• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Switch: Capcom's request to Nintendo was accepted for more memory space

VariantX

Member
It cost $400
and visual fidelity? i dunno, is that a quantifiable metric? because it does have a 1080p oled screen that certainly trumps switch.
that and it had a fuckton of things that the switch doesnt.
just for the reference, since youre so keen on the comparison , the same phone also comes with twice as much internal memory,a 16mp camera , a quick charge port , all the media apps in the world and nfc that is used for more than just dlc

before blindly jumping to something's defense , try to think what im talking about.
4gb is nothing in today's scenario. when a phone that doesnt even have to do high end gaming can pull off 6gb at this price , 4gb sure as hell wouldnt be something id brag about in a game console designed to do heavy duty stuff in 2017.
im saying nintendo had the money to spend on nfc receivers , something that could be a lot more useful when put into something like this....the idea that they were shooting for 2gb in 2017 is just hilarious.

You realize that 1080p screen means alot less resources to go around which equates to cutting back in other areas.
 
You realize that 1080p screen means alot less resources to go around which equates to cutting back in other areas.

all im saying is if all this is achievable in $400 , the switch could surely do better as a dedicated console cutting down on all multimedia features.
doesnt have to be 1080p , doesnt have to be oled, doesnt have to have 64gb.

just have something thats genuinely impressive looking, not because of art but because of tech.
or price the console like the 3ds and good god reduce the cost of peripherals.
 

opricnik

Banned
I'd guess an RE7 Complete Edition port when the others come out, a game that uses UE4 and a Monster Hunter game.

Can Switch run RE7 ? Or Would capcom be satisfied with results and release the game ?
I searched 720p Resident evil 7 , found a low end PC with 1280x720 , lowest settings
getting 25-30 fps (inconsistent)


It has 700 GFlops(692 exact) compared to 393

Main memory bandwith of lowest card gets 25 fps on with lowest graphics is that 40 GB/s

while Switch is 25.6 GB . Switch is %50 slower then lowest(not even minimum) PC thats play game on 720p with everything closed. While it looks like shit it barely gets 25 fps.

And game has to run good on Handheld mode too

https://www.youtube.com/watch?v=BiJrMWKT5p4

Not wanting to crush your dreams but i dont think thats plausible even how scalable engine is.
 

essenn

Member
Wonder what Capcom is doing for Switch behind curtains. I'd like to say Monster Hunter but if Nintendo's next handheld is real then it kinda kills its chances. Maybe one time entry? Like MH5 for Switch but MH6 for NextHandheldTM?

Those leaked 3 projects definitely isn't for Nintendo. Capcom has already stated beforehand: they'll treat Nintendo audience differently than other consoles.

Hopefully REmake 2

Mega Man and Power Stone :(
 
Why are so many people so dense? 4GB is a lot considering what the Switch is. Yeah its a "home console" but I didn't realize other home consoles were the size of a tablet. Show me the dedicated video game hardware the size of the Switch with that much memory. PLEASE.

I swaer any time people see things about the Switches power they shit on it, despite the fact that the thing is a thin as fuck tablet.
 

gogogow

Member
Can Switch run RE7 ? Or Would capcom be satisfied with results and release the game ?
I searched 720p Resident evil 7 , found a low end PC with 1280x720 , lowest settings
getting 25-30 fps (inconsistent)


It has 700 GFlops(692 exact) compared to 393

Main memory bandwith of lowest card gets 25 fps on with lowest graphics is that 40 GB/s

while Switch is 25.6 GB . Switch is %50 slower then lowest(not even minimum) PC thats play game on 720p with everything closed. While it looks like shit it barely gets 25 fps.

And game has to run good on Handheld mode too

https://www.youtube.com/watch?v=BiJrMWKT5p4

Not wanting to crush your dreams but i dont think thats plausible even how scalable engine is.
Lol, it doesn't work like that. If Capcom were to release RE7 for the Switch and want a good port, they will specifically optimise it for the Switch HW.

