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So, is Street Fighter V just a bad game across the board? (Gameplay talk)

Cepheus

Member
I like it much more than 4 because 4 felt really floaty and weird but the hits feel like they have weight to them in SF5, almost as much as SF3's. The biggest complaint I have gameplay wise though is that SF5 seems to be Counter-Hit: The Game. You just spend half the time in matches trying to use normals when they use them in the hope that yours will have priority over theirs. I've had matches where I've had four or five counter-hits against me in quick succession and I think the game relies way too much on it.
 

ElFly

Member
Ever played Guilty Gear: Revelator?
...Or even the recent King of Fighters 14 (the one with the bad graphics)?

GG:Revelator in particular is one of the best of the best fighting games of this generation.
  • It's a 2.5D fighting game, that Pros can do wonders, casuals can pick up and do decent combos, and even beginners can pull off special moves and a stun on two.
  • The Graphics are nothing short of Amazing, looking identical to the old games on steroids.
  • The DLC characters are only two, mostly for those impatient for the next installment.
  • The Story is Fantastic, as it has both an Arcade mode where you can sort of see each character's prologue, and a cut-scened story that it's like watching a movie. It also has one of the best in-game encyclopedias where you can learn the lore, as each term comes up in the story and has links for more term as you read the lore. The only draw back of such a big story is that it's a continuation of the previews installments.
  • It has one of the best, if not the best, tutorials of any fighting game.
  • It has Challenge modes, RPG modes, Survival modes, Gallery modes, and anything one would expect from the most complete of fighting games.
  • It's online mode emulates an Arcade room, but you can also go in que for any online match, and play Any other mode in the process.

Yet for some reason, the fighting GOTY has gone to SF5, a game that pissed everyone but the Pros who are the only ones who can consistently get the DLCs for free. Everyone I know disagreed with that choice.

the guilty gear games and its ilk depend on the player learning several systems before you are playing the real game. SFV is p honest in that sense, other than the basic framework that comes from Super Turbo, the V-System is p simple and unique for everyone so it is part of learning the character

they are v different games for v different audiences
 

sephi22

Member
What is the point of this thread then? Did you just make it to shit on the game because you personally don't like it?

This thread is about the gameplay specifically. You'd know that if you read the OP. The post you quoted is about my thoughts on the game as a whole, which I don't think is a good product because it still has issues not related to gameplay. It was in reply to a poster who was surprised at weekly complaint threads, which don't have to do with gameplay specifically, and I was remarking that those threads probably exist because the game continues to have non-gameplay related issues due to Capcom's decisions.
 

KiteGr

Member
the guilty gear games and its ilk depend on the player learning several systems before you are playing the real game. SFV is p honest in that sense, other than the basic framework that comes from Super Turbo, the V-System is p simple and unique for everyone so it is part of learning the character

they are v different games for v different audiences

Not as much as you think.
The extra systems (like roman cancels and stuff) are for the experienced players only, as it is obvious from the NPCs that rarelly/never use them. Is part of what makes pro players stand out, and are no different than the enhanced special moves in SF3, 4 and 5.
In SF by executing a move with more than one button will cause a special version to trigger with various advantages and extend your combos in exchange of a portion of your meter. In GG with the press of a single shortcut on your controller you cancel or get frame advantage to extend your combos. It's pretty much the same thing. Also in GG the special moves are easier to pull off (especially in the recent ones), and there are less buttons to press, making it much more casual friendly.
Besides, Revelator has one of the best tuttorials in all fighting games.
 

Renekton

Member
Ever played Guilty Gear: Revelator?

GG:Revelator in particular is one of the best of the best fighting games of this generation.

Yet for some reason, the fighting GOTY has gone to SF5, a game that pissed everyone but the Pros who are the only ones who can consistently get the DLCs for free. Everyone I know disagreed with that choice.
Revelator is more like an update of Xrd than a new-new fighting game entry in the series, plus Revelator actually debut on 2015.

It was Mortal Kombat X, not SFV, that robbed Guilty Gear's award back in 2015.
 

