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Farpoint/PSVR Aim |OT| Survivors Keep Shooting

My quick impressions after 1.5 hours:

Farpoint is very good.

Aim controller is fucking great.

^^ These are my thoughts exactly.

AIM controller is better than expected and the game itself is exactly what PSVR needed in the FPS space. While it isn't BF1 or Titanfall 2 quality, it does so many great things in regards to VR and I feel like it will help springboard other FPS games in the future. The Headset visuals are on par with RE7 and the sense of presence is close too.

Looking forward to checking out more tonight, including the challenge mode (And maybe CoOp)

Farpoint + Aim Controller is currently a Must buy for anyone who has PSVR.


EDIT:
I streamed my first hour with Farpoint last night if you want to check it out:
https://www.youtube.com/watch?v=GyhtBk7QXgA
 
Did you try them?

Yep. Got it at work. It's alright but I found it to be a bit linear. I've played a lot of VR so the novelty value is lost on me. The gun works well and it's a game changer in terms of this particular game when compared to a pad, but overall? I don't see it.
 

iratA

Member
A light gun can't be considered a game changer in 2017. And the aim controller is a fancy light gun.

'Game changer' or not its incredible. The amount of time I spent in the first parts of the game just firing my gun off into space and just being wowed by the execution of the whole thing, tracking, feedback, accuracy etc. its hard not to be impressed.
 

Shoeless

Member
^^ These are my thoughts exactly.

AIM controller is better than expected and the game itself is exactly what PSVR needed in the FPS space. While it isn't BF1 or Titanfall 2 quality, it does so many great things in regards to VR and I feel like it will help springboard other FPS games in the future. The Headset visuals are on par with RE7 and the sense of presence is close too.

I really do wonder if somewhere deep in Sony, the execs aren't taking a good, hard look at Killzone 3, which used the Move shooter control and wondering how much it would cost to port that over for VR using the Aim Controller. It's basically ready to go in terms of content.
 
I really do wonder if somewhere deep in Sony, the execs aren't taking a good, hard look at Killzone 3, which used the Move shooter control and wondering how much it would cost to port that over for VR using the Aim Controller. It's basically ready to go in terms of content.

God I would love this. Graphics wise it should work perfectly in terms of converting to great PSVR graphics. And as you said, Sharpshooter support was already accounted for.
 
Hmmmm I wonder if we'll get a decent holiday PSVR/Farpoint/Aim bundle this coming holiday? I really want to jump in, I just can't quite afford the price of admission yet.
 
'Game changer' or not its incredible. The amount of time I spent in the first parts of the game just firing my gun off into space and just being wowed by the execution of the whole thing, tracking, feedback, accuracy etc. its hard not to be impressed.

Exactly. It is pretty cool and it made me smile. I didn't say I thought it was crap, or brought nothing new to the table. I just didn't think it was revolutionary.
 
I really do wonder if somewhere deep in Sony, the execs aren't taking a good, hard look at Killzone 3, which used the Move shooter control and wondering how much it would cost to port that over for VR using the Aim Controller. It's basically ready to go in terms of content.
I had this exact same thought last night. The game was even in 3D already.

Paging Bluepoint Games......
 

Bergerac

Member
Any frequent 'Out of Bounds' issues? I picked up Lethal VR cheap and using the two Move controllers I was getting constant Out of Bounds.
 
One thing I've always disliked about the glowing orbs is that it's very light dependant no matter how many arbitrary and redundant sensors they add to the device. The lighting conditions need to be close to perfect, and any light interference and make it drift or be a little less precise.

Has that carried over? If so, I don't blame AT for the review.

Yeah, it's really annoying, you'd think they'd work perfectly in the dark, but no.
 

bumpkin

Member
Any frequent 'Out of Bounds' issues? I picked up Lethal VR cheap and using the two Move controllers I was getting constant Out of Bounds.
FWIW, I set my height as six inches shorter than I actually am to alleviate similar issues with the Aim Controller. I don't blame the hardware though, I blame the fact that I prefer to play sitting down because I'm lazy.
 

Shoeless

Member
Exactly. It is pretty cool and it made me smile. I didn't say I thought it was crap, or brought nothing new to the table. I just didn't think it was revolutionary.