Do you also think the PS3 couldn't handle Splinter Cell Double Agent back in the day? Ubisoft made a cheap and lazy port by removing all kinds of effects.

edit: Just checked the video. Holy shit that guys voice is annoying as fuck. Did you actually watched the video you linked yourself? "Barely gets 25fps". The game is constantly running at 35+fps, there was like one scene where it
dropped to 25 for a second and went back up immediately. If anything, the video you linked actually proofs a very good RE7 port is very much possible for the Switch, especially like I said, if Capcom optimises it for the Switch HW.
 

Kyuur

Member
Honestly, MH5 is more likely to be Switch/PS4 than Switch/3DS given that they may have to do new HD assets. Of course, I can see the Switch version being the one that's marketed more if Nintendo's gonna continue helping with Western marketing, but having MH5 on both would be a solid way of making the most of the HD assets.

There is 0 chance of the next title not also being on 3DS, unless the Switch sells Wii/DS-esque gangbuster numbers. They won't abandon their primary market in Japan. I agree that a PS4 port is likely in the cards if they take the time to develop HD assets and not just up-port the 3DS version ala 3U.
 

zeemumu

Member
This could be a big reason why they went with a smart phone app for voice chat, so that as much RAM as possible could be for games and not having too many things reserved for the OS and other functions.

That seems like a weird place to cut memory costs though.
 
Well... I sorta get it.

As discussed in previous threads months ago, 4GB is technically enough - albeit not at all ideal - to run most games currently out there. Here's an example of 4GB being used to run something like The Witcher 3:
https://youtu.be/Eu_N3N3v-Ms

What Nintendo will be aiming for with regards to ports from third parties is not to be 1:1 with the likes of Xbox One or PS4, and certainly not a high end PC. What they will want is to be able to provide and achieve an acceptable minimum in comparison, and I suspect that's what Capcom may have pushed them on.

That said, 8 would have been nice, since we're not well into the swing of the current consoles and their lifecycles, meaning that while Switch may achieve an acceptable minimum now, it may be caught out later on (assuming it's enough of a success to still be a factor in a few years).
 

opricnik

Banned
Lol, it doesn't work like that. If Capcom were to release RE7 for the Switch and want a good port, they will specifically optimise it for the Switch HW.

Do you also think the PS3 couldn't handle Splinter Cell Double Agent back in the day? Ubisoft made a cheap and lazy port by removing all kinds of effects.

I specifically said "Or Would capcom be satisfied with results and release the game "

Why bother if they are gonna remove all effects and looks like cheap?

It makes no sense at all
 

opricnik

Banned
Well... I sorta get it.

As discussed in previous threads months ago, 4GB is technically enough - albeit not at all ideal - to run most games currently out there. Here's an example of 4GB being used to run something like The Witcher 3:
https://youtu.be/Eu_N3N3v-Ms

What Nintendo will be aiming for with regards to ports from third parties is not to be 1:1 with the likes of Xbox One or PS4, and certainly not a high end PC. What they will want is to be able to provide and achieve an acceptable minimum in comparison, and I suspect that's what Capcom may have pushed them on.

That said, 8 would have been nice, since we're not well into the swing of the current consoles and their lifecycles, meaning that while Switch may achieve an acceptable minimum now, it may be caught out later on (assuming it's enough of a success to still be a factor in a few years).

That GPU is strong as OG PS4. Ram itself doesnt runs games alone
 
This thread... At now likely 4GB, the amount of RAM is not the spec that I would be asking to be better in the Switch.

Our biggest gain would likely be pushing for the most advanced possible manufacturing process and architecture for the system on a chip, and maybe memory bandwidth.
 

Neoxon

Junior Member
There is 0 chance of the next title not also being on 3DS, unless the Switch sells Wii/DS-esque gangbuster numbers. They won't abandon their primary market in Japan. I agree that a PS4 port is likely in the cards if they take the time to develop HD assets and not just up-port the 3DS version ala 3U.
If MH5 is a 2017 game (which I somewhat doubt at this point), I'd agree. But with Fire Emblem jumping ship next year & Pokémon rumored to be doing the same later this year, we may see a widespread shift away from the 3DS in Late 2017 onwards.
 

Oregano

Member
I specifically said "Or Would capcom be satisfied with results and release the game "

Why bother if they are gonna remove all effects and looks like cheap?

It makes no sense at all

A bespoke port is not the same as a PC version with settings turned down.
 
