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So, is Street Fighter V just a bad game across the board? (Gameplay talk)

SephLuis

Member
I am a regular player of SF V, but I still haven't played a lot of S2 because of a vacation I did. I only played S2 online for the first time yesterday and I am still adapting myself to a lot of changes.

Overall, S2 didn't changed my opinion on the fighting. I still think it's excellent. Just need to change a few approaches regarding my characters, but a lot of what I used in S1 still applies (Chun/Juri player).

As to why I think the fighting is great, it's because this SF returned to a more simple game after IV (which, IMO, had a lot of BS with many, many option selects), it's a fairly balanced game and, perhaps more importantly, in any match I can trace the reason for my win/loss to how I play instead of something from a character or random happenings.

The fact that damage output is also high means that I can't have a moment to relax while in mid-battle. If I open my guard (or if the opponent does the same) there's a good chance for a comeback as long as I can think and execute properly.
 
Sfv is a medicore fighting game that's not as technical as sf3 or as blind fun as sf2. It's the brain dead child of offense with blazblue like characteristics that fuck up the flow of combat. D- would want a refund if possible
 

ZangBa

Member
I play casually, I'm not very good. I think the gameplay is OK at best, nothing special. It just feels so watered down, and it's boring as fuck to watch. The execution and depth are lacking, you are never going to see some crazy combo no one ever saw coming like in the previous installment. The game lacks all excitement, so then there's just the neutral game, which would be all right if some of the characters weren't so much more well equipped and defense wasn't so shit. I'm sure season 2 changed that, but who the hell even cares anymore besides pros, this game is corpse being kept on life support. Flush it.
 

Roxkis_ii

Member
I like this street fighter. It's the first one I've enjoyed playing for so long. It feels so fair. I have never lose a game and feel cheated. The base game is lacking, but the fighting is what keeps me playing.
 
Wow how many threads like this will NeoGaf allow?

Anyways, SF5 is mad fun. More fun than SF4 or any other current FG for me.


Its funny the casual crowd here loves the game and the better players hate its guts. I think that says it all.

Been playing fighting games since Karate Champ. I'm definitely not a casual. I love SF5. Really fun game that emphasizes the aspects of fighting games that I enjoy most.
 

SephLuis

Member
I like this street fighter. It's the first one I've enjoyed playing for so long. It feels so fair. I have never lose a game and feel cheated. The base game is lacking, but the fighting is what keeps me playing.

I think this cannot be overstated enough.

I also think it's somewhat more balanced in the sense that the losing player gets more tools in order to comeback, but they also need to know how to use it.

Taking damage fills the VT bar and CA one, while the attacker only fills the CA bar. Using the VT isn't brain dead as Ultra combos were in SF IV too. It's also a different dynamic if compared to games like GG or BB where the attacker gets more resources and can more easily steamroll someone to death.
 
I like this street fighter. It's the first one I've enjoyed playing for so long. It feels so fair. I have never lose a game and feel cheated. The base game is lacking, but the fighting is what keeps me playing.

Play my Urien and tell me you don't feel cheated when you lose. Game is and has been trash. Everyone knows it, it's all about whether you admit it or not.
 

Eolz

Member
I have never lose a game and feel cheated.

I wonder which fighter you're playing to say that.
That said, it 's obviously more balanced than Capcom's recent fighting games (USFIV, UMvC3) but it goes with the smaller roster.
 

vg260

Member
I don't think it's a bad game at the core, just that almost everything around it is rotten, and it's hard for me to not let it sour my time playing.

I enjoyed my time playing SF4 much, much more than SFV and it's not even close. SFV is the most disappointed I've been with a SF game in ages.

I did skip SF4 AE entirely, because I hated the design decisions they made in terms of Yun/Yang. Fortunately, they redeemed themselves with the later rebalance and Ultra.

I like this street fighter. It's the first one I've enjoyed playing for so long. It feels so fair. I have never lose a game and feel cheated. The base game is lacking, but the fighting is what keeps me playing.

This game will never feel fair to me as long as the netcode lag is not evenly shard between players, and there's seemingly no way to know if it is.
 

JusDoIt

Member
I like this street fighter. It's the first one I've enjoyed playing for so long. It feels so fair. I have never lose a game and feel cheated. The base game is lacking, but the fighting is what keeps me playing.

I completely agree. After every loss, it's pretty clear how I got there. I never feel like I don't know what happened and there's no way to prevent it. Even S1 Mika Irish Whip shenanigans felt
annoying, but
fair.
 
