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9 months later, Street Fighter V has finally shipped (incl digital) 100K more copies

Funny thing about loading times. At least in Versus Mode, SFV typically takes around 18-20 seconds to load on the PS4 (someone in the SFV OT mentioned this, & some stop-watch timing on my end had similar results). As of January 23rd, Harada mentioned that they got Tekken 7's loading times from a minute down to 15-18 seconds. Of course, perhaps Bandai Namco could go further in reducing the loading times. But if they stop there &/or can't go any further, the loading times may have more to do with Unreal Engine 4 (the engine that runs both SFV & T7) than anything else. But again, this all depends on if Bandai Namco can further optimize the console release of Tekken 7 before June.

I wouldn't infer too much from Tekken. For whatever reason Tekken games have had poor loading times for a while, even when other (and more impressive-looking IMO) Namco fighters like Soulcalibur 5 didn't. I just don't think it's an especially large priority for their programmers.

Anyway, like a lot of people I'm expecting a fairly large free update to SF5 in the coming months, with a free character or two and lots of upgrades. Basically a soft relaunch. Even with that I don't think the game has much of a chance at huge success, the game's poor first year+ guarantees that, but if Capcom can raise the quality a bit and get some serious audience goodwill they might be able to make reasonable profits by 'milking' their dedicated crowd with costumes, etc. SF5 is almost certainly never going to be a gigantic moneymaker, but with a small turnaround and a long enough tail it could get respectable.

F2P still also makes a lot of sense to me, but at this point I'm assuming Capcom is saving that for year 3+.

(Here's me obligatorily bitching about the crap netcode. It's crap.)
 
Yes, & you can easily afford her with Fight Money by just beating the existing Character Stories. That said, I should note that Urien & Guile are two of the best characters in the game right now (in terms of tiers).

Thanks. If I spend Fight Money on a character, then later decide to pay the $20 for the pass, then I essentially wasted that Fight Money, it's not reimbursed or anything? If that's the case then I need to consider whether I might want the pass later instead of buying one or two characters now.
 

Neoxon

Junior Member
Thanks. If I spend Fight Money on a character, then later decide to pay the $20 for the pass, then I essentially wasted that Fight Money, it's not reimbursed or anything? If that's the case then I need to consider whether I might want the pass later instead of buying one or two characters now.
Correct. The Character Pass nets you all 6 characters for that season, their Battle Outfits, the default colors, & Air Force Base stage for the Season 1 Character Pass (not the Season 2 one).
 
Thanks for putting out the effort to explain the Season 2 Pass strategy, GAF. Now it makes sense to me. Helps to maintain hype over the course of the year opposed to spilling all of the beans up front.

I guess I would've preferred a list of the new characters with minimal details, then gameplay trailers right before each character is released to maintain any hype there is. Whatever makes them more money though. I'm just sad to see this game isn't doing well. I'm enjoying it for the most part.
 
They already confirmed again very recently that they're sticking with SFV until 2020 (as originally planned). Ditching SFV entirely wouldn't end well for the FGC, seeing as it's the biggest fighting game competitively.
If they actually follow through with this I'll be very surprised. Normally a company would focus it's time and resources on something they could actually makes money on. Opportunity cost and all. If they do continue support my guess is it will be on a shoestring budget and not what they originally planned to spend.


Twice, right? Both for just a few hours. I think those were price errors.
Correct me if I'm wrong but I believe it happened days or weeks apart.
 
lol that's atrocious

where did they go so wrong?
For starters it's a game geared for the fighting community first, casual buyer second.

Imo, a cast of people casuals don't care about, half the original SF2 cast missing at launch.

Sincerely, a casual

(Now that Nintendo Switch Street fighter title? I expect that to sell a lot more)
 

MrCarter

Member
We consider million sellers bad now?

Only on GAF can a game in this genre sell over a million and win fighting game of the year yet still be considered "poor". SFV is not a complete product as I would have liked but it's certainly not as bad as much of the hyperbole on here suggests. One of the biggest reasons the game has not met sales projections is due to not having a wealth of content for casuals and due to not having a huge marketing push - unless they change this and release a new standard game at retail, not much will change.
 

Zafir

Member
And now they seem to be doing the opposite so none are truly happy (see Infiltration's recent comments).

