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ARMS |OT| (’-‘)-------------

Biske

Member
I like the sound of this idea (never been a fan of anyone using any arm) but wouldn't people gravitate towards Ribbon Girl like this? She seemed to just have the most solid starter.

Default arms Helix gets really screwed though


Biske, your Mechanica is ace, I think I didn't even beat her once since I started in the lobby. :O


Thanks, the double electric arms, Seekie and Revolver really click with me. That being said you are all pretty damn good. These aren't easy wins when I do win.
 

jorgejjvr

Member
I wondered about helix too. He's amazing in the right hands, but after you get the hang of it, not at all impossible

He becomes good on good players hands, but not any different than a good ribbon girl.

He seems like hell at first (fight gore magala), but you just have to get the hang of it.
 
This game is so fun. Played a couple test punches, but it's clicking even better now that I can take my time learning the various nuances of the game's flow. I might have to join the GAF discord and lobbies.

Only a couple stand-out things I want them to add:
- option for re-mapped block button on standard controls. Have a feeling this is going to be the #1 most requested feature.
- public lobbies for anybody with a code.

Otherwise this game is seriously gold. Played some local VS for a while and had a blast. Now trying level 4 Grand Prix and am getting slapped by the last boss.

Oh, and the fact that I was able to just lift my switch out of the dock and walk out of the house with it still kind of blows my mind. Like, those commercials are 100% what I did today.
 
I wondered about helix too. He's amazing in the right hands, but after you get the hang of it, not at all impossible

He becomes good on good players hands, but not any different than a good ribbon girl.

He seems like hell at first (fight gore magala), but you just have to get the hang of it.

This, it's possible guys he can be punished, predicted, and easier with certain arms. A master Mummy can go toe to toe with me so I'm sure other good characters can too
 

mstevens

Member
I'm probably worse at fighting games than any other genre, but I figured I'd give it a shot because I love Nintendo polish. I just can't wrap my head around fighting games, unfortunately. I can handle Dark Souls fine, but apparently I can't think about as many things at once as is necessary to correctly play these types of games.

It sucks because I really do like everything about the game, but it's tiring to be so consistently shit at it.
 

random25

Member
I like the sound of this idea (never been a fan of anyone using any arm) but wouldn't people gravitate towards Ribbon Girl like this? She seemed to just have the most solid starter.

I hope that's not the case. Where's the fun in that?

In terms of arms set, I think Kid Cobra has the best defaults.
 

Biske

Member
Limiting at default ARMS would really ruin the game.

A big part of the magic is getting a new arm and that light bulb going off in your head when it works so damn well for you
 
Limiting at default ARMS would really ruin the game.

A big part of the magic is getting a new arm and that light bulb going off in your head when it works so damn well for you

*double poppers*

I'd be fine with the them doing less damage, I'll still outmaneuver you all anyway :p

Why am I the first to discover this?
 

Biske

Member
*double poppers*

I'd be fine with the them doing less damage, I'll still outmaneuver you all anyway :p
mcbain-simpsons-mini-movie.jpg

You're banned. Banned from the game! Guardian Shields only.
 

molnizzle

Member
Limiting at default ARMS would really ruin the game.

A big part of the magic is getting a new arm and that light bulb going off in your head when it works so damn well for you

Tournament play is about balance though. The base game can stay as it is, but competitive should be balanced.
 
I think it is balanced though considering I still get my ass handed to me in ranked at times and in GAF. I think people are projecting ordinary characters onto Helix when he should be treated as a special case
 

emb

Member
I like the idea of being limited to default ARMS. Gives more importance to character choice. No idea on how it impacts balance though; if anything I'd expect all-Arms to equalize things more.
 

random25

Member
I like the idea of being limited to default ARMS. Gives more importance to character choice. No idea on how it impacts balance though; if anything I'd expect all-Arms to equalize things more.

Certain arms work best with certain characters though, so character choice is still the most important regardless. Having all arms usable in tournaments helps in character viability, as well as more diverse play styles.
 
I'm probably worse at fighting games than any other genre, but I figured I'd give it a shot because I love Nintendo polish. I just can't wrap my head around fighting games, unfortunately. I can handle Dark Souls fine, but apparently I can't think about as many things at once as is necessary to correctly play these types of games.

It sucks because I really do like everything about the game, but it's tiring to be so consistently shit at it.


Being consistently shit at fighting games plagues us all. It's part of the learning curve and mastery of them. You have to practice and wait for muscle memory to really kick in so just keep going at it and don't give up. I've overcome my shit playing at fighting games just with practice and I have a feeling this game is going stick around and I can see a FGC forming around IF Nintendo supports it and listens to the community.
 

thedan001

Member
TheGoreMagala's Helix is pretty overwhelming at first.

It took me a couple days to get the hang of his Helix, now I feel like I have a shot.

