• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Switch: Capcom's request to Nintendo was accepted for more memory space

That's a fair point, though 32GB is still far higher than 16GB. 16GB probably wouldn't even hold a single digital game from most big third parties, whereas with 32GB you have a little more breathing room.

I guess it could be about RAM but nothing about the context seems to indicate RAM to me, even the comparison to other consoles, while other parts of the article seem to indicate memory is being discussed as storage space. They even call it "memory space".

Nintendo Everything's source appears to be a Japanese twitter account, perhaps someone can find the relevant tweets and translate?

Typically, when I refer to "memory", I refer to RAM. Space to store games would be referred to as storage space. Like if you asked a tech enthusiast how much memory they have on their PC, you'll typically get RAM.
 
Typically, when I refer to "memory", I refer to RAM. Space to store games would be referred to as storage space. Like if you asked a tech enthusiast how much memory they have on their PC, you'll typically get RAM.

Again, typically in Japanese translations you'll see storage space being referred to as "memory". That's my whole point- this is a translation from Japanese and this is quite often a point of confusion in these translations.
 
Again, typically in Japanese translations you'll see storage space being referred to as "memory". That's my whole point- this is a translation from Japanese and this is quite often a point of confusion in these translations.
But why would Nintendo go with less storage than the Wii U?

Maybe it was about the Dev kits which we know are 64GB?
 

bomblord1

Banned
Capcom are requesting this and all they've shown is a SNES port. =|
I thought Switch was expensive when it was first revealed but it's actually pretty cheap considering the specs of the console and how advance the Joycons are. Truthfully I would have preferred to have less advanced controllers and a more powerful system.

Removing the controllers wouldn't have made the hardware more powerful. Just cheaper.

The reason being a more powerful device capable of delivering consistent performance over hours of time in a 6" tablet form factor simply does not exist.
 

JaseC

gave away the keys to the kingdom.
I know we are all reading this as RAM but could it actually be internal storage? Is that specified somewhere?

I wouldn't think that'd be of particular concern given that the read speeds of cartridges remove the need for mandatory installations.
 
But why would Nintendo go with less storage than the Wii U?

Maybe it was about the Dev kits which we know are 64GB?

Because this is a mobile device I guess. The storage medium has to be smaller and draw less power. And yeah, it could've been about the devkit storage space too.

Or it could have been about RAM, the point is based on this translation we don't know. To me, the context of this article makes it seem like storage space and not RAM, but we still don't have a direct quote from the source apparently. Which is a Japanese twitter account as far as I can tell.
 

Neoxon

Junior Member
MH has been running on MT Framework (well, the Lite version, at least) since MH3U. I don't think it's that crazy that it would simply move onto the full version for future entries.
Entirely possible, but I was unaware of MH3U onwards using MT Framework Mobile. I guess I need to check the back of the box more often.

Either way, said engine hasn't been used for much outside of the 3DS & ports of older games. So while it's possible that Capcom may use the full MT Framework engine for MH5, it's also possible that they may move to UE4 or the RE Engine like their other recent console games.
 

Spinluck

Member
I just don't get how people can't grasp this. It really is incredible how powerful this device is.
The pricing on accessories and such is the true issue.

Sure we'd like it to be more powerful.

But for being roughly around the size of a DVD case. It ain't bad for how much shit it can do.
 

Salex_

Member
Cool story bro.

Are you saying he's wrong? Or you just don't care even though you replied to his comment?

Maybe he just thought it was cool?


cas_strokes_chin.gif

When people say that on the internet I've only seen that used to dismiss whatever someone was saying.
 
Again, typically in Japanese translations you'll see storage space being referred to as "memory". That's my whole point- this is a translation from Japanese and this is quite often a point of confusion in these translations.

The original article does jump around to different topics, though, so I still think they may be referring to main RAM. 'Shrug' It would be nice if someone else can add to what were the discussions during the meeting.
 

Muninn

Banned
This could be a big reason why they went with a smart phone app for voice chat, so that as much RAM as possible could be for games and not having too many things reserved for the OS and other functions.

Yeah, as cheap as humanly possible.
 

