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Resident Evil Revelations 2 (Switch) will require microSDXC, 26GB.

Shiggy

Member
resident evil Revelations 2 was on disc for xbox one, and ps4, don't understant why they did not put on a switch cartridge.

Selling your game on a 32GB card at 20 EUR isn't very viable if you are in the business to make money. They could've increased the price and charged Switch users a higher price than users of other systems, but that would've gone at the expense of additional sales.
 

gtj1092

Member
Why do people always bring up their phones when comparing them to a video game system? This is when you ignore them.

Because phones are even smaller than switch and the apps they use are smaller than console games yet Nintendo gave only 32 GB for switch. If they planned on getting PS4/X1 games they needed a better memory solution.

Anyone who's been playing non Nintendo games for the past decade knew this would be an issue but all you heard was but cart sizes will get bigger, devs will save on packaging cost, buy an SD card.
 

Minsc

Gold Member
It's unfortunate, but at least the Switch supports 2TB SD cards (or around that). Portable gaming hardware that's not the size of a laptop is always going to have this problem going forward I think, physical media is not a desirable thing from the point of view of a publisher, the more things that can be done to reduce costs the better.
 
Because phones are even smaller than switch and the apps they use are smaller than console games yet Nintendo gave only 32 GB for switch. If they planned on getting PS4/X1 games they needed a better memory solution.

Anyone who's been playing non Nintendo games for the past decade knew this would be an issue but all you heard was but cart sizes will get bigger, devs will save on packaging cost, buy an SD card.

A phone cost $400+ for 256GB and doesn't play full console games.

How much memory did you expect on the Switch? How many meltdowns would there have been if it had more memory and the system cost was $350 or $400?
 

Ridley327

Member
Because phones are even smaller than switch and the apps they use are smaller than console games yet Nintendo gave only 32 GB for switch. If they planned on getting PS4/X1 games they needed a better memory solution.

Anyone who's been playing non Nintendo games for the past decade knew this would be an issue but all you heard was but cart sizes will get bigger, devs will save on packaging cost, buy an SD card.
The fallacy of the phone comparison is that phones are considerably more expensive than a Switch, especially the flagship phones.
 

Plum

Member
Well id bet theres atleast a few others based on the fact that no game, barring mmos, on ps4 needs extra downloads just to be playable.

Even if that weren't false (day one patches, patches in general), every game on PS4 and X1 still needs to be installed on the console's hard drive. There's no way to completely detach yourself from using the console's in-built storage, not even by completely ignoring patches.
 
Nintendo partnered up with Western Digital to create licensed Nintendo Sandisk memory cards.

I anticipate Nintendo releasing a budget title with a big memory card included, similar to the Wii Play + Wii Mote packaging.
 

Bazry

Member
I'm convinced there are some who would somehow prefer Nintendo to release the system with +64GB of memory and charge more for it, then simply as it is now where you add memory yourself to suit your own needs
 

ggx2ac

Member
Yeah, but Rev2 is priced at $20 and that's not enough to cover for a 32GB card, apparently. People need to remember that this isn't a brand new AAA game: it's a budged-priced re-release.

That is making me scratch my head.

They were fine using a 16GB game card for one game and another game on a digital download code for $40 total.

It's just making me wonder what price it would have been okay to use a 32GB game card.

One thing I want to point out is that maybe they didn't want to reduce texture sizes and do other kinds of compression for RER2 because the game would be compared poorly to the Xbox and PS4 versions so they left it as is.

Of course then we go back to why they didn't release it on a 32GB game card which leads to how Capcom are wanting to sell RER2 for a pretty cheap price.
 

TheMoon

Member
Broly, your "wisdom" in Metroid topics is enough. Please spare the other topics.

Wow, assets must be much upgraded over the 3DS and PSV releases

you forgot both were HD games on PS3/360/WiiU/PS4/X1?

nobody is digging up an old 3DS ROM or the Vita port files for this.
 

M3d10n

Member
That is making me scratch my head.

They were fine using a 16GB game card for one game and another game on a digital download code for $40 total.

It's just making me wonder what price it would have been okay to use a 32GB game card.

One thing I want to point out is that maybe they didn't want to reduce texture sizes and do other kinds of compression for RER2 because the game would be compared poorly to the Xbox and PS4 versions so they left it as.

Of course then we go back to why they didn't release it on a 32GB game card which leads to them wanting to sell the game for a pretty cheap price.

If they used last gen assets they could fit both on a 16GB card, but they we would be having a different kind of backslash thread right now.

Was there a big difference in quality between the last gen(or 360 at least) and current gen ones?

Not sure, didn't play it last gen.
 

Nere

Member
I picked up a really good 200GB Micro SD card a few months ago for about $60 on Amazon. Had some gift cards left over so it actually cost me nothing! I've gone all digital besides Zelda and 1, 2, Switch and have 19 games, but I still have something like 185GB of storage left.

So a 200GB card should last a while, I recommend it as probably the best size/price value.

We probably got the same card from the same sale but I am starting to be afraid that it will fill really fast..... Revelations will be 39gb together and who knows how much skyrim, odyssey and xenoblade 2 will be, I am starting to think I should had gone with a bigger card.
 
Even if Nintendo put 64GB in the system then what? Now you can download one and a half of a big third party game?

Then what? What if Nintendo put 128GB in the Switch? So you don't mind paying $400 for the Switch?
 
How come the first game is twice the size of the Steam version, and the second game three gigs more?

If they were approximately the same size, you could fit the full first game and a third of the second game on the physical card.
 

D.Lo

Member
I would buy a physical Revelations 2.

I will not buy a download Revelations 2.