I can understand this sentiment, light guns are practically ancient technology in the gaming world, since we've had that as far back as the early "cartridge-less" consoles of the 1970s, and everyone is familiar with motion controls thanks to the Wii and, to a lesser extent, Kinect.

I think what makes it so much more enjoyable in the VR space is that you no longer feel at a remove from the action. When play a Wii or Kinect game, you're either controlling in 3rd person a character that is imitating your movements, or, you're watching the world in first person, but it's through a "window," that is to say the TV, so you still feel at a remove.

When you take motion controls and put them in a VR setting, it makes a lot more sense, because now you're "in" the world, and want as little separation as possible. Things like the Aim controller help that along. There's actually more cognitive dissonance from playing an FPS in VR and using a controller than there is using a gun peripheral.
 
Any frequent 'Out of Bounds' issues? I picked up Lethal VR cheap and using the two Move controllers I was getting constant Out of Bounds.

A lot of people complained about having issues with that game in particular. I had no issues myself other than sometimes after throwing a ton of knives but I've got a perfect light controlled vr setup.

I absolutely loved my 2 hours with Farpoint last night and had no issues with the AIM controller other than it not having almost any juice out of the box. This was definitely my favorite vr experience yet and I've played a lot of what's out there. I also tried out that cartoon shooter game for the AIM and that was flawless in the brief time I played it.
 

Hellshy.

Member
A lot of people complained about having issues with that game in particular. I had no issues myself other than sometimes after throwing a ton of knives but I've got a perfect light controlled vr setup.

I absolutely loved my 2 hours with Farpoint last night and had no issues with the AIM controller other than it not having almost any juice out of the box. This was definitely my favorite vr experience yet and I've played a lot of what's out there. I also tried out that cartoon shooter game for the AIM and that was flawless in the brief time I played it.

I would love any advice you could give me to get best Cobditions possible.
 
I would love any advice you could give me to get best Cobditions possible.

I don't have a secret really I am just kind of lucky I guess but one thing I did was buy a microphone stand and mounted the camera to it so that I can move it up or down, tilt it up or down, turn it left or right, and really put it anywhere now that I picked up the camera extension cable. Having the camera so flexible really helped.

Ive got it setup in my basement living room with 100% blackout window coverings to the point that I can make it pitch black on a sunny day. I've got a dimmer switch for the lights that are above my vr seating position, not behind me. My walls and carpet are light to medium brown which I think helps as well.
 

Symbiotx

Member
Any frequent 'Out of Bounds' issues? I picked up Lethal VR cheap and using the two Move controllers I was getting constant Out of Bounds.

The only issue I had with this is when I wasn't quite optimally positioned, and it was annoying because you would see the camera and grid light up in-game when you were going out of bounds. It was immersion breaking. I re-positioned things a bit though and it was fine after that.
 

Creamium

shut uuuuuuuuuuuuuuup
I played it at a Sony event today, alongside WipeOut and GT Sport. I liked the demo quite a bit actually, but I'm not sure if I'm willing to get the peripheral, since I fear there won't be a lot of other games that use it.
 

ryseing

Member
I played it at a Sony event today, alongside WipeOut and GT Sport. I liked the demo quite a bit actually, but I'm not sure if I'm willing to get the peripheral, since I fear there won't be a lot of other games that use it.

Already five games announced, including the Arizona Sunshine port.
 

bumpkin

Member
Already five games announced, including the Arizona Sunshine port.
I've said this before, but god, I wish Namco would do an HD remaster of the original Time Crisis for PSVR and give it Aim support... I'd buy that shit day zero.

Arizona Sunshine is definitely on my radar. Still on the fence about Dick Wilde and the support patch for Brookhaven.
 

Shoeless

Member
I've said this before, but god, I wish Namco would do an HD remaster of the original Time Crisis for PSVR and give it Aim support... I'd buy that shit day zero.

Also Sega. House of the Dead, the Jurassic Park shooters... It would be glorious.
 

CJY

Banned
I've said this before, but god, I wish Namco would do an HD remaster of the original Time Crisis for PSVR and give it Aim support... I'd buy that shit day zero.

Arizona Sunshine is definitely on my radar. Still on the fence about Dick Wilde and the support patch for Brookhaven.

