal engine 4 mario 64 remakes we all make fun about here in gaf. How can you guys like how that looks?

Where are those ugly ass unreal engine 4 mario 64 remakes we all fun about? If they are that good looking, I'd love to play them!
 

Astral Dog

Member
It looks good as it's own thing. In the context of a game with all these different worlds there's definitely a clear inconsistency in art direction in my opinion. And it has nothing to do with there being different worlds. No game has more different worlds than galaxy but there's a clear line that threads the whole package together and just makes it look polished. This game looks very disjointed and some levels like the city one look boring and uninspired.

My opinion.
I know what you main but thats the point. They weren't going for a cartoonish city if thats what you mean.

I would understand the complains if most of the game was on the city,but its clear they are having fun with the different artstyles.
 

a916

Member
Its not supposed to fit

That's a lot of assumption for someone who's not working on the game... that said, it still looks jarring and bad. Intentional or not. Even removing Mario from that city, it doesn't look good.

You can do different worlds and...

It looks good as it's own thing. In the context of a game with all these different worlds there's definitely a clear inconsistency in art direction in my opinion. And it has nothing to do with there being different worlds. No game has more different worlds than galaxy but there's a clear line that threads the whole package together and just makes it look polished. This game looks very disjointed and some levels like the city one look boring and uninspired.

My opinion.

... stole my thoughts. Similar to how Disney Infinity, Kingdom Hearts, Smash Bros does it across multiple IPs.
 

MilkBeard

Member
Graphically disappointing, but I'm glad they are going back to sandbox style gameplay for Mario.

Also, Bowser looked dope in his Colonel Sanders outfit.
 
You guys realize Sunshine runs on a modified 64 engine right

Edit: And Galaxy/2, as well!

If there's one thing I've learnt about GAF, it's that most of the people here who spout off about engines have no idea what engines actually are, what they do, what evidence of themselves is visible to the end-user, and where they matter.
 
I really like the inconsistency and wildly different art styles per world. Just think the city and its people look bad. Comparing it with the range of open world cities on Xbox 360, it skews towards to bottom Prototype half. In theory it's great. Say, putting Mario in Sleeping Dogs or one of the nicer or middling open world games. We'll see how it changes in 10 months.

I'd also really like to see a retro/pixel world and paper world (either Tearaway or Paper Mario style).
 
I know what you main but thats the point. They weren't going for a cartoonish city if thats what you mean.

I would understand the complains if most of the game was on the city,but its clear they are having fun with the different artstyles.

Maybe it's a sort of kitsch/crazy look they're going for, as that's what i think you are saying. But, if that's the case, then i would have used Wario for that sort of concept, for example, and really double down on that premise.

For me mario galaxy is the best game ever and this game just looks like a disservice to the franchise at this point.
 

Astral Dog

Member
That's a lot of assumption for someone who's not working on the game... that said, it still looks jarring and bad. Intentional or not. Even removing Mario from that city, it doesn't look good.

You can do different worlds and...



... stole my thoughts. Similar to how Disney Infinity, Kingdom Hearts, Smash Bros does it across multiple IPs.
So you think they didn't had the other traditional Mario levels on purpose?
I thought it was clear on the presentation. Mario leaves the Mushroom Kingdom and appears in a strange world.
 

Real Hero

Member
It looks good as it's own thing. In the context of a game with all these different worlds there's definitely a clear inconsistency in art direction in my opinion. And it has nothing to do with there being different worlds. No game has more different worlds than galaxy but there's a clear line that threads the whole package together and just makes it look polished. This game looks very disjointed and some levels like the city one look boring and uninspired.

My opinion.
But it's supposed to, they aren't redoing galaxy Mario is going to different worlds as in ones that don't like Mario worlds
 

Griss

Member
The graphics themselves look rough, but I absolutely love the intentional bizarre dissonance between the levels, and think it'll really make the game stand out in the Mario canon and make for a memorable experience.

I'm still wary about how the game controls and especially what the camera controls will be like, but right now I'm really looking forward to this game - more so than I was 3D World.
 
Maybe you plebs aren't creative enough to realize this garbage but me, a genius and your intellectual better, will educate you about how wrong you are.


Do you guys realize that you are living embodiments of dril tweets at some point
 

clav

Member
http://i.imgur.com/vj0aPmk.jpg

anyone else think this a nod to the neverending story?

(the part of the book after Bastian goes to fantasia, aka, not the first film)

this is exactly who I picture graograman the Lion with bastian at night jumping on multicolor dunes (obviously without the multicolor thing in the Mario game)

I thought that picture was relevant to Super Mario Land 1.
 

tanooki27

Member
I'm guessing you are not a creative person or a designer. This game is aesthetically way worse than any previous 3d mario game, even mario 64. It's not a technical thing, it's the art direction, it's just bad compared to those past games.

you're just talking shit yourself. coming across like a baselessly judgemental git.

anyway, I think the game looks like sex. koizumi and co. have shown real brilliance with 3D land and world, and this looks like it'll follow up in interesting ways.

hopefully this isn't one of the last great mario games. they shoulda gone $250! :/
 
Both the city and the forest look a bit off to me because they're so realistic looking compared to Mario. I think it's something I just have to get used to. Kind of reminds me of the feeling SM64 used to give me as a kid. The environments in SM64 felt more 'realistic' then cartoony to me. A bit scary even. It's hard to explain.
 

Gleethor

Member
Maybe you plebs aren't creative enough to realize this garbage but me, a genius and your intellectual better, will educate you about how wrong you are.


