Basically the base roster should be 4 shotos and Chun? Yeah, no, fuck that.No one they should have just been there in the game.
Ken
Ryu
Chun Li
Sakura
Akuma
Should be the in the roster of every SF by default.
In your opinion, sure. The artstyle + animations may make the game amazing looking for you. But you said best animations in fighting games, period, then went on to say all of gaming, and I choked on my sandwich.
Skullgirls beats it in fighting games in terms of ambition and pure frames and number. NUNS beats it in terms of fidelity. This is only considering the fighting game and psuedo-fighting game genre. I'm sure there are dozens of amazingly animated games that I can't even think of right now.
Basically the base roster should be 4 shotos and Chun? Yeah, no, fuck that.
Well, they released the game with 16 characters for one reason or another, that's why I asked. It should've probably had more than 16, but even then I wouldn't have wanted it to be those two.No one they should have just been there in the game.
Ken
Ryu
Chun Li
Sakura
Akuma
Should be the in the roster of every SF by default.
I mean she's popular, but not THAT popular.Plus other characters obviously. Im just saying they should be in every SF. Its no coincidence that both SF x T and SFV failed initially cause Sakura wasnt in the starting roster.
Skullgirls has ambitious animations for even things like regular attacks and such, just in terms of fanservice or referencing other games. For eg: Peacock's move where you hold the button and something falls out of the sky. They went as far as animating the whole road roller da sequence for a small gag like that.What?
I'd still agree with Jett that it beats any other fighting game out in terms of actual smooth animations.
A fighting game character design should be evaluated in a holistic context taking animation and move set into account. Abigail looked good on the showcase stream from Winner Stays On.
He's ugly (on purpose) but his personality comes through in his gameplay. That's a good design in my book.
No one they should have just been there in the game.
Ken
Ryu
Chun Li
Sakura
Akuma
Should be the in the roster of every SF by default.
Plus other characters obviously. Im just saying they should be in every SF. Its no coincidence that both SF x T and SFV failed initially cause Sakura wasnt in the starting roster.
Skullgirls has ambitious animations for even things like regular attacks and such, just in terms of fanservice or referencing other games. For eg: Peacock's move where you hold the button and something falls out of the sky. They went as far as animating the whole road roller da sequence for a small gag like that.
There are other examples like Eliza who's body deforms, skin peels off and skeleton pops up for normal attacks, etc. They're ambitious in the sense that they put in tons of amount of work and make grand animations for even vanilla attacks that are not supers or special moves. Compare them to SF animations, which are smooth and realistic, but a punch is a punch. Ryu's not morphing into another character while throwing it like Double is for example
Other than the character select screen, SFV Ken looks way better than IV's.SFIV is the better looking game, and this isn't even an opinion. Just look at Ken.
SFV gave Ryu a beard and put Chun-Li's hair down though.
No one they should have just been there in the game.
Ken
Ryu
Chun Li
Sakura
Akuma
Should be the in the roster of every SF by default.
The don't deserve anything. Only waifus and edgy bros belong.
That's a hitstop problem or hit animation problem, which are few animations considering every character has hundreds of other animations. Also it's kind of par for the course for long combo games like Tekken and versus. No game since 3S does deformity as well as Skullgirls and skullgirls turns it upto 11.
I know this is a shitpost, but Ken looks like that meme of the blond bowlcut kid with the beard in SFIV.SFIV is the better looking game, and this isn't even an opinion. Just look at Ken.
*SF's launch roster is full of World Warriors*Capcom can release all the crappy new characters they want (not saying Abigail is), but they should expect the backlash if they are still holding out on fan favourites like Sakura and Sagat, who should have been in the base roster.
LolSo he goes from big as fuck in normal to bigger than fuck in V-Trigger.
Fuck that. I don't want four fucking shotos to waste roster space in a series with as many great and interesting characters as SF. Especially not all at once. Three should be the absolute max, but even that's arguably too much.No one they should have just been there in the game.
Ken
Ryu
Chun Li
Sakura
Akuma
Should be the in the roster of every SF by default.
They censored Cammy
They censored Mika last year, too.
They'll never be able to censor Laura, though. That'll be a short broadcast.
Yea, I was gonna say SG's animations really lack Omph. Vsav is still my favorite because the exaggeration adds Omph.
What? What's your explanation?"Wrong version", to be this delusional lol
Plus other characters obviously. Im just saying they should be in every SF. Its no coincidence that both SF x T and SFV failed initially cause Sakura wasnt in the starting roster.