I used to not like it for not having an arcade mode then I played story mode and all the AI did was cheat and read my moves. I like it that it focused on what's important playing other people now.
 
game needs a shitload more work to even be passable to be honest. One Vskill? One Critical Art? Shit online? Non withstanding the fact that they're ripping everyone else off? Season 2 at best can be rated a 6/10 maybe even a 4/10 to be blunt. Super Turbo was a far better game. Hell Super Street Fighter IV was a far better game. Super IV generated a ton of hype and good will with the fans by adding ten characters, second ultras, tons of tweaks. V gave us nothing worthwhile and capcom holds their hands out asking for more than the price of the game for DLC alone? Capcom can honestly get fucked And this is from someone that bought SFIV, SSFIV, AE and Ultra as consistent releases. And 2, Turbo, and Super SF2 on Snes. And I still have my launch Japanese SF2 cart. I'm going to laugh if Ultra SF2 on Switch is better. And lowering the frame count to 6.5 from 8 is still technically only one frame of removal. OHHHH! So generous capcom. When they can't even hold a consistent framerate on their levels which skew that shit to sometimes random levels of fuckery.

Blazblue Central Fanfiction is my new fraaaand. KOF 14 is my new Bestie. If Capcom gets their head out of their ass and actually fixes it, I might show up again. But right now? This game is a bigger fuck up than SFIV Arcade Edition. And to that person that thought crush counters were a good idea. Fuck you. Get that blazblue shit out of a slow paced game. And make the V-Counter one frame otherwise it's a waste of meter. I've literally seen people do a fierce attack, V-Counter than get grabbed out of a V-Counter with a regular grab. That shit didn't fly in the alpha series. Doesn't work in KOF, doesn't work in Blazblue. Yet that shit works here.

But for all the haters that claim to hate it, THIS is the reality of the game.

w8m62dCl.jpg
 

SephLuis

Member
game needs a shitload more work to even be passable to be honest. One Vskill? One Critical Art? Shit online? Non withstanding the fact that they're ripping everyone else off? Season 2 at best can be rated a 6/10 maybe even a 4/10 to be blunt. Super Turbo was a far better game. Hell Super Street Fighter IV was a far better game. Super IV generated a ton of hype and good will with the fans by adding ten characters, second ultras, tons of tweaks. V gave us nothing worthwhile and capcom holds their hands out asking for more than the price of the game for DLC alone? Capcom can honestly get fucked And this is from someone that bought SFIV, SSFIV, AE and Ultra as consistent releases. And 2, Turbo, and Super SF2 on Snes. And I still have my launch Japanese SF2 cart. I'm going to laugh if Ultra SF2 on Switch is better. And lowering the frame count to 6.5 from 8 is still technically only one frame of removal. OHHHH! So generous capcom. When they can't even hold a consistent framerate on their levels which skew that shit to sometimes random levels of fuckery.

One V-Skill/Trigger per character is good enough and they might increase the CAs in the future. SF IV also launched with one ultra combo and just in super they added more. Akuma already has two.

I am falling to see where the game is a rip off. Either you mean they lifted concepts from other games or because of the price (which you can get the game and/or DLC discounted from time to time). If you decide to pay for the DLC since you can get a lot for free.

Online also depends on the person, here it works very well at least.
 

LakeEarth

Member
It's my GOTY 2016, but I bought it to compete with people online. It was rough at first but by patch 1.04 or so, things were at an acceptable level for me.

The season 2 patch did leave much to be desired however. It's as if the last two season 1 patches somehow were not applied to the 2.0 patch, it's very strange. And the Alex changes make me think he's the Deejay of this game. Always bad, yet every update doesn't do much for him or even make him worse.
 
One V-Skill/Trigger per character is good enough and they might increase the CAs in the future. SF IV also launched with one ultra combo and just in super they added more. Akuma already has two.

I am falling to see where the game is a rip off. Either you mean they lifted concepts from other games or because of the price (which you can get the game and/or DLC discounted from time to time). If you decide to pay for the DLC since you can get a lot for free.

Online also depends on the person, here it works very well at least.

One V-Skill would be enough if they had more utility or gave more game variety. They don't. They make characters more rigid then ever and set them up for a certain playstyle and leave them far less fluid and dynamic than in past games. Either add multiple V-Skills so the character and change and evolve and go more towards what a player may like, or remove them completely. As they are right now, they don't quite work. And with V-Reversals,some people either do a blow back, or in Nashes or Fangs case, they completely dodge. They may have unique traits, but if the point of a V-Reversal is to give breathing room, why is it that some characters have better ones then others when other games make everyone's reversal just as good when it comes to removing pressure?

