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Apparently Splatoon 2 tickrate is only 16Hz

Wow, that explains so much. Times when I would keep disconnecting over and over again were because my internet connection was choking below 1MB/s speeds.

And explains why it's never happened at my current apartment, because unlike my old house-share situation i'm the only one on my connection now.

So basically if they want this to be played on mobile connection it probably won't change.

They should up it on all ranked or at least league games and demand a minimum connection to play that eliminates bad ones as well. If a person wants turf war on 3g in the back of the car going to the country fine, but not ranked/league.
 

Peltz

Member
The point is not if a higher tick rate is better. Of course it is. The point is that some people here throw their arms in the air calling outrage, as if a game is unplayable with a low tick rate, ignoring all the factors that may have led to the selection of said tick rate and only focusing on their pretended ruined esport.
Hyperbole never helps a cause.

Nobody is doing this. People just want the game they love to be the best it can be.

Nekketsu Kõha;245386447 said:
So basically if they want this to be played on mobile connection it probably won't change.

They should up it on all ranked or at least league games and demand a minimum connection to play that eliminates bad ones as well. If a person wants turf war on 3g in the back of the car going to the country fine, but not ranked/league.

They should definitely have different modes for different connections. More options = better.
 

Ogodei

Member
They double downed on all of their QUESTIONABLE decisions on everything except the gameplay, with some new questionable decisions to boot (salmon run having a fucking schedule), so they'll continue balancing the gameplay but with everything else I'm skeptical.

They accelerated the stage schedule specifically as a response to people playing the game differently than originally anticipated.
 
Man, the defensiveness in a lot of topics these days has reached parody-level status.
Emotional attachment to video game companies is something else ain't it.

And to think CS fans have been bitching for years about using 64 tick LOL. That 128 tick goodness just made everything else feel terrible.
 
I know Battlefield 1 is 60Hz, what about other shooters?

I think CS:GO max is 128 but 64 is common. 128 might be the max Source engine can handle.

Also there is a difference between engine tickrate and server tickrate. In an ideal world the max engine tickrate would match the server tickrate would match the client FPS.

I have heard some COD games use 32tick, but that might be in the past.

Overwatch apparently had some 20 tick servers, but it has increased.

edit: back in CS 1.5/1.6 I recall 100 tick servers being the thing (60 was the default maybe? some servers would advertise 1000 tickrate, but I'm not sure that helped anything), if you connection was good enough you could set your rates to match the server tickrate and then limit your FPS to match that rate so ideally you would be seeing frames at the same rate as the server receives information. However if your connection could not handle it you would end up with choke and this would hurt your performance, most games these days don't seem to let you mess with rates though. What was nice was the freedom to configure this all yourself both on the client and server side.
 

Nico_D

Member
I don't know how much of it is because of tick rate but there is quite a lot of bs going on in Splatoon 2. The day before yesterday someone killed me from beyond grave a la Splatoon 1.

There are one shot nzaps and dapples.
Blasters getting that second hit when I am far away already.
Shots not always registering.
Slight off movement while using charger, like skipping a frame.
Disconnects (not mine)

I have played over 2000 hrs of Splatoon so I feel I know when things are not the way they should be.

Sometimes the game works just the way it should and then it is just as wonderful as it can be.
 
I believe TLOU multiplayer is 15hz which is why it can be maddening as fuck getting shot round corners amongst many many other inaccuracies.

I don't think as consumers we should be accepting this shit which is all the more fucking annoying having to pay for online as well as buying the game in the first place.
 

Hugstable

Banned
I believe TLOU multiplayer is 15hz which is why it can be maddening as fuck getting shot round corners amongst many many other inaccuracies.

I don't think as consumers we should be accepting this shit which is all the more fucking annoying having to pay for online as well as buying the game in the first place.

Dang never realized TLOU ran that low, I played the living shit out of that games Multiplayer too. I must be terrible at noticing tick rayes
 
Fucking hilarious seeing all the posters getting bent into a defensive pretzel over their precious perfect game Splatoon having a real problem that needs addressing. Real shameless stuff.

