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The Mass Effect Community Thread

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prag16

Banned
7 fully sized planets to explore. Nice. Hope each will be rich in detail.

As someone said above, we don't know that. It's entirely possible we don't land on all seven of these, and we will likely land on other planets aside from these 7.

When Mac said a "handful" to explore, that probably means "fully explorable" as in you can drive around in the Nomad. Shinobi confirmed that there are "more than four" such planets. But I'd be shocked if we don't also land on other planets for particular missions in particular areas (and in those cases we won't have free reign to explore in the Nomad, etc).

I expect it to get no less than 84

That's on the low end of my expectations. I'll be surprised if it gets lower than 84, or if it gets higher than 90; so 84-90 is my range; hoping for the higher end of that; I think I predicted 88 or 89 in the "12 games 12 scores" topic.
 

SliChillax

Member
It kinda bothers me that they're saying like "planet 1 has nice trees, planet 2 has clean water, planet 3 has nice views etc". I mean we're talking about planets here, planets are diverse, one planet can easily have most if not all of the characteristics that these 7 planets have.
 
It kinda bothers me that they're saying like "planet 1 has nice trees, planet 2 has clean water, planet 3 has nice views etc". I mean we're talking about planets here, planets are diverse, one planet can easily have most if not all of the characteristics that these 7 planets have.
Maybe. From our own galaxy, and studies of other planets beyond that, Earth is the only such one with that diversity. Most planets from what we see now have singular characteristics. Still, they're just trying get a point across that there will be plenty of diversity in the game.
 

Vengal

Member
So after watching the new briefing some Prime Directive type stuff could be brought up. I find it kinda funny that Humans might be putting themselves into another situation where they are entering a vast galactic stage for the first time only to potentially steal territory from a race already established in the region (cough Baterians 2.0).
 
So after watching the new briefing some Prime Directive type stuff could be brought up. I find it kinda funny that Humans might be putting themselves into another situation where they are entering a vast galactic stage for the first time only to potentially steal territory from a race already established in the region (cough Baterians 2.0).

Thats kind of our thing tho.
 
Maybe. From our own galaxy, and studies of other planets beyond that, Earth is the only such one with that diversity. Most planets from what we see now have singular characteristics. Still, they're just trying get a point across that there will be plenty of diversity in the game.

I once read a cool sci-fi premise where Earth was only considered barely habitable, due to all the different biomes present on the planet. Most other species evolved on a planet which was perfectly suited for them, rather than a planet where a lot of the environment had to be adapted to be livable for humans.

Thought that was kinda cool.
 

Kneecap

Member
I once read a cool sci-fi premise where Earth was only considered barely habitable, due to all the different biomes present on the planet. Most other species evolved on a planet which was perfectly suited for them, rather than a planet where a lot of the environment had to be adapted to be livable for humans.

Thought that was kinda cool.

I'veread a lot of science fiction, but that doesn't ring a bell. Novel, short story? Please advise.
 
On one hand I can't say I'm surprised that the Quarians are in the game after people spotted this back when the Arks and Nexus video came out:

4z9SLOQ.png


But on the other hand I can't help but be really annoyed that BioWare squandered the opportunity to do something useful with the other secondary races. We could've elevated the Volus, Drell, Hanar, or Elcor to do something important in Heleus cluster. What would the Hanar have changed into without Enkindler or Prothean religion to fall back onto to, would they change the way they speak and act? Or perhaps the drell, with a world as desert-like and arid as the one the Krogan are settling on would this not have been the perfect location for the Drell to begin a new civilization after their old one was destroyed? Not to mention that the Volus, the economic backbone of the Milky Way suddenly have no place in jumpstarting the economy in Andromeda and instead we're waking up a bunch of Krogan merchants? Wut.

Rather than provide a new angle on things we're now once again forced to endure the lamentations of the Quarians and how they have to stay in their suits, or how they can die really easily, or can't handle non-dextro food. Topics that have been beaten to death over and over.

You have to wonder if it weren't for the rabid Talimancer horde would the Quarians have been put on the backburner with the rest of the races not returning?

giphy.gif
 

Ralemont

not me
That's on the low end of my expectations. I'll be surprised if it gets lower than 84, or if it gets higher than 90; so 84-90 is my range; hoping for the higher end of that; I think I predicted 88 or 89 in the "12 games 12 scores" topic.

86-88 seems to be what a lot of "great" games are settling into so that's my guess.
 
As someone said above, we don't know that. It's entirely possible we don't land on all seven of these, and we will likely land on other planets aside from these 7.

When Mac said a "handful" to explore, that probably means "fully explorable" as in you can drive around in the Nomad. Shinobi confirmed that there are "more than four" such planets. But I'd be shocked if we don't also land on other planets for particular missions in particular areas (and in those cases we won't have free reign to explore in the Nomad, etc).



