Ars Technica's review is up. Claims the game is better with the DS4 than with the Aim? What? Anyone care to comment?
Ars Technica's review is up. Claims the game is better with the DS4 than with the Aim? What? Anyone care to comment?
I think they are literally the only place that has said that. I haven't played with the ds4 but the aim controller is amazing and feels awesome to play with, I can't imagine how a controller would be better.Ars Technica's review is up. Claims the game is better with the DS4 than with the Aim? What? Anyone care to comment?
Ars Technica's review is up. Claims the game is better with the DS4 than with the Aim? What? Anyone care to comment?
Not from everything else I read. Aim works fantastic for this game and is definitely the best control scheme for this.Ars Technica's review is up. Claims the game is better with the DS4 than with the Aim? What? Anyone care to comment?
Ars Technica's review is up. Claims the game is better with the DS4 than with the Aim? What? Anyone care to comment?
Ars Technica's review is up. Claims the game is better with the DS4 than with the Aim? What? Anyone care to comment?
So another shit review from Sam as usual. Alright then.
Ars Technica's review is up. Claims the game is better with the DS4 than with the Aim? What? Anyone care to comment?
This getting 7's pretty much across the board says more to me than GAF gushing...
The light tracking is dated and requires calibration, avoiding light source and reflective material for optimal tracking.
I get that it isn't his responsibility to do all of those because of the hardware limitation, but as a reviewer writing for thousands of people to read, after seeing countless amount of positive feedback and reviews on the Aim controller, can't he just take a few minutes to try and understand why his Aim controller isn't working as intended. If it's a mixed response from reviewers, fine, but every single reviews are saying it works well.
I frankly couldn't disagree more.Ars Technica's review is up. Claims the game is better with the DS4 than with the Aim? What? Anyone care to comment?
Not saying its not a great game, but its not unusual for Gaf to rave about a game on release and then turn on it a week later.
This getting 7's pretty much across the board says more to me than GAF gushing about it. However, we are starved for decent VR experiences and this looks just that, a decent VR experience
It would be for a lefty like myself. The stick controls would still make sense. They fucked that part up.Ars Technica's review is up. Claims the game is better with the DS4 than with the Aim? What? Anyone care to comment?
Ars Technica's review is up. Claims the game is better with the DS4 than with the Aim? What? Anyone care to comment?
Any impressions on multiplayer?
They are going to fix it in a future patch:It would be for a lefty like myself. The stick controls would still make sense. They fucked that part up.
They are going to fix it in a future patch:
https://mobile.twitter.com/ImpulseGear/status/864868578767421440
Ars Technica's review is up. Claims the game is better with the DS4 than with the Aim? What? Anyone care to comment?
Trevor Blom, Vertigo Games
Ever since we started developing for VR, we have prototyped a lot of mechanics and realistic weapon handling is by far our favourite. On PlayStation VR, you can take your first steps into the zombie apocalypse with the use of regular Dualshock 4 controllers, but were also supporting the PlayStation Move motion controllers and, even more exciting, the new PS VR Aim controller! Handling your weapons with real-life movements truly is a whole different level of immersion.
Since the game was initially created with dual-wielding guns in mind, weve thoroughly tested ways to get the support for it right. And while using the Aim controller limits you to using a single weapon at a time, it makes up for that by increasing accuracy and control, upping your chances for critical, dismembering hits.
Here's a few things that helped me with wobbly problems. Reboot PS4, unplug the PU cable and wait for a few seconds.
The useful one > When you are booting up your PSVR, make sure it is on a flat surface, leave it there for maybe 30 seconds before picking it up. Do not keep restarting your PSVR, if you are facing wobbly issue again, take it off, leave it on a flat surface for another 30 seconds. The reason of this happening is because during the bootup of PSVR, the gyro is calibrating, so leaving it on a flat surface will help a lot.
A cool VR feature this game has (the first time I've seen this in PSVR) is that if you hold down OPTIONS, not only does it recenter your position but it will display the location of the PS Camera relative to you and also draw the camera's field of view around you. A very cool feature that other games should consider adopting. It's almost like having a chaperone system.
about to start this in a few minutes. Do I sit or stand?
I was a bit worried about this also, especially when it asked for my height at the start of the game. I've been playing seated the whole time and having a great time, no tracking problems etc. So I'd say its down to personal preference, but this can be played sitting no problems.
For those wondering about Dick Wilde with the PlayStation VR Aim Controller, I captured a ton of footage for a video, and also used it to show off how the experience differs with the PlayStation Move.
I much prefer playing with the PSVR Aim Controller.
Here's the video if you're interested: https://www.youtube.com/watch?v=ES1DvuWgMoM
Also I did a video talking about the DS4 controls in Farpoint in case anyone's curious about that, too: https://www.youtube.com/watch?v=ni6BVKXuQsQ
You dont need this. You aim with the DS4 (not with the sticks, but with the controller itself)Can you use the move controller with the ds4 to aim?
I want to use the ds4 to walk and move controller to shoot is this possible??
I don't have aim controller
I know but I want to try using the move controllerYou dont need this. You aim with the DS4 (not with the sticks, but with the controller itself)
Oh my god this is so fucking great. Agreed that it'd be generic and bland in 2D, but in VR it's like a theme park experience. Love it. Well worth the 80 bucks. God I hope there are more games for this thing.
Gotcha. Problem is, and why Sharpshooter support was never an option, is that you need 2 sticks to play this game. Not just one. You need to turn your body at times.I know but I want to try using the move controller
Good to hear. I will pretty much need to sit due to space requirements.
but it IS a VR game and it DOES use the Aim, and it's fucking amazing because of it.
I picked up the parcel today. Currently the game is installing and the controller charging... should I wait for it to be fully charged? how long would that take?
I stuck with the small turns for that reason, it still works very well.Incredible game, but when I set the settings to smooth turn, I started feeling lightheaded and now have vomiting sensation. Jesus Chris. The game is so fucking intense.
I stuck with the small turns for that reason, it still works very well.
and strongly recommend, i guess?Over an hour to charge, but less than two.
Smooth, 11What turn setting do you guys use? Default?
I might have to revert back haha.