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Mass Effect Andromeda Graphical Downgrade

nubbe

Member
Technically and visually impressive
But all I keep seeing are the lifeless psycho eyes

When you deliver a sense of realism but fail to make life express emotion, things get really awkward
 

Nielm

Member
The VI seems to look worse.

Left Andromeda, Right Mass Effect 1.

wtfgjkxc.png
232322335k8jqr.png
 

SaberEdge

Member
I'm not kidding, PC has a slightly better HBAO effect, but that's all. Source: I've played both.
EDIT: oh, and 60 FPS, on PC, obviously.
EDIT 2: There you go

Come on, even in that low quality youtube video it's easy to see the PC version has higher texture quality, better ambient occlusion and better shadow quality. The skin textures and shaders also look better on the PC in that daddy Ryder shot.

I'd say in that video the Xbox One S and PS4 Pro versions actually look more similar to one another than either do to the PC version. And we know the PS4 Pro version is going to look substantially better than the Xbox One S version in person. That's just how these things work. Youtube videos don't do the differences justice. If the PC version looks that much better even in a youtube video it's going to look significantly better in person.
 

Agent_4Seven

Tears of Nintendo
How do you shit the bed so hard with one of the best engines this gen?
It is quite simple really. You just give this absolutely amazing engine that can do wonders to a bunch of lazy and incompitant people, who don't know shit about how to make realistic animation and characters in their modern games (everything related to combat in Andromeda looks cool or good enough though, go figure) with amazing tech they have right now. You give it to those who can't properly animate female characters to make them act like actual female characters and therefor you can't think about them as female characters and you can't look at them and say "I like you, I want to know you better and eventually..." well, you know... but that's not the main goal. You give it do those who thinks that the actual eyes is not important when you create a human character (or just about any other humanoid character), but they are EXTREMELY IMPORTANT, cuz the eyes are the mirror of the soul and when you look at shitty eyes in MEA... they are full of void and nothingness, like the eyes of a robot, cyborg or any other synthetic life form which arguably can't have a real soul, personality etc. You give it to those people who thinks it's okay to put extremely outdated character models into a modern game with amazing looking environments, lighting etc.

You give it to those who thinks that it's okay to make early X360 / PS3-like clay hair in 2017 instead of implementing HairWorks or TressFX for at least the main cast of the game, AT LEAST THE MAIN CAST. You give it to those who draw beards on a character's face in PS instead of making them look like an actual, believable and realistic 3D object like it shoud be in 2017. I mean, let's for the moment just forget about the amazing beard which Geralt has in The Witcher 3 with HairWorks on or even without it.... for fuck's sake (!), 6 years ago one moder made an amazing mod for Skyrim which ads really cool looking and fucking 4K 3D beards to the game with a shit load of detail, what can you say about that BioWare Montreal? One man made this and a bunch of lazy and incompitent people can't do shit with even much and much more powerful engine.

You give this engine to those who think "Nah, fuck it, 10 year old approach to cut-scenes and cinematography is completely okay in this day and age after the world seen The Witcher 3, Horizon and whatnot, let's prioritise combat and combat animations to make them look cool at least". You give it to those who thinks "Oh yeah, writing... riiiiiight, hmm.... well fuck it as well for a good measure. We prioritise combat first of all, so who's gonna care about characters, dialogues and story? Naaaah, no one. People like to shoot things and if they wan't RPG, we'll give it to them by implementing crafting, scaning, gathering recources, inventory managment and all sorts of shit like that cuz that's what you call an RPG these days."

Uh, what a fucking mess and clusterfuck. All that was posted in the last 2-3 day regarding Andromeda issues is just boggles my mind. How on universe ANYONE thinks that it's okay to show all this to potential buyers and that it's okay to have all this in the game in such a absolutely terrible and extremely unfinished and unpolished state? I mean, back in early-mid 2000s it was absolutely impossible to ship a console game in such a state, Sony or MS just wouldn't have allow it, but now.... now almost everyone just don't give a flying fuck about the state of their games. No-no-no-no-no. This is not how it works now, now it works like this - fuck any kind of QA, release the game as is, fix it later if you can and if you have a will to do so. Investors want good numbers at the end of fiscal year so fuck delaying the game for another half a year before the end of a fiscal year to make it better and fix all of its problems. Pre-orders matter a lot too, who cares about the long investment and life of a game, it's better to make money in the first to weeks just on pre-orders alone and and then if it wont sell well, fuck it and fuck the franchise that people love and cherish. we'll just make another one.