Do you guys realize that you are living embodiments of dril tweets at some point

Super Mario Odyssey |OT| Objectively bad art direction
 

Coffinhal

Member
It looks good as it's own thing. In the context of a game with all these different worlds there's definitely a clear inconsistency in art direction in my opinion. And it has nothing to do with there being different worlds. No game has more different worlds than galaxy but there's a clear line that threads the whole package together and just makes it look polished. This game looks very disjointed and some levels like the city one look boring and uninspired.

My opinion.

You saw 3*5 seconds clips of a level and you find it "boring" ?

Opinion disqualified, you just want to trashtalk
 

Astral Dog

Member
Maybe it's a sort of kitsch/crazy look they're going for, as that's what i think you are saying. But, if that's the case, then i would have used Wario for that sort of concept, for example, and really double down on that premise.

For me mario galaxy is the best game ever and this game just looks like a disservice to the franchise at this point.
Ok. I understand if you dont the direction they are going for. I say its a step up in creativity and style from the 3D games but the Galaxies are hard to top.

I will just leave this here seriously there is a big difference.
 

MrBadger

Member
I'm guessing you are not a creative person or a designer. This game is aesthetically way worse than any previous 3d mario game, even mario 64. It's not a technical thing, it's the art direction, it's just bad compared to those past games.

Well, I suppose that just completely invalidates their opinion then.
 

Bronx-Man

Banned
Maybe you plebs aren't creative enough to realize this garbage but me, a genius and your intellectual better, will educate you about how wrong you are.


Do you guys realize that you are living embodiments of dril tweets at some point
Everyone asks me if they can fuck the hat, listen buddy, they won't even let me fuck it

Yeah, that was not right on my part. :( Sorry Bronx-Man!
s'all good
 

Nepenthe

Member
Maybe you plebs aren't creative enough to realize this garbage but me, a genius and your intellectual better, will educate you about how wrong you are.

I like the post that says "You're not a creative, are you? This is objectively bad." I mean, I'm a creative and I like the look of the game for valid reasons I can specify.

Getting flashbacks to this white-knighting bullshit where some outraged guy lamented about how much it must suck being a woman because Zelda cried, not even realizing there could be women around him like me who don't like the more stoic presentations of the character and are actually delighted to see her show some fucking emotion.

But you know, appeals to authority feel good.
 

Simbabbad

Member
Super_Mario_Odyssey.png


In terms of art direction, this looks worse than Mario 64 to you?
Yes. I don't even know what I'm looking at. Crystal fruits? It looks like the engine bugged and the polygons got divided by at least 4, and textures haven't loaded yet. It's a mess.

That and the city and forest look horrendously out of place.
 

Chunky

Member
Sonic Adventure is a game that has inarguably aged badly, but it is also the best 3D Sonic game in terms of trying and properly import both classic aesthetics and physical movesets (lol at Gens' "Classic Sonic" on rails bullshit), actually gave a shit about being creative in terms of utilizing various stages' locations to contextualize the level design, leading to a welcome variance in pacing and obstacles within a single level itself unlike every goddamn game since Colors, actually had some nice lore tie-ins, didn't endeavor to shit on and undermine both its own narrative premises and the audience's ability to engage, and frankly still has one of the best soundtracks in the franchise. All of this adds up to what was simultaneously great reception and sales figures at the time of release, performing better than S2 and S3&K in terms of the ratio of games to consoles sold...and Sonic 2 was a fucking pack-in (I know it's fun revisionist history to act like 3D Sonic has never done anything right until Colors, but still lol).

Throwing all of those good ideas away because it's a game from 1998 made to the more forgiving standards of 1998 has plagued Sonic just as bad as Sega's crap programming standards, and bullies like you are honestly no better than blind fanatics. Play Sonic Mania and keep the fuck away from my 3D games, please and thank you. It's bad enough I have to grin and bear Colors and how boring as shit it was just because it didn't endeavor to trigger people from the outset.

Nah m8 sonic has always been a mixture of platforming and time-trial action and the generations/colours/unleashed style matches that far better than the dodgy gameplay of adventure. It also understands what setting sonic belongs in rather than trying to shove him awkwardly in the real world.
There's two weak points in your argument.
One, what sold well and had good reception at launch? Matrix bloody 2. And what a classic that was!
Two, don't use age to excuse SA's shoddiness. Crazy Taxi, Chu Chu Rocket and JSR all came out on the dreamcast and they all hold up to this day whereas SA1 is still fucking garbage.
I'm not revising anything, SA was and always will be an absolute mess. I agree that the soundtrack rocks but so does 06's. Yeah...
I don't want to say you have bad taste, so I'll just say I couldn't be happier we're getting Generations 2 rather than Adventure 3.
 

ksamedi

Member
Looks fantastic. I cant believe people are
Dissing the art style or graphics. Best looking Mario to date, snd the gameplay is super promising too.
 

pulsemyne

Member
Ok. I understand if you dont the direction they are going for. I say its a step up in creativity and style from the 3D games but the Galaxies are hard to top.

I will just leave this here seriously there is a big difference.

Yeah looking at both trailers there has been a big step up in graphics. Also the game is a full 3D environment as opposed to a 2.5 D (which is much easier to do than fully 3D sandbox style).
 
That and the city and forest look horrendously out of place.
I keep seeing this statement... that certain areas are out of place and don't match the other art styles. Is that not the point of this game?? It seems like you travel through a variety of worlds, universes, dimensions, etc.

I love it, cannot wait to see more.
 

hao chi

Member
The game looks really fun, and I quite like the dissonance of seeing Mario in the city and the forest. Just from the trailer it's evident there's a great deal of variety in the worlds, and I can't wait to see them for myself.

Seeing Odyssey makes me want to play Galaxy 2 and/or 3D World today.
 
Top Bottom