Yeah I don't blame you at all but everyone in this thread seems to be jumping straight to RAM haha

I think it reads far more likely like they are referring to storage space though. Which I guess just isn't quite as interesting.
True, but Nintendo still buffed a hardware spec due to Capcom's feedback. They even commented how disappointing it was compared to other consoles, and now it is within expectations. They have done this for controller features, but I don't recall Nintendo adjusting hardware specs for their consoles due to third party feedback. That is a little surprising.
 

Magwik

Banned
What is it supposed to mean exactly this post? I know Nintendo has their strategies whatever fans think to believe about the Switch. Their message was pretty clear about it.

Yeah their message was "this handheld isn't a handheld so please keep buying the 3DS and the Switch"
 

opricnik

Banned
A bespoke port is not the same as a PC version with settings turned down.

There are things an optimization can do and cannot do. I mean if they are entirely making a special version of a game thats cool and fine but optimizing doesnt mean making game suddenly works on lower levels of hardware. At that point Switch version could be easily its own game.
 
Wait,it was going to have LESS?

Maybe they were talked about the amount used for games,or something else.

I'm pretty sure they were talking about storage space, not RAM.

True, but Nintendo still buffed a hardware spec due to Capcom's feedback. They even commented how disappointing it was compared to other consoles, and now it is within expectations. They have done this for controller features, but I don't recall Nintendo adjusting hardware specs for their consoles due to third party feedback. That is a little surprising.

Yup it's definitely threadworthy I just think people are reading memory as RAM but ignoring the context which seems to imply storage space.
 

Oregano

Member
There are things an optimization can do and cannot do. I mean if they are entirely making a special version of a game thats cool and fine but optimizing doesnt mean making game suddenly works on lower levels of hardware. At that point Switch version could be easily its own game.

Right but turning settings down a PC version is not representative regardless of whether or not a port(of RE7 in this case) is feasible.
 

Astral Dog

Member
I'm guessing 2GB (an even number & whatnot, plus it's the same as the Wii U), but that's just me taking a shot in the dark.
I believe this could be simply be about the amount reserved for games,even if its "just" a portable,Nintendo increases the memory from one platform to the next.

3.25 GB however,sounds irregular,when compared with the amount Nintendo has used before (64MB out of 128 for 3DS,1GB out of 2 for WiiU)
So my guess is they were planning to reserve 2GB for Switch,maybe 2.5 at most until plans changed.
I'm pretty sure they were talking about storage space, not RAM.



Yup it's definitely threadworthy I just think people are reading memory as RAM but ignoring the context which seems to imply storage space.
Yeah it sounds like storage memory,but the first posts were about the RAM so i figured that.
Anyways the comment still applies :p
 

Ridley327

Member
But as mentioned earlier, Capcom doesn't really use MT Framework for any major games outside of Ace Attorney or older ports, anymore (USFII's Way of the Hado mode being the exception). While it's possible that they could use MT Framework for MH5, it's more likely that Capcom may use Unreal Engine 4 (like their 2 main fighting games, SFV & MvCI) or the RE Engine (like RE7).

MH has been running on MT Framework (well, the Lite version, at least) since MH3U. I don't think it's that crazy that it would simply move onto the full version for future entries.
 

Astral Dog

Member
Except it's a dedicated console with console games.

And for a dedicated home console it's a third party killer. Switch couldn't run AAA games even if third parties tried.

It's a console.
Not this shit again 😧
Its a freaking portable guys,no known handheld/smartphone was using 8 GB until this year.

And it would be useless to eat the cost of 8 GB for an upgraded Wii U,
i was hoping for 6 though,before knowing more about the capabilities of the system
 

Ninja Dom

Member
Can Switch run RE7 ? Or Would capcom be satisfied with results and release the game ?
I searched 720p Resident evil 7 , found a low end PC with 1280x720 , lowest settings
getting 25-30 fps (inconsistent)


It has 700 GFlops(692 exact) compared to 393

Main memory bandwith of lowest card gets 25 fps on with lowest graphics is that 40 GB/s

while Switch is 25.6 GB . Switch is %50 slower then lowest(not even minimum) PC thats play game on 720p with everything closed. While it looks like shit it barely gets 25 fps.

And game has to run good on Handheld mode too

https://www.youtube.com/watch?v=BiJrMWKT5p4

Not wanting to crush your dreams but i dont think thats plausible even how scalable engine is.