Mediking

Member
I've been there since day one. Bought the Collector's Edition and Season Pass. I barely had any real SF knowledge before playing SFV but the Rise Up marketing grabbed me.

SFV is tough. Brutal. Not for everyone. Its fun in small bursts and requires time commitment.

But the DLC practices and hardly any real fun mode besides going online is a shame.
 

leroidys

Member
This thread is about the gameplay specifically. You'd know that if you read the OP. The post you quoted is about my thoughts on the game as a whole, which I don't think is a good product because it still has issues not related to gameplay. It was in reply to a poster who was surprised at weekly complaint threads, which don't have to do with gameplay specifically, and I was remarking that those threads probably exist because the game continues to have non-gameplay related issues due to Capcom's decisions.

I read the thread, thanks (and that is hardly an accurate summary). The "gameplay" portion is even in the title. Which is why I was confused by this post:

The weekly threads are surprising to you because you don't think it is a bad game. To me, after double dipping, spending a couple hundred hours in it and god knows how much money on DLC, it is definitely a bad game, not because of the gameplay, per se, but more for the stuff surrounding it, and the decisions Capcom is making.

The intention for this thread was to discuss whether the gameplay is good or bad. After reading some replies, I can see that the title is perhaps sensationalist, and if a mod would be kind enough to change it, I'd like for it to be changed to 'Did Street Fighter V's gameplay get better or worse in Season 2?'

But yeah, not a good game/product. Get used to it.

So we're "discussing" gameplay and you call it a shit game. Then you say that the gameplay is OK, it's everything else that's shit. And the "discussion" is if people disagree with you that it's a terrible game and you literally say "no, deal with it". Then you accuse me of not reading the OP based off of nothing. Not really a great effort tonight bud.
 

KiteGr

Member
Revelator is more like an update of Xrd than a new-new fighting game entry in the series, plus Revelator actually debut on 2015.

It was Mortal Kombat X, not SFV, that robbed Guilty Gear's award back in 2015.

Talking 2016 here.
As much as I hate MK's immature gory approach, I can't deny that they know how to deliver content and keep me hooked enough to learn their game well. It was well deserved.

The easy allies are the ones who mentioned GG:Revelator as their favorite fighting game of 2016.
Besides, even if you Count GG:R as a 2015 tittle, I still find King of Fighters 14 and it's crappy graphics a better game than SF5.
 

Renekton

Member
Talking 2016 here.
As much as I hate MK's immature gory approach, I can't deny that they know how to deliver content and keep me hooked enough to learn their game well. It was well deserved.

The easy allies are the ones who mentioned GG:Revelator as their favorite fighting game of 2016.
Besides, even if you Count GG:R as a 2015 tittle, I still find King of Fighters 14 and it's crappy graphics a better game than SF5.
I mean yeah that's fine by me, just wanted to clarify that GG wasn't robbed by SFV.
 

Scotia

Banned
Nope, not at all. Though the game was far from great when it launched, almost all the problems that were there that I encountered at launch have been fixed now. SFV was easily my most played game of last year.

That being said, I haven't touched the game since Akuma came out. I don't really know why, but I just suddenly don't have the interest to play. Don't know if changes in Season 2 are to blame (which I doubt), but I'll probably dive back in when the next character comes out.
 

sephi22

Member
So we're "discussing" gameplay and you call it a shit game. Then you say that the gameplay is OK, it's everything else that's shit.
No. We're discussing gameplay, then a poster remarks that its funny that the weekly SFV complaint thread cycle continues. He then says no, its not a bad game, neither was 3S and 3S was hated back in the day. This particular point about 3S might have been specifically about 3S's gameplay, or perhaps 3S as a whole. I'm not sure. I wasn't following the scene then.

Anyway, I replied to the poster that the weekly threads might be surprising to them because they don't see the game as bad (not the gameplay, SFV - the game you buy with your money). To me, the game is bad without question, due to a multitude of factors, hence the weekly threads are warranted and shouldn't be surprising. This reply to that poster was all about the game as a product and their comment about the weekly threads. As far as I know, the other complaint threads aren't about gameplay, more about the servers, exploits, or lack of content.

