According to an in depth analysis by Oliver Brammer: https://octo.im/2017/07/31/splatoon-2-online-multiplayer-analysis/
The game uses a rate of 16Hz which is disturbing.
Basically this is what a bad tickrate can cause:
https://twitter.com/Artless_AA/status/891281195459166208
Matches are still fun and all but I had quite a few deaths where I was clearly shooting first / hit more times or was behind a corner.
It can also lead to funky situations with fast firing weapons because the game literally can't keep up with all the shots fired.
If this wants to be a huge esports IMO Nintendo has to up the rate to at least 30Hz.
The game uses a rate of 16Hz which is disturbing.
Splatoon 2's online experience is considerably worse than the original game in quite a number of categories. The game runs 30% slower than Splatoon 1, meaning the metagame is going to be heavily skewed to favour high damage, low time-to-kill weapons. Adding to that, players have been drawn into the title by bold claims that later have proven to be absolute nonsense. Good online multiplayer networking plays a much larger role in enticing people to play at a competitive level. If Nintendo are dead set on making Splatoon 2 a competitive title, then they should focus their efforts to make dedicated servers possible in 2018. Dedicated servers would also bolster security and anti-cheat measures. Cheating online became a very big issue for the original game, so they would be doing themselves a huge favor.
The content in this new game is refreshing. By improving the networking, it would make this game truly something to get excited about. Until then, I'm going to be playing casually. Salmon Run, here we come.
Basically this is what a bad tickrate can cause:
https://twitter.com/Artless_AA/status/891281195459166208
Matches are still fun and all but I had quite a few deaths where I was clearly shooting first / hit more times or was behind a corner.
It can also lead to funky situations with fast firing weapons because the game literally can't keep up with all the shots fired.
If this wants to be a huge esports IMO Nintendo has to up the rate to at least 30Hz.