SFIV launched with one Ultra. But SFV already has season 2. In roughly the same time period, capcom has added a ton of stages, ten new playable characters, actual fixes, second ultras for everyone, and a functioning online play mode that wasn't fucked up at launch. On the other hand, Capcom is charging closer to 100 dollars for fucking DLC that equals LESS than the Super update to Street Fighter IV. 60 dollars for 12 characters, and a costume for each? No stages included in that? Add in the cost of stages and it starts going more towards 100 especially with that bullshit evo stage that was 20 dollars for that and a costume and one color? Nah. That's bullshit and you know it.

You can get a lot for free with fight money? You mean play the shit that most people never want to do? That shitty ass survival mode? The story that's so mind numbingly stupid that I was being sent into a Donald Trump audio enema? Or are you talking about the individual story modes which are the easiest source of money, and once you exhaust all those avenues, is just a shitload of grinding. Either online, or on that bullshit survival mode?

And what about Costumes? Very few of those can be earned with fight money. Or the stages? They cost almost as much as a character. Premium costumes? Wasn't it like four bucks for ONE costume? SFIV had packs. Those packs while a little bit expensive at least gave some value. There is no value in the cosmetics here. Even King of Fighters 14 only charges two dollars for costumes and they at least give you a new voice set with them in the case of Nightmare Geese.

Online depends on the person? I have a 200 mbps down internet and 20 mbps up. The online gives one person flawless play and gives the other one of the jitteriest shits I've ever seen. That's not fair online, that's basically lag switching the entire fucking thing in one persons favor, and fucking over the other. Either make it equally shitty for both or disconnect the game. Hell, add a wifi icon so you can force wifi players to get the fuck out. THAT is DLC I would happily pay for.

Capcom may have milked the street fighter tits awfully hard in the past with their previous versions, but they aren't even attempting to cover their shame right now. They are squeezing those cow teats so hard that they're bruised and squirting powder. They're hoping their white whale holy grail plan comes to fruition, but jesus, only the most biased fans would consider this fair value. They're just one step below Aksys level bullshit and that's because they offer a season pass. Not even Capcom has the guts to do 8 dollar dlc characters, release two, then release a new game, charge full price and add ONE character. But with how Capcom is heading? You never can tell, and that's just some of what really pisses me off about this release. There's lots of shit going around in it.
 

Dr. Buni

Member
I actually like the gameplay of SFV, but I hate the ridiculous fanservice they put in the game. I would watch porn if I wanted to see breasts and butts.
 

trixx

Member
This game is a total snooze fest to watch because it seems like there isn't anything crazy happening. Everything is so standard and stagnant, you can't even distinguish between many top players of particular characters.

From spectators pov it sucks imo. Even recent third strike japanese tourny was more hype and 4 is more hype despite being slower

i mean even smash wii u is more entertaining imo, which doesn't seem true compared to 4
 

shaowebb

Member
I tried it out after Capcom Cup. It looked like it could get exciting. After playing it...no it doesn't lol. At least not for me.

Its SF. I just couldn't find anything in it that wasn't done in a more exciting manner elsewhere. KOF 14...hell even Koihime Enbu felt more exciting with its crumple state combo property changing stuff and footsies if I want an airdash free poke heavy fighter. Hell that game had assists even. Characters with gimmicks? Yeah, I'll play Blaz Blue,KI, or even Injustice for more fun with characters who rock specific gimmick abiliites if I want that too.

Honestly I don't really like the footsies in SF considering the jump ins and AA situations. Plus the reactability to some stuff in SF just seems all over the place. If I want an airdash free fighter I'd rather just play KOF 14. Feels more fair. Its got its matchups sure, but its generally on my play more than SF's hit or mix toolbox of options in that game.

Honestly though I like airdashes. GG, BB, KI, DFCI, N+, AH3LM, MBAACC...just a ton of great fighters out there to play. I have no shortage of things to play so I just dont need to resort to trying to work around a game like SF and its limitations on options.

Hate me if you want and like the game if you want, but generally speaking mechanically it pales to most things out there.
 

