UncleSporky
Member
1. Objectively this is worst, look at it at a vacuum and I just can't seem to wrap my head around why people are ok with this other than some dumb sentimental "boohoo I don't notice anything" bs. Why would you want a game where the lesser person in a 1v1 one situation gets rewarded. Why would you want a game where getting the drop on a person means less because the low tickrate gives the person in a disadvantage more time to react. Why would you be ok with a game that performs worse than it's predecessor?
Personally, because I don't have very good internet speed and probably kind of a garbage router. The only other online games I tend to play are MMOs usually, or maybe something like Minecraft on occasion. I'm not playing those really demanding shooters and fighting games. Splatoon 1 was great, but I had way more connection issues with it than in Splatoon 2. From what I read earlier, this was due to imposed changes in some of their patches that gave people issues if they had a low upload speed. Splatoon 2 seems less demanding of my specific networking situation so I can actually play it, as can lots of other people who might've had similar issues. Bigger, broader userbase.
Also I don't understand this "lesser person gets rewarded" thing. Can you give a more concrete example? Wouldn't this affect both parties equally, or reward the better person who perhaps knows about the tickrate and understands it intimately and makes choices based on maximizing his play while keeping that in mind? And in your other example, how does the disadvantaged person have more time to react, in such a way that could actually make a difference? You understand how few milliseconds we're talking about here, right?