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Let us calmly discuss the Monster Hunter 4chan rumor about PS4 and Switch

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Garou

Member
That's basically the open world model these days and people love it. Connected, co-op open world experiences filled with padding. They sell like cray.

The formula could use some tweaking though. I think the "free hunt" distinction vs. leaving on missions is artificial and outdated. You should probably just be able to leave the village and access any biome and do whatever.

It's all about level design honestly...

Of all the games, Monster Hunter is the one that doesn't need padding. Players already spend hundreds of hours with the games as they are now, adding time-wasting traversal to it dilutes the whole thing.
 

Y2Kev

TLG Fan Caretaker Est. 2009
I'm sorry I am not familiar with that pornography.

Does anything like the MH4 trailer actually happen in the game? I can't remember really.
 

Ridley327

Member
I'm sorry I am not familiar with that pornography.

Does anything like the MH4 trailer actually happen in the game? I can't remember really.

There are some elements that made it into the final game, but nothing even remotely that "dynamic." It seems like much more of a mission statement for what they wanted to do for the mobility on uneven surfaces than anything they really were intending to have happen on a hunt.
 

tuffy

Member
The obvious solution is make it so they need to do both key and urgent quests to rank up so if they do the urgent first they still need to do the key quests.
And what if a HR1 hunter tags along with an HR3 hunter who does all the HR3 keys? If they're both getting credit, does the HR1 just skip over HR2 entirely? Be stuck at HR1 until all of HR2 is done before jumping directly to HR4? Sounds messy.
 

Oregano

Member
And what if a HR1 hunter tags along with an HR3 hunter who does all the HR3 keys? If they're both getting credit, does the HR1 just skip over HR2 entirely? Be stuck at HR1 until all of HR2 is done before jumping directly to HR4? Sounds messy.

Be stuck at whatever rank they have completed up to. Not sure how that's any messier than forcing people to repeat quests.
 

Ridley327

Member
And what if a HR1 hunter tags along with an HR3 hunter who does all the HR3 keys? If they're both getting credit, does the HR1 just skip over HR2 entirely? Be stuck at HR1 until all of HR2 is done before jumping directly to HR4? Sounds messy.

They're already getting credit for completing keys in those tiers, though. The only real restriction is the hard rank restrictions between tiers. A low rank player can't even join high rank missions, and high rank can't join G-rank missions.
 

Oersted

Member
The SFV deal doesn't sound bad on paper. That Capcom fucked up in making the game comes later. This deal just sounds dumb from the get go, we haven't even gotten to the part where Capcom fucks it up somehow.

Monster Hunter exclusively on 3DS made sense because it was already the only relevant handheld and had guaranteed support by Nintendo.

Street Fighter V... there is really nothing "would only work on PS4" about it. And due to the contractual obligation that it won't come to a Microsoft or Nintendo console, they made a "this better takeoff on the plattform, otherwise there is no Plan B" gamble.

I wouldn't go for such a risk with one of my biggest IPs. Might be just me.

A "don't release it on a Nintendo" contract is dangerously close to that gamble.
 

NewGame

Banned
Does anything like the MH4 trailer actually happen in the game? I can't remember really.

Yes, the climbing, jumping, destroying objects, sliding down slopes, mounting monsters etc happens all the time.

But there's a loading screen between areas (not pictured in the trailer)
 

Kyoufu

Member
Yes, the climbing, jumping, destroying objects, sliding down slopes, mounting monsters etc happens all the time.

But there's a loading screen between areas (not pictured in the trailer)

There were slopes in MH4? Terrain alteration caused by monster attacks? I don't remember that. I know some objects were destroyable but that's been a thing since at least the PSP days.
 

tuffy

Member
They're already getting credit for completing keys in those tiers, though. The only real restriction is the hard rank restrictions between tiers. A low rank player can't even join high rank missions, and high rank can't join G-rank missions.
But a low rank player can take any low rank quest, even if they can't post it. Taking away the urgents means players can skip over ever being HR2 (for example) - even for doing that one quest. Clearly that's not the sort of thing the developers had in mind, hence the restriction.
 
Monster Hunter exclusively on 3DS made sense because it was already the only relevant handheld and had guaranteed support by Nintendo.

Street Fighter V... there is really nothing "would only work on PS4" about it. And due to the contractual obligation that it won't come to a Microsoft or Nintendo console, they made a "this better takeoff on the plattform, otherwise there is no Plan B" gamble.

I wouldn't go for such a risk with one of my biggest IPs. Might be just me.

A "don't release it on a Nintendo" contract is dangerously close to that gamble.

Nah, I don't agree. SFV is on the two biggest platforms at the moment. What was a late Switch port going to do? What was an XB1 version going to do? Slightly higher sales that reflect a slightly higher dev budget due to more platforms?

That game failed because Capcom pumped out a rushed game. But even if you don't agree with my assessment, the difference between the SFV deal and the MH one is massive.