SephLuis

Member
One V-Skill would be enough if they had more utility or gave more game variety. They don't. They make characters more rigid then ever and set them up for a certain playstyle and leave them far less fluid and dynamic than in past games. Either add multiple V-Skills so the character and change and evolve and go more towards what a player may like, or remove them completely. As they are right now, they don't quite work. And with V-Reversals,some people either do a blow back, or in Nashes or Fangs case, they completely dodge. They may have unique traits, but if the point of a V-Reversal is to give breathing room, why is it that some characters have better ones then others when other games make everyone's reversal just as good when it comes to removing pressure?

You do know that not every character will have the same tools. For example, Chun Li V-skill is useful to fill her VT bar faster and getting a quick jump-in. That's how I play, but there's plenty of people that use differently.

I do concur they could expand V-skills. Make it have more attacks or something the like. Akuma, if I am not mistaken, has 2-3 attacks in his v-skill.

SFIV launched with one Ultra. But SFV already has season 2. In roughly the same time period, capcom has added a ton of stages, ten new playable characters, actual fixes, second ultras for everyone, and a functioning online play mode that wasn't fucked up at launch. On the other hand, Capcom is charging closer to 100 dollars for fucking DLC that equals LESS than the Super update to Street Fighter IV. 60 dollars for 12 characters, and a costume for each? No stages included in that? Add in the cost of stages and it starts going more towards 100 especially with that bullshit evo stage that was 20 dollars for that and a costume and one color? Nah. That's bullshit and you know it.

Don't forget that SF IV was launched in the arcades and stayed there for a year. Super is the third year of the game.

Also, don't forget that in SF IV you had to buy the package to stay up to date with the balancing of the game. Even if you weren't going to use the characters, you had to buy it.

The seasons are somewhat expensive, but you're not forced to buy the whole pack of characters and, currently, there's the daily challenges to get some good FM. This week we have two challenges that are easy and net you 10k FM, which is 1/8 needed for a character. And season 1 was discounted throughout the year many times too so the same should applie to season 2. I believe people bought for $48 the base game plus both seasons this last holiday.

The cosmetics are much more expensive. That is true.
You can get a lot for free with fight money? You mean play the shit that most people never want to do? That shitty ass survival mode? The story that's so mind numbingly stupid that I was being sent into a Donald Trump audio enema? Or are you talking about the individual story modes which are the easiest source of money, and once you exhaust all those avenues, is just a shitload of grinding. Either online, or on that bullshit survival mode?

Trials ? Easy survival which is a 5 minute affair ? Story Mode (hey, I liked it. It's dumb fun)? Leveling up different characters?

And what about Costumes? Very few of those can be earned with fight money. Or the stages? They cost almost as much as a character. Premium costumes? Wasn't it like four bucks for ONE costume? SFIV had packs. Those packs while a little bit expensive at least gave some value. There is no value in the cosmetics here. Even King of Fighters 14 only charges two dollars for costumes and they at least give you a new voice set with them in the case of Nightmare Geese.

This I agree. I would like to see more costumes purchasable with FM.
But it hasn't even been a year since the first costumes were released. We do not know if they will stay premium forever or if Capcom has the intention to sell old costumes for FM.
Online depends on the person? I have a 200 mbps down internet and 20 mbps up. The online gives one person flawless play and gives the other one of the jitteriest shits I've ever seen. That's not fair online, that's basically lag switching the entire fucking thing in one persons favor, and fucking over the other. Either make it equally shitty for both or disconnect the game. Hell, add a wifi icon so you can force wifi players to get the fuck out. THAT is DLC I would happily pay for.

Sorry for experience then. My internet isn't close to your but I can play from people in my country quite well and even people on the US sometimes
 

stn

Member
Plays great but everything else about it sucks. The story mode sucks, the modes of grinding FM are boring, online is inconsistent, and the menus look very beta. Also, its going to take some time for Capcom to expand the roster into a more robust state. It also doesn't help that some of the stronger characters have been nerfed - in a game that's wayyyyy too straight-forward for any character to risk losing fun tools.

EDIT: Oh yeah, the DLC pricing system is also bullshit with regards to the skins. As much as I love how the game plays, it is surrounded by many terrible nuances and features.
 

Lulubop

Member
I can't blame that for my experience, I stopped playing aaaages ago, but it was certainly happening to me between release and Ibuki dropping. I just put it down to a combination of crappy matchmaking and an overall lack of bronze level players. Regardless, I would still find IV more fun to play even without the matchmaking issues. All of the characters I enjoy playing in IV, like Chun Li and Guile just feel repetitive and dull AF to play as in V.