Meesh

Member
Compared to 6GB, i'm gonna assume it's cost. Which is unfortunate considering that apparently 1) they're selling the console at profit from D1, so maybe they could cut their margins a bit and put more RAM in it and 2) with 6GB you would have had both more RAM for OS functions and a similar amount to what other consoles use for games, since they use ~3GB for their OS.
Then again, considering that games already need to be downgraded to run on Switch, maybe it was a bit overkill to have 4.5-5GB of RAM, so it was better for them to just put less and make more money from the start. We only know that no dev complained about the RAM amount for now, in fact Capcom was praising them for this.

About 8GB, the chips weren't even available, so it was pretty delusional to expect that. The first mobile device to have 8GB of RAM will be the Asus Zenfone AR, which will ship in Q2.
Thanks for the explanation 🙂
 
Actually reading the rest of the article I'm almost certain they're talking about storage memory not RAM. A lot of JP translations refer to that as "memory" and in the article it also says this:



I'm pretty sure this is storage, like going from 16GB to 32GB.

Also they keep referring to it as "memory space". That sounds much more like main internal storage than RAM.

I would think Capcom would talk them out of 32GB of storage memory. Even for the Wii U, that's garbage. Something doesn't add up.
 
Removing the controllers wouldn't have made the hardware more powerful. Just cheaper.

The reason being a more powerful device capable of delivering consistent performance over hours of time in a 6" tablet form factor simply does not exist.

Maybe he meant putting those costs towards making a more powerful unit instead.

As much as I respect what they're doing with the HD motion detection tech, etc., the JoyCon doesn't quite appeal to me, though I totally get how it does for people who don't care for all those buttons.

This is totally false.

How so?

Let's see Elder Scrolls 6 and Red Dead Redemption 2, for starters, on the thing, and then we'll talk.
 

I Wanna Be The Guy

U-S-A! U-S-A! U-S-A!
Noooooo! Give us RE7, dammit!! :'( I still remember when there was some rumors saying that both FFXV and RE7 would be on the Switch available on launch day hahahahah :'(
Meh, at this point I don't care about RE7 anymore. Finished it on madhouse. It's not a game begging to be replayed even on a portable.

RE4 on the other hand...
 
The Switch is,however 40% at most of what the Xbox ONE can do.
How do you propse using that much memory for a portable system?
That amount should be enough for smaller games but you run into many other bottlenecks before RAM becomes an issue when porting the latest AAA game on Switch.

If anything 8GB sounds ok for an upgraded Switch in a few years

40% if you believe eurogamer clockspeeds, 50% for foxconn. This doesn't even count fp16 mode for engines that take advantage of it, like Unreal Engine. which could get even closer in gpu power.
 
How hard is to get that Switch is it own thing, not a console nor handhled as we know untill today?

The only other hardware that make sense to compare the Switch with is another hibryd or the next Switch.

Compare form factor with current Jaguar twins is ridiculous
 
You're thinking of epic and the 360.

Actually, devs were pushing for 8 GB on PS4 to match XBox One. It originally was going to be 4GB. However, it seemed Sony mostly got lucky that 8 GB sticks via clamshell design made it possible to have 8 GB of GDDR5 which they were able to add as a last minute change.
 

bomblord1

Banned
It cost $400
and visual fidelity? i dunno, is that a quantifiable metric? because it does have a 1080p oled screen that certainly trumps switch.
that and it had a fuckton of things that the switch doesnt.
just for the reference, since youre so keen on the comparison , the same phone also comes with twice as much internal memory,a 16mp camera , a quick charge port , all the media apps in the world and nfc that is used for more than just dlc

before blindly jumping to something's defense , try to think what im talking about.
4gb is nothing in today's scenario. when a phone that doesnt even have to do high end gaming can pull off 6gb at this price , 4gb sure as hell wouldnt be something id brag about in a game console designed to do heavy duty stuff in 2017.
im saying nintendo had the money to spend on nfc receivers , something that could be a lot more useful when put into something like this....the idea that they were shooting for 2gb in 2017 is just hilarious.

Based on the specs I could pull up.

GPU - Notably weaker

CPU - ?

RAM- 2GB more

Internal Memory: 32GB more

Camera: 16MP vs Unknown spec IR camera.

Both have NFC

Both have bluetooth 4.1 and support wireless AC

Price $100+ more (a quick google search shows wildly varying prices I went with the lowest)

Screen - OLED VS IPS at roughly 2x the PPI

Battery Life: 1 hour less under load (compared to Zelda).