The MH one is straight up stupid from Sonys side with the way it's told. SFV makes a lot of sense for Sony in ways the MH deal absolutely does not.
 

NewGame

Banned
There were slopes in MH4? Terrain alteration caused by monster attacks? I don't remember that. I know some objects were destroyable but that's been a thing since at least the PSP days.

The Wyvern nest can be smashed different directions by monster attacks (Or barrel bombs iirc). Your character will slowly slide towards the lower area, if it is smashed again you have to cling to the floor with stamina before it will right itself- or you'll fall to the bottom area.

I know this is possible because I was a gunner in my group and I knocked rath out of the air, when she falls she will slope the level, my hunter buddies tried bombs but they spun the whole thing to one side, the all fell off because I shot them ∩(︶▽︶)∩

Also both sides of the wyvern nest slopes have a rare ore deposit, so that's also a thing.

I'm trying to remember other areas that did similar things, I know Jhen was reprogrammed with the sliding level mechanics... I'm sure there was also a slope effect on another map.
 

yurinka

Member
Street Fighter V... there is really nothing "would only work on PS4" about it. And due to the contractual obligation that it won't come to a Microsoft or Nintendo console, they made a "this better takeoff on the plattform, otherwise there is no Plan B" gamble.
SFV is console exclusive because of the deal with Sony, but the concept of keeping all the SFV users can play together in the same online community without fragmenting it by platform or game revision wouldn't be possible if other consoles would join the mix.

With Xbox it might be possible because they recently did some changes to enable crossplay with other consoles in some cases, but I'm not sure if it has been implementated in a game.
 

Kinsei

Banned
There were slopes in MH4? Terrain alteration caused by monster attacks? I don't remember that. I know some objects were destroyable but that's been a thing since at least the PSP days.

Yes. Fighting in the n nest of Heaven's Mount was a pain because monsters would keep knocking it over making you slide down it while you were attacking.
 

sn00zer

Member
If this is true im really curious how it will look next to Horizon given Horizon is more a hinting game than monster hunter.
 

Oersted

Member
SFV is console exclusive because of the deal with Sony, but the concept of keeping all the SFV users can play together in the same online community without fragmenting it by platform or game revision wouldn't be possible if other consoles would join the mix.

With Xbox it might be possible because they recently did some changes to enable crossplay with other consoles in some cases, but I'm not sure if it has been implementated in a game.

I said it is because of the deal, read. I said I consider it unwise to let one of the big 3 take one of your big IPs basically hostage. It limits your options for commercial success.

I think the last stand was that only Sony was opposed to crossplay.
 

Kyoufu

Member
Yes. Fighting in the n nest of Heaven's Mount was a pain because monsters would keep knocking it over making you slide down it while you were attacking.

The Wyvern nest can be smashed different directions by monster attacks (Or barrel bombs iirc). Your character will slowly slide towards the lower area, if it is smashed again you have to cling to the floor with stamina before it will right itself- or you'll fall to the bottom area.

I know this is possible because I was a gunner in my group and I knocked rath out of the air, when she falls she will slope the level, my hunter buddies tried bombs but they spun the whole thing to one side, the all fell off because I shot them ∩(︶▽︶)∩

Also both sides of the wyvern nest slopes have a rare ore deposit, so that's also a thing.

I'm trying to remember other areas that did similar things, I know Jhen was reprogrammed with the sliding level mechanics... I'm sure there was also a slope effect on another map.


Huh, interesting.
 
If this is true im really curious how it will look next to Horizon given Horizon is more a hinting game than monster hunter.

Horizon is like a hunting game where all you have is a bow (please, that R2 mashing melee combat may as well not even be in the game) and all of the biggest monsters are as tough as a great jaggi.

I mean, I liked Horizon, but no.
 

Kyoufu

Member
Horizon is like a hunting game where all you have is a bow (please, that R2 mashing melee combat may as well not even be in the game) and all of the biggest monsters are as tough as a great jaggi.

I mean, I liked Horizon, but no.

Yeah, for reals.

For a WRPG, Horizon's combat is nice but it ain't no Monster Hunter. Not even close.
 

faridmon

Member
Are you saying MH, a series known for letting you tightly control your character and it's actions, has bad controls?

While Freedom Wars and Soul Sacrifice are FAR from being "horrible knockoffs", Monster Hunter controls are excellent, you're just not good at it. Which is ok.

edit: oh, he was talking about other games. I don't know what those are. God Eater is pretty decent too.

I am sorry, MH may have tight controls for fans of the game, its certainly is not intuitive and seamless. Its clunky and the simply hard o justify to learn it just to get used to its ''tight controls''

God Eater is so fun to play. It may not give you the satisfaction you need (its not hardcore enough) but man, I really appreciate controls that I can just sit and instantly get hang of it.
 

