LelouchZero
Member
Some of the PC Community shared their disapproval with the paid mods system which made it's way onto Steam for Skyrim in 2015 before it was shortly pulled due to this disapproval.
Now it looks like Bethesda are taking another shot at monetizing mods and compensating the mod creators in a somewhat different and potentially more restricted and polished way with the "Creation Club". I'm interested in seeing how it fairs.
I love mods, they can greatly enhance the gameplay experience, mods are often a community effort which modifies a game, they can be small game play tweaks or may significantly transform a game, introducing new game modes, adding multiplayer or creating a new game entirely. From mods, games like DOTA and Counter Strike were born, which have since become two of the most played games on Steam, often holding the top two positions.
Online multiplayer was first introduced to Grand Theft Auto games by mod creators, people still actively play these games and they still have sizable communities to this day, like the San Andreas multiplayer mod.
EDIT: Actually, multiplayer for 3D GTA was introduced by mod creators, 2D GTA games like GTA and GTA 2 had multiplayer, with the latter having online multiplayer.
People like creating and sharing with others, and transforming game play experiences. They may even develop a reputation for themselves in the modding community and be sent much love from others for their appreciation for their work.
I like the concept of compensating mod creators for all their time and effort, as they're doing this mod creation on their own accord and mods can help make a game's community bigger and last longer, it's even become a selling point for Skyrim and Fallout 4 on the current gen consoles.
My issue with the paid mods system in 2015 was the cut the mod creators were getting, was there anything that could be done about it? Maybe, as Bethesda were supposedly getting 45% and mod creators were getting 25. Both the mod creators and Bethesda stand to gain from monetizing mods, compared to nothing for all parties. It's obviously their IP but I feel they could have been a bit more flexible in this matter and adjusted the cut slightly in the favour of mod creators. I'm quite curious about the cut that the Creation Club will provide mod creators.
To be honest, the real issue wasn't the cut the mod creators were getting, it was that the community didn't feel comfortable with paying for mods. There's probably hundreds of discussions about why this may be the case. One of which is the rift that people feel was created between free and paid mods, and the fear that free mods will cease to exist or no longer possess the quality they once had.
I think this is the biggest issue with the concept of paid mods, and why people have an issue with it, I'm not even sure about what can be done to alter this perception as it could affect the modding community in negative ways or positive ways.
One positive outcome could be that mod creators can spend more time creating bigger and better mods with a paid mods system, a negative outcome could be that the number or quality of free mods dwindles, and people become more focused on profiting. Perhaps this could be used to argue that mod creators should only get 25 percent?
Just look at the YouTube dislikes on the Creation Club E3 announcement trailer.
I wonder what their reasons for disliking the video were?
I'm open minded and would love to hear what people feel is good and bad about the concept of monetizing mods. What are your thoughts on paid mods?
Introducing New Ways to Support Workshop Creators (Steam)
Now it looks like Bethesda are taking another shot at monetizing mods and compensating the mod creators in a somewhat different and potentially more restricted and polished way with the "Creation Club". I'm interested in seeing how it fairs.
Creation Club for Fallout 4 & Skyrim Special Edition – E3 Announce Trailer (YouTube)
I love mods, they can greatly enhance the gameplay experience, mods are often a community effort which modifies a game, they can be small game play tweaks or may significantly transform a game, introducing new game modes, adding multiplayer or creating a new game entirely. From mods, games like DOTA and Counter Strike were born, which have since become two of the most played games on Steam, often holding the top two positions.
Online multiplayer was first introduced to Grand Theft Auto games by mod creators, people still actively play these games and they still have sizable communities to this day, like the San Andreas multiplayer mod.
EDIT: Actually, multiplayer for 3D GTA was introduced by mod creators, 2D GTA games like GTA and GTA 2 had multiplayer, with the latter having online multiplayer.
San Andreas Multiplayer
People like creating and sharing with others, and transforming game play experiences. They may even develop a reputation for themselves in the modding community and be sent much love from others for their appreciation for their work.
I like the concept of compensating mod creators for all their time and effort, as they're doing this mod creation on their own accord and mods can help make a game's community bigger and last longer, it's even become a selling point for Skyrim and Fallout 4 on the current gen consoles.
My issue with the paid mods system in 2015 was the cut the mod creators were getting, was there anything that could be done about it? Maybe, as Bethesda were supposedly getting 45% and mod creators were getting 25. Both the mod creators and Bethesda stand to gain from monetizing mods, compared to nothing for all parties. It's obviously their IP but I feel they could have been a bit more flexible in this matter and adjusted the cut slightly in the favour of mod creators. I'm quite curious about the cut that the Creation Club will provide mod creators.
To be honest, the real issue wasn't the cut the mod creators were getting, it was that the community didn't feel comfortable with paying for mods. There's probably hundreds of discussions about why this may be the case. One of which is the rift that people feel was created between free and paid mods, and the fear that free mods will cease to exist or no longer possess the quality they once had.
I think this is the biggest issue with the concept of paid mods, and why people have an issue with it, I'm not even sure about what can be done to alter this perception as it could affect the modding community in negative ways or positive ways.
One positive outcome could be that mod creators can spend more time creating bigger and better mods with a paid mods system, a negative outcome could be that the number or quality of free mods dwindles, and people become more focused on profiting. Perhaps this could be used to argue that mod creators should only get 25 percent?
Just look at the YouTube dislikes on the Creation Club E3 announcement trailer.
(24/06/2017 - 11:39 GMT)
I wonder what their reasons for disliking the video were?
I'm open minded and would love to hear what people feel is good and bad about the concept of monetizing mods. What are your thoughts on paid mods?