Why not? Capcom released Resident Evil 4 for the iPhone 3GS
 

NeonZ

Member
That's the biggest concern. Do you stay with models that by and large have PS2 origins to keep the roster big and fit the needs of the fanbase that has put a premium on available content, or do they try to rebuild everything and run the risk of not being able to be caught up for a generation or two? It's kind of insane to think that Rathalos, Rathian and Diablos are more modern than all of the other monsters from gen 1, thanks to their ground-up rebuilding in MH3, and MH3 is going to be 8 years old this August.

Just go with both. The main game using only completely newly modeled monsters up until the main story is over (so, most casual players would experience just enhanced graphics) - but keep monsters and locations with lower quality models for the online high rank/post main story quests, allowing the people who want to spend a lot of time on the game to continue playing even if the assets at that point are lower quality.
 
This could be a big reason why they went with a smart phone app for voice chat, so that as much RAM as possible could be for games and not having too many things reserved for the OS and other functions.

Please keep coming with us excuses that you've no idea what you're talking about.
 

Calm Mind

Member
Can Switch run RE7 ? Or Would capcom be satisfied with results and release the game ?
I searched 720p Resident evil 7 , found a low end PC with 1280x720 , lowest settings
getting 25-30 fps (inconsistent)


It has 700 GFlops(692 exact) compared to 393

Main memory bandwith of lowest card gets 25 fps on with lowest graphics is that 40 GB/s

while Switch is 25.6 GB . Switch is %50 slower then lowest(not even minimum) PC thats play game on 720p with everything closed. While it looks like shit it barely gets 25 fps.

And game has to run good on Handheld mode too



https://www.youtube.com/watch?v=BiJrMWKT5p4

Not wanting to crush your dreams but i dont think thats plausible even how scalable engine is.

Cool story bro.
 

Oregano

Member
Except not in Japanese translations. Which is my whole point. Memory almost always means storage there.

Like in this very article:

The thing that makes me think its about RAM is the fact that Capcom was saying it was low compared to other consoles. Going from 16GB to 32GB is still super low compared to other consoles and dev kits have 64GB anyway...
 

Astral Dog

Member
Well... I sorta get it.

As discussed in previous threads months ago, 4GB is technically enough - albeit not at all ideal - to run most games currently out there. Here's an example of 4GB being used to run something like The Witcher 3:
https://youtu.be/Eu_N3N3v-Ms

What Nintendo will be aiming for with regards to ports from third parties is not to be 1:1 with the likes of Xbox One or PS4, and certainly not a high end PC. What they will want is to be able to provide and achieve an acceptable minimum in comparison, and I suspect that's what Capcom may have pushed them on.

That said, 8 would have been nice, since we're not well into the swing of the current consoles and their lifecycles, meaning that while Switch may achieve an acceptable minimum now, it may be caught out later on (assuming it's enough of a success to still be a factor in a few years).
The Switch is,however 40% at most of what the Xbox ONE can do.
How do you propse using that much memory for a portable system?
That amount should be enough for smaller games but you run into many other bottlenecks before RAM becomes an issue when porting the latest AAA game on Switch.

If anything 8GB sounds ok for an upgraded Switch in a few years
 
The thing that makes me think its about RAM is the fact that Capcom was saying it was low compared to other consoles. Going from 16GB to 32GB is still super low compared to other consoles and dev kits have 64GB anyway...

That's a fair point, though 32GB is still far higher than 16GB. 16GB probably wouldn't even hold a single digital game from most big third parties, whereas with 32GB you have a little more breathing room.

I guess it could be about RAM but nothing about the context seems to indicate RAM to me, even the comparison to other consoles, while other parts of the article seem to indicate memory is being discussed as storage space. They even call it "memory space".

Nintendo Everything's source appears to be a Japanese twitter account, perhaps someone can find the relevant tweets and translate?
 

Ricky 7

Member
Capcom are requesting this and all they've shown is a SNES port. =|
I thought Switch was expensive when it was first revealed but it's actually pretty cheap considering the specs of the console and how advance the Joycons are. Truthfully I would have preferred to have less advanced controllers and a more powerful system.
 
Top Bottom