Fright Zone
Member
I prefer the roided out bulging Bane version. The bigger the better!
This game is so ugly graphically.
Can we just go back to hand drawn?
The don't deserve anything. Only waifus and edgy bros belong.
https://www.youtube.com/watch?v=EmeDOeN1dog#t=2h54m50sIs there a shot of him next to Zangief?
I don't really have a problem with his design though, what do people not like about it? At worst he just comes off as a generic muscly dude but that's not enough for me to get bothered about it.
Tekken 7, GGXrd, & DBFZ are up there as well, but T7 has the chromatic abbreviation that somewhat annoys me in MvCI.You're kidding right? SFV is probably the second best looking fighting game this gen after IJ2 graphics wise.
You're kidding right? SFV is probably the second best looking fighting game this gen after IJ2 graphics wise.
Is there a shot of him next to Zangief?
You're kidding right? SFV is probably the second best looking fighting game this gen after IJ2 graphics wise.
Contrarian opinions? Those only ever account for a low minority of market interest. Its why people try to gauge trends. To feel out what would bring the most sales. Yeah sure you need variety to penetrate the broader audience gap but SFV isn't needing to target that anymore since they already have roster to cover that demographic. They're needing to try and regenerate mass appeal by creating more stylish cast to respark the interest of much larger demographic outside of the contrarian niche.The ugly weirdo is a trope that some people like, though. What about them?
Love is final fight look.
He's still unappealing to look at.
Capcom:
Yup people take this shit too seriously. If it was another 12 year old waifu, with huge boobs and plenty of pantyshots, they would have cheered. And I think that is also the issue. The name had the waifuboos thinking it might be one.God dammit Capcom.
Nah he looks really fun to use.
Agreed. This EG article makes some good points.
http://www.eurogamer.net/articles/2...street-fighter-5s-abigail-the-more-i-love-him
Both are bad looking games. They need to use something like the Guilty Gear Anime engine. Even SF4's art style is preferable.
You're kidding right? SFV is probably the second best looking fighting game this gen after IJ2 graphics wise.
Both are bad looking games. They need to use something like the Guilty Gear Anime engine. Even SF4's art style is preferable.
Capcom probably cost themselves a few sales with this screw up,
Maybe stop playing dev simulator and play the game? He looks super fun to play, I couldn't care less about the rest.Contrarian opinions? Those only ever account for a low minority of market interest. Its why people try to gauge trends. To feel out what would bring the most sales. Yeah sure you need variety to penetrate the broader audience gap but SFV isn't needing to target that anymore since they already have roster to cover that demographic. They're needing to try and regenerate mass appeal by creating more stylish cast to respark the interest of much larger demographic outside of the contrarian niche.
Abigail is just poorly timed and a bad idea to spring right now with so many other fighting games dropping megaton character additions. They were needing to put a face up there that stated what the game was becoming to draw in folks away from the competition. Instead they came across as more niche and uncool than ever by putting a niche and uncool character up against a market flooding with stylish cool character expansions.
Think of it like this. SFV went up last in announcements then said "Why play that when you could have THIS." Then they played an ugly joke character making vroom vroom noises acting like a toddler. Not a good way to look.
I was thinking it was super Mario type shit. That's barely noticeable.I think this GIF makes it easy to see the difference and should be in the OP.
Sounds like function talk to me. Take it from a dude who has tried and failed to get folks to follow Arcana Heart because of its tool functions per character and systems.
CHARACTER DESIGN MATTERS GREATLY.
Folks don't give a damn about how it functions if the character doesn't have a design that interests them.
That shit will only excite players if they also like how the character looks. It takes both looks and functions to create a good FEELING Character. With a shit character design folks just feel nothing.
Huh? He's nearly the same size either way. Thread makes it sound like Capcom accidentally showed a completely incorrect character model.
Typical NeoGaf, lol.
A trailer version of a model is slightly different than a later version. Oh no.
Let's turn that common occurrence into a Capcom hate thread, because Gaf.
LolGaf.
That sf4 pic looks the mobile versionoh lawd this nonsense again
Ugly brawler is an appealing design to some. Including me.
Also please don't preach the function stuff to me like I'm somebody who believes that garbage, I'm well aware and I agree. I argued in a different topic that the Icons trailer looks terrible since it doesn't have any appealing character designs and that character designs are important.
I actually do believe he'd be better off if he was in the base game, and that Capcom made a mistake of going all new characters this season since there's a desire to see old characters (including their designs and ...functions). I also feel that showing the Abigail trailer at EVO was a mistake and they should have showed off something else (SSFV tease if it exists like rumors say...or maybe a Marvel trailer instead)
I think my comment was fair. The difference in Abigails size is noticeable enough to stop a few sales, I think. Im no Capcom hater. I love many of their SFV designs
In a fighting game, a moveset is one of the most important aspects.
He's supposed to look ugly. I do think his alt costumes look better though.
Him being ugly on purpose still makes him ugly. If people don't like how he looks, saying he seems fun in response isnt exactly relevantA fighting game character design should be evaluated in a holistic context taking animation and move set into account. Abigail looked good on the showcase stream from Winner Stays On.
He's ugly (on purpose) but his personality comes through in his gameplay. That's a good design in my book.
I'll agree on Xrd, DBZF, and Tekken 7 but I can't abide MKX looking better. That's an ugly game not even counting the terrible animations.Tekken 7
Mortal Kombat X
Guilty Gear Xrd
DBZF
I'd even put DOA5 Ultimate ahead of it
It's an improvement on 4 at least.
You're kidding right? SFV is probably the second best looking fighting game this gen after IJ2 graphics wise.
oh lawd this nonsense again
Thanks for proving my point. Stylized vs Over-designed.
Thanks for proving my point. Stylized vs Over-designed.
You proved your point better than anyone: you don't even know what "design" means.Thanks for proving my point. Stylized vs Over-designed.