I'm not even a "good" player and have gotten waaay too many double-deaths for comfort while in a shootout with another dualie weilder. It's real.
 

NOLA_Gaffer

Banned
And they expect us to pay $20 a year for these kinds of servers, an online infrastructure where people can't preload titles, download the game they bought on launch day and have to use a phone app for basic online functionality?

Cue the "not a problem plays good for me/I haven't noticed" posts in 5....4....3.....2....Edit: too late

The console has also been on the market for only five months almost to the day. Assuming they manage to launch it on January 1st, which likely won't happen, we've got at least five months remaining until the online service launches. That's plenty of time for Nintendo to tighten up the eShop and other services.
 

Chauzu

Member
Fucking hilarious seeing all the posters getting bent into a defensive pretzel over their precious game perfect Splatoon having a real problem that needs addressing. Real shameless stuff.

I'm not even a "good" player and have gotten waaay too many double-splats for comfort while wielding dualies in matches. It's real.

I agree it sounds like increased tickrate would only be good but... You do know double splats is a real thing right?
 

jimboton

Member
And I thought it didn't get any more inadequate and cheap than what Bungie is doing when it comes to 2017 AAA MP shooters. I stand corrected.
 
Hopefully they can fix this, they need to hear the community asking for it.

I think most of these things people are experimenting are more because of the p2p nature of the game tho. Dying behind a wall for no reason? That's every p2p game for me, tbh. Despite of the tickrate.
 

Korezo

Member
Maybe this is why during gun fights many times both of us get splatted. Use to happen alot in Socom ps2 days. Get in gun fights you shoot first both end up dead.
 
The console has also been on the market for only five months almost to the day. Assuming they manage to launch it on January 1st, which likely won't happen, we've got at least five months remaining until the online service launches. That's plenty of time for Nintendo to tighten up the eShop and other services.

If there's anything we've learned about Nintendo is they don't improve things until the next outing. Sometimes they go backwards.
 

Devil

Member
Is your brain broken?

You know what the word unplayable means, right? The game isn't broken by any stretch of the imagination.

Edit - I'm not saying it isn't a problem, I'm aware it is for the 1% of high level players. For me, someone who plays the game casually for fun, it's definitely not "unplayable".

1%? Stop this shit. I notice it frequently and am not part of the best 1%, far from it.

I get constant double kills when using things like the duelies or MG. I also had a few times where I was splatted by a roller who was like 2 meters away from my character. That's an issue, if I die unfairly it lowers my fun quite a lot.
 

llehuty

Member
Not very tech savy, but appart from being ther for mobile online play, could it also help with the battery life?
 
The problem is much more apparent when you're using the Inkbrush and have to get in close to people. I've been killed before I even see the other person shooting at me.

Also getting really tired of trading kills. Someone clearly died first, but the game is so slow to register the hits, that both players just get killed.
 
The problem is much more apparent when you're using the Inkbrush and have to get in close to people. I've been killed before I even see the other person shooting at me.

Also getting really tired of trading kills. Someone clearly died first, but the game is so slow to register the hits, that both players just get killed.

This probably won't get fixed by changing the tickrate, it will improve surely, but that's p2p gaming right there. You will always depend on the connection and distance to someone else.
 

FinalAres

Member
I agree it's not an issue for the vast vast majority of players, but it does sort of piss on it as a competitive game. So it is another example of Nintendo doing a stupid just because they're behind the times.

But as someone who doesn't give even one tiny hoot about competitive, it doesn't bother me.
 

10k

Banned
Gotta admit, there's been tons of double kills for me or instances when I landed a bunch of hits first but ended up dying alone.

16hz is inexcusable for an online reaction based game.
 

SmokedMeat

Gamer™
The console has also been on the market for only five months almost to the day. Assuming they manage to launch it on January 1st, which likely won't happen, we've got at least five months remaining until the online service launches. That's plenty of time for Nintendo to tighten up the eShop and other services.

I don't expect Nintendo to "tighten up" anything.
 
