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Speculation: Crash Bandicoot N-Sane Trilogy is 1yr Console Exclusive (PS4)

zeexlash

Member
The lack of certainty is really unfortunate, especially when it's a nostalgic game for a lot of people who probably game on various systems today.
 
Not if Crash was meant to be PlayStation or console exclusive. Tomb Raider was meant to be multiplatform. It was well known and Microsoft payed to delay the game on PlayStation for one year.

Not to be pedantic, but Tomb Raider was never actually announced for the PS4 before we knew of the shitty Xbox deal.

Of course this is different though, of course it is.....
 

leeh

Member
Not to be pedantic, but Tomb Raider was never actually announced for the PS4 before we knew of the shitty Xbox deal.

Of course this is different though, of course it is.....
The hypocrisy of this is laughable.

The timed exclusive thread of RoTR hit over 100 pages of shit.
 

Kayant

Member
Not to be pedantic, but Tomb Raider was never actually announced for the PS4 before we knew of the shitty Xbox deal.

Of course this is different though, of course it is.....
As JaseC mentioned earlier TR was a multi-plat title when first revealed at E3 - http://www.neogaf.com/forum/showpost.php?p=125066039&postcount=5124

Either way the situation here will end up being similar because of mixed messaging from PR and seemingly like in the case of TR deals not being finalised at the point of reveal leading to vague announcements.
 

leeh

Member
As JaseC mentioned earlier TR was a multi-plat title when first revealed at E3 - http://www.neogaf.com/forum/showpost.php?p=125066039&postcount=5124

Either way the situation here will end up being similar because of mixed messaging from PR and seemingly like in the case of TR deals not being finalised at the point of reveal leading to vague announcements.
Blockbusters != Multi-platform.

I love how you take that as an announcement of multi-platform, it doesn't mention anything of the sort. It was timed anyway...
 

Kayant

Member
Blockbusters != Multi-platform.

I love how you take that as an announcement of multi-platform, it doesn't mention anything of the sort. It was timed anyway...
Sure if you want to remove the context. There is a reason it's listed as "Xbox exclusives shared the stage with blockbusters" then a list of third party blockbusters . Also the fact again announcement was vague + lack of PR discussing platforms and iirc the removal of that part from the website when found.
 
When it stops being about a game and more about justifying your system.

It's just pretty stupid that Activision is not commenting on this. Would help a lot.



Holy shit at this guys Twitter and YouTube... Just pure sadness...
You must understand...he called 12 gamestops and they all said it was exclusive (!)

I'm actually laughing at the fact that someone is so deeply concerned that this be PS exclusive that they sit there and call 12 gamestops asking if Crash is exclusive, as if that is some important task
 

im_dany

Member
Not to be pedantic, but Tomb Raider was never actually announced for the PS4 before we knew of the shitty Xbox deal.

Of course this is different though, of course it is.....

It was announced, with no platforms iirc, at E3 2014. Then they announced the exclusivity at E3 2015. As shitty as that was, SqEnix said Microsoft helped funding the game, which means probably we would've never gotten ROTR (or atleast not a good, polished game) without them. Didn't Microsoft even publish the game?

Meanwhile, in Sony's case: the game debuted with a trailer stating nothing but the PS4 logo at the end. Then, Playstation Ireland states it's completely exclusive. Then they delete the tweet and say it's "first on PS4 and PS4 Pro". Then, an image from EB Games shows a "PS4 exclusive" seal on the pack shot. The same happened then in an email newsletter. Then a Sony spokeperson talks about a PC version at PAX. Now this rumor... well, that's worse than what Microsoft did IMHO, but people seem to care less because either Crash is considered a Sony brand (even if we had 3 PS exclusives and 4 multiplat) and PS4 is the best selling console.

If I were to choose a game to have on my X1, I'd rather get Wipeout than Crash though :D
 

leeh

Member
Sure if you want to remove the context. There is a reason it's listed as "Xbox exclusives shared the stage with blockbusters" then a list of third party blockbusters . Also the fact again announcement was vague + lack of PR discussing platforms and iirc the removal of that part from the website when found.
No, because it wasn't an exclusive was it. It was timed. So wrapping it in the exclusive clause would of been wrong. Something like the money hatted exclusive, previously multi platform SFV could of been wrapped within exclusive, not RoTR.

The same people in here who're ok with this are the same people who were screaming the loudest at RoTR. What a surprise ey?

You wonder why this place has a reputation? Hypocrisy at its finest in here.
 

Savantcore

Unconfirmed Member
Unless you're considering buying a PS4 just for this game, all of this conversation about its exclusivity is just noise.