Bro, SF4 Guile is driest he's ever been
 
Bro, SF4 Guile is driest he's ever been

I feel like SF5 Guile is actually pretty cool, especially compared to SF4. His V-Skill gets a lot of use and his V-trigger being 2 bars is a huge thing. The fact that it is both effective for zoning and combos makes it feel like he can play more than 1 gameplan.
 

jwc13ac

Member
I'm a newcomer. The hate this game gets is hilarious, gameplay is amazing. Let's name a better competitive fighting game. Anything?

SV5 is fun, awesome visuals, and easy to pick up.
 

shaowebb

Member
Let's name a better competitive fighting game. Anything?

Guilty Gear, King of Fighters 14, Blaz Blue Central Fiction possibly MKXL or Killer Instinct just to name a few.

Games are all mechanically speaking superior and all have super stiff competitive scenes and very very educated high level play. BBCF has the lowest prize pots of any of these but most have some respectable pots each year aside from BB. Hell KI just had a ridiculous 5 figure prize pot.

There are no shortages of competitive level fighting games right now that are current and that have strong scenes across the world. Only difference is which games have the largest amount of tournaments with solid cash pots each year because quite frankly it is expensive as fuck to travel and play competitively all year. If you're gonna do it, then do it with whatever game will pay the bills. Too many fighting game tourney regulars are just living on credit card debt that keeps piling up as they chase the glory.

SF has the cash prizes to pay for its scene's troubles. Not many games have that in spite of being far broader in their toolboxes of options and mechanics than SF's limited loadout of options in basic scenarios.
 
You do know that not every character will have the same tools. For example, Chun Li V-skill is useful to fill her VT bar faster and getting a quick jump-in. That's how I play, but there's plenty of people that use differently.

I do concur they could expand V-skills. Make it have more attacks or something the like. Akuma, if I am not mistaken, has 2-3 attacks in his v-skill.

Of course I know that every character doesn't have the same tools. But they biased the fighting so far in realm of offense that it completely breaks the other part of the game which is defense. Certain characters are ill equipped to be used in this game due to the complete loss of the defensive game which worked significantly better in past games. But the V-Skills aren't as fluid as they should be which should lead to more fluid dynamic fighting, the V-Skills are anything BUT and force the characters to play a certain way more than ever.


Don't forget that SF IV was launched in the arcades and stayed there for a year. Super is the third year of the game.

Also, don't forget that in SF IV you had to buy the package to stay up to date with the balancing of the game. Even if you weren't going to use the characters, you had to buy it.

The seasons are somewhat expensive, but you're not forced to buy the whole pack of characters and, currently, there's the daily challenges to get some good FM. This week we have two challenges that are easy and net you 10k FM, which is 1/8 needed for a character. And season 1 was discounted throughout the year many times too so the same should applie to season 2. I believe people bought for $48 the base game plus both seasons this last holiday.

That launched in Japan. The home release was the REAL game for the rest of the world. With the way that was handled that arcade version might as well not have really existed since it was mainly Japan only at that point. Let's just call it an exclusive game at that point. The real Street Fighter IV would be the home port.

Yes you had to buy the entire game to stay current with it, even if you didn't use the characters, but keep in mind that after Super Street Fighter IV, Capcom sold those at 15 dollar updates that you could download. 15 dollars for four characters, stages, costumes and other stuff is a far more reasonable upgrade than 30 dollars for six characters as a season pass with no updated stages.

The characters aren't required? That's a crock of shit and you know it. To be competitive, you have to at least have a fundamental understanding of the character you are fighting and that means using the character to gain at least a rudimentary understanding of what they are. So yes, it is required to get all the characters to stay competitive. And the fight money crap you're talking about, ok daily challenges are more like a weekly challenge since it can take 5-7 days before they refresh. But after that, what do you do, level up at 1000 fight money which is roughly 20-100 fights per level? Oh and only 50 fight money for actually winning a fight? That's grindy as hell. It's basically Capcom saying. FUCK YOU PAY ME! Don't HAVE to pay me, but I'm going to make your experience as MISERABLE as possible unless you pay me. I'm going to twist your nipples so fucking hard that a Trump steak will ooze out after you grinded enough fight money to get a character after the initial easy fight money is earned.


The cosmetics are much more expensive. That is true.

That's an understatement and most of them suck anyways. Some are pretty awesome though. I'd pay to have birdie in assless chaps just to have him turn around as a taunt. That's money well spent.

Trials ? Easy survival which is a 5 minute affair ? Story Mode (hey, I liked it. It's dumb fun)? Leveling up different characters?