So what are the meta implications of the low tickrate? Sounds like it would favor fast, mobile ttk weapons, and that snipers would be the least affected since ideally they'd be killing from outside their opponent's range, anyway. I'm just guessing here.
 
According to some Gafers almost every Nintendo game is unplayable or a mess online... If you don't have any issue with AMRS, Splatoon 2 or MK8D you are an Fanboy... Plain and simple. Thanks God that the game doesn't have FPS issues.

you're just whining. "Nintendo fans are the victim waaaaaah!" ...because you genuinely can't handle Splatoon 2 being called out for having a tickrate that's well below the standard. You are insanely defensive.

latest
 
I agree it's not an issue for the vast vast majority of players, but it does sort of piss on it as a competitive game. So it is another example of Nintendo doing a stupid just because they're behind the times.

But as someone who doesn't give even one tiny hoot about competitive, it doesn't bother me.

It is annoying just played a bunch of turfwar now and I can't take this honestly.

Just happy I don't care about splatoon either. Not trying to take anything away from people who do love it. Just my opinion of the game coupled with this doesn't help.
 
Ok first of all my post had nothing to do with the comparisons between retail and digital or the load times.

Im saying the online is worse than it was on wii u. Its less bad than it was at launch but you still get some nonsense moments like the item wheel not stopping and connection issues.

Watch streams of the game on Gamexplain or Vinesauce.

That stuff is mostly fixed now. Mario Kart 8 DX has actually been updated to WORK online!


It's still hell to play with even a single friend online though (Thanks, Nintendo!)
because Nintendo doesn't understand things like Parties

and also they updated the item balance online so that the game isn't even fun anymore because everyone is rocking powerful offensive weapons all the god damn time

Nekketsu Kõha;245377237 said:
Just played MKD online half the day without a single issue. It couldn't be more polished so no idea what issues you have but it isn't affecting me or any one I played with.

It could be a lot more polished. How many of the red shells I've shot have I had blocked by nothing? How many times have red shells just... exploded behind me instead of actually hitting me?
 
That stuff is mostly fixed now. Mario Kart 8 DX has actually been updated to WORK online!


It's still hell to play with even a single friend online though (Thanks, Nintendo!)
because Nintendo doesn't understand things like Parties

and also they updated the item balance online
so that the game isn't even fun anymore
because EVERYONE gets offensive items ALL THE TIME

I don't get offensive items all the time lol and it is really fun. Weird.
 
Nekketsu Kõha;245397400 said:
I don't get offensive items all the time lol and it is really fun. Weird.

Item balance is better than it was before, honestly. (because now at least it's not a death sentence to get caught in the middle of the pack, and it's not a guaranteed win if you can get far enough into first, either) It's just too damn chaotic now. It's not uncommon for me to end up with like 4 red shells in second place, 4 mushrooms in 3rd, maybe a Bullet Bill or a Star/Golden Mushroom combo in 4th.
 
Item balance is better than it was before, honestly. (because now at least it's not a death sentence to get caught in the middle of the pack, and it's not a guaranteed win if you can get far enough into first, either) It's just too damn chaotic now. It's not uncommon for me to end up with like 4 red shells in second place, 4 mushrooms in 3rd, maybe a Bullet Bill or a Star/Golden Mushroom combo in 4th.

Ok but not really my experience for sure not that much anyway or negatively affecting the game the way you describe.

Again find it to be perfect in almost all ways and best Mario Kart I have played.
 
The point is not if a higher tick rate is better. Of course it is. The point is that some people here throw their arms in the air calling outrage, as if a game is unplayable with a low tick rate, ignoring all the factors that may have led to the selection of said tick rate and only focusing on their pretended ruined esport.
Hyperbole never helps a cause.

LMAO every time

"I'm going to use hyperbole to misrepresent the entire discussion in this thread! Look at all this OUTRAGE!! Did you see how many people called this game UNPLAYABLE!?! (one person, accidentally!)"

"oh btw hyperbole is bad"
 

J@hranimo

Banned
Interestingly enough they improved the tickrate from 12.5Hz from the Testfire in March to 16Hz at launch.

Still isn't enough. Needs to be improved.
 
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