Proof that we don't know anything, and yet have access to so much info lol
OneNintendo has never been the third party destination. But, the Switch seems better than the last two generations they've put out.
GTA V on Switch this Christmas with Lan co-op or something extra and Rockstar would be on the way to sell 100 million GTA V's un its lifetime...
Nintendo needs some third party support to keep the flow, any.
The thing is, Smash 4 is literally the best one to port of all the ports - since it can just be called 'Smash for Switch' and fit right in name wise, and easily just include all 3DS/WU content. I almost want it done just for the symmetry.Another reason to want a proper Smash 5 than a Smash 4 DX
GTAV will sell 100 million without the Switch tbh, it sells to new PS4/XB1 console buyers, and those will be multiple dozens of millions still, so GTAV will have several dozen million left to sell.
https://www.google.com/amp/s/www.fo...ild-for-switch-outsell-the-switch-itself/amp/It was never 100%
Wouldn't hurt to put it on Switch, especially with Crossplay on PC, that would pretty much open the floodgates. GTA5 would also port easy since there is a PS3/360 build of the game and the game already runs on intel integrated hardware less powerful than Switch.
Would also instantly create a Rockstar market on the Switch.
There are more copies of 1-2 switch sold than arms...
Kind of surprised that 1-2 switch did that well and Arms is doing that poorly.
All of those, except Sonic if it refers to Sonic Mania, which is digital only.
Sonic Forces hasn't been confirmed physical, but it is a Sega 'AAA' release after all, so I'd expect one and I think that's a safe bet.
The thing is, Smash 4 is literally the best one to port of all the ports - since it can just be called 'Smash for Switch' and fit right in name wise, and easily just include all 3DS/WU content. I almost want it done just for the symmetry.
There are more copies of 1-2 switch sold than arms...
Kind of surprised that 1-2 switch did that well and Arms is doing that poorly.
Mario/Rabbids I think is kind of an unknown factor, and it would be a mistake to assume it will do a million just because it has Mario on it.
For the last two, DQ Heroes didn't do great on Switch, and was a bad port on top of that, so FE Warriors is in a bit of rough water. Xenoblade Chronicles X hit around 104k before falling off the Media Create charts, and without a doubt Japan is the most Xeno-favourable market, so a million seems unlikely in my opinion.
There are more copies of 1-2 switch sold than arms...
Kind of surprised that 1-2 switch did that well and Arms is doing that poorly.
ARMS has been out a month - 1.2 million is pretty good. Did you read there rest of the thread where everyone else is impressed by the number?
It's not only Nintendo with a big porting opportunity here. Hopefully Skyrim's sales open some more 3rd party eyes. Particularly Rockstar's.
Well, yeah, if you compare the sales of 4 months against 2 weeks, and even then the difference is 40k. Should be all but covered by now.There are more copies of 1-2 switch sold than arms...
Kind of surprised that 1-2 switch did that well and Arms is doing that poorly.
That's not a lot, what, 3 games that have a longer story campaign?
It's like saying Horizon Zero Dawn, Yakuza 0 and Nier Automata are the only storydriven games this year for the PS4 and would be enough for everyone?
Wouldn't hurt to put it on Switch, especially with Crossplay on PC, that would pretty much open the floodgates. GTA5 would also port easy since there is a PS3/360 build of the game and the game already runs on intel integrated hardware less powerful than Switch.
Would also instantly create a Rockstar market on the Switch.
Sure there is plenty more time, but iirc majority of sales of titles happen at their launch/first month. Sales dramatically drop after that I thought? I just expected closer to 2 mil I guess after the first month? Maybe that's just unrealistic expectations on my part.
Sure there is plenty more time, but iirc majority of sales of titles happen at their launch/first month. Sales dramatically drop after that I thought? I just expected closer to 2 mil I guess after the first month? Maybe that's just unrealistic expectations on my part.
SFV is around 1.5 million at the moment. Edit: 1.6 million apparently, I missed that update.How do 1m ARMS sales compare to SFV?
a fighting game at 1.2 million in one month is poor?
Proof that we don't know anything, and yet have access to so much info lol
.GAF trashed the Wii launch and Wii reveal. Went nuts for WiiU.
Going by GAF it should be massive.
Sure there is plenty more time, but iirc majority of sales of titles happen at their launch/first month. Sales dramatically drop after that I thought? I just expected closer to 2 mil I guess after the first month? Maybe that's just unrealistic expectations on my part.
There are more copies of 1-2 switch sold than arms...
Kind of surprised that 1-2 switch did that well and Arms is doing that poorly.
SFV is at 1.6 million now, actually.Really depends on the game. Nintendo games often have long legs, like you see with BOTW and Splatoon 1, so it's possible ARMS will have as well. We don't know for sure of course, so we should wait for the next quarter's earning release to determine. Also, ARMS reached 1.18 million shipped in only weeks, which is really impressive on its own. Splatoon 1, for example, shipped 1.1 million in 26 days.
SFV is around 1.5 million at the moment.
Sure there is plenty more time, but iirc majority of sales of titles happen at their launch/first month. Sales dramatically drop after that I thought? I just expected closer to 2 mil I guess after the first month? Maybe that's just unrealistic expectations on my part.
You expect half of all Switch owners to buy a niche fighting game?
Weird expectations.
The majority of AAA titles yes.Sure there is plenty more time, but iirc majority of sales of titles happen at their launch/first month. Sales dramatically drop after that I thought? I just expected closer to 2 mil I guess after the first month? Maybe that's just unrealistic expectations on my part.
You are using the Polygon logic...~42% of the owners. Idk generally perception of first year adopters are that they are rather big into the first party and their releases. Arms being first party I figured more consumers would bite just because its a Nintendo game. Clearly my expectations are off/my perception of what the average Switch consumer is/buys. Good to see numbers to get clarity on the situation.
Isn't ARMS doing waaaaay better than Street Fighter 5 lmao?
What game isn't doing better than SFV is the real question.Isn't ARMS doing waaaaay better than Street Fighter 5 lmao?
Hopefully they can do one major update a month, but that may be a bit too aggressive.Glad to see ARMS do well, the game is a great base to work from. I hope this means they are aggressive with content updates going forward.
lol that first post.
Wouldn't hurt to put it on Switch, especially with Crossplay on PC, that would pretty much open the floodgates. GTA5 would also port easy since there is a PS3/360 build of the game and the game already runs on intel integrated hardware less powerful than Switch.
Would also instantly create a Rockstar market on the Switch.
Glad to see ARMS do well, the game is a great base to work from. I hope this means they are aggressive with content updates going forward.
Wasn't there a dataminer hinting at a "sweet" character coming next?Same here, ended up picking it up about a week and half ago and for a game I wasn't too hot on during the test punch, I've really kinda fallen in love with it. Hope they release more characters/stages/modes
Sure there is plenty more time, but iirc majority of sales of titles happen at their launch/first month. Sales dramatically drop after that I thought? I just expected closer to 2 mil I guess after the first month? Maybe that's just unrealistic expectations on my part.