The VI seems to look worse.

Left Andromeda, Right Mass Effect 1.

wtfgjkxc.png
232322335k8jqr.png
Good job BioWare Montreal. Extremely well done.
 

NinjaBoiX

Member
It looks better now, stop whinging.

The faces look bad though, not from a technical perspective, they're just poorly conceived.
 
It is quite simple really. You just give this absolutely amazing engine that can do wonders to a bunch of lazy and incompitant people, who don't know shit about how to make realistic animation and characters in their modern games with amazing tech the have right now.

This is hyperbole.

I'm hard on Mass Effect Andromeda, but let's not call the devs lazy and incompetent, when we all know they are probably some of the best in the industry.

There is a lot of factors that can lead to the problems, bad pre-production, series of clusterfucks, a flaw in the production pipeline, etc. Still never for once have I thought that the devs arent talented.
 

Peterthumpa

Member
Come on, even in that low quality youtube video it's easy to see the PC version has higher texture quality, better ambient occlusion and better shadow quality. The skin textures and shaders also look better on the PC in that daddy Ryder shot.

Low quality? There's a 4K version, and 4K video on YouTube, specially when no fast moving scenes are the focus, is extremely watchable.

About the remaining things, the difference is so subtle that it wouldn't surprise me that all the "higher" effects you mentioned on PC are due to a strong sharpening (besides AO, where I do agree PC has an edge).

Also... I'm playing the PC version on Ultra at 1440p right now. I'm not commenting on it solely by the video.

PS.: had to double check, I can't believe you said the PS4 Pro version is closer to X1 than PC. Come on.
 

cripterion

Member

Oh lord I'm in tears. Stop.

"My face is tired with everything" will surely become a meme of its own around here. Goddamn I never laughed so much in a pre-release thread. I have the game downloading now and just tried to make a character. Somehow it's not looking horrid but it's really not giving me no options at all so it really doesn't vary from the face templates they give you, I wanna make a black dude but he doesn't look fierce and has bushy eyebrows. If I wanna create his sister I have to go for one face template and god the hair options...
 
It is quite simple really. You just give this absolutely amazing engine that can do wonders to a bunch of lazy and incompitant people, who don't know shit about how to make realistic animation and characters in their modern games (everything related to combat in Andromeda looks cool or good enough though, go figure) with amazing tech they have right now. You give it to those who can't properly animate female characters to make them act like actual female characters and therefor you can't think about them as female characters and you can't look at them and say "I like you, I want to know you better and eventually..." well, you know... but that's not the main goal. You give it do those who thinks that the actual eyes is not important when you create a human character (or just about any other humanoid character), but they are EXTREMELY IMPORTANT, cuz the eyes are the mirror of the soul and when you look at shitty eyes in MEA... they are full of void and nothingness, like the eyes of a robot, cyborg or any other synthetic life form which arguably can't have a real soul, personality etc. You give it to those people who thinks it's okay to put extremely outdated character models into a modern game with amazing looking environments, lighting etc.

You give it to those who thinks that it's okay to make early X360 / PS3-like clay hair in 2017 instead of implementing HairWorks or TressFX for at least the main cast of the game, AT LEAST THE MAIN CAST. You give it to those who draw beards on a character's face in PS instead of making them look like an actual, believable and realistic 3D object like it shoud be in 2017. I mean, let's for the moment just forget about the amazing beard which Geralt has in The Witcher 3 with HairWorks on or even without it.... for fuck's sake (!), 6 years ago one moder made an amazing mod for Skyrim which ads really cool looking and fucking 4K 3D beards to the game with a shit load of detail, what can you say about that BioWare Montreal? One man made this and a bunch of lazy and incompitent people can't do shit with even much and much more powerful engine.

You give this engine to those who think "Nah, fuck it, 10 year old approach to cut-scenes and cinematography is completely okay in this day and age after the world seen The Witcher 3, Horizon and whatnot, let's prioritise combat and combat animations to make them look cool at least". You give it to those who thinks "Oh yeah, writing... riiiiiight, hmm.... well fuck it as well for a good measure. We prioritise combat first of all, so who's gonna care about characters, dialogues and story? Naaaah, no one. People like to shoot things and if they wan't RPG, we'll give it to them by implementing crafting, scaning, gathering recources, inventory managment and all sorts of shit like that cuz that's what you call an RPG these days."

