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PlatinumGames opens official Japanese Twitter - EPIC SWITCH TEASING HYPETRAIN!

PlatinumGames keeps tweeting more teases about Switch ports! What are they doing?!


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Bronetta

Ask me about the moon landing or the temperature at which jet fuel burns. You may be surprised at what you learn.
Fuck your feelings if you're against WiiU ports. Some of those games are too good to die with the WiiU.
 

MoonFrog

Member
The issue with me and ports is I'm not going to double dip for the most part and with developers I want to support Switch going forward I get a bit anxious about sending them the wrong message lol.
 
The issue with me and ports is I'm not going to double dip for the most part and with developers I want to support Switch going forward I get a bit anxious about sending them the wrong message lol.

Thankfully, there are far more people who haven't gotten the chance to play it at all and thus more likely to buy it than not.
 

Frodo

Member
How about ports of the first two Bayonetta's and 101 with announcements for 3 and 102.

We don't deserve this.

PPmZijI.gif
 
Even the right stick didn't work very well. If they re-release the game it would be in their best interest to make the face buttons or shoulder buttons make the shapes for you.
The 'traditional' controls not working very well is not only as false as it gets, especially when you liken the manual drawing aspect to fighting game inputs, but what you're suggesting as a supposed improvement will in fact be a massive step backwards. It'd make the act of swapping between different weapons on-the-fly and using them (plus other abilities) in quick succession or with minimal interruption a gigantic pain in the ass. What Platinum opted for deliberately breaks away from the usual weapon set-ups in favour of something that's tailor-made (and ultimately beneficial) for a game where everything else is specifically designed around it.
 

Vexxan

Member
w101 sucked

Amen to that. Can't believe I played through all of it. Luckily I bought the game during the eShops pricing error so only paid €8 for it.


Whatever this announcement turns out to be, I hope it'll be funding Bayonetta 3. I'd be willing to give a potential W102 a shot though.
 
I would buy W101 for sure, it was the #1 game I wanted to play on WiiU. In all honesty just port every WiiU game, I will probably end up getting them all (never owned a WiiU).
 

BiggNife

Member
Why though? The Switch isn't backwards compatible and most WiiU exclusives right now won't be playable on any device a normal human being will want plugged into a TV within a year.

I think there is this irrational fear that Wii U ports are going to take bandwidth away from actual exclusives in the same way people got annoyed with all of the PS360 remasters early on in the PS4/XBO life cycle.
 

Mistouze

user-friendly man-cashews
Even the right stick didn't work very well. If they re-release the game it would be in their best interest to make the face buttons or shoulder buttons make the shapes for you.
It worked just fine. With practice most people in the OT were able to pull out any weapon when needed.

Your face button solution is sub-optimal in a game with a dozen of different patterns.
 

Boss Doggie

all my loli wolf companions are so moe
It sucks because of the terrible touch controls. Doesn't matter how good the story is if the controls and camera in the game were garbage. I bought it on release and then again on digital to support Platinum but I just could bring myself to finish the game.
This, it might be a wacky fun game at parts but the Wii U pad worked shitty for the game and made it a frustrating experience. I'd love to play it with better controls but no amount of Japanese zaniness is going to make me think that the original game was some amazing underappreciated gem.

why are you guys playing the game with touch controls

Even the right stick didn't work very well. If they re-release the game it would be in their best interest to make the face buttons or shoulder buttons make the shapes for you.

Nah the right stick is actually fine

replicate doing fighting game moves and you'll be fine, it shouldn't be a problem since the game has stinger, launcher and spin inputs
 

Raysoul

Member
TW101 even slows down time for you to draw a straight line. There is also a mode called easy mode, which makes the game, easy.
 

Neff

Member
I have many criticisms of TW101 -- the pacing, the camera, the genre shifts -- but I'd still get it again on Switch. Maybe even finish it this time!

You don't deserve to make the thread you're inevitably going to make about that game's ending.

Do it anyway

W101 is "VideoGames - The Videogame"

Pretty much is.

Fuck your feelings if you're against WiiU ports. Some of those games are too good to die with the WiiU.

We all saw it coming. Wii U was last gen's Metacritic darling, tied to a measly 13m players. Nintendo obviously and rightly feels that its library never got to fully flex its commercial muscle.
 

Mr. Robot

Member
I had a wii-u but lost interest in the console by the time Bayonneta 2 came out, so i never got it, and i had W101 but never got around to play it, and then i sold the Wii-U, i can see myself playing them on the Switch. bring them.
 
Re:W101

It finally clicked when I stopped thinking about the moves as drawings and more as fighting games inputs (and I suck at fighting games). Pro-controller made it an absolute blast and the controls are actually very tight. The drawing thing was a complete failure and I might have stopped playing if not for Saur and this:


W101 is on par with Bayonetta(s) as far as I'm concerned, pretty much second to none, current gen included.

Ports, sequels, spin-offs I'll take everything and anything provided they're action games and not on a phone.
 
If they port W101 they really need to give you the dodge and block moves from the shop and make a more fleshed out (optional) tutorial
Those moves are too important to have them be missable.
At least have it be a cutscene type thing where it shows you how to buy stuff from the shop if it's your first time.

