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Yakuza KIWAMI |OT| Translator's Note: "KIWAMI" means "EXTREME"

The years haven't been kind to Fighter. He looks so old :(
Make sure you're in Brawler, since some moves are limited by the Style you're in. As for the move itself, you can use it whenever, but it's stronger the less Heat you have.
I'm pretty sure the description says that it's a calm-state-only move.
 

Squishy3

Member
The years haven't been kind to Fighter. He looks so old :(

I'm pretty sure the description says that it's a calm-state-only move.
Doesn't mention calm anywhere at all in the description.

DIlxFB_WAAEn5_Y.png
 

Kaname

Member
Damn didn't remember the first one was so short lol
Finished the story and did a lot of sidequests in less than 20 hours.
 
Finished my first Hostess, and well, THAT was unexpected.

Anyhow, anyone know how the hell to beat the pocket racer first 45 point challenge? It's DESTROYING me, I'm slower than everyone else right out the gate and I STILL get flung off of every corner I come across.
 

nOoblet16

Member
Maybe it's just me but I feel like there's something really off about the battle system in this game compared to Yakuza 0. Enemies that continue to hit you even when you are hitting them (and no I'm not talking about counter, they just keep doing their animation). Enemies with attacks that have huge lunges. Enemies that have a beast style that's fast and can't really be fought against using rush but instead needs brawler. The timing and positioning for heat attacks also seems off as it seems to appear and disappear quickly even at the slightest movement. So many times I want to do a weapon heat attack but ended up doing something else because the option for heat attack disappeared due to incorrect positioning or whatever eventhough I was largely in the same position. I donno, perhaps I'm remembering it wrong but I never found the battle system in Yakuza 0 to be ever an issue.

Game also does a poor job of explaining what to do when the enemy regenerates, I know you have to match the style for a heat move but how do you execute it? Why is Dragon of Dojima style so special? What does it have over the other styles except for the fact that you can only upgrade it by fighting Majima?

Also I miss the music changes when switching styles.

EDIT: So I have to unlock the style specific heat move to use it when enemy regenerates? Kind of bullshit that I have to deal with regenerating health until I unlock it. I'd rather not have this entire regenerating/special heat move thing in the first place.
 
The more I progress into Kiwami (Chapter 8), the more I can appreciate what Zero accomplished for this remake and for the franchise as a whole, especially for newcomers.

If Zero hadn't provided much needed context and backstory to Kiryu, Majima and Nishiki in particular, I honestly don't think I would have been able to really care about Kiwami's story. I'm enjoying my time with it, but it's no doubt vastly inferior to the bar set by Zero.

Not only is Zero a fucking masterpiece, it actually helped Kiwami be a much better game than it was on its own. For a prequel that was written so late in the franchise lifecycle, it's a really amazing feat.
 
The more I progress into Kiwami (Chapter 8), the more I can appreciate what Zero accomplished for this remake and for the franchise as a whole, especially for newcomers.

If Zero hadn't provided much needed context and backstory to Kiryu, Majima and Nishiki in particular, I honestly don't think I would have been able to really care about Kiwami's story. I'm enjoying my time with it, but it's no doubt vastly inferior to the bar set by Zero.

Not only is Zero a fucking masterpiece, it actually helped Kiwami be a much better game than it was on its own. For a prequel that was written so late in the franchise lifecycle, it's a really amazing feat.

The little nods to zero work really well. Anytime kiriyu or majima mention past events it's good. Even karaoke is made better because of Zero.
 
Maybe it's just me but I feel like there's something really off about the battle system in this game compared to Yakuza 0. Enemies that continue to hit you even when you are hitting them (and no I'm not talking about counter, they just keep doing their animation). Enemies with attacks that have huge lunges. Enemies that have a beast style that's fast and can't really be fought against using rush but instead needs brawler. The timing and positioning for heat attacks also seems off as it seems to appear and disappear quickly even at the slightest movement. So many times I want to do a weapon heat attack but ended up doing something else because the option for heat attack disappeared due to incorrect positioning or whatever eventhough I was largely in the same position. I donno, perhaps I'm remembering it wrong but I never found the battle system in Yakuza 0 to be ever an issue.

Game also does a poor job of explaining what to do when the enemy regenerates, I know you have to match the style for a heat move but how do you execute it? Why is Dragon of Dojima style so special? What does it have over the other styles except for the fact that you can only upgrade it by fighting Majima?

Also I miss the music changes when switching styles.

EDIT: So I have to unlock the style specific heat move to use it when enemy regenerates? Kind of bullshit that I have to deal with regenerating health until I unlock it. I'd rather not have this entire regenerating/special heat move thing in the first place.

I don't share your negativity about the combat system -- the fluidity of Rush mode compared to Zero is really enjoyable, as is the instant style switching -- but I do agree on the heat attacks feeling like they have a very small window where they appear compared to Zero. And yeah, the Kiwami moves, as evidenced by this thread, most people are having trouble figuring that system out. I had no idea you had to unlock certain upgrades on the board until people here pointed that out. I finally pulled one off against the Ch. 3 boss, but getting to that level of heat gauge is not easy.