Uh, what a fucking mess and clusterfuck. All that was posted in the last 2-3 day regarding Andromeda issues is just boggles my mind. How on universe ANYONE thinks that it's okay to show all this to potential buyers and that it's okay to have all this in the game in such a absolutely terrible and extremely unfinished and unpolished state? I mean, back in early-mid 2000s it was absolutely impossible to ship a console game in such a state, Sony or MS just wouldn't have allow it, but now.... now almost everyone just don't give a flying fuck about the state of their games. No-no-no-no-no. This is not how it works now, now it works like this - fuck any kind of QA, release the game as is, fix it later if you can and if you have a will to do so. Investors want good numbers at the end of fiscal year so fuck delaying the game for another half a year before the end of a fiscal year to make it better and fix all of its problems.


Good job BioWare Montreal. Extremely well done.

You sound crazy.
 

A-V-B

Member
Honestly, this is pretty damning. Ashley's face has so much more character, she seems like a person.

Exactly the quality I was talking about a couple days ago -- believability -- and this one dude was kinda throwing it in my face...
 
Low quality? There's a 4K version, and 4K video on YouTube, specially when no fast moving scenes are the focus, is extremely watchable.

About the remaining things, the difference is so subtle that it wouldn't surprise me that all the "higher" effects you mentioned on PC are due to a strong sharpening (besides AO, where I do agree PC has an edge).

Also... I'm playing the PC version on Ultra at 1440p right now. I'm not commenting on it solely by the video.

PS.: had to double check, I can't believe you said the PS4 Pro version is closer to X1 than PC. Come on.
He's right though. The X1 and PS4 Pro versions are much closer to each other in terms of shadow, texture and screen space reflection resolution than to the PC. During the sequential comparisons in that video, the only times I noticed a real 'jump' was when going from PS4 Pro to PC.
 

Nielm

Member
Exactly the quality I was talking about a couple days ago -- believability -- and this one dude was kinda throwing it in my face...

I'm not sure who was talking in the GiantBomb stream I watched, but he described the characters as being 'dead', lacking a life force that is present in a lot of other games' characters.

wtffgcjmw.png


I'll just compare this to a few other games.....

Alpha Protocol (2010)

Alpha-Protocol.jpg
0.jpg


The Witcher 3 (2015)

468px-Ciri_Junior_Smirk.png
news_our_pc_videos_of_the_witcher_3-16549.jpg
 

Durante

Member
To try and get things back on topic from 4chan level discussion, here's the game on pc ultra, certainly is a better looking title than DA:Inquisition.
I've not played DA:I and i probably never will, but did it also have this kind of simplistic eye shading and no noticeable skin subsurface scattering? Because for a contemporary "AAA" game that goes for a photorealistic style that's pretty weak.
 

Trickster

Member
I've not played DA:I and i probably never will, but did it also have this kind of simplistic eye shading and no noticeable skin subsurface scattering? Because for a contemporary "AAA" game that goes for a photorealistic style that's pretty weak.

Eyes were much more detailed/real in DA:I
 
So why the hell can't I play the single player with these other presets in the game? There are good faces in this game, I don't know why they chose the ones they did for single player instead of these.

Also I put spoiler tags in case because of some small multiplayer details.

SFmQtTj.png

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2RDJlgR.png

IPtC9om.png

GfNaDxJ.png

9DcJZeX.png
 

Trickster

Member
So why the hell can't I play the single player with these other presets in the game? There are good faces in this game, I don't know why they chose the ones they did for single player

Also I put spoiler tags in case because of multiplayer details.

Seriously, those look much better than any of the presets, male or female.
 

Agent_4Seven

Tears of Nintendo
This is hyperbole.

I'm hard on Mass Effect Andromeda, but let's not call the devs lazy and incompetent, when we all know they are probably some of the best in the industry.
Oh, don't get me wrong, I can agree that they are one of the best in the industry in certain aspects, sure, cuz they clearly are, but sure as hell not in terms of making beliavable characters in this day and age, in terms of animations (when it comes to dialogues, cut-scenes and other stuff not related to combat), cinematography, writing, dialogues, telling interesting stories. No, not anymore, not for at least 5-6 years now.