Fuck your feelings if you're against WiiU ports. Some of those games are too good to die with the WiiU.
<1 million got to play Bayo 2.
<500k got to play W101
They're amazing games.
It's also not like ports stop new games. PG ported Bayo1 while making 2
 

Xenoboy

Member
I love how torn gaf is with the wonderful 101. Half the people that say it sucks probably only played the demo, which did suck. The full game is incredible though, and it has the greatest ending to a video game i've ever played.
I got it with the MK promotion, completed it, and I regret choosing it over Sonic.
 

Boss Man

Member
Wii U has some great games. It'd be a fantastic value console today if the price dropped like console prices usually do. The full Wii library doesn't hurt it either.

I won't double dip, I'll play them on Wii U. Would be cool for the many people who skipped it to experience the games though.
 
Re:W101

It finally clicked when I stopped thinking about the moves as drawings and more as fighting games inputs (and I suck at fighting games). Pro-controller made it an absolute blast and the controls are actually very tight. The drawing thing was a complete failure and I might have stopped playing if not for Saur and this:

http://i.imgur.com/Oxt1w7v.jpg

W101 is on par with Bayonetta(s) as far as I'm concerned, pretty much second to none, current gen included.

Ports, sequels, spin-offs I'll take everything and anything provided they're action games and not on a phone.
Wouldn't call the drawing a failure if it succeeded (with flying colors) what it sets out to do: opening up the possibility for more actions - there's no longer a need to map buttons to cycle through weapons / abilities / whatever - and subsequently reduce the amount of time spent selecting them without breaking the flow of an encounter, like you'd see in older DMC's or Ninja Gaiden for example.

If anything, the obscurity of it all rather than the mechanic itself was the drawing's so-called downfall. Not that I personally mind having to dig deep to try and comprehend the tons of nuances at one's disposal, but they're objectively easy to overlook. Non-overbearing documentation without excessive tutorializing peppered throughout the campaign would be nice for a Switch port, given there's relatively little frame of reference (read: appropriate knowledge) from past games in the genre due to how idiosyncratic Wonderful 101 is.
 
I

<1 million got to play Bayo 2.
<500k got to play W101
They're amazing games.
It's also not like ports stop new games. PG ported Bayo1 while making 2

Yep. From a strictly business POV it makes sense to reuse the assets from those games, and try to get a better ROI on a system that's obviously going to provide a much bigger install base for the game to sell on. Bayonetta is probably bigger now than it was back in 2014, so I imagine a Switch port would do very well. Probably best to do it now while the Switch library is still in its relative infancy.
 
Wouldn't call the drawing a failure if it succeeded (with flying colors) what it sets out to do: opening up the possibility for more actions - there's no longer a need to map buttons to cycle through weapons / abilities / whatever - and subsequently reduce the amount of time spent selecting them without breaking the flow of an encounter, like you'd see in older DMC's or Ninja Gaiden for example.

If anything, the obscurity of it all rather than the mechanic itself was the drawing's so-called downfall. Not that I personally mind having to dig deep to try and comprehend the tons of nuances at one's disposal, but they're objectively easy to overlook. Non-overbearing documentation without excessive tutorializing peppered throughout the campaign would be nice for a Switch port, given there's relatively little frame of reference (read: appropriate knowledge) from past games in the genre due to how idiosyncratic Wonderful 101 is.


Yeah you're absolutely right, the failure was how it was taught and the sheer amount of mechanics or moves you could miss without having any idea they even existed.
 

MoonFrog

Member
Thankfully, there are far more people who haven't gotten the chance to play it at all and thus more likely to buy it than not.

Yeah. I'd hope it would give a lot of new people a chance to play them (and that they'd take this chance up).

It is just sometimes my common sense (I'm going to consume that which I'll actually eat :p) and my desire for things to sell well get tangled up a bit in these cases.
 
Fuck your feelings if you're against WiiU ports. Some of those games are too good to die with the WiiU.
This. A port does not deny you a sequel, in fact ports like these (assuming Bayo and W101 come to Switch) help the case whether these franchises need to die or be continued. Bring the ports from Wii U. No issue from me, an owner of all these games on my Wii U.
 

bluexy

Member
Gah, I feel terrible for not knowing this off the top of my head, but who are the three dudes in the W101 picture? It's Kamiya on the right, ya, but the other two... is it just Wonder Black and Wonder Green?
 
I've owned W101 before I even got a WiiU, and I still haven't played it.

Maybe I'll wait, or I'll get the WiiU out the box and play it. I dunno. I'm hoping for a sequel honestly so then I have an excuse to play it before.
 

maks

Member
Dammit. Im holding onto my wiiu for Bayonetta and Wonderful 101 alone which are still in my backlog. I would drop them in a second if swotch versions were announced, especially with recent trade in promotions.
 

marmoka

Banned
I wonder if they uploaded the W101 artwork in order to see our reactions and consider working on a port if people reacted positively.
 

seady

Member
Ideal:
January 2018 : Wonderful 101 DX
June 2018 : Bayonetta 1+2 DX
January 2019 : Wonderful 102
June 2019 : Bayonetta 3
 
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