These type of games are one-and-done playthroughs, not something I want permanently installed.
 

Pif

Banned
So after Nintendo kills the switchs servers these games, even if physical, will be unplayable right?
 
resident evil Revelations 2 was on disc for xbox one, and ps4, don't understant why they did not put on a switch cartridge.

Switch cartridge has a 16GB limit. Rev2 is more than that.

Edit: 32GB limit. My bad. Capcom doesn't want to pay more I guess.

So after Nintendo kills the switchs servers these games, even if physical, will be unplayable right?

Physical games will still be playable, offline. But I highly doubt Nintendo will kill off the eShop and their online service.
 

Asd202

Member
Even if Nintendo put 64GB in the system then what? Now you can download one and a half of a big third party game?

Then what? What if Nintendo put 128GB in the Switch? So you don't mind paying $400 for the Switch?

It just means that Switch storage solution is bad and is one of the disadvantages of of the form factor that was decided for the console.
 
So after Nintendo kills the switchs servers these games, even if physical, will be unplayable right?

You can still download Wiiware games, so I wouldn't lose too much sleep over that.

But yes, there will likely come a day when this is true for digital software.
 

TheMoon

Member
Was there a big difference in quality between the last gen(or 360 at least) and current gen ones?

none worth talking about other than framerate. and framerate doesn't take up space.

So after Nintendo kills the switchs servers these games, even if physical, will be unplayable right?

what? is this a question from 2005?

this thread is about the download size for the digital versions.
 

RootCause

Member
Yikes! Between this, and 2k18 , I'm out of 50GB+ of space from my 128GB. Hope we get the option to back up our games to an external drive soon.
 
It just means that Switch storage solution is bad and is one of the disadvantages of of the form factor that was decided for the console.

That's part of the risk Nintendo took. It's a handheld that plays console games. It's not the 3DS that plays smaller games.

Then don't compare it to phones unless you want the Switch to cost $400 plus.
 

ggx2ac

Member
How come the first game is twice the size of the Steam version, and the second game three gigs more?

If they were approximately the same size, you could fit the full first game and a third of the second game on the physical card.

Is the DLC for RER2 3GB big? Because apparently all DLC is included for both RER games for Switch.
 

MUnited83

For you.
Why do people always bring up their phones when comparing them to a video game system? This is when you ignore them.
Why wouldn't you? Nintendo pays the same prices for memory. They could perfectly afford to have 64gb of storage and the Switch would still be affordable.
While I agree that it would be more, but comparing it to a modern phone is kinda wrong.
Just look at the phone prices.
Plenty of phones that are less than half the price of the Switch have 64GB
 

JP

Member
I wouldn't ever buy a game like this on Switch when it's also available for the PS4 anyway but the lack of inbuilt storage is such a misstep for Nintendo. although it wouldn't resolve the issue but I do think they made a mistake with not giving the system software it's own internal storage block so at least people get access to the advertised 32GB.

At least the internal 32GB storage is a simple plug and play PCB so Nintendo should be able to remedy what they've done with a larger storage solution with very little cost to them.

As somebody who doesn't use it as a portable, I would absolutely love them to enable SSD/HDD support via USB so I could pick up a drive for the fraction of the price of s similarly sized microSD card.
 

TheMoon

Member
How come the first game is twice the size of the Steam version, and the second game three gigs more?

If they were approximately the same size, you could fit the full first game and a third of the second game on the physical card.

Don't look at the store page. Look at actual install size.

Steam wants 30GB if I want to install my Rev2 copy with all DLC. Switch is 4GB less, not 3GB more.

Is the DLC for RER2 3GB big? Because apparently all DLC is included for both RER games for Switch.

see above.
 

gtj1092

Member
A phone cost $400+ for 256GB and doesn't play full console games.

How much memory did you expect on the Switch? How many meltdowns would there have been if it had more memory and the system cost was $350 or $400?

The fallacy of the phone comparison is that phones are considerably more expensive than a Switch, especially the flagship phones.

Y'all honestly believe the memory in the phone is what is driving the price? And besides all that unlike phone companies Nintendo makes money from software so they can afford to subsidized the cost of more memory. Also an iPhone doesn't cost $800 to manufacture and distribute.
 
It just means that Switch storage solution is bad and is one of the disadvantages of of the form factor that was decided for the console.
I wouldn't call the storage solution bad, it's really the only choice at the form factor the choose. Now the vita and xbox 350 storage solutions where bad.
 

Asd202

Member
That's part of the risk Nintendo took. It's a handheld that plays console games. It's not the 3DS that plays smaller games.

Then don't compare it to phones unless you want the Switch to cost $400 plus.

I do not compare it to phones but other consoles.
 
Did Vita fans get upset when Sony did this with the Sly Cooper Collection or when SE did it with the Final Fantasy X Collection? Genuinely curious.

I mean, it's unfortunate but this was bound to happen.
 
Did Vita fans get upset when Sony did this with the Sly Cooper Collection or when SE did it with the Final Fantasy X Collection?

I mean, it's unfortunate but this was bound to happen.

I want to say yes? I know a couple of people were bummed that FFX-2 was a download. I think it wasn't that big of a deal considering the Vita is a handheld. Meanwhile the Switch is seen as a console first before a handheld.
 
Kudos for Capcom on this. I thought they were being cheap since both games might fit on a 32GB card but that's not the case. I'd still have preferred Revelations 1 be the optional download though.

Some of these companies don't want to pay for the 32GB card.

Square used it for DQ Heroes/2, right?

It's being sold as a collection - two games for $40 or $20 each Digitally.

Both games wouldn't fit on a single game card, I'm already surprised Capcom opted for the 16GB card just for Revelations 1.
 
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