There is a lot of factors that can lead to the problems, bad pre-production, series of clusterfucks, a flaw in the production pipeline, etc. Still never for once have I thought that the devs arent talented.
Imho it doesn't matter what's the reasons for all this and I think if you care about your game (and frankly, you should), there's no way on earth you'll release it in such a state not only in terms of piss-poor animations, but in terms of other and also very important aspects. Was it EA who said that they can delay the game if they think it's okay to do this to make it better and to fix problems?

Well, guess what, the game clearly has problems in terms of pretty much anything except visuals (I don't know about that DOF+Blur issue though, which cleary is not a good thing) and enviroments (which are extremely well done), level design and combat which is good from what I can tell by reading impressions, watching podcasts etc. So why there's no delay and why they decided to ship the game in this state? Well, I think the answer is right up there, a few posts above.

You sound crazy.
Am I?

Well, you can say that I'm extremely hard on a game and I am, but not because I want to just for the sake of it and just to shit on people involved, no, it's because I wanted it to be good after shitty DAI and maybe ME3 for not so many reasons. But now and after all this.... I've lost all faith in BioWare, I really am.

Oh and btw, I've watched the noclip's DOOM stuff not so long ago and I've seen people who really love this franchise, people who really cared about it, people who really cared what players would think and say about the game, people who wanted to create the best possible modern DOOM game that they can and they did it. Can't say the same thing about BioWare Montreal.

If anything, it was their aportunity to stand out from the crowd, to make an awesome and best possible ME game they wanted to make that will also surpass (or at least be on the same level of quality in terms of writing and other important things) any previous games in the series and... yeah, they kinda did. The combat looks good and feels great, combat armor, planets and the game's enviroments look WAY better than in the first three games and from what I can tell now.... that's it, everything else looks and feels worse. It's not like I'm judging the whole game cuz I clearly haven't played it yet (and I don't know if I'm willing to after all this), but to many people are saying that the game is not good at the opening hours (and even beyond that) in terms of story, writing and characters which are extremely important in any RPG.

Also, this argument "well, maybe it'll be better later on..." is just ridiculous. I mean, okay, maybe, just maybe it gets better later on, but WTF is this? You start playing DOOM and immediately enjoy it, from start to finish, why? Well cuz it was designed that way to enjoy it right from the start, to make it you feel great right from the start. This is how you make games, and you need to feel great about them and start to enjoy them right from the start and not after 10-15 or so hours later on. I mean, everyone knows that the first impression is the most important and if the game fails to impress you in any and most important ways during opening hours... well, I'm sorry, but you've made a bad game, period.
 

Zen Aku

Member
This is hyperbole.

I'm hard on Mass Effect Andromeda, but let's not call the devs lazy and incompetent, when we all know they are probably some of the best in the industry.

There is a lot of factors that can lead to the problems, bad pre-production, series of clusterfucks, a flaw in the production pipeline, etc. Still never for once have I thought that the devs arent talented.
Their recent works haven't really show that they are some of the best in the industry. At least in term of technical skills.
 
The joke is that 3/4ths of the characters in the game are fantastical creatures that will generally get a pass on animation.

You would think that would have opened up the schedule to really nail these human animations.
 

eot

Banned
I guess it's clear why they held off on showing anything about the game. What a mess.

It's not like EA can give them more time for the sequel, because this was already a five year project. I wonder to what extent BioWare Edmonton was involved in this, and how much of it was made in Montreal. My guess is most of it.
 

Chao

Member
Why is it so hard for developers to make eyes that look alive?

Just make them move and twitch, nobody stares into the void like that!
 
Why is it so hard for developers to make eyes that look alive?

Just make them move and twitch, nobody stares into the void like that!

It just takes better developers. Here are Horizon's eyes. The world even reflect in them.

axV1byY_700b.jpg


Both open world RPG's so there is no excuse for it to look that bad.
 

Ivory Samoan

Gold Member
I'm playing the game on a KS8000 in 4K, on a modest rig of i7 3770K@4.0GHz + 980 OC, and it is absolutely stunning in the full glory of HDR.

I see no downgrade, I do however see an artistic decision to go a more cartoon route with characters, which was an odd, but not-bad choice.

Game is really, really pretty.
 
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