The more I progress into Kiwami (Chapter 8), the more I can appreciate what Zero accomplished for this remake and for the franchise as a whole, especially for newcomers.

If Zero hadn't provided much needed context and backstory to Kiryu, Majima and Nishiki in particular, I honestly don't think I would have been able to really care about Kiwami's story. I'm enjoying my time with it, but it's no doubt vastly inferior to the bar set by Zero.

Not only is Zero a fucking masterpiece, it actually helped Kiwami be a much better game than it was on its own. For a prequel that was written so late in the franchise lifecycle, it's a really amazing feat.

Yeah, Zero is, with no hyperbole, one of the best games I've played. It's a shame that it came out in a year with BOTW in it because Zero deserves some GOTY nods. And it seems a bit unfair to Kiwami that it has to follow Zero, but you're right that it makes Kiwami a better game.
 

Scotia

Banned
Just finished the game. Absolutley loved it. Will post (spoiler tagged) thoughts and opinions in the Yakuza GAF thread tomorrow for those interested. I will say though that playing 0 first made this game 100% better for me.
 

Peroroncino

Member
Alright, all substories completed, and of course
Jo Amon
defeated, I tiger dropped him to high heavens, though his
second phase
got me a few times, that one fuckin' plunging attack was annoying af.
 

Opa-Pa

Member
Maybe it's just me but I feel like there's something really off about the battle system in this game compared to Yakuza 0. Enemies that continue to hit you even when you are hitting them (and no I'm not talking about counter, they just keep doing their animation). Enemies with attacks that have huge lunges. Enemies that have a beast style that's fast and can't really be fought against using rush but instead needs brawler. The timing and positioning for heat attacks also seems off as it seems to appear and disappear quickly even at the slightest movement. So many times I want to do a weapon heat attack but ended up doing something else because the option for heat attack disappeared due to incorrect positioning or whatever eventhough I was largely in the same position. I donno, perhaps I'm remembering it wrong but I never found the battle system in Yakuza 0 to be ever an issue.

Game also does a poor job of explaining what to do when the enemy regenerates, I know you have to match the style for a heat move but how do you execute it? Why is Dragon of Dojima style so special? What does it have over the other styles except for the fact that you can only upgrade it by fighting Majima?

Also I miss the music changes when switching styles.

EDIT: So I have to unlock the style specific heat move to use it when enemy regenerates? Kind of bullshit that I have to deal with regenerating health until I unlock it. I'd rather not have this entire regenerating/special heat move thing in the first place.

Yeah, I kind of agree on the combat. I mean, the combat itself is fantastic, but the difficulty balance is all over the place... The original's was already messy but this one added special styles for bosses and some mobs and some battles can become extremely tedious and kinda unfair while others will feel good, it's "inevitable" this being a low budget remake I guess, and I think they did a great job with what they have.

Sh
imano for example, is a terrible boss fight. Technically you can mitigate this by acquiring the Kiwami finisher beforehand, but it's hard to figure out that you have to unlock it in the first place... And there are more sub bosses with his moveset later, I just fought someone like him in the Coliseum. And hell, in general there are a lot of enemies with no knockback even after you break their guards, that sucks. Zero started a bit too easy but later on it was fine, and it had the best bosses in the series.

Dragon style is special because it's Kiryu's trademark and only style for the entire series before Zero. In Zero they made it a special unlockable and now it's treated as a big deal as a means to also include the Zero ones. I find the idea pretty sweet but they went a bit overboard making even heat and heat moves unlockables haha.

But yeah, like I've said. One of the few downsides to starting with Zero is that it's the best game in the entire series by a wide margin in every respect, so anything after it, especially a remake of the "least good" game in the series, will feel like a downgrade.
 

Holundrian

Unconfirmed Member
Alright, all substories completed, and of course
Jo Amon
defeated, I tiger dropped him to high heavens, though his
second phase
got me a few times, that one fuckin' plunging attack was annoying af.

The range on the knife phase was so hard to judge for me to tiger drop consistently I just cheesed it with the mid range heat action in dragon style.
That said phase 1 tiger dropping him was super satisfying.

I feel like this is the first game I kinda understood the tiger drop timing well enough to execute it 95% of the time on purpose. Not sure if it's just easier to do in this one specifically or if that's just something I cared to learn properly this time.
 

stn

Member
Weird thing. Popped the disc in, immediately started playing. Says I installed 20GB but the disc is always spinning inside. What gives? Don't games automatically install? I have 140GB of space free.
 

sotojuan

Member
So for us newcomers who are doing Kiwami after 0... where do we go from here? Should I read summaries of 2-5 in preparation for 6? I don't have access to a PS2 nor can do emulation at the moment :/ I have a PS3 though.
 