This I agree. I would like to see more costumes purchasable with FM.
But it hasn't even been a year since the first costumes were released. We do not know if they will stay premium forever or if Capcom has the intention to sell old costumes for FM.

Trials? How many people have the fortitude to go through them all? Easy survival? Pays peanuts. I've done several of the normals and actually did hard. Fuck that shit. That's like pulling teeth. Story mode? Didn't Capcom say they wanted to rival or beat the story mode in Mortal Kombat? Their storyline was so shitty that I think it gave me Cancer. It was one of the most cringe worthy fighting game storylines I've ever experienced. I had more enjoyment with the animated cartoon series. They know they can do better. They made Street Fighter V animated series and Street Fighter II animated movie. Those were good. This? It stinks.

Sorry for experience then. My internet isn't close to your but I can play from people in my country quite well and even people on the US sometimes

Which country are you from? The US is pretty big. While I can play decently with people in the west coast, I get shit connections with the southern states.
 

RM8

Member
Guilty Gear, King of Fighters 14, Blaz Blue Central Fiction possibly MKXL or Killer Instinct just to name a few.
Only KOF has a style that could be considered similar to SF, though. I'll never not find it silly that people offer Arcsys stuff as an alternative for Street Fighter. Also I do love KI and MKX but I don't think they're as good as SFV, personally.
 
Only KOF has a style that could be considered similar to SF, though. I'll never not find it silly that people offer Arcsys stuff as an alternative for Street Fighter. Also I do love KI and MKX but I don't think they're as good as SFV, personally.

Ehhhhhhh. I wouldn't call KOF similar to Street Fighter. The closest out of the others? Sure. But the styles are completely different. The closest KOF to Street Fighter would be 95.
 

jwc13ac

Member
Guilty Gear, King of Fighters 14, Blaz Blue Central Fiction possibly MKXL or Killer Instinct just to name a few.

Games are all mechanically speaking superior and all have super stiff competitive scenes and very very educated high level play. BBCF has the lowest prize pots of any of these but most have some respectable pots each year aside from BB. Hell KI just had a ridiculous 5 figure prize pot.

There are no shortages of competitive level fighting games right now that are current and that have strong scenes across the world. Only difference is which games have the largest amount of tournaments with solid cash pots each year because quite frankly it is expensive as fuck to travel and play competitively all year. If you're gonna do it, then do it with whatever game will pay the bills. Too many fighting game tourney regulars are just living on credit card debt that keeps piling up as they chase the glory.

SF has the cash prizes to pay for its scene's troubles. Not many games have that in spite of being far broader in their toolboxes of options and mechanics than SF's limited loadout of options in basic scenarios.

So I've played Gullty Gear, MKX, and KI, (like/love them all) but they just aren't at all as "tight" at sfV IMO. Closest I get is KI.

This is just my opinion, but I really "feel" the difference.
 

RM8

Member
Ehhhhhhh. I wouldn't call KOF similar to Street Fighter. The closest out of the others? Sure. But the styles are completely different. The closest KOF to Street Fighter would be 95.
That's exactly what I mean, it's just closer than the others. You really can't call any of those a good substitute for SF.
 

SephLuis

Member
That launched in Japan. The home release was the REAL game for the rest of the world. With the way that was handled that arcade version might as well not have really existed since it was mainly Japan only at that point. Let's just call it an exclusive game at that point. The real Street Fighter IV would be the home port.

Even if it was exclusive to japanese arcades, it was still an extra year of development which helped a lot into creating the product that was the home version.

SF V never had that period. It went straight to the home version.

Yes you had to buy the entire game to stay current with it, even if you didn't use the characters, but keep in mind that after Super Street Fighter IV, Capcom sold those at 15 dollar updates that you could download. 15 dollars for four characters, stages, costumes and other stuff is a far more reasonable upgrade than 30 dollars for six characters as a season pass with no updated stages.

The characters aren't required? That's a crock of shit and you know it. To be competitive, you have to at least have a fundamental understanding of the character you are fighting and that means using the character to gain at least a rudimentary understanding of what they are. So yes, it is required to get all the characters to stay competitive. And the fight money crap you're talking about, ok daily challenges are more like a weekly challenge since it can take 5-7 days before they refresh. But after that, what do you do, level up at 1000 fight money which is roughly 20-100 fights per level? Oh and only 50 fight money for actually winning a fight? That's grindy as hell. It's basically Capcom saying. FUCK YOU PAY ME! Don't HAVE to pay me, but I'm going to make your experience as MISERABLE as possible unless you pay me. I'm going to twist your nipples so fucking hard that a Trump steak will ooze out after you grinded enough fight money to get a character after the initial easy fight money is earned.

