Just played some online multiplayer at a solid 60FPS. Finally, it plays like it should have all along.
This game is a perfect piece of evidence as to why frame rate matters. I wonder if there is anyone who honestly can't notice a difference between the launch version and this, and thinks frame rate in games is not a big deal.
It was made with Unity, which seems to have a really high overhead cost to performance, from the few console games I've played that were made with it, like Grow Home. Basically all these advancements in technology in terms of CPU and GPU horsepower seem to be going towards developers utilizing awful middleware to cut production costs.
I mean, Unity is meant for little indie developers to use for games they'll be charging ~$10 for, not for big publishers like Konami to spend less money.