The 'deal with it' was 'deal with the weekly threads. Capcom continues to be Capcom and unless the game gets to a good place (again, talking about the product, not specifically gameplay) the threads will happen'. Its not 'I think the gameplay is shit. Deal with it'. If you read my other comments, maybe they will explain my thoughts on the gameplay specifically.

I hope that clears it up for you.
 

leroidys

Member
No. We're discussing gameplay, then a poster remarks that its funny that the weekly SFV complaint thread cycle continues. He then says no, its not a bad game, neither was 3S and 3S was hated back in the day. This particular point about 3S might have been specifically about 3S's gameplay, or perhaps 3S as a whole. I'm not sure. I wasn't following the scene then.

Anyway, I replied to the poster that the weekly threads might be surprising to them because they don't see the game as bad (not the gameplay, SFV - the game you buy with your money). To me, the game is bad without question, due to a multitude of factors, hence the weekly threads are warranted and shouldn't be surprising. This reply to that poster was all about the game as a product and their comment about the weekly threads. As far as I know, the other complaint threads aren't about gameplay, more about the servers, exploits, or lack of content.

The 'deal with it' was 'deal with the weekly threads. Capcom continues to be Capcom and unless the game gets to a good place (again, talking about the product, not specifically gameplay) the threads will happen'. Its not 'I think the gameplay is shit. Deal with it'. If you read my other comments, maybe they will explain my thoughts on the gameplay specifically.

I hope that clears it up for you.
That's reasonable I guess, I thought you were saying "the game sucks, deal with it". Carry on :p
 

Fraeon

Member
The 'deal with it' was 'deal with the weekly threads. Capcom continues to be Capcom and unless the game gets to a good place (again, talking about the product, not specifically gameplay) the threads will happen'. Its not 'I think the gameplay is shit. Deal with it'. If you read my other comments, maybe they will explain my thoughts on the gameplay specifically.

Funny thing to me is that after a year of complaining about SF5, I'd have dropped the game and moved on to something else like... 6 months into the whole shebang. There's really no need to provide any attention to a game you hate. Especially since the genre has other games you could be playing.
 

sephi22

Member
Funny thing to me is that after a year of complaining about SF5, I'd have dropped the game and moved on to something else like... 6 months into the whole shebang. There's really no need to provide any attention to a game you hate. Especially since the genre has other games you could be playing.
That seems reasonable, but in my specific case:
A) I dropped SFV a month after buying it.
B) I started playing it in casual matches off an on with an old friend that I've known for ages. We bounce between fighting games online.
C) I went to EVO and Capcom Cup. Both were excellent but Capcom Cup made me want to pick up the game seriously, perhaps because I saw it live and I was in the front row.
D) Season 2 made another friend pick up the game, and with the MvC:I announcement, it made me want to get seriously into fighters again.

I'm basically a lapsed fan who got back in for real in season 2 but is about to lapse again.

Nothing I've written really says I hate the game. I don't think the gameplay's very good. I love Ultimate Marvel 3 and the gameplay in that is bad, but I still have enormous fun in it. I have also not taken part in hating on SFV in other threads. The last time I wrote about SFV was defending casual players who got burnt by the game because I'm a big fan of extra content in fighting games too. I do enjoy it, because I have my two friends to play with/against. And the fun comes from beating them or learning how to beat them. But you can still have fun with something that's not very good. It would still be fun if we were all playing a different game, but this is the game they choose to play, and hence I play it with them. If they stop playing, I'll stop playing too. Then it's on to Injustice 2 or MvC:I
 
It's the most fun I've had with a Street Fighter game.

Don't really care what pros think.

You should because they can influence what changes they make moving forward
And that is the problem, dictating the game around the pro's and niche hardcore instead of around the bulk of the fans which are casual/arcade mode players.

IMO it's been the game's problem all along.


As far as the gameplay, it feels good, but I think you would be lying if you said it felt the best it ever has? Out of all the iterations this might be in the top 6, but to me, bottom 3... Why? Idk you would have to ask my hands.
 

remz

Member
And that is the problem, dictating the game around the pro's and niche hardcore instead of around the bulk of the fans which are casual/arcade mode players.