I do play in the competitive side, but I still didn't buy Akuma. I have the FM, but I am still unsure if I want the whole pack or if I will wait for a discount on S2 or if I will just get the FM for it. I have plenty of options in there which wasn't very true in SF IV era.

Also, by playing against people that use the character I can get a very good understanding on how he plays. For example, I can't play Dhalsim for shit, but I did developed plenty of strategies against him because he used to give me a hard time.

Also, in S1 you could test each DLC character in story mode.

Trials? How many people have the fortitude to go through them all? Easy survival? Pays peanuts. I've done several of the normals and actually did hard. Fuck that shit. That's like pulling teeth. Story mode? Didn't Capcom say they wanted to rival or beat the story mode in Mortal Kombat? Their storyline was so shitty that I think it gave me Cancer. It was one of the most cringe worthy fighting game storylines I've ever experienced. I had more enjoyment with the animated cartoon series. They know they can do better. They made Street Fighter V animated series and Street Fighter II animated movie. Those were good. This? It stinks.

I had fun with the story mode, but I never expected much from it. I got many good laughs so it was worth it for me.

And this is coming from someone that likes the SF lore a lot and I did used to read the Udon comics (which are damn great into actually telling a good story).

People already did some of the math, but every time you buy a character you also unlock other modes with him/her; For 80k you spend, you can get back around 20k easily and 40k with more effort.

Which country are you from? The US is pretty big. While I can play decently with people in the west coast, I get shit connections with the southern states.

I am from Brazil. I play against US players in the OT from time to time and their experience range from good to downright unplayable.

It's very weird because we never could quite pinpoint the exact problem with the connections. Sometimes it's great while others it's a nightmare. Against other brazilians, at least, the connections are far better, however, I do hear from friends that they cannot play against anyone because it lags too much.
 

robot

Member
My favorite playing Street Fighter so far. I play on a casual competitive with friends and we're having a blast.

Honestly I don't understand all the hate the game gets. SF4 never really clicked with me as much as 2 & 3, so it was great to get that feeling back with this one.

edit: To add on what I love about the gameplay, it just feels a lot smoother to me than 4 - like how 3rd Strike felt. I also feel like there's a real variety with some characters this time around outside of special moves, especially the shotos. Maybe it's the V system that really helps set each character apart for me.

I primarily play Mika (yes even in S2), Alex, Guile, and more recently - Akuma. Playing as Alex in V actually made me go back to 3rd Strike and start using him.

Part of me wonders if the game gets a lot of shit from "pro" players because of the stress involved with playing this game as a career. A lot of these guys are riding on this game as a major source of income. When a pro spends thousands of hours perfecting a character, and the S2 balance patch maybe doesn't weigh in their favor - it's a lot of hard work out the window. I think you'll get a lot of negativity because of shit like that.
 
as a Mika and Ken player, I'm not playing alot of SFV S2
But gameplay wise its solid though

xanadu-the-king-of-fighters-xiv-54.1.jpg


Back of the line Rainbow Mika. Your bonny boom boom bum is no longer the toppest of tiers. Though those are some hot moves, I get them hotter from Dead or Alive which gives the real arcade feel and real satisfaction after the tag teams of hawt women grabbing each other with lusty pummels.
 
Can someone tell me how the netcode can be so bad? I played Super Turbo years ago on GGPO and until 80 ping the experience was perfect. BlazBlue, when the connection was good was amazing (my issues are with the game, not the tech).
Yes reportedly SFV has again netcode full of frequent rollbacks and heavy unputlag. On PS3, that made SFIV unplayable for me.
I don't find the netcode bad personally. I found SF4's netcode bad in that there was always a clear separation between online and offline play, but a good majority of the matches that I play and watch streamed in 5 are pretty flawless. There's no netcode induced input lag in SF5 to speak of, when it's bad it's just rollback/teleport heavy, which is typical for this style of netcode. However, SF5's issue is that it uniquely seems to feature one-sided rollback where one player can be viewing things fine while the other can be experiencing teleporting, and this is in dire need of changing.

Aside from that, I don't really have major major issues with SF5's netcode. It's leagues better than what I played with 4. That said, the game does have a problem with how it chooses to display connection quality. If you see a 4 bar connection in any other game you're probably safe to assume that you're going to have an okay time. With SF5, you're looking for full 5 bars or don't bother.
 
