Checkerboarding is rendering half the resolution of the final framebuffer in a checkerboard pattern and then "guess" the other half of pixels to built a full (in this case 2160p) frame buffer.
Thus the amount of pixels being rendered natively in Horizon is 3840*2160/2
No, thats exactly how it works.
if it completely locks the framerate and offers some enhanced effects (just because people arent noticing them yet doesnt mean there are none) then its not a waste.
Yes.
Nope, still about 45% in.Did you beat it?
I ask because there were 2 specific cauldrons and 1 specific endgame spot where it wasn't dropping to 29 it was lower. Heavy alpha, heavy particles, 3 giant enemies, and dense foliage in one spot . An insane place so it wasn't unexpected.
See stuff like this is good,it nice to have these options.Ok just redid one fight. One particular one that if you played the game you know what I mean. Depend in on how you played and what weapons that DID drop below the normal dip to 29.
Fixed.
To me this is worth it. Its not a massive change. But the couple oddities the game had are gone in that mode
Ok just redid one fight. One particular one that if you played the game you know what I mean. Depend in on how you played and what weapons that DID drop below the normal dip to 29.
Fixed.
To me this is worth it. Its not a massive change. But the couple oddities the game had are gone in that mode
Have you compared on a 1080p display? I'm fond of supersampling, but if the AA is good enough as is then I may opt for the performance mode.Nope, still about 45% in.
That's the kind of stuff I'd expect - isolated locations where dips could pop up. I suspect this performance mode will take care of it.
edit - oh, looks like it is. Cool.
Normally, I'm all for performance modes, but the drop in image quality is severe on my display. 4K mode looks dramatically better and runs mostly very smooth. Still nice to see this as an option.
Maybe you should check the performance in the infamous house with the bizzarre 24fps drop of your video analysis? Who knows.Man, I just checked foliage draw distance, shadow quality etc - zero difference. Water? Identical. It looks the same!
That said, the village early on in the game that drops to ~29fps at 2160cp now runs at a perfect 30fps in 1080p mode. Soooo...I mean, if you're bothered by those very tiny drops, the performance mode clears it right up.
Looks like Guerilla has seen the gaf threads where people are freaking out over a couple of milliseconds fps drops over a few hours gameplay and decided to cater for those guys.
Looks like Guerilla has seen the gaf threads where people are freaking out over a couple of milliseconds fps drops over a few hours gameplay and decided to cater for those guys.
Looks like Guerilla has seen the gaf threads where people are freaking out over a couple of milliseconds fps drops over a few hours gameplay and decided to cater for those guys.
Looks like Guerilla has seen the gaf threads where people are freaking out over a couple of milliseconds fps drops over a few hours gameplay and decided to cater for those guys.
Thanks for this. If it never dips below 30 I'll likely stick with the supersampling.
Hell yes! I wonder why it wasn't included originally, since it was mentioned in the PS blog.
Or we got 1080p TVs and Pros and would preger a boost in fps over supersampling. Yes thank you Guerilla Games, more like this devs.
How does the game play on v1.00?
2 patches before release is seriously putting me off buying this.
Not sure if joking.How does the game play on v1.00?
2 patches before release is seriously putting me off buying this.
Both patches combined are 250 MB and the game is probably the most polished open world game this generation when you compare all of the UNpatched versions.
I tested v1.00. The patches were only put online after I did all of my coverage and very little seems to have changed. It's one of the most rock solid games I've played in a while with no patch installed. It's a good one to have on disc, I feel, as the game will remain in great shape even without installing any patches.How does the game play on v1.00?
2 patches before release is seriously putting me off buying this.
I don't think the "Performance Mode" would improve visuals, right? Wouldn't it need to degrade them to improve performance? (Though, if it's still locked to 30, given how stable the base game was, I don't understand why anyone would choose to run it in that mode.)
Give me dat 45fps mode pls. Performance mode as is sounds silly and not necessary. I'll just downsample.
How does the game play on v1.00?
2 patches before release is seriously putting me off buying this.
I tested v1.00. The patches were only put online after I did all of my coverage and very little seems to have changed. It's one of the most rock solid games I've played in a while with no patch installed. It's a good one to have on disc, I feel, as the game will remain in great shape even without installing any patches.
I reviewed the entire game in 1.00 and never even encountered a glitch. I'm sure it dropped below 30fps a few times, but I don't remember a specific scene where I felt it.
Wtf is wrong with you? Especially when these are performance updates. I'm sorry but do people really think like this? I could understand if it was something like FF 15 but I would still buy it lol.How does the game play on v1.00?
2 patches before release is seriously putting me off buying this.
Wtf is wrong with you? Especially when these are performance updates. I'm sorry but do people really think like this? I could understand if it was something like FF 15 but I would still buy it lol.
I could ask you the same thing. Buying broken games that need patches to work decently will never be my thing.
Thankfully people already confirmed this game isn't the case.
How does the game play on v1.00?
2 patches before release is seriously putting me off buying this.
Then why bring it up in this case? The patches for this game arent that large either.
How dare these devs that continue to work and optimize their games after going gold
Man, I just checked foliage draw distance, shadow quality etc - zero difference. Water? Identical. It looks the same!
That said, the village early on in the game that drops to ~29fps at 2160cp now runs at a perfect 30fps in 1080p mode. Soooo...I mean, if you're bothered by those very tiny drops, the performance mode clears it right up.
They have programs to automatically analyze framerate. Analyzing native resolution versus output resolution requires eyeball review. (It might be possible to build a program to do that too, but it wouldn't be easy, and no one has done so yet.)Wait what? I thought you all had machines/programs and shit to figure this stuff out. You're telling me you do all this stuff by eye alone? :|
Mmmh, I'm very confused.
I thought that the enhanced effects were already in the disc for 1080p and 4k users.
Im confused aswell. Cant understand this "Performance" Mode at all. Hope DF can help us out here.
It's very simple. There are two modes, regardless of what display you're on:so for us 4k users this offers what? I'm more confused now than ever lol.
No, CBR renders half the pixels of its final target in the usual fashion, not a quarter (which is the difference between 1080p and 2160p). In addition, the complex algorithm that produces the other half isn't free.But I thought checkerboard rendering had minimal impact on frame rates since it's still rendering the same number of pixels?
CBR doesn't scale anything. It shades half the pixels of its final target, and reprojects the other half.From what I understand checkerboard "scales" from a higher resolution than 1080p
No, textures and framerate are also better.The only enhancement on the pro besides resolution is AF
It does. But the Pro "favor performance" mode supposedly has even more effect improvements. So far no one has noticed them, though.I thought thath the PRO version had more effects than the regular PS4 version...
Man, I just checked foliage draw distance, shadow quality etc - zero difference. Water? Identical. It looks the same!