IMO it's been the game's problem all along.


As far as the gameplay, it feels good, but I think you would be lying if you said it felt the best it ever has? Out of all the iterations this might be in the top 6, but to me, bottom 3... Why? Idk you would have to ask my hands.
Animations and hit feedback put it way above SF4... if I had to rank gamefeel it'd be something like SFV=SF3 > SF2 > SFIV >= SFA
 

blackadde

Member
SFV literally killed my local scene, after playing together for 7 years and kicking off some pretty big events (Canada Cup, for example). Everyone was ready to move onto a new SF game after the non-starters and side events like SFxT and KOF13, but Capcom's confused approach to both gameplay and infrastructure in V was the coup de grace.

Personally I've been playing fighting games continuously since 3S / GGX2, even through those dark years when the only thing Capcom would put out were lonely console ports of ancient games and mashup fighters that rhyme with Capcom Fighting Ham. SFV has in a lot of ways killed my interest in the series, too.

It's not a terrible game, but it's embarrassing for the community that their flagship fighter is in such a sorry state. I've expressed this sentiment a thousand times by now, but the way you get people into fighting games isn't to listen to people who have no idea how they work, it's to educate them in a welcoming and gentle way about how and why they work in the first place. As long as the game is FUN at a casual level it doesn't matter how dense the systems are in order for it to be exciting at the top. Melee is hard as nails to compete in, but has an enormous breadth of content if that isn't your jam. People will stick around if it's fun. And personally I don't find the whole SFV experience to be very fun.
 

tabs2002

Member
Played it for a couple of months then dropped it. The gameplay wasn't for me, found it too slow and repetitive. The input lag made it hard to whiff punish anything.
 

thelastword

Banned
Lets be honest OP, when Infiltration was winning everything at the beginning of Season 1, it was the best game ever....when Chris G found success with Guile and won a wnf or two, it was the best game ever....Now that Infiltration don't even place in tournaments anymore, even before they nerfed nash...Now that they've nerfed nash, his outlook is even more grim... Remember, to a PRO, a game is bad only when they're losing.....


Watch Snakeyez, Gief is bad, "RYU is so easy, he says", his ryu is then torn a new piehole in the following tournament.


As for your question on a personal level, this is a very fun streetfighter, rollback kinda sucks sometimes, but if you deny the bad connections your time will be pretty great. It's the only game I play everyday and online or at least when I have the time.
 
It's not a bad game at all but I question some of the season 2 changes because they really don't make sense to me. Top players/scientists/analysts complaints honestly usually don't matter because their understanding of games and their preferences is usually much more layered than your average Joe(most people in this thread). Plus SF is the only other viable fg Esports ATM that's not MK.
 

blackadde

Member
Lets be honest OP, when Infiltration was winning everything at the beginning of Season 1, it was the best game ever....when Chris G found success with Guile and won a wnf or two, it was the best game ever....Now that Infiltration don't even place in tournaments anymore, even before they nerfed nash...Now that they've nerfed nash, he's outlook is even more grim... Remember, to a PRO, a game is bad only when they're losing.....


Watch Snakeyez, Gief is bad, "RYU is so easy" he says, his ryu is then torn a new piehole in the following tournament.

To a PRO player, a growing scene is the most important thing, period. That's how you get payouts beyond top 8, new sponsors, and stability. They're concerned that the game isn't going to get new players both involved and then hooked enough to care about the CPT.

Infiltration isn't your local arcade bully, dude. He's got an investment that goes way beyond just picking a new character (if somehow his history of playing half the cast in any given game isn't proof enough).
 

Malice215

Member
Coming from SF4, the gameplay in SFV is solid. I wouldn't call it amazing. Season 2 has been cheeks so far because of the direction Capcom has taken this game.

Pros are going to be biased about how they feel based on whether the changes in season 2 are in their favor or not. Regardless of how they feel, they're still going to play SFV because it's their job and SFV is where the competition and money is, so calling the game AIDS means nothing.
 