I just don't like it because I found my stitch with Nash and now with his changes he feels weaker. Plus his teleport means I'm getting caught in so many things I use to escape from so I feel like I've gotten progressively worse as a player since season two. I dropped from silver to bronze and just quit playing ranked for the time being.

But I did pick up Cammy and Juri and I'm having fun with those two.
 
I just don't like it because I found my stitch with Nash and now with his changes he feels weaker. Plus his teleport means I'm getting caught in so many things I use to escape from so I feel like I've gotten progressively worse as a player since season two. I dropped from silver to bronze and just quit playing ranked for the time being.

But I did pick up Cammy and Juri and I'm having fun with those two.

Back in April or May Capcom said they were shocked by Infiltration's play style with Nash, they didn't intend Nash to be played like that, one of the biggest reason he got Nerf is Infiltration..lol
 

qcf x2

Member
Gameplay wise I give it a straight 6/10. It's not Fuckery Fighter like SF4 was, but it's still got a lot of that in it, and the new mechanics feel woefully uninspired, even for Capcom. My biggest issue with the gameplay is the continued SF4 tradition of making characters annoying. It's one thing to have characters that have strengths and weaknesses and encourage versatility in how that character is played, another to have many characters that are designed to be straight up gimmicky and not fun to play against (think SF4 Bison). Just because almost all of the characters can be annoying now doesn't mean that's ideal gameplay design. I used to think of SF (at its best) as something like speed chess, but with the past few iterations it totally lost that feeling for me. Part of that is on the community; everybody wants frame data and optimal combos day one, and to copy X's playstyle/tactics. I guess I'm one of the few who remembers the joy of how organic the learning process used to be. Sometimes it would be YEARS before you saw certain things in particular SF entries. Now it's a couple months and you've basically seen it all. That makes it less interesting IMO. I'm also a bit baffled as to Capcom's thought process when they released / balanced some of these characters. I don't think there was a single person on Earth who felt Fang was even with the rest of the roster at launch, so why did Capcom release him like that? I don't find the game fun to watch, either. Capcom seemed to build this one around artificially pushing "hype" moments and that probably explains the gimmick overload. As someone who used Mika, it wasn't particularly entertaining to see her braindead guess-loops (or Chun's safe IA legs, or Ken's random friendly rushdown, etc) being the driving force behind deep tournament runs. Build a solid, honest, less-frills fighter next time and the hype will happen on its own.

And aside from the gameplay and character models, everything else is low budget/aftermarket trash. The logo should be replaced with that loading square, the UI looks like a template from FightingGameMaker, backgrounds have instagram filter smear to hide poor texturing, etc.

With all that said it's not the worst game in the world, and warts and all it's certainly better than SF4.
 

Pompadour

Member
This thread is ridiculous and is filled with dozens of spurious, nonsense complaints. Here's a few:

- Only one V-Skill. Why does this matter? Why does there have to be alternate V-Skills. It's a new mechanic so it's not like there's precedent for alternate V-Skills. That's like complaining that there isn't a selectable, alternate move for every special move in the game.

- Only one CA. So what, SF2 only had one Super and that's the game SF needs to imitate to be successful, apparently. Regardless, both SF4 and SF3 had selectable Supers/Ultras and 80% of the time there was a clearly superior one. And this game has EX moves. Does that mean any fighting game without them objectively lacking. SF3 didn't have V-Triggers, is it objectively worse? Is the best fighting game the one with the most moves per character?

- "You need to buy all the characters to be competitive." This is bullshit. I've made it to Gold, which is better than the majority of the playerbase by far but nothing special, and I've barely touched any character aside from Karin and Balrog. I get match up experience from playing matches. And if you're talking about needing to buy characters to "go pro" then who cares. Most people's jobs don't buy them a car so they can commute. If spending $30 a year is stopping these people from being pro they weren't going to succeed, anyway. Regardless, pros probably spend enough time with the game to unlock them through play because anyone who isn't abysmal at the game can unlock the 7 characters now if they grinded it out over a weekend.

SFV gets a lot of shit because it's popular. There's certainly fighting games released the last year that are uglier or have worse netcode or are less fun.

I buy and play nearly every major fighting game release and, in turn, I subscribe to their OTs on GAF. One thing I've noticed is that they talk shit about SFV almost as much as they talk about their clearly superior game they love to play. Many of them have posted in this thread.
 
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