Virtua Cop would be swell too
 
Just finished the first 2 missions with the dualshock 4 while sitting down.

5 minutes into the game you literally forget you're holding a controller, the immersion is incredible.

Had 1 split second moment of drift which corrected itself because I had turned away from the camera accidentally (I sit on a swivel chair), luckily when holding options the camera is highlighted so I could correct my position.

I'm sure the aim controller is on another level but if any one is wondering how it plays using the ds4 then fear not, its amazing.

Edit :: And don't forget to unplug the charging cable before playing, nearly pulled the pro off the table :/
 

Kaako

Felium Defensor
I've said this before, but god, I wish Namco would do an HD remaster of the original Time Crisis for PSVR and give it Aim support... I'd buy that shit day zero.

Arizona Sunshine is definitely on my radar. Still on the fence about Dick Wilde and the support patch for Brookhaven.
Such a complete no-brainer it actually hurts. I'd also be there in a heartbeat cause it's fucking time crisis in VR!
 

Hellers

Member
Sony really need to get a handle on the longstanding PSVR bugs. I was fighting a rather large boss and before I knew it my aim controller and headset had both left drifted at different rates. Couldn't reset it. As usual the way to fix it is to reboot. So I guess I've just lost all my progress on that level.

*Edit* And I guess me wanting to go straight back in there and play the level again says a lot for how good the game is

Spoiler. Really fucking good
 

xillyriax

Member
Sony really need to get a handle on the longstanding PSVR bugs. I was fighting a rather large boss and before I knew it my aim controller and headset had both left drifted at different rates. Couldn't reset it. As usual the way to fix it is to reboot. So I guess I've just lost all my progress on that level.
Try this if the wiggling doesn't work:
Press the PS button to go to the system menu
Point gun at camera
Press PS button again to return to the game
After that little bit of no control, hold Options to recalibrate
 

sethcheek

Member
Just played coop at buddies place. I play lefty but they dont alternate what the sticks do. I need to move with my right thumb and turn with my left thumb. Opposite to normal controller play. Did i miss an option to alternate that?

It was unplayable for me. My brain couldn't make the switch for some reason. It's the same reason I couldn't play Wii games with a nunchuk like Mario Galaxy or Skyward Sword.

I even tried to do the dashboard override to switch the sticks, but the AIM ignores the changes.

I've tweeted Impulse Gear a couple of times. I hope they patch it in. That seems like flipping a zero to a one somewhere.
 
It was unplayable for me. My brain couldn't make the switch for some reason. It's the same reason I couldn't play Wii games with a nunchuk like Mario Galaxy or Skyward Sword.

I even tried to do the dashboard override to switch the sticks, but the AIM ignores the changes.

I've tweeted Impulse Gear a couple of times. I hope they patch it in. That seems like flipping a zero to a one somewhere.

I think someone posted a link or something earlier that it will indeed be patched in.
 

Hellers

Member
Try this if the wiggling doesn't work:
Press the PS button to go to the system menu
Point gun at camera
Press PS button again to return to the game
After that little bit of no control, hold Options to recalibrate

Cheers. I'll give that a bash if it happens again. Camera drift happily isn't something that has caused me many problems.

That boss fight though. You can really feel the scale in VR. Love it.
 

Freeman76

Member
Been messing around with my set up all night to try and get it stable before buying this. I have realised the headset tracks perfectly but the DS4 is almost pulsating, moving back and forwards etc. I cant do anything more I have literally tried every tip I can find online. I guess the aim controller will behave like the DS4 so I'm fucked for playing this game. Very annoying that a £400 piece of tech is so hard for me to get working :(
 

Hellshy.

Member
I don't have a secret really I am just kind of lucky I guess but one thing I did was buy a microphone stand and mounted the camera to it so that I can move it up or down, tilt it up or down, turn it left or right, and really put it anywhere now that I picked up the camera extension cable. Having the camera so flexible really helped.

Ive got it setup in my basement living room with 100% blackout window coverings to the point that I can make it pitch black on a sunny day. I've got a dimmer switch for the lights that are above my vr seating position, not behind me. My walls and carpet are light to medium brown which I think helps as well.

I wasn't aware of the camera extension cable. Maybe I will look into that and the mic stand.
 
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