Opa-Pa

Member
Kazuma and Date are so damn cool together. I missed the OG dynamic duo.

So for us newcomers who are doing Kiwami after 0... where do we go from here? Should I read summaries of 2-5 in preparation for 6? I don't have access to a PS2 nor can do emulation at the moment :/ I have a PS3 though.

IMO skipping pretty much any game in the series will worsen your enjoyment of later games, so I'd recommend waiting for Kiwami 2... But if you really, really must keep playing these, then go for Yakuza 3 for PS3 and then play everything else in order, skipping only 2/Kiwami 2 for the time being.
 

Aenima

Member
So for us newcomers who are doing Kiwami after 0... where do we go from here? Should I read summaries of 2-5 in preparation for 6? I don't have access to a PS2 nor can do emulation at the moment :/ I have a PS3 though.

In ur position i would wait for Kiwami 2, then play them all in order. Each game has its own story but you will enjoy the characters more if u follow the time line of the events in order.

Or just skip kiwami 2, and play them all, then play Kiwami 2 later .
 
So for us newcomers who are doing Kiwami after 0... where do we go from here? Should I read summaries of 2-5 in preparation for 6? I don't have access to a PS2 nor can do emulation at the moment :/ I have a PS3 though.
Yakuza 4 would be a good game to play after Kiwami. It's like the second best entry point to the series since it has 3 new protags and story mostly focuses on them. After that you can play Yakuza 5 and get ready for Y6.

Don't watch the recap for Yakuza 2 since we'll most likely get Kiwami 2 after Yakuza 6.

IMO, Yakuza 3 is good, but you can totally skip it. It has a very very slow start so it might really bore you before it finally gets going.

Edit: Kiwami 2 is like a late 2018/early 2019 game for those of us who are waiting for the western release. I've played every Yakuza game to date (including spin-offs) besides Yakuza 2, and I've had no problem following the story of the games. Just ignore the Yakuza 2 recap, until Kiwami 2 comes and in the meantime play the other games in the series. If you don't have a PS3 then just watch a recap of Yakuza 5 online and wait for Y6. Yakuza stories are mostly self contained so you won't have much of a problem going straight from Kiwami to 6.
 
Man the difference in this and the Zero thread is night and day. Hope this sells ok, because I needs me Kiwami 2.

One question in the original Yakuza
when I walked around with Haruka I remember a meter that I filled by taking her out to do stuff and I really liked doing that.
However I'm now in Chapter 11
and this is my second time with her, and she doesn't mention wanting to do anything at all.
Is this just later and I forgot about it, or did they change that with Kiwami?
 
Just like with yakuza 0 getting the trouble/sub mission finder is such a God damn game changer. No longer do you have to run around hoping to spot weird npcs. Just go to exclamation marks.
 

Holundrian

Unconfirmed Member
what's the best way to make money in kiwami? Anything good/fast/reliable like exploiting mr shakedown or amassing platinum plates through gambling in 5?
 
to do the body counter move, you can't have the block button held more than half a second or so.

it's not like the komaki knockback from Y3/4/5 where you can turtle and do the knockback. to do the body counter, try blocking just as you're about to be hit, then counter.
 
what's the best way to make money in kiwami? Anything good/fast/reliable like exploiting mr shakedown or amassing platinum plates through gambling in 5?
Honestly at least at the point I'm in "(ch 8) I haven't found much reason to exploit systems to make money. In zero you had to do it to level up. In here I've had 1 million plus and I don't really spend it since I never use weapons and I still haven't reached a point the majima battles are tough so I don't use my medicines too often.
 

Manbig

Member
Been playing through this game with Yakuza 1 being far in the back of my memory from the decade or so that has passed since I played through it, and I have to say, the Majima Everywhere mode is the true highlight of this game.

Outside of that, they do a much better job of developing Nishikiyama in this game with the added cut scenes.

I have to say though, having just finished Yakuza 0 a few days ago before playing this really makes the downgrade in presentation rather jarring. I worry for people that go right into this after being introduced to the series with Yakuza 0.
 

Holundrian

Unconfirmed Member
Honestly at least at the point I'm in "(ch 8) I haven't found much reason to exploit systems to make money. In zero you had to do it to level up. In here I've had 1 million plus and I don't really spend it since I never use weapons and I still haven't reached a point the majima battles are tough so I don't use my medicines too often.

the reason is collecting weapons for cp costs a lot of money.
 
I was actually curious about this, so I checked it out. That thread was on page 40 just 2 days after release! That was really crazy.

Hopefully thats partially due to everyone experiencing an entirely new game and having more to say about it.

If I recall, in the Yakuza community thread they were commenting that Sega was impressed with Kiwami's pre-order numbers.
 

Opa-Pa

Member
Boy, that first race against fighter with the 45 point limit took a while to figure out... Of course I was missing an essential part that's found in a secret shop lol.

Sooo satisfying though.
 
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