Lets be honest OP, when Infiltration was winning everything at the beginning of Season 1, it was the best game ever....when Chris G found success with Guile and won a wnf or two, it was the best game ever....Now that Infiltration don't even place in tournaments anymore, even before they nerfed nash...Now that they've nerfed nash, his outlook is even more grim... Remember, to a PRO, a game is bad only when they're losing.....


Watch Snakeyez, Gief is bad, "RYU is so easy, he says", his ryu is then torn a new piehole in the following tournament.


As for your question on a personal level, this is a very fun streetfighter, rollback kinda sucks sometimes, but if you deny the bad connections your time will be pretty great. It's the only game I play everyday and online or at least when I have the time.

In fairness, Infiltration has been more than gracious given the circumstances.

The guy basically invented the Nash play style that was used all year. Think about that. His style was so unique that Capcom hadn't even considered that Nash could be played like that.

Now as a reward for his creativity, Capcom nerfed the things he discovered and invented specifically.

Yeah I would be pissed too.
 

Filter

Member
I think SFV is my second favourite street fighter game of all time, right behind Super Turbo.

IMO the gameplay is amazing. It rewards good footsies and reacting to the opponent. The speed feels good, the hits feel like they have impact. There isn't a ridiculous comeback mechanic that you get for free once per round, just for taking damage, like SF4s ultra combo meter (revenge meter). Instead they invented the v-trigger system which allows for the possibility of big comebacks, but does so by altering the characters playstyle, instead of just landing one hit and inflicting an instant 40% + damage.
On the whole the new characters are MUCH more appealing than the newcomers in SF4, although they couldn't have done much worse than El Fuerte.

SFV is already the game I've put the most hours into from this gen, and I can't see myself stopping anytime soon.
 

Eolz

Member
SFV is a good game, far from a bad one (outside of their DLC prices), it's just not a great one.
It certainly doesn't deserve anymore to be shat on like it was at launch and some months afterwards, and while their balance decisions and update planning are a bit questionable, it's worth playing for a bit.

There's better choices out there, but the name helps it being more popular. Similarly to how some FGC members don't want to play non-Capcom games for a lot of bad reasons/excuses.
 
The game feels very busy with being offence focused and 50/50 based with Cmd Grab characters but it's fun and does have a lot of good things going for it.

But my biggest complaint is the netcode! They really dropped the balk on this especially after doing the Beta. Random matches where it just constantly rollbacks for no reason, a lot of disconnects and the connection alone even when all goes well does not feel too good.

It's crazy saying an NRS game is up there on top with the likes of KI and Skullgirls as one of the best netcode in FGs today! When would you ever hear that?
 

Nephtes

Member
My beef with SFV besides:
- them removing Ibuki's move set she's had since SFIII 20ish years ago (not the vortex, her move set)
- having shit net code
- not immediately punishing rage quitters
- not having an arcade mode
- giving Ken shoulder clipping bananas for hair

SFV feels "chunky" to play after coming from something like Killer Instinct.
For some reason, Jago in Killer Instinct feels more shoto to me these days than Ken in SFV, and I don't like that.

The timing in SFV doesn't feel "snappy" to me like it did in SFIV...And that I don't like.

Did I mention they fucked up Ibuki by making her not feel like Ibuki?
 

thelastword

Banned
To a PRO player, a growing scene is the most important thing, period. That's how you get payouts beyond top 8, new sponsors, and stability. They're concerned that the game isn't going to get new players both involved and then hooked enough to care about the CPT.

Infiltration isn't your local arcade bully, dude. He's got an investment that goes way beyond just picking a new character (if somehow his history of playing half the cast in any given game isn't proof enough).
SFV had the most entrants in any SF tournament to date. I've seen more new faces in this game than any other SF entry......There's no issue here in growing the scene.

Infiltration may have played the whole cast, but he won tournaments with akuma and nash and these are the chars that have brought him all the accolades.....He was already losing with nash when nash was a greasy pole, now there's less oil on that character, he's a bit upset......Infiltration's speech has nothing to do with new players, Infiltration's speech is about giving him a character to dominate once again......Now if Momochi said something I'd listen, a guy who's actually invested in training and bringing new and fresh blood to the scene....