Won a few times, but he does consistently win still.

It's not too terrible imo, just that Helix is in hands of a fantastic player.
 
Yesterday I played with Jorge, my brother local nonstop. He eventually learned what he can and can't do, what works and what doesn't, and now it's 50/50 in regards to who wins after me beating him nonstop. After a certain point it became all about skill and mind games, yes Helix can do things, but you can stop him.

I'm practically a walking level 4 GP AI based on people's reactions, you have to learn and get used to it
 

Biske

Member
Holy shit.

So after having great success with getting arms in Medium and Long, I thought "hey I will try short again with all I've learned and see how far I can stretch it"

Crap.

Did it twice.. got 4 arms. Not worth it at all... It's just too short a time to do anything and if you fuck up, its over. Medium and Long have so much more room for error.
 

thedan001

Member
Yesterday I played with Jorge, my brother local nonstop. He eventually learned what he can and can't do, what works and what doesn't, and now it's 50/50 in regards to who wins after me beating him nonstop. After a certain point it became all about skill and mind games, yes Helix can do things, but you can stop him.

I'm practically a walking level 4 GP AI based on people's reactions, you have to learn and get used to it

Yeah, I can confirm Gore's Helix is pretty tight with his punishes once you learn now to bypass his turret mode.

Basically just git gud 101, he had to learn to play helix well after playing ARMS nonstop for 2 whole days, lol.
 
Yeah, I can confirm Gore's Helix is pretty tight with his punishes once you learn now to bypass his turret mode.

Basically just git gud 101, he had to learn to play helix well after playing ARMS nonstop for 2 whole days, lol.

I also forgot to mention Jorge mains Mummy, another hard to use character. So like I said if he can do that, anyone can with enough practice
 
Holy shit.

So after having great success with getting arms in Medium and Long, I thought "hey I will try short again with all I've learned and see how far I can stretch it"

Crap.

Did it twice.. got 4 arms. Not worth it at all... It's just too short a time to do anything and if you fuck up, its over. Medium and Long have so much more room for error.

I've defaulted to just saving up for the Long room. I haven't gone back to try Medium in a bit, but I feel like I must get more than twice as many arms in Long over Medium.
 

Adam Prime

hates soccer, is Mexican
Wow, how do you earn enough money to get enough for Medium and Long? I just started playing today, I get like 1 or 2 coins at a time?
 

Pachinko

Member
I picked this up today to have a "real game" on my new switch. Already played mario kart a fair bit when it was just a wii U game and played through most of zelda there too.

It's pretty fun ! I've only tried the recommended control scheme so far and my only complaint with it is that it takes some getting used to to move , might try some of the button only methods to see if I fair better. All in all though, it's a great looking title in "desk mode" (where you put the switch up and use the joycons like wii motes).

Not quite sure if it was worth 85$ canadian but whatever. Nothing I want THAT bad is coming until mario and xenoblade 2 so I gotta have something right ?
 

emb

Member
Helix would be awful though, no matter how good I am
I feel like that's part of it though, some characters should be good and some should just not be as good. Just like most fighting games. It's fun to be able to pick a clear worst character (like Pichu or Dan or Brawl Ganon) and be able to get wins with it anyway. To me it only becomes an issue if only one or two characters are viable.

I doubt default only is something the community will realistically go with though. If they did, it'd probably only be out of non-unlocking convenience. (Unless there have already been rulesets floating around, I haven't really been following.)
 
I feel like that's part of it though, some characters should be good and some should just not be as good. Just like most fighting games. It's fun to be able to pick a clear worst character (like Pichu or Dan or Brawl Ganon) and be able to get wins with it anyway. To me it only becomes an issue if only one or two characters are viable.

I doubt default only is something the community will realistically go with though. If they did, it'd probably only be out of non-unlocking convenience. (Unless there have already been rulesets floating around, I haven't really been following.)

Can't you argue double helix and popper is just one of the good combos (treating combos like characters)? It's not like there aren't characters + arms that are also competitively viable, there's tons of them!
 

emb

Member
Can't you argue double helix and popper is just one of the good combos (treating combos like characters)? It's not like there aren't characters + arms that are also competitively viable, there's tons of them!
Yeah, for sure. I think either way works out fine.
 

atr0cious

Member
I feel like that's part of it though, some characters should be good and some should just not be as good. Just like most fighting games. )
This makes no sense. Why would you want less viable characters in a game? Just because other games have bad balance doesn't mean that's the standard.

Not being automatically good at something is really messing you folks up.
 

jorgejjvr

Member
Guys please I can still be defeated, it can be argued that it just takes the highest skill level to appropriately dispatch a Helix
This.

Beat you consistently today, and if I didn't win, you were at 10% life.

Out of 12 games, about 6/6.