I mean I don't think the Season 2 changes really appeals to casuals either, even if the intention was to.

Removing invulnerability frames on normal dp's is a massive disadvantage to any new players because that's something which a lot of people cling to as a wake up method(and other stuff) since it's well, easy.
 

Neoxon

Junior Member
For starters it's a game geared for the fighting community first, casual buyer second.

Imo, a cast of people casuals don't care about, half the original SF2 cast missing at launch.

Sincerely, a casual

(Now that Nintendo Switch Street fighter title? I expect that to sell a lot more)
As mentioned before, the popularity of the SFII cast is vastly overestimated for some of the guys. Most of the popular characters from SFII are already in the game in some playable capacity with the exception of Sagat (who I do think will make it in eventually). Hell, they didn't bother adding E. Honda or Blanka to the Alpha series until Alpha 3. It's not like SFV only had Ryu & Ken as far as classic characters are concerned. There's also quite a few fan requests that were brought in like Karin, Charlie Nash, Juri, & Urien.
 
Such a shame people aren't picking it up even now. Online play still needs a lot of work (rollback robs me), but the local play is amazing and the story mode was fun. Focus on the FGC is kinda annoying though.

Also, get someone else to balance the game, because whoever is doing it now is bad at it.
 
Correct. The Character Pass nets you all 6 characters for that season, their Battle Outfits, the default colors, & Air Force Base stage for the Season 1 Character Pass (not the Season 2 one).

So aside from characters, is there like a catalog of everything that you can buy with Fight Money right now? I'm assuming it's like costumes?
 

Neoxon

Junior Member
So aside from characters, is there like a catalog of everything that you can buy with Fight Money right now? I'm assuming it's like costumes?
All characters, Story Costumes, stages (except Ring of Destiny, which is currently not being sold), non-CPT colors, titles, & CFN Profile Card themes can be purchased with Fight Money.
 

Pompadour

Member
As mentioned before, the popularity of the SFII cast is vastly overestimated for some of the guys. Most of the popular characters from SFII are already in the game in some playable capacity with the exception of Sagat (who I do think will make it in eventually). Hell, they didn't bother adding E. Honda or Blanka to the Alpha series until Alpha 3. It's not like SFV only had Ryu & Ken as far as classic characters are concerned.

Yeah, half the launch cast of 16 was from SF2 in addition to 4 Alpha characters that didn't make it to 4 and 4 complete newcomers. From the original SF2 only Blanka, Honda, and Sagat are missing (and Sagat wasn't playable originally, either).

So of popular SF2 characters I'd say Sagat is the only exclusion. There's a love hate relationship with Blanka so I'd reluctantly add him to the popular characters list. Honda is iconic, sure, but no one not named Mike Ross is missing him. T. Hawk and Dee Jay are gutter trash.

So I don't buy the "not enough SF2" characters line as the reason SFV sold poorly. Not every character triggers equal amount of nostalgia and nostalgia has diminishing returns. We just had 7 years of "Look, it's that game you played in the arcade at the bowling alley but now in 3D! Behold electric green man and stretchy Indian in HD!" The casuals got their fix and left.
 

fronn

Member
Maybe next time they'll release a full game instead of some piecemeal stuff with so few characters.

Super SF5 is what they need to release this fall with Season 1 and 2 if they even hope to make this an evergreen title like 4 was for them. Not sure how many more seasons it'll take them for them to realize that season passes don't encourage new purchases, they are only an interest to existing owners, and they just become a tiring form of nickel and diming after a couple are out. If I didn't already have it, I'd be waiting for a single bundle I could get on disc or dl to purchase. The industry taught us to wait for "GOTY" editions, and it's especially true in street fighter games (super, turbo, ultra, etc.)... you can't not do that at this point and expect people to just follow your new strategy that just seems worse in every way.

They can keep going down this path, but eventually they have to admit they are doing just about everything wrong with this. The game is enjoyable and has good mechanics, but every other aspect is being poorly handled.

So this is 1.5 million sales in spite of Capcom's best efforts.
 

IvorB

Member
People may hate me for this but I'm glad Street Fighter is not dominating the fighting game market anymore. I didn't like that at all. Maybe 3D fighters will make a return.
 