If you're genuinely concerned that Crash might feature on a console other than the PS4, you need to take a good look at yourself and consider reevaluating your priorities in life.
 

gtj1092

Member
But this is the same shit we saw with Tom Braider (that jerk!) and to a similar level the exclusive Destiny content that is for one year (but quietly extended).

Why does this get a pass if it is a one year exclusive?

What pass is it getting? There have been numerous threads about the games exclusivity status. But you have to see the difference between the situations. One is a game announced as exclusive and a remake of exclusive games for a brand they were formerly exclusive on the most popular console. The other a game announced vaguely as a multiplat title with a long history with PlayStation then later becoming exclusive to a not as popular platform.
 

Freeman76

Member
Wait is that really the boxart? If so, that looks like shit.

What the fuck? Its got crash on it, what more u want? A picturesque landscape? That is immediately noticeable to anyone who played it, and easily recognisable as well. Dunno what you been smokin....
 
As JaseC mentioned earlier TR was a multi-plat title when first revealed at E3 - http://www.neogaf.com/forum/showpost.php?p=125066039&postcount=5124

Either way the situation here will end up being similar because of mixed messaging from PR and seemingly like in the case of TR deals not being finalised at the point of reveal leading to vague announcements.

I just remember the announcement on stage with no mention of platforms or exclusivity, it was pretty vague I can remember correctly?

If Crash comes to other platforms at a later date - Switch, PC or Xbox then this is a money hat, theres no other way to look at it.
 

Kayant

Member
It was announced, with no platforms iirc, at E3 2014. Then they announced the exclusivity at E3 2015. As shitty as that was, SqEnix said Microsoft helped funding the game, which means probably we would've never gotten ROTR (or atleast not a good, polished game) without them. Didn't Microsoft even publish the game?

Meanwhile, in Sony's case: the game debuted with a trailer stating nothing but the PS4 logo at the end. Then, Playstation Ireland states it's completely exclusive. Then they delete the tweet and say it's "first on PS4 and PS4 Pro". Then, an image from EB Games shows a "PS4 exclusive" seal on the pack shot. The same happened then in an email newsletter. Then a Sony spokeperson talks about a PC version at PAX. Now this rumor... well, that's worse than what Microsoft did IMHO, but people seem to care less because either Crash is considered a Sony brand (even if we had 3 PS exclusives and 4 multiplat) and PS4 is the best selling console.

If I were to choose a game to have on my X1, I'd rather get Wipeout than Crash though :D
Your recall of timelines is wrong TR was revealed at E3 2014 then the timed exclusive was revealed at Gamescom 2014. So to say -
SqEnix said Microsoft helped funding the game, which means probably we would've never gotten ROTR (or atleast not a good, polished game) without them.
Seems far fetched given Square were initially not happy with the sales of the original but still approved it's sequel not long after. There is very little evidence that points to SQ ever needing help with funding the project.

Also this is forgetting the same misleading PR when it was announced as a "exclusive" confirmation that took multiple interviews and updates from SQ/CD to confirm it was timed.

So PR handling in these cases have been similar and shitty if this turns out to Crash has exclusivity.
No, because it wasn't an exclusive was it. It was timed. So wrapping it in the exclusive clause would of been wrong. Something like the money hatted exclusive, previously multi platform SFV could of been wrapped within exclusive, not RoTR.

The same people in here who're ok with this are the same people who were screaming the loudest at RoTR. What a surprise ey?

You wonder why this place has a reputation? Hypocrisy at its finest in here.
Errr you're missing the fact that PR from Xbox/SQ/CD framed this as being an exclusive until only after several interviews/updates from CD/MS and co did we know it was timed. It was never labelled as such by Xbox PR.

Also please stop with this "same people" if you're not going to show who these people are because it's a meaningless statement to scream Hypocrisy if your're not going to show it.

Edit -
In case you have forgotten:
http://tombraider.tumblr.com/post/94529480860/rise-of-the-tomb-raider-update
https://www.youtube.com/watch?v=LVNT0bNKQZQ&user=xbox
http://www.eurogamer.net/articles/2...r-makes-case-for-tomb-raider-exclusivity-deal
http://www.eurogamer.net/articles/2...b-raider-xbox-exclusivity-deal-has-a-duration
I just remember the announcement on stage with no mention of platforms or exclusivity, it was pretty vague I can remember correctly?

If Crash comes to other platforms at a later date - Switch, PC or Xbox then this is a money hat, theres no other way to look at it.
You're remembering correctly. My point was just because it wasn't announced on stage doesn't mean it was not a multiplat at E3 when first revealed.
 

trikster40

Member
BS. I worked retail for 15 years in game stores. No company EVER publishes how long an exclusive is timed for.

I can see it now: it's 2015, Lara is the hot debate right now. But then, Best Buy posts a sign that says "1 year XB1 Exclusive" and gamers rejoice.