Looks like only a bother can beat another ;)

Those local practice games 1 v 1 truly helped
 

emb

Member
This makes no sense. Why would you want less viable characters in a game? Just because other games have bad balance doesn't mean that's the standard.

Not being automatically good at something is really messing you folks up.
Just seems like it's the natural state of things when characters are unique; fair point though, some games probably do pull if off well. To me it doesn't seem like a big deal if some character isn't good, you enjoy them for what they are and then possibly pick a better character if you wanna be serious about it.
 

DrDogg

Member
I like the sound of this idea (never been a fan of anyone using any arm) but wouldn't people gravitate towards Ribbon Girl like this? She seemed to just have the most solid starter.

Ribbon Girl has 4 air jumps. After the 4th one even a highly skilled player can be punished before Ribbon Girl hits the ground. An equally skilled Helix can be punished maybe 10% of the time, period.

This, it's possible guys he can be punished, predicted, and easier with certain arms. A master Mummy can go toe to toe with me so I'm sure other good characters can too

I feel as though when I can get in on you we're pretty even. But I also feel it has a lot to do with your character choice. That's not a bad thing, people gravitate toward top tiers all the time in fighting games. I can win without Twintelle's air mobility and slowdown though. Helix's gimmick is seemingly that he's significantly harder to hit than any other character (sans Ribbon Girl in the air).

So yes, Helix can be punished. That doesn't change the fact that he's arguably the best character in the game (I still have my doubts).

*double poppers*

I'd be fine with the them doing less damage, I'll still outmaneuver you all anyway :p

Why am I the first to discover this?

I've seen plenty of people use double Poppers/Crackers and basically fight exactly like you do. I don't have trouble with them because every other character still have long enough recovery that they can be punished far more often than Helix.

Also, if Poppers/Crackers were to be nerfed, it would be in recovery and/or speed, not damage.

I think it is balanced though considering I still get my ass handed to me in ranked at times and in GAF. I think people are projecting ordinary characters onto Helix when he should be treated as a special case

This game really isn't deep enough to warrant Helix being treated like a special case. It's not like you're doing magical evasive maneuvers that no one else is skilled enough to pull off. Helix has puddle and tower, but otherwise he's basically the same as all the other characters aside from his potentially game breaking instant recovery. If you changed characters and played the exact same way (compensating for the lack of puddle/tower), you wouldn't be winning as much, or at the very least it would be far more difficult for you.

It reminds me of Jin in Tekken 4. His trump card was an attack that was almost impossible to avoid, combined with a combo off of that attack that hit for a good 60% of your health. He wasn't banned and this was before the time of patches. Some Jin players were better than others, but everyone agreed that if you played Jin you got a huge boost by default.

I also forgot to mention Jorge mains Mummy, another hard to use character. So like I said if he can do that, anyone can with enough practice

I don't think Mummy is hard to use. You can't play him as mobile as some other characters, but he has better options in other areas. I can hit even the best Mummy players. The problem with Helix is the fact that it's very difficult to hit him.
 

jorgejjvr

Member
Ribbon Girl has 4 air jumps. After the 4th one even a highly skilled player can be punished before Ribbon Girl hits the ground. An equally skilled Helix can be punished maybe 10% of the time, period.



I feel as though when I can get in on you we're pretty even. But I also feel it has a lot to do with your character choice. That's not a bad thing, people gravitate toward top tiers all the time in fighting games. I can win without Twintelle's air mobility and slowdown though. Helix's gimmick is seemingly that he's significantly harder to hit than any other character (sans Ribbon Girl in the air).

So yes, Helix can be punished. That doesn't change the fact that he's arguably the best character in the game (I still have my doubts).



I've seen plenty of people use double Poppers/Crackers and basically fight exactly like you do. I don't have trouble with them because every other character still have long enough recovery that they can be punished far more often than Helix.

Also, if Poppers/Crackers were to be nerfed, it would be in recovery and/or speed, not damage.



This game really isn't deep enough to warrant Helix being treated like a special case. It's not like you're doing magical evasive maneuvers that no one else is skilled enough to pull off. Helix has puddle and tower, but otherwise he's basically the same as all the other characters aside from his potentially game breaking instant recovery. If you changed characters and played the exact same way (compensating for the lack of puddle/tower), you wouldn't be winning as much, or at the very least it would be far more difficult for you.

It reminds me of Jin in Tekken 4. His trump card was an attack that was almost impossible to avoid, combined with a combo off of that attack that hit for a good 60% of your health. He wasn't banned and this was before the time of patches. Some Jin players were better than others, but everyone agreed that if you played Jin you got a huge boost by default.



I don't think Mummy is hard to use. You can't play him as mobile as some other characters, but he has better options in other areas. I can hit even the best Mummy players. The problem with Helix is the fact that it's very difficult to hit him.
I can hit helix no problem at this point with mummy

It will be very telling what Nintendo chooses to change/nerf/buff perhaps in this game
 
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