Kinsei

Banned
I am sorry, MH may have tight controls for fans of the game, its certainly is not intuitive and seamless. Its clunky and the simply hard o justify to learn it just to get used to its ''tight controls''

God Eater is so fun to play. It may not give you the satisfaction you need (its not hardcore enough) but man, I really appreciate controls that I can just sit and instantly get hang of it.

You've got two attack buttons, a dodge button, a sheath/item button, and a button for your weapon's unique ability.

I feel like it's pretty simple to get the grasp of.
 
Monster hunters combat is the only thing that doesn't need refinement. They need to focus on making everything else, like more intuitive menus and general qol stuff.
 
I find the idea of all of this amazing. Open world with different biomes. World filled with danger, creature that you hunt and will hunt you. I can easily see how some creatures simply won't follow you into different biomes for two major reasons. Temperature and other creatures. Making a system in which the creatures battle it out for territory would be awesome as well. I have always felt this was the path for MH ever since I saw what capcom did with Dragons Dogma. The only thing that doesn't make sense to me is removal of gathering and crafting. Those made the game really fun. I understand making it more flexible but not removing it entirely.
 
When Capcom shows this at Sony's E3 conference, if they want it to become a big thing, then they need to make a case for it. Cause here is something that MH fans might not consider/think about.

You say that MH has a vastly superior monster hunting and gameplay system than games like Witcher 3 or Horizon, and you might be absolutely right about that. I haven't played a MH game myself so I can't really judge. But the thing is, millions of western players already like those games even with their simpler monster hunting mechanics.

So, when they finally show this on PS4, the question for your average western player will be "okay, hunting monsters is cool, but what else is there?". Regardless of how much deeper the gameplay systems may be, the game will be compared to Horizon and Witcher and other games with monster hunting elements. And it has to have an answer for those comparisons, cause it needs to give people a reason to play this monster hunting game, instead of doing the hunting in a good amount of other games that are already available on PS4, and offer other things in addition to hunting monsters.

When that time comes, the game either has to have stuff like"amazing visuals", "interesting story/characters", "big open world with other stuff to do" etc, to be able to compare favorably against said games. Or Capcom/Sony need to make a very big deal out of how hunting monsters in this game is different and how interesting and fun it will be that just doing those will be enough for you to enjoy the game, without the need for all of those other stuff.

And I think selling the former would be much easier than proving (and risking) the latter.

Anyway, the point is that if they want this to be huge success on PS4 in the west, then I totally expect them to change a lot of stuff about the current structure and formula of MH.
 

AdropOFvenom

Neo Member
The thing I can't get past with this "rumor" is that they're going to release like 90% the same game, except called "portable", on Switch. When their contract supposedly explicitly forbids them releasing said game on Switch. Like if that was true, they would be sued into oblivion for breach of contract.

Makes the whole thing read like BS after that to me.
 
The rumor is that Sony paid to keep MH5 off the Switch. It can come to anything; as long as it never touches the Switch, the check will clear.

Um, but that's exactly what I meant. The post I was replying to said the Switch was getting MH5 indeed.

Your suggestion was that Sony should sink money for a MH exclusive because of how bad it's doing against other consoles in Japan.

What? No. I said it's not unthinkable they might. I don't pressume to know what is the best use of Sony's money; I'm just pointing out that neither do people who say Sony wouldn't and shouldn't even try to put up a fight against Nintendo for Japan.

It's not a bad idea but...

That wouldn't work out well for them or Capcom because Monster Hunter has shown to have extremely higher sales on handhelds compared to stationary consoles.

Sure, which is why, if the game comes out on PS4 at all, they absolutely need to keep it off the Switch or they'll eat their lunch money. Again, that was my original argument: my first post here was in response to someone who said they didn't know why Sony would single out the Switch specifically, and not PC or XB. Seriously, please check the chain of replies because I think some of the plot has been lost in the meantime.

The effect on PS4 hardware sales wouldn't be that high and if Capcom is using a higher budget for a PS4 game, then they wouldn't be happy with just one million sales in Japan.

Assuming the rumour is true (a huge if), it doesn't state anything about the game's budget or Sony's part in particular. It doesn't make any sense to say "Sony put a lot of money in the game so they expect more than a million sales" when we don't have a clue how much money they put (again, assuming they put any).

In the examples I gave, they were all from Sony giving up because they couldn't compete or were becoming unprofitable, the Vita would be the easiest to recognise this. Sony don't provide shipment numbers for it anymore, we can only assume they've shipped 15 million WW. They followed the same tactics as the PSP by releasing a revision and a version with reduced features like the PSP Go: Vita TV.

That didn't do much for it, they didn't even think about getting rid of the Sony Proprietary memory to use SD cards instead. The Vita pretty much disappeared outside Japan from store shelves early on, by the end of 2014 if I remember?

Again, what's your argument exactly? Do you consider this a wise move on Sony's part or not? I personally think it wasn't, but even if it was, it's kind of a stretch to use it as evidence that they should leave the PS4 to die in Japan too.
 
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