ITT people think there is a problem in a game only after someone has written an article about it.
Man, the defensiveness in a lot of topics these days has reached parody-level status.
ITT people think there is a problem in a game only after someone has written an article about it.
If you honestly want to sit there and tell me youve never once had the item wheel give you a repetitive item, had the item wheel spin longer than usual, had the track selector hang on a selection, had players get hit but not take damage or had lobby issues then alright.
Nekketsu Kõha;245378827 said:I have had repetitive item happen but rare enough it isn't an issue that I would assume is lag? I have had a player not take damage a few times but same. Never had item wheel spin forever or track selector hang.
No lobby issues except once it said I couldn't connect to a player and it had me select the mode again and got in.
That's all.
It is so rare I don't remember last game I had it happen. The game is extremely polished and works amazingly well.
Interesting and for a some reason we don't see much or any complaining about that. It seems other companies get's free pass.
Hypocrisy at it's finest.
Interesting and for a some reason we don't see much or any complaining about that. It seems other companies get's free pass.
Hypocrisy at it's finest.
Sounds just like Mario Kart 8 to me, I've had all of those issues there quite regularly. Not surprised Deluxe has the same issues (although they were never bad enough to affect my enjoyment too much).
If you honestly want to sit there and tell me youve never once had the item wheel give you a repetitive item, had the item wheel spin longer than usual, had the track selector hang on a selection, had players get hit but not take damage or had lobby issues then alright.
I think it's pretty safe to say that this is a complete non-issue on public servers. They should probably keep things the way they are. The fact that I can play Splatoon, without issue, on my cell phone LTE is far more important than competitive gamers having a better refresh rate.
If anything, this should be tested in LAN Mode, which is what Competitive Players should be using and any adjustments should be made exclusively to that mode.
Never noticed it while playing so i don't mind it.
A primarily single player game wherein no one cares that much about the multiplayer offering, vs a primarily multiplayer offering that Nintendo is pushing for esports. Multiplayer games from all sides regularly get shit on for this.
It doesn't. They could have a higher tickrate even with p2p.
But if we are going to be paying, it would be nice if they gave some dedicated servers someday.
The cost cutting is that Nintendo isn't providing dedicated servers for Splatoon 2.
Dedicated servers would probably enable a higher tick rate to be used without negative bandwidth implications.
To be fair, the more you play, the higher chance you have of seeing an issue like that creep up. If you've only played like 10 hours, you will simply notice less stuff than someone who's played 50 or 100.
I have never seen the item wheel spinning for super long. But I have seen the other stuff... although I'm not sure if I've noticed the repetitive item thing.
So is this whats been going on with MK8 as well? TBH I'll probably just never play anything online centric on the switch and thats fine.
Valve is jealous right now. Everyone says 16 is fine, meanwhile everyone complains about CSGO and that has 64.
How is this a non issue?
Repetitive item is like constantly getting a green shell due to players lagging. Wish i knew the ins and outs of how some of the issues happen.
Uncharted 4 mp reportedly has a tickrate of 15Hz.
Interesting and for a some reason we don't see much or any complaining about that. It seems other companies get's free pass.
Hypocrisy at it's finest.
It really depends game to game, I would expect counter strike to have a very high tick because it's such a frame perfect shooter where split seconds can affect the entire match.
We already had an extensive thread about those findings.
So average players and lower won't care for the most part, yet it's a noticeable problem for esports player.
For me as an average splatoon player: I hope the fix it for a better pleasant experience.
Hahahaha
Nekketsu Kõha;245379481 said:Problem is trying to have it both ways.
Extremely casual on mobile connections anywhere and at the same time push it as an esport.
As an esport title this isn't acceptable. No one will take the game serious as such.
The point isn't that this is a game breaking issue.
The point is that this would stop occasional annoyances like double-kills, being killed while in cover, or your shots not seeming to do damage.
These are evidently occasional annoyances that most people probably don't care about. But a higher tickrate would help alleviate them.
Please don't be so patronising.
I mean... it's kind of simillar in Splatoon but to a lesser degree. There are chargers which are basically like sniper rifles in other shooters.
Yeah, competitive players love to blame the game when they lose. The truth of the matter is every person in the match is playing under the same environmental rules. You may get a bogus kill or may get killed for a bogus reason, but that doesn't mean the game demands a change and cannot be competitive.
You don't increase change the size of a Strike-zone in Baseball because the Umpire doesn't always call the pitch right
You don't decrease the width of the lines on a Football field because the Refs mark the ball wrong.
You play to the rules and adjust your strategy to compensate. You certainly do not limit the number of teams that get to play for the sake of the best team in the league.
Yeah, competitive players love to blame the game when they lose. The truth of the matter is every person in the match is playing under the same environmental rules. You may get a bogus kill or may get killed for a bogus reason, but that doesn't mean the game demands a change and cannot be competitive.
You don't increase change the size of a Strike-zone in Baseball because the Umpire doesn't always call the pitch right
You don't decrease the width of the lines on a Football field because the Refs mark the ball wrong.
You play to the rules and adjust your strategy to compensate. You certainly do not limit the number of teams that get to play for the sake of the best team in the league.
Yeah, competitive players love to blame the game when they lose. The truth of the matter is every person in the match is playing under the same environmental rules. You may get a bogus kill or may get killed for a bogus reason, but that doesn't mean the game demands a change and cannot be competitive.
You don't increase change the size of a Strike-zone in Baseball because the Umpire doesn't always call the pitch right
You don't decrease the width of the lines on a Football field because the Refs mark the ball wrong.
You play to the rules and adjust your strategy to compensate. You certainly do not limit the number of teams that get to play for the sake of the best team in the league.
Yeah, competitive players love to blame the game when they lose. The truth of the matter is every person in the match is playing under the same environmental rules. You may get a bogus kill or may get killed for a bogus reason, but that doesn't mean the game demands a change and cannot be competitive.
You don't increase change the size of a Strike-zone in Baseball because the Umpire doesn't always call the pitch right
You don't decrease the width of the lines on a Football field because the Refs mark the ball wrong.
You play to the rules and adjust your strategy to compensate. You certainly do not limit the number of teams that get to play for the sake of the best team in the league.
Edit: I'm not saying I'm opposed to them increasing the Refresh Rate, all I'm saying is it's more important for more people to be able to play and it is not worth restricting that for high level players. If they can keep the bandwidth requirements and improve the refresh rate by all means go for it, but I can play Splatoon without issue anywhere I want right now, for 150mb/hr, and I'd like to keep it that way.
im laughing way to hard at these to even respond properly
that comprasion cant even be called a reach
What is tick rate?
I was wondering why I'd have issues like in the OP. Didn't realize it was P2P.