It still baffles the mind that some people agree with persons saying season 2 is bad.....Nash was so slippery, nobody could keep up, Zangief was doomed with sim and nash matchups and pretty much any other character like Chun and Necalli.....Ken could ex tatsu you all day and go crazy, almost nigh impossible to stop him. Ryu's air lk was a nuisance, chuns air legs was broken, the list goes on..All I'm seeing is that season 2 balanced things a little bit. Xian plays a very tough character to win with, but he's braving it out when he should be complaining. Gief players still have no greenhand and can't deal with sim in a 9-1 matchup, yet he's a bit better with his lariat. Season 2 is better than season 1 period...as far as balance goes....
 

petran79

Banned
Wasn't XDZW closed down? At least the thing is no longer being developed.

It always was weird to me. There was a whole bunch of hurdles to get an active account for it and then they wondered why it wasn't too popular.

Had no idea.
I remember trying to install it but then when I saw it infected Windows with Tencent malware, I dropped it. But it was big fir a while, with KOF characters appearing as guest characters
 

thelastword

Banned
In fairness, Infiltration has been more than gracious given the circumstances.

The guy basically invented the Nash play style that was used all year. Think about that. His style was so unique that Capcom hadn't even considered that Nash could be played like that.

Now aw a reward for his creativity, Capcom nerfed the things he discovered and invented specifically.

Yeah I would be pissed too.
I wouldn't say he invented nash play, I'd say he perfected dashing and abusing light scythe. He's a great player, I'm not knocking him I swear, but I hate it when one character dominates this game or any SF for an entire year, it was so difficult to deal with Infil's akuma and then his Nash....Seems like he always picks very mobile characters....hit and run types...
 

RK9039

Member
I'm not a huge fan of Season 2 because they nerfed the hell out of the only character I play, since beta, and buffed characters that were already decent. Gameplay in general is decent imo, it's easy to pick up and I like how it's not a button mashing game. Just make sure you pick top tier.

I won't lie, when Tekken 7 comes out I'm jumping ship. Capcom want to 'leave haters behind' but I have no faith in them after all the shit they pulled with this game.
 

Gunstar Ikari

Unconfirmed Member
It's probably one of my fav Street Fighters alongside ST, but I honestly can't shake the feeling of the game missing something. Not asking for Ultras or anything like that, but the gameplay does feel kinda bare at times.

I honestly would play KOFXIV instead if the online community were large enough, but it kinda isn't, so...

Ever played Guilty Gear: Revelator?
...Or even the recent King of Fighters 14 (the one with the bad graphics)?

GG:Revelator in particular is one of the best of the best fighting games of this generation.


Yet for some reason, the fighting GOTY has gone to SF5, a game that pissed everyone but the Pros who are the only ones who can consistently get the DLCs for free. Everyone I know disagreed with that choice.

I will never be able to fully get into ASW games so long as they continue to stuff a hundred system mechanics into the game that you have to learn before even getting into character-specific stuff. It's like the polar opposite of SFV, too much nonsense.
 
Is there anything like Laura's Jab Jab Shoulder in the previous titles? It's seriously the dumbest move in the game because how much she's in advantage is with no push back.
 
The fact that GG just got a big announcement of two new characters and a rebalance and its community is treating it as the second coming of Christ, and SFV has four more characters to come and a whole year of heavily-pushed events and its community is pretty much united around 'this game took a wrong turn with this patch' and folks are getting myopic... Yeah it is not good.

I think SFV was made on the cheap without a good gameplay direction. That is the crux of the issue. The devs are bad.
 

Ont

Member
After many hours of playing Killer Instinct online, the netcode of SFV felt too bad for me to actually enjoy the online play at all.

I also lost interest in MKX very quickly because of the inferior netcode, by the time they had improved the netcode I was not that interested in the game anymore.
 

Dremark

Banned
We have this thread going because one pro player trashed it? Plenty of level players weren't that hot on SF4 either. I remember Daigo criticizing SF4's gameplay and saying he basically played it because it's Street Fighter.