That's on the low end of my expectations. I'll be surprised if it gets lower than 84, or if it gets higher than 90; so 84-90 is my range; hoping for the higher end of that; I think I predicted 88 or 89 in the "12 games 12 scores" topic.

We don't know yet, but... I think it's pretty safe to assume the "huge fucking map" environments we'll be exploring will be those 7 planets. The other sorts of environments, like much smaller mission maps or more linear environments will be what comprises everything outside that, if I'd have to make a wager.
 
You are all fools. ME:A will get an unprecedented 101% rating on metacritic and will herald the coming of a new age of civilization. Truly, we will all remember where we were that day IGN gave Andromeda an 11/10.
 
A bit peculiar how they let us kill enemies in the Nomad by running them over but having a gun on board would somehow be crossing the line and antithetical to the theme of exploration.

be3663efef4ecaba05ce9d337c0b56a1.png
 

Killzig

Member
A bit peculiar how they let us kill enemies in the Nomad by running them over but having a gun on board would somehow be crossing the line and antithetical to the theme of exploration.

be3663efef4ecaba05ce9d337c0b56a1.png

Don't forget you can suicide blast your shields on the enemies.
Yeah, this lack of guns on the nomad thing fucking sucks.
 
if its like DA:I, you just pick up where you left it

Note: if playing on xbox, do not leave the game in suspend mode. that counts on your time. Explicitly exit the game

All your progress is saved. And if you decide to buy the game digitally after using up your trial you do not have to re-download anything except for some patches that may or may not come out before launch. Also achievements can be earned as well if you care about them.

Having used it for Inquisition and Battlefield 1 I can definitely say it's worth it. Just be prepared to deal with the game telling you "You have this many hours/minutes left in the trial" every so often.

Thanks people
 

Sou Da

Member
A bit peculiar how they let us kill enemies in the Nomad by running them over but having a gun on board would somehow be crossing the line and antithetical to the theme of exploration.

be3663efef4ecaba05ce9d337c0b56a1.png

Hint: That's only a small part of the reason, the other part is that they didn't want to accidentally turn the game into Andromeda: Arkham Knight
 
Hint: That's only a small part of the reason, the other part is that they didn't want to accidentally turn the game into Andromeda: Arkham Knight

Funnily enough I have been apprehensive a bout diving into Arkham Knight because I do not want to get burnt out on vehicle travel.
 
Hint: That's only a small part of the reason, the other part is that they didn't want to accidentally turn the game into Andromeda: Arkham Knight

A problem which can be neatly solved by not having enemies to fight in your tank every 150 yards.

The puzzle solving and traversal with AK Batmobile was great though. Some of my favorite puzzles in the game.
 

DOWN

Banned
Would you then say Mass Effect 1 is like Arkham Knight?
I love ME1 but I'm not gonna pretend it holds up for these kinds of mechanical comparisons well. It's a rough game due to the tech in many respects. Mako was certainly enjoyable in ways, but it was not a superior driving experience
 

Killzig

Member
I love ME1 but I'm not gonna pretend it holds up for these kinds of mechanical comparisons well. It's a rough game due to the tech in many respects. Mako was certainly enjoyable in ways, but it was not a superior driving experience

Mako's cannon was a superior shooting experience. I will fight you.
 
I love ME1 but I'm not gonna pretend it holds up for these kinds of mechanical comparisons well. It's a rough game due to the tech in many respects. Mako was certainly enjoyable in ways, but it was not a superior driving experience

I'm not particularly sure what that has to do with whether or not Mass Effect 1 plays like Arkham Knight. If it doesn't then the comparison doesn't stick and therefore the argument that the Nomad doesn't have a weapon because they don't want it to play like Arkham Knight doesn't stick either. For all intents and purposes the Nomad is a Mako without guns and probably tighter controls.

So I'm still not seeing the reason why we're allowed to kill by running things over, kill by knockback blast, but not kill by gun.
 
A bit peculiar how they let us kill enemies in the Nomad by running them over but having a gun on board would somehow be crossing the line and antithetical to the theme of exploration.

No, the reason it doesn't have a gun is because they want to make you actually engage with the on foot combat systems rather than just station your buggy at 3 miles away and artillery fire on them.

I would bet that while it's possible to run things over, any attempt to roll into a compound and try to do that to a group of bad guys is going to cause your nomad to get roundly destroyed.
 
No, the reason it doesn't have a gun is because they want to make you actually engage with the on foot combat systems rather than just station your buggy at 3 miles away and artillery fire on them.

I would bet that while it's possible to run things over, any attempt to roll into a compound and try to do that to a group of bad guys is going to cause your nomad to get roundly destroyed.

