Looks more or less like a Monster Hunter game. At least I'm less concerned about the quest structure and all than I used to be, but there are still two things about the demo they showed that kind of annoy me.
1. As much as I like the concept of looking for clues to actually track down a monster, the means of doing it by just following a swarm of fireflies directly leading you around from point to point feels way too in-your-face and, to me, kind of defeats a lot of the purpose. Same with them directly tracking the monster. I know you had paintballs and all before, but removing the sense of search entirely rubs me the wrong way a little. I'd much rather a tracking-point just give you a general direction of where you should be heading and let you find things on your own once you get there, rather than merely following the lead like that.
2. Mostly personal preference but I'm still not a fan of the damage numbers popping up. Previous games already had decent feedback to let you know if you were doing weak or powerful hits and they could have expanded on that, this again just feels like less reliance on observing the environment and the monsters and more of just the game telling you things in flat terms. I know that Monster Hunter is already a very "video gamey" series, but something about those damage values does take out part of the game's natural feel to me
Still plenty of time before release so I'm sure I'll be excited by the time it's ready to launch, but I hope that this trend of expediting things for the player extends to stuff like gear management and not simply the hunts themselves.