Imagine if every time you wanted to type a capital letter, you had to hit the Caps Lock key, then when you'd finished typing capitals you had to hit, I don't know, Num Lock or something. And then your regular Shift functions and Function keys were accessed by cycling through a sub-menu by hitting Caps Lock multiple times. That's pretty much what Super Metroid feels like to play. Sure, you can get used to it eventually, but there's an unequivocally better way of doing it.
What are you talking about?
You barely have to use missiles and it's the only way to use grapple beam too.
You have 5 secondary beam functions (actually 4 but you can't really use the xray visor any other way in Super) and you have to have a toggle to access them.
How the hell do you use Super Missile if you only have a toggle to 2ndary function?
Granted if you use 2ndary while in morphball you should access power bomb.
But you would still need 3 other triggers to access super missile (and no, charge beam+toggle can't work as it's actually more cumbersome).
And you're still left with no way to access grapple beam and xray vizor.
Other M is like if someone was told to make a Metroid game but had no idea what the hell the higher-ups were telling them when making it other than 'oh, no loading times' so they strung it out as thin as possible. If you look at 2D Metroid games, you get a sense that there's a thickness to the level design. Then you account for Other M having invisible walls in plain, embarrassing sight.
Prime 3 looked better than Other M. It also holds up better and is more consistent visually. It also doesn't drop frames constantly. Samus also moves like she's gonna trip with every step she takes. She's not fucking Sonic or Naruto. Mercurysteam at least seems to have gotten that right.
I'd like to see how an HD port of this would end up looking. I'd bet the character models would look a lot different.
Finishing Prime 3 at the moment, it still holds up.
Like put that in 1080p and it would still be a looker if a bit dated.
I played through that hack awhile back and it does not have Fusion/Zero Mission physics.
Samus' overall acceleration felt too fast, wall jumps with high jump boots have triple the height gain compared to the original
(example would be the bottom of Brinstar Red Soil, one wall jump will give you more than enough to reach the top ledge), auto fire for beams is significantly faster where missiles (and super missiles) become obselete against normal enemies, bomb jumping is floater so there's much less timing needed for successive jump
Well, it's a romhack I guess.
These projects are interesting as it's kind of like seeing why they choose to go with some decisions over others. Makes for great appreciation of the finished released product.
nobody at Nintendo ever said the Prime games weren't canon, jesus christ
The Prime games cannot be canon with Other M.
Other M manages to contradict pretty heavily with the Prime games and use that contradiction as a key element of its story. So much that the story would break down if you remove this element.
It's important to Other M so if you include it, you cannot include the Prime games.
As long as they make Other M relevant, it's an admission that the Prime games aren't part of the main canon. They may not state it clearly but everyone knows what it means.
Like I was trying to make people see pages ago, this is because Prime and Japan-Metroid are two distinct branches. Both are canon, they just don't have anything to do with one another. This is why there's no point in forcing all those Prime games inbetween Metroid 1 and 2 just because that's where Prime 1 started out and this is the only place they'll fit. There doesn't need to be this fixed sequential chronology. Metroid happens, then you get your branch of events that evolves into the Prime series developed by geographically external devs from the West on one side and on the other you get the branch of events that ends with Fusion and is developed by internally in Kyoto.
If we could finally accept this simply, pleasant reality, everything would be so so much nicer and everyone would be happier. Would get rid of all the silly fighting and arguing about how many times Samus had faced Ridley and all the shit she'd seen before even going to SR388, etc. But noooo, we have to tear each other's faces off about these things all the time because reasons.
Is this the Metroid version of "the timeline doesn't exist"?
The only issue the Metroid overall storyline has is whether or not Prime or Other M should fit together.
There's no problem in fitting all the Metroid games together otherwise.
There's no stated time as to when Metroid II happens or if it was just after Metroid 1 to begin with.
Even Zero Mission and the manga don't go out of their way to exclude anything.
The arguments started with the release of Other M.
It's the only point of contention.
There's no mystery like for Zelda trying to piece the whole thing together or whatever here.
If inside Nintendo they felt like classic Metroid and Prime games didn't fit together, they never gave any info to contradict the fact that they do fit.
They was never any reason to separate them before Other M so don't fault people for doing what was logical either.
Heck even in the Prime trilogy booklet they still refer to the overal Metroid line of events.