Village

Member
People may hate me for this but I'm glad Street Fighter is not dominating the fighting game market anymore. I didn't like that at all. Maybe 3D fighters will make a return.

Tekken does real well, so. Tekken will be a constant. And DOA makes waifu money.

As far as vurtua fighter and Soul Calibur are concerned... eh

Pokken is dope and I hope continues
 
Only on GAF can a game in this genre sell over a million and win fighting game of the year yet still be considered "poor". SFV is not a complete product as I would have liked but it's certainly not as bad as much of the hyperbole on here suggests.
Tenacious D won a Grammy for best metal performance of the year in 2015 over Slipknot, Mastodon, Motorhead, and Anthrax. Name recognition gets votes. Street Fighter is a well-known brand.
 

BadWolf

Member
People may hate me for this but I'm glad Street Fighter is not dominating the fighting game market anymore. I didn't like that at all. Maybe 3D fighters will make a return.

It still dominates the competitive scene either way.

People love bitching about SFV but at the end of the day still play it instead of trying other fighters.
 

Pompadour

Member
Maybe next time they'll release a full game instead of some piecemeal stuff with so few characters.

Super SF5 is what they need to release this fall with Season 1 and 2 if they even hope to make this an evergreen title like 4 was for them. Not sure how many more seasons it'll take them for them to realize that season passes don't encourage new purchases, they are only an interest to existing owners, and they just become a tiring form of nickel and diming after a couple are out. If I didn't already have it, I'd be waiting for a single bundle I could get on disc or dl to purchase. The industry taught us to wait for "GOTY" editions, and it's especially true in street fighter games (super, turbo, ultra, etc.)... you can't not do that at this point and expect people to just follow your new strategy that just seems worse in every way.

They can keep going down this path, but eventually they have to admit they are doing just about everything wrong with this. The game is enjoyable and has good mechanics, but every other aspect is being poorly handled.

So this is 1.5 million sales in spite of Capcom's best efforts.

Their new strategy is better for people who continually play the games. In either the old model or the new model casuals can wait until a big package with a ton of DLC goes on sale. Nothing has changed in that regard.

And you're right, people know to wait with GOTY editions and especially for SF games. That's why they changed their model upfront to try and convince people they won't have to rebuy the game over and over.
 

Village

Member
It still dominates the competitive scene either way.

People love bitching about SFV but at the end of the day still play it instead of trying other fighters.

Speak for your self.

MK Smash Pokken injustice are doing fine. And killer instinct.

I find that most people aren't playing it, they are like max. They go " I don't like SFv i'm not going to play it " and ooops its been like 4 months since I've played sfv
 

Deadstar

Member
lol that's atrocious

where did they go so wrong?

- Catered to the esports crowd
- Released the game too early
- Released the game without story mode
- Didn't include Blanka
- Low number of characters and stages
- DLC costs were/are too high
 

Neoxon

Junior Member
Maybe next time they'll release a full game instead of some piecemeal stuff with so few characters.

Super SF5 is what they need to release this fall with Season 1 and 2 if they even hope to make this an evergreen title like 4 was for them. Not sure how many more seasons it'll take them for them to realize that season passes don't encourage new purchases, they are only an interest to existing owners, and they just become a tiring form of nickel and diming after a couple are out. If I didn't already have it, I'd be waiting for a single bundle I could get on disc or dl to purchase. The industry taught us to wait for "GOTY" editions, and it's especially true in street fighter games (super, turbo, ultra, etc.)... you can't not do that at this point and expect people to just follow your new strategy that just seems worse in every way.

They can keep going down this path, but eventually they have to admit they are doing just about everything wrong with this. The game is enjoyable and has good mechanics, but every other aspect is being poorly handled.

So this is 1.5 million sales in spite of Capcom's best efforts.
As mentioned before, part of the reason why they ditched the Super model is because of the player-base split that it caused (I.E. locking gameplay changes behind the paid updates), which would be counter-productive to their eSports plans.

- Catered to the esports crowd
- Released the game too early
- Released the game without story mode
- Didn't include Blanka
- Low number of characters and stages
- DLC costs were/are too high
  • See my previous post about Blanka. In short, you're greatly overestimating his popularity.
  • 16 characters is about average for a fighting game that's starting from zero.
 