I don't see anyone here advocating for a long-range weapon on the Nomad.
 
drop a meteor on both

Mobility of the Hammerhead was awesome, felt so good to just cruise around at high speed in overlord. Just need to increase durability and put some not-shit weapons on it. Lockon missile barrage and a machinegun maybe. A high speed hover vehicle really felt like something you'd see in the ME universe too, since it's full of flying cars, small gunships, floating drones etc. Regular 8 wheeler is the thing that feels slightly out of place.
 
I don't see anyone here advocating for a long-range weapon on the Nomad.

I mean, even still, then you're introducing a method of interacting with the game systems wholly different than the on foot design. If you're going to make that play well then that requires basically a retooling of *all* of the open world combats. It's a ton of work for something that might just end up being terrible (see Arkham Knight, a game where the Batmobile was its one defining gimmick and that was easily the worst part of it).

I dunno, I'm fine with them just going without a gun and focusing on the one thing we can be reliably certain they'll pull off well.
 
Mobility of the Hammerhead was awesome, felt so good to just cruise around at high speed in overlord. Just need to increase durability and put some not-shit weapons on it. Lockon missile barrage and a machinegun maybe. A high speed hover vehicle really felt like something you'd see in the ME universe too, since it's full of flying cars, small gunships, floating drones etc. Regular 8 wheeler is the thing that feels slightly out of place.

Honestly, playing on Insanity forever spoiled the Hammerhead for me. All I can think about is popping up, firing a rocket, and then sitting there for 30 seconds while the thing repaired itself. I honestly have more fond memories of the Mako.
 
I mean, even still, then you're introducing a method of interacting with the game systems wholly different than the on foot design.

Naturally, which means there should be no reason why the player has the ability to kill enemies by running them over repeatedly and knocking them off a cliff with a shield blast correct? It would run counter to the on-foot gameplay focus right?
 

DOWN

Banned
I'm not particularly sure what that has to do with whether or not Mass Effect 1 plays like Arkham Knight. If it doesn't then the comparison doesn't stick and therefore the argument that the Nomad doesn't have a weapon because they don't want it to play like Arkham Knight doesn't stick either. For all intents and purposes the Nomad is a Mako without guns and probably tighter controls.

So I'm still not seeing the reason why we're allowed to kill by running things over, kill by knockback blast, but not kill by gun.
It's easy to figure that a modern interpretation of the Mako (Nomad with guns) could be more like Arkham Knight than a 2007 technologically challenged game. Thus the belief that Mako isn't comparable to AK, but that a Nomad with guns experience would be like AK, are not mutually exclusive.
 
Naturally, which means there should be no reason why the player has the ability to kill enemies by running them over repeatedly and knocking them off a cliff with a shield blast correct? It would run counter to the on-foot gameplay focus right?

Because putting guns on the thing would trivialize a lot of encounters. Even if you prevented the player from dragging the Nomad into the combat areas you wanted, they could just sit outside them and take potshots. You'd need to either spawn enemies in after they enter or else throw up a bunch of invisible walls, both of which defeat a lot of the "open living world" stuff.
 
Because putting guns on the thing would trivialize a lot of encounters. Even if you prevented the player from dragging the Nomad into the combat areas you wanted, they could just sit outside them and take potshots. You'd need to either spawn enemies in after they enter or else throw up a bunch of invisible walls, both of which defeat a lot of the "open living world" stuff.

Unless you introduce a lot of anti-tank enemies into the mix and make the Nomad have paper thin armor.
 
Because putting guns on the thing would trivialize a lot of encounters. Even if you prevented the player from dragging the Nomad into the combat areas you wanted, they could just sit outside them and take potshots. You'd need to either spawn enemies in after they enter or else throw up a bunch of invisible walls, both of which defeat a lot of the "open living world" stuff.

Of course, so you agree that it doesn't make sense why the Nomad has the ability to run things over and blast things away to kill then.
 
Of course, so you agree that it doesn't make sense why the Nomad has the ability to run things over and blast things away to kill then.

If most out in the world combat situations are set up like the first combat video of the game that came out, we'll likely be dealing in a lot of hab complexes or bunkers that set up a lot of barriers that would be difficult to move the Nomad through. Chances are trying to run over enemies as the primary way of beating them is going to be sub-optimal at best and suicide at worst.
 
Unless you introduce a lot of anti-tank enemies into the mix and make the Nomad have paper thin armor.

Congratulations, you've invented the Hammerhead Player-Frustration Vehicle.

Of course, so you agree that it doesn't make sense why the Nomad has the ability to run things over and blast things away to kill then.

Well, no, since they can just put up walls and shit so you can't drive in and crush everyone to death, or make un-runoverable enemies. So they're not really equivalent.
 
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