There are going to be a ton of different opinions out there, most of the time there isn't one "right" one. There's plenty of pros and cons to SF4 and 5 and one man's pro could be another man's con in certain circumstances.
 

knerl

Member
After many hours of playing Killer Instinct online, the netcode of SFV felt too bad for me to actually enjoy the online play at all.

I also lost interest in MKX very quickly because of the inferior netcode, by the time they had improved the netcode I was not that interested in the game anymore.

Killer Instinct hands down has the best netcode I've seen in a beat em' up game. Haven't experienced a single lag at all on Win 10.
Getting interested in SFV, but I have to know if netcode in that still is bad? Is it the same across PC and PS4 or is it better on one platform?
 

yurinka

Member
So, is Street Fighter V just a bad game across the board? (Gameplay talk)
SFV gameplay and the overal game is great, really fun.

The main problem of the game is its toxic, childish fanbase (+trolls who don't play it but also throw shit) that never will be happy and constantly over reacts and complains about everything.
 

ptown

Member
Depending on the person, the game being really formulaic is a turn off/on. With SFV, they have stated that they want specific moves to be used for specific reasons and it appears that they've actually followed through with that direction e.g. don't use light attacks so much for combo purposes, instead use medium attacks. Don't recklessly use some heavy attacks because they're unsafe. With Season 2, don't meterless DP unless maybe for anti-air, etc.

Any game that makes the player feel like their viable options are limited can make the game feel like it lacks depth.

Having said this, I think the game play is solid. An iteration of SF at one of it's most accessible. As an low-average player, I have enough "depth" to work with in still learning the basics/fundamentals and utilizing the options I have in the game. As a pro, I assume who has learned basics/fundamentals, then they are just left with the apparent options the game provides which may or may not be interesting enough to their liking.
 

MrCarter

Member
Season 2 is still early and expect those typical responses to people who are doing badly at the game. ChrisG is a top tier whore anyway. As for SFV, I've pretty much put more time into it than I have with SFIV in its entire lifetime, so I think it's doing fine. Capcom need to hurry up with thier content release and better server infrastructure though.
 

oneida

Cock Strain, Lifetime Warranty
SFV gameplay is fantastic.
OP is asking you to quantify this statement. What do you mean when you say it's fantastic? Are you talking about 'gamefeel'? How is the gameplay of SFV any better than that of other fighters this gen?
 

oneida

Cock Strain, Lifetime Warranty
I will never be able to fully get into ASW games so long as they continue to stuff a hundred system mechanics into the game that you have to learn before even getting into character-specific stuff. It's like the polar opposite of SFV, too much nonsense.
Serious question: have you actually tried? Xrd is not rocket science and has a good tutorial. What did you find confusing?
 
I don't think it's fair to dismiss Infiltration's take as salt. Dude said several times in SF5's life that he wasn't thrilled about certain design decisions he perceived as noob friendly. We can argue whether he's right about Capcom's goals or how they cash out in terms of gameplay, but I doubt he's just broken up about Nash.
 
I find OP's statements about "hearing" about several things regarding season 1 despite playing it a decent amount. It suggests you didn't come to your conclusion besides that you generally felt disengaged after getting to 4000.

Serious question: have you actually tried? Xrd is not rocket science and has a good tutorial. What did you find confusing?

Is this a serious question? It's the same reason most anime fighters don't have staying power, too many systems layered on top of each other for new folks unfamiliar with anime games in the first place. And yes I have played it before you ask me as well.
 

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SFV gameplay and the overal game is great, really fun.

The main problem of the game is its toxic, childish fanbase (+trolls who don't play it but also throw shit) that never will be happy and constantly over reacts and complains about everything.

That sounds overly defeinsive of a game.

This game strait up has problems, and lot more problems depending on how you feel about characters are. It seems inherently dishonest to blame this on a fanbase, when the general cocensus on this game to the general populous is trash.

Maybe there's a reason, why now pros along with the general populous is saying its trash

But no one unstands my game or whatever...
 
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