Caderfix

Member
They fucked up soooooo bad. Jesus... I remember being super excited about it, then the news came out, stuff we all know about happened, etc, now I'm not even sure I'll buy it at all.
 

Pompadour

Member
Speak for your self.

MK Smash Pokken injustice are doing fine. And killer instinct.

I find that most people aren't playing it, they are like max. They go " I don't like SFv i'm not going to play it " and ooops its been like 4 months since I've played sfv

All of these games, except MKX and KI, are licensed titles based on hugely popular multimedia franchises. And Killer Instinct is F2P and the Seasons are yearly free Games with Gold addons. Of course people play that.

MKX is really the only comparison and despite the massive amount of sales it doesn't have a massive playerbase.
 

cordy

Banned
People may hate me for this but I'm glad Street Fighter is not dominating the fighting game market anymore. I didn't like that at all. Maybe 3D fighters will make a return.
Tekken 7 will be a fleshed out fighter with a lot of content on release with great gameplay so lookout for that.
 

Village

Member
All of these games, except MKX and KI, are licensed titles based on hugely popular multimedia franchises. And Killer Instinct is F2P and the Seasons are yearly free Games with Gold addons. Of course people play that.

MKX is really the only comparison and despite the massive amount of sales it doesn't have a massive playerbase.

Tekken.
And much like MK it does have a massive player base, most of that player base isn't trying to be professional, however. And I think that's fine. So they give em fun stuff, like customization dudes, and fun single player modes like that adventure thing in 6. I'm fine with fighting video games, wanting to be... video games, and then letting whatever competitive thing rise naturally.
 

stn

Member
I don't think SFV made a mistake by not including enough SF2 characters at launch, though I do think they messed up by including other characters in place of them. At the time the game launched, I remember thinking "We get this stupid character FANG instead of Akuma? Instead of Sagat? Instead of Rose? Instead of- you see where I'm going with this. I respect the fact that they tried to craft a unique roster from the beginning, but SF is too big for its own good. And lo and behold, nobody plays FANG.

It would have been wiser to cram the game full of all the good shit at launch, and then introduce characters like FANG by way of DLC. A bad launch is all it takes to overshadow any improvements made in the game's future (see: SFxT, something I'm still pissed about).
 

Pompadour

Member
Tekken.
And much like MK it does have a massive player base, most of that player base isn't trying to be professional, however. And I think that's fine.

You didn't list Tekken in the post I quoted.

And I'm talking about general player bases, not pros. Taking a quick look at the Steam charts for MKX and SFV I see SFV has nearly double the amount of average players every month. And I imagine Steam is the weak platform for both.

Logically, if MKX sold at least 5 times more than SFV you would think at the very least it would have more players let alone an equal amount of players.
 

Village

Member
To be fair they always had weirdos that no one played.

Sim has always been a weirdo that a bunch of people don't play because his playstyle is strange

You didn't list Tekken in the post I quoted.

And I'm talking about general player bases, not pros. Taking a quick look at the Steam charts for MKX and SFV I see SFV has nearly double the amount of average players every month. And I imagine Steam is the weak platform for both.

Logically, if MKX sold at least 5 times more than SFV you would think at the very least it would have more players let alone an equal amount of players.

Well yeah
MKX is fucked up, on steam
Or was. Like , unplayable and missing content, Imagine if you can find numbers, its much better on psn. Also bonus, MKX is also on Xbox
 

BadWolf

Member
I don't think SFV made a mistake by not including enough SF2 characters at launch, though I do think they messed up by including other characters in place of them. At the time the game launched, I remember thinking "We get this stupid character FANG instead of Akuma? Instead of Sagat? Instead of Rose? Instead of- you see where I'm going with this. I respect the fact that they tried to craft a unique roster from the beginning, but SF is too big for its own good. And lo and behold, nobody plays FANG.

It would have been wiser to cram the game full of all the good shit at launch, and then introduce characters like FANG by way of DLC. A bad launch is all it takes to overshadow any improvements made in the game's future (see: SFxT, something I'm still pissed about).

Characters like Akuma, Sagat etc. are a lot easier to sell as DLC. They had money in mind basically.

Not many would shell out for Fang.
 

stn

Member
To be fair they always had weirdos that no one played.

Sim has always been a weirdo that a bunch of people don't play because his playstyle is strange
Agreed. 'Sim is another example of a character they could have omitted from launch in place of someone more popular. As interesting and unique as he is to play, nobody cares. Capcom should have taken a hint from the SF4 character logs, where 'Sim was always near the bottom. Nobody played him then, either.

Then, they also made the absolute stupid move of not releasing the game in arcades for Japan to play. Everybody and their mother knew that Japan lived off of the SF4 arcade scene. In addition to a ton of other terrible choices.
 

Neoxon

Junior Member
I don't think SFV made a mistake by not including enough SF2 characters at launch, though I do think they messed up by including other characters in place of them. At the time the game launched, I remember thinking "We get this stupid character FANG instead of Akuma? Instead of Sagat? Instead of Rose? Instead of- you see where I'm going with this. I respect the fact that they tried to craft a unique roster from the beginning, but SF is too big for its own good. And lo and behold, nobody plays FANG.

It would have been wiser to cram the game full of all the good shit at launch, and then introduce characters like FANG by way of DLC. A bad launch is all it takes to overshadow any improvements made in the game's future (see: SFxT, something I'm still pissed about).
Basically what BadWolf said.
Characters like Akuma, Sagat etc. are a lot easier to sell as DLC. They had money in mind basically.

No many would shell out for Fang.
That said, how often a character is used is more on how viable they are (beyond character loyalists). For reference, most Street Fighter fans hated Rufus' guts, but he was used because he was viable.

Agreed. 'Sim is another example of a character they could have omitted from launch in place of someone more popular. As interesting and unique as he is to play, nobody cares. Capcom should have taken a hint from the SF4 character logs, where 'Sim was always near the bottom. Nobody played him then, either.


Then, they also made the absolute stupid move of not releasing the game in arcades for Japan to play. Everybody and their mother knew that Japan lived off of the SF4 arcade scene. In addition to a ton of other terrible choices.
There's an arcade version already on the way (based on the PC version).
 

Pompadour

Member
Tekken 7 will be a fleshed out fighter with a lot of content on release with great gameplay so lookout for that.

Tekken 7 is an interesting situation and I'm very curious to how it will sell. As far as casuals are concerned, they're doing everything right.

T7 has been in arcades for years receiving continual updates. It makes tons of money in arcades which effectively pays for the "base game" of T7 over and over. Harada even admitted that the arcade scene is what allows Tekken 7's content rich console version to even exist. Otherwise T7 may have came out in 2014 for PS4 as a barebones release.

So for casual fans this is great. They don't know or care that this game has been out in Asia for years so it seems, to them, they get a game with a ton of everything for $60 opposed to a game that was iterated on multiple times. Effectively, ignorance is bliss.

For Western Tekken fans a lot are pissed they had to watch gameplay of people playing for years without a release date in sight until last month. And now they have to wait some more.

Tekken Tag 2 also had a ton of content but sold poorly so none of this guarantees Tekken 7's console success. Of course, T7 was a big success in arcades so it might not matter.
 

cordy

Banned
Yeah SFV obviously catered to the FGC/eposrts crowd. Not sure why people are denying it, that's clearly what they did. The issue you need to talk about is how they didn't do a good job catering towards them even if it was their intention. They even screwed that up as well.

There's a difference between catering to a special group of people and doing bad and not catering at all.
 

stn

Member
Basically what BadWolf said.
Not that I disagree or anything, but I do think it would have been wiser to make a full push to gain as many buyers at launch as possible.

Neoxon said:
That said, how often a character is used is more on how viable they are (beyond character loyalists). For reference, most Street Fighter fans hated Rufus' guts, but he was used because he was viable.
I'd say this is more applicable to the tourney scene, no? The casual player will just think that Rufus looks stupid and go straight to Ryu.

Neoxon said:
There's an arcade version already on the way (based on the PC version).
So I've heard. But I wonder if its too late? Has the damage already been done?
 
I'm looking forward to the first major fighting franchise that goes f2p in a real way. DOA's f2p version on Steam gave me a taste for fighting games again, but the SF5 DLC and price is a huge turnoff. Back to Brawlhalla it is.
 
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