//Breakdown

GPU: Is a clear winner even when running at full spec based on benchmark comparisons between it and the Pixel C (assuming smooth scaling to the Switches lower clocks)

CPU: I really have no clear method of comparison here. If we assume the Switch is half the performance of the Pixel C's higher clocked CPU (same cores and counts 2x the clock) then we get performance that is almost exactly the same based on 3D mark benches.

RAM: The RAM of your phone the highest currently available in a phone for purchase in the U.S. (Literally as High as the S7 and Iphone 7 combined). The tegra X1 chipset doesn't even seem to support more than 4GB from what I can find meaning "they should have spent more on RAM" doesn't even seem possible.

Screen: It has a much nicer screen.

Camera: Obviously the camera's are in no way directly comparable.

Internal Memory: It has 2x the internal memory however it does not have expandable storage.
 

OmegaDL50

Member
For the actual hardware inside the Switch and I mean the actual hardware that makes games work, i.e the actual Tablet device itself, and not the fucking dock that makes it act like a traditional console.

For a device of it's form factor. I don't know of many devices that have more than 4GB of Ram.

If you want to compare directly with the PS4 and XB1 having 8GB of ram, well clearly those consoles don't have the same footprint that the Switch is uses, nor are the PS4 and XB1 10 watt devices.

Disingenuity / intellectual dishonesty seems to fly in the face of fucking common sense for some folks I suppose.

Are you saying he's wrong? Or you just don't care even though you replied to his comment?

Probably the latter. I've seen folks get banned for saying that before, Cool Mind probably doesn't realize that though.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Monster Hunter jump will be glorious... Considering what Capcom was able to do on 3DS with 128mb ram.... 3.2/4gb baseline will a massive upgrade.

Really interested to see what direction MH5 will take... MHTri to MH4 was already quite the big jump.
 
Actually, devs were pushing for 8 GB on PS4 to match XBox One. It originally was going to be 4GB. However, it seemed Sony mostly got lucky that 8 GB sticks via clamshell design made it possible to have 8 GB of GDDR5 which they were able to add as a last minute change.
Ps4 originally had 2gb when it was first envisioned. Gddr5 was really expensive in 2011.
 
Can Switch run RE7 ? Or Would capcom be satisfied with results and release the game ?
I searched 720p Resident evil 7 , found a low end PC with 1280x720 , lowest settings
getting 25-30 fps (inconsistent)


It has 700 GFlops(692 exact) compared to 393

Main memory bandwith of lowest card gets 25 fps on with lowest graphics is that 40 GB/s

while Switch is 25.6 GB . Switch is %50 slower then lowest(not even minimum) PC thats play game on 720p with everything closed. While it looks like shit it barely gets 25 fps.

And game has to run good on Handheld mode too

https://www.youtube.com/watch?v=BiJrMWKT5p4

Not wanting to crush your dreams but i dont think thats plausible even how scalable engine is.



That's not how it works. The low end GPU are based on older architectures. The 730 can't run Doom 3 BFG at 1080p like the Shield TV.
 
I'm glad Nintendo's listening to third parties more.

Didn't something similar happen with Sony concerning the PS4's RAM?

Xbox 360. Epic showed Microsoft demos of what Gears could look like with the planned 256 MB and with 512 MB and Microsoft changed the spec to 512 MB.
 

AdanVC

Member
Buy a PS4 bro,they are good prices these days

I would love to! In fact I was at nothing of buying a PS4 back on november, just for FFXV and RE7... I was at the "confirm order" page on Amazon when I simply decided at the very last second to skip it in order to save for the Nintendo Switch instead. Money is tight here so I must choose wisely when buying new techy stuff. Hope it's worth it!

Meh, at this point I don't care about RE7 anymore. Finished it on madhouse. It's not a game begging to be replayed even on a portable.

RE4 on the other hand...

I can totally see RE4 coming to Switch sometime soon. That game has now set the trend of being ported on every single console as soon as it becomes available, lol.
 

AzaK

Member
They were going to go less than 4GB? it's really hard to understand Nintendo's complete incompetence and desire to aim for the lowest bar they can possibly achieve. It really is beyond words.
 
Top Bottom