3S just barely beats SFV aesthetically. SFV animations, color balance, and (imo) stages all outdo 3S. If SFV models were a bit more realistic, then I'd say it looks better.I don't see why you're arguing about which game is the less ugly between SFIV and SFV when you have the GOAT 3rd Strike, still one of the best looking fighting game today.
Capcom is so incompetent sometimes. All will be forgiven if you localize Dai Gyakuten Saiban. Please.
3S just barely beats SFV aesthetically. SFV animations, color balance, and (imo) stages all outdo 3S. If SFV models were a bit more realistic, then I'd say it looks better.
The design is good for what the character tries to be. Moreso when you take into account his animations.The fact that you don't understand this character is not designed for you and you mistake that for bad design makes me wonder whether you act like this on a regular basis.
Is music you don't like instantly bad music? Movies you don't like bad movies? Games you don't like bad games? Seems like a very narrow way of thinking, to be honest.
Sometimes you have to ignore the majority to appease people like myself who like offbeat designs.You may love functions, but a lot of people like character design. Like others have said, it doesn't matter how this guy plays. If the design is ass people won't touch him.
What nonsense are you talking about? Skullgirls isn't animated at 60fps. For obvious reasons, SFV (and most 3D fighters) would win terms of pure frames, thanks to animation interpolation. Comparing 2D vs 3D doesn't make much sense either way in this aspect. SFV is smoother by default.Skullgirls beats it in fighting games in terms of ambition and pure frames and number.
What? What, pray tell, is SFV supposed to be faithful to? What kind of comparison is this?NUNS beats it in terms of fidelity.
The animation in Skullgirls is really creative. I guess it's a shame SFV doesn't have characters that turn into half-wolves or have arms in their heads.This is only considering the fighting game and psuedo-fighting game genre. I'm sure there are dozens of amazingly animated games that I can't even think of right now.
The reason I say Xrd looks vastly superior is because the artstyle, animations and character models flow so well together it's like an anime or a painting come to life.
You can pose the dioramas and take a screenshot and hang it on your wall and people will think it's from an anime.
Meanwhile the SFV characters look great zoomed in during supers but the backgrounds are ass besides empty ones like Akuma stage or the new Ryu stage. So that mishmash looks jarring and anyone can tell its from a video game. Even Injustice does a better job of meshing backgrounds with fighters, but has a different problem when fighters actually start fighting.
I'm judging the animations as a total package and in the context of the gameplay. I think the attacker looks great in Skullgirls because of the game's animations but the way the receiver of the attacks reacts leaves a lot to be desired. For whatever reason, a lot of attacks make the characters look like they have Japan only anime game animation when they get hit.
For comparison, look at some of my favorite hit animations in fighting games period.
Skullgirls characters look like they're no selling when they get hit where Hugo here is putting over whoever is whipping his ass.
Shrinking after V-trigger video:
https://www.youtube.com/watch?v=EmeDOeN1dog&t=2h39m17s
If people don't like a character design or a music genre or whatever, they'll decide those designs or genres are bad. That doesn't mean their opinion is objective. Opinions are inherently subjective and I never said otherwise here, so anyone's personal opinion on Abigail doesn't invalidate someone else's preference.
Regardless, developers generally design video game characters to appeal as many players as they can, so I'd love for you to show me how you decided Abigail isn't designed for me or anyone else who doesn't like the character.
There's plenty of people thinking that the size change is intentional or something.
Maybe someone wants to make a gif of Abigail shrinking after his v-triggers runs out? which shows that there should be an animation for it. There's a link to it in the op:
Here's the bugged version (Abigail does not shrink after his v-trigger runs out):
https://www.youtube.com/watch?v=r5zKWGwunVE&t=2m
3S just barely beats SFV aesthetically. SFV animations, color balance, and (imo) stages all outdo 3S. If SFV models were a bit more realistic, then I'd say it looks better.
They probably just had a bugged version when making the videos. Wouldn't be surprised if Matt made both at the same time.They even did this for the character introduction video? This has to have been on purpose. This is just odd.
They even did this for the character introduction video? This has to have been on purpose. This is just odd.
how dare you.No one fucking cares about Sakura that much.
I feel like so many fighters leave me cold simply because reaction animations just suck.
SFV isn't too shabby here.
You know what, this game looks awesome. I don't care what anyone else thinks, really.
1) That's why the expression I don't like X thing exists.If people don't like a character design or a music genre or whatever, they'll decide those designs or genres are bad. That doesn't mean their opinion is objective. Opinions are inherently subjective and I never said otherwise here, so anyone's personal opinion on Abigail doesn't invalidate someone else's preference.
Regardless, developers generally design video game characters to appeal as many players as they can, so I'd love for you to show me how you decided Abigail isn't designed for me or anyone else who doesn't like the character.