Oh wait, that didn't happen because companies don't do that.
 

Yukinari

Member
What the fuck? Its got crash on it, what more u want? A picturesque landscape? That is immediately noticeable to anyone who played it, and easily recognisable as well. Dunno what you been smokin....

The placeholder boxart for the trilogy blows ass compared to the boxarts of the original games. Thankfully the current trilogy art is far more dynamic looking.
 
Yo, real talk, if this comes to the Switch somehow, I will play the ever loving shit out of it. This would be PERFECT with the levels.
 
What is even the logic behind this post


some people really do want this without realizing this is a bad thing for them. creativity would stagnate, less incentive to take risks, less willingness to listen to the consumer, be more brazen about making anti consumer policies (see X1 reveal).

exclusives define a console and truly show its capabilties.
 

XpAcErX

Neo Member
All nostalgia aside Crash wasn't that great of a game. Who cares if its an exclusive or not it wont be a breakout success and will be forgotton about by the media less than a year after its out.
 

FinalAres

Member
All nostalgia aside Crash wasn't that great of a game. Who cares if its an exclusive or not it wont be a breakout success and will be forgotton about by the media less than a year after its out.

All nostalgia aside, Crash is actually still a great game, like really great. There's a reason why its consistently rated amongst the best PS1 games, and notalgia is a lazy explanation
 

Calm Mind

Member
crash_bandicoot_n_sane_trilogy_nintendo_switch_box_by_goldmetalsonic-db8scj3.png

*crosses fingers*
 

Gearless

Neo Member
I don't think anyone should be over thinking this. If the game doesn't come out on your console of choice, you'll have to look to other options if you want to play the game.

Also to the extreme fans, you do know that exclusivity puts more pressure on your console to do good? I bet Activision has a threshold they want to get to and if your console of preference doesn't reach that threshold, the sequel and other things related will get cancelled.
 

SNURB

Member
All nostalgia aside Crash wasn't that great of a game. Who cares if its an exclusive or not it wont be a breakout success and will be forgotton about by the media less than a year after its out.

BFF93F35-7770-4E08-B359-700808258909_zps5flgjft1.jpg

Keep saying that to yourself buddy
 

JaseC

gave away the keys to the kingdom.
No, because it wasn't an exclusive was it. It was timed. So wrapping it in the exclusive clause would of been wrong. Something like the money hatted exclusive, previously multi platform SFV could of been wrapped within exclusive, not RoTR.

The same people in here who're ok with this are the same people who were screaming the loudest at RoTR. What a surprise ey?

You wonder why this place has a reputation? Hypocrisy at its finest in here.

I don't think the difference comes down to hypocrisy so much as it does expectations. Beyond the trivial fact that Rise of the Tomb Raider was announced at a Microsoft conference, there was no reason to believe the game would be launching exclusively on Xbox platforms, so that news came as a shock to many fans who were expecting to play the game elsewhere come launch day. With the Crash Trilogy, on the other hand, there was no basis on which to assume the game would be launching on anything other than the PS4, so the increasing likelihood that there's a temporary exclusivity deal in place aligns with the understanding of the situation people already had.
 

Lord Error

Insane For Sony
It would be pretty weird IMO for Sony to share the source code and assets for these games with another publisher - without which this could never have been made - and not ask for any kind of favourable treatment in return.
 

JaseC

gave away the keys to the kingdom.
It would be pretty weird IMO for Sony to share the source code and assets for these games with another publisher - without which this could never have been made - and not ask for any kind of favourable treatment in return.

The remakes aren't using any original assets. That wouldn't be feasible as the original games were made with a now-two-decade-old platform in mind. The original level geometry data is being used as "blueprints" by Vicarious' level designers, but that's it; the games have been remade from the ground up.
 

leeh

Member
.
Errr you're missing the fact that PR from Xbox/SQ/CD framed this as being an exclusive until only after several interviews/updates from CD/MS and co did we know it was timed. It was never labelled as such by Xbox PR.

Also please stop with this "same people" if you're not going to show who these people are because it's a meaningless statement to scream Hypocrisy if your're not going to show it.

Edit -
In case you have forgotten:
http://tombraider.tumblr.com/post/94529480860/rise-of-the-tomb-raider-update
https://www.youtube.com/watch?v=LVNT0bNKQZQ&user=xbox
http://www.eurogamer.net/articles/2...r-makes-case-for-tomb-raider-exclusivity-deal
http://www.eurogamer.net/articles/2...b-raider-xbox-exclusivity-deal-has-a-duration
Oh right, so your only argument against why it's different is because they both made it out to be exclusive when it wasn't? Wut?
 
Switch hardware can't handle dat real time 3D or lush organic environments.

How does that make you feel, buddy?
It can't handle the Fur-K graphics either. I just don't understand the furore around it. Buy it on PlayStation or just hold out for the possible port on another system - which isn't guaranteed but could happen. And going by the refusal to overtly say it's exclusive, I suspect it'll happen. In the meantime, for anyone that hasn't played the Crash Bandicoot GBA games, (XS and N-Tranced I think), I highly recommend them.

I love Crash Bandicoot always and forever.
 
I don't know why Best Buy would have that or why Sony would talk about the length of the timed exclusive.
I don't doubt that this game could end up on many platforms...

...I do, however, doubt the authenticity of this screenshot. I've been in Best Buys MANY, many, many times, and even as recently as a few weeks ago.

I've never seen anything related to "timed exclusive" or "console exclusive" labeled anywhere. Best Buy would likely not do that, because it could slow sales of the current version. Sony wouldn't do it because they aren't even willing to talk about it to the public.

This screenshot seems... bad?
 

Kayant

Member
Oh right, so your only argument against why it's different is because they both made it out to be exclusive when it wasn't? Wut?
I said situations will end up being "similar". Misleading/inconsistent PR about what "exclusivity" means is the point being made (My initial post was addressing the fact TR was a multiplat when formally announced at E3)

TR announced vaguely with no platform info but as shown was consider a multi plat title when it was formally announced at E3.

Crash as far as "official" PR has shown is just a PS4 title with no mention of any exclusivity until we got marketing accounts being the first ones to mention that there is some exclusivity.
 

Lord Error

Insane For Sony
The remakes aren't using any original assets. That wouldn't be feasible as the original games were made with a now-two-decade-old platform in mind. The original level geometry data is being used as "blueprints" by Vicarious' level designers, but that's it; the games have been remade from the ground up.
I know they don't use assets (or code) directly, and that's not what I wanted to imply. What I said is that they have access to it - to copy the sizes of everything, to see the algorithms that make the characters move, physics of the jumps etc. and be able to rewrite that so that everything behaves exactly the same way as in old games. They got access to all this, and I thought it would be weird that Sony would give them this without asking for any favors in return.
 

JaseC

gave away the keys to the kingdom.
I know they don't use assets (or code) directly, and that's not what I wanted to imply. What I said is that they have access to it - to copy the sizes of everything, to see the algorithms that makes the characters move, physics of the jumps etc. and be able to rewrite that so that everything behaves exactly the same way as in old games. They got access to all this, and I thought it would be weird that Sony would give them this without asking for any flavors in return.

Ah, right. In any case, I doubt the source assets were used as a bargaining chip. I'd wager Vicarious pursued that opportunity after Acti and Sony came to a traditional agreement.
 

leeh

Member
Your tantrums are making for a truly embarassing spectacle to behold.
Call it whatever you want, but the hypocrisy is real. I couldn't care less about the actual deals, it's the change in attitude based on the company who's doing the deals which angers me, or should I say disappoints me about the people on here.

I said situations will end up being "similar". Misleading/inconsistent PR about what "exclusivity" means is the point being made (My initial post was addressing the fact TR was a multiplat when formally announced at E3)

TR announced vaguely with no platform info but as shown was consider a multi plat title when it was formally announced at E3.

Crash as far as "official" PR has shown is just a PS4 title with no mention of any exclusivity until we got marketing accounts being the first ones to mention that there is some exclusivity.
Little details aside, the situations are similar, but the attitude is different. That's my only point about this.
 

Kssio_Aug

Member
Not happening. They would have to really optimize the shit out of it to get it running on switch with how it looks and at the frame rate it's at.

It would not look great on switch. Lot's of downscaled textures.

Isn't the game running at 30fps? Also, I think it is looking great, but not something that could not be ported to Switch, even if needed a bit of a downgrade.
 

NOLA_Gaffer

Banned
Switch hardware can't handle dat real time 3D or lush organic environments.

How does that make you feel, buddy?

It's a fairly obvious statement that the PS4 (and PS4 Pro moreso) is magnitudes more powerful than the Nintendo Switch, but it a developer wants to make a game run on the hardware, they'll make it happen.

Heck, Sonic Forces is getting a Switch release, no reason the Bandicoot couldn't run on the hardware as well.
 

Synth

Member
It's a fairly obvious statement that the PS4 (and PS4 Pro moreso) is magnitudes more powerful than the Nintendo Switch, but it a developer wants to make a game run on the hardware, they'll make it happen.

Heck, Sonic Forces is getting a Switch release, no reason the Bandicoot couldn't run on the hardware as well.

I find the suggestion that a remake of a PS1 game is an